draw/llvm: adjust the instance id at run time
[mesa.git] / src / gallium / auxiliary / draw / draw_llvm.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef DRAW_LLVM_H
29 #define DRAW_LLVM_H
30
31 #include "draw/draw_private.h"
32
33 #include "draw/draw_vs.h"
34 #include "gallivm/lp_bld_sample.h"
35
36 #include "pipe/p_context.h"
37 #include "util/u_simple_list.h"
38
39 #include <llvm-c/Core.h>
40 #include <llvm-c/Analysis.h>
41 #include <llvm-c/Target.h>
42 #include <llvm-c/ExecutionEngine.h>
43
44 #define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
45
46 struct draw_llvm;
47 struct llvm_vertex_shader;
48
49 struct draw_jit_texture
50 {
51 uint32_t width;
52 uint32_t height;
53 uint32_t depth;
54 uint32_t last_level;
55 uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
56 uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
57 const void *data[DRAW_MAX_TEXTURE_LEVELS];
58 };
59
60 enum {
61 DRAW_JIT_TEXTURE_WIDTH = 0,
62 DRAW_JIT_TEXTURE_HEIGHT,
63 DRAW_JIT_TEXTURE_DEPTH,
64 DRAW_JIT_TEXTURE_LAST_LEVEL,
65 DRAW_JIT_TEXTURE_ROW_STRIDE,
66 DRAW_JIT_TEXTURE_IMG_STRIDE,
67 DRAW_JIT_TEXTURE_DATA,
68 DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
69 };
70
71 enum {
72 DRAW_JIT_VERTEX_VERTEX_ID = 0,
73 DRAW_JIT_VERTEX_CLIP,
74 DRAW_JIT_VERTEX_DATA
75 };
76
77 /**
78 * This structure is passed directly to the generated vertex shader.
79 *
80 * It contains the derived state.
81 *
82 * Changes here must be reflected in the draw_jit_context_* macros.
83 * Changes to the ordering should be avoided.
84 *
85 * Only use types with a clear size and padding here, in particular prefer the
86 * stdint.h types to the basic integer types.
87 */
88 struct draw_jit_context
89 {
90 const float *vs_constants;
91 const float *gs_constants;
92
93
94 struct draw_jit_texture textures[PIPE_MAX_VERTEX_SAMPLERS];
95 };
96
97
98 #define draw_jit_context_vs_constants(_builder, _ptr) \
99 lp_build_struct_get(_builder, _ptr, 0, "vs_constants")
100
101 #define draw_jit_context_gs_constants(_builder, _ptr) \
102 lp_build_struct_get(_builder, _ptr, 1, "gs_constants")
103
104 #define DRAW_JIT_CTX_TEXTURES 2
105
106 #define draw_jit_context_textures(_builder, _ptr) \
107 lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
108
109
110
111 #define draw_jit_header_id(_builder, _ptr) \
112 lp_build_struct_get_ptr(_builder, _ptr, 0, "id")
113
114 #define draw_jit_header_clip(_builder, _ptr) \
115 lp_build_struct_get(_builder, _ptr, 1, "clip")
116
117 #define draw_jit_header_data(_builder, _ptr) \
118 lp_build_struct_get_ptr(_builder, _ptr, 2, "data")
119
120
121 #define draw_jit_vbuffer_stride(_builder, _ptr) \
122 lp_build_struct_get(_builder, _ptr, 0, "stride")
123
124 #define draw_jit_vbuffer_max_index(_builder, _ptr) \
125 lp_build_struct_get(_builder, _ptr, 1, "max_index")
126
127 #define draw_jit_vbuffer_offset(_builder, _ptr) \
128 lp_build_struct_get(_builder, _ptr, 2, "buffer_offset")
129
130
131 typedef void
132 (*draw_jit_vert_func)(struct draw_jit_context *context,
133 struct vertex_header *io,
134 const char *vbuffers[PIPE_MAX_ATTRIBS],
135 unsigned start,
136 unsigned count,
137 unsigned stride,
138 struct pipe_vertex_buffer *vertex_buffers,
139 unsigned instance_id);
140
141
142 typedef void
143 (*draw_jit_vert_func_elts)(struct draw_jit_context *context,
144 struct vertex_header *io,
145 const char *vbuffers[PIPE_MAX_ATTRIBS],
146 const unsigned *fetch_elts,
147 unsigned fetch_count,
148 unsigned stride,
149 struct pipe_vertex_buffer *vertex_buffers,
150 unsigned instance_id);
151
152 struct draw_llvm_variant_key
153 {
154 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
155 unsigned nr_vertex_elements;
156 struct pipe_shader_state vs;
157 struct lp_sampler_static_state sampler[PIPE_MAX_VERTEX_SAMPLERS];
158 };
159
160 struct draw_llvm_variant_list_item
161 {
162 struct draw_llvm_variant *base;
163 struct draw_llvm_variant_list_item *next, *prev;
164 };
165
166 struct draw_llvm_variant
167 {
168 struct draw_llvm_variant_key key;
169 LLVMValueRef function;
170 LLVMValueRef function_elts;
171 draw_jit_vert_func jit_func;
172 draw_jit_vert_func_elts jit_func_elts;
173
174 struct llvm_vertex_shader *shader;
175
176 struct draw_llvm *llvm;
177 struct draw_llvm_variant_list_item list_item_global;
178 struct draw_llvm_variant_list_item list_item_local;
179 };
180
181 struct llvm_vertex_shader {
182 struct draw_vertex_shader base;
183
184 struct draw_llvm_variant_list_item variants;
185 unsigned variants_created;
186 unsigned variants_cached;
187 };
188
189 struct draw_llvm {
190 struct draw_context *draw;
191
192 struct draw_jit_context jit_context;
193
194 struct draw_llvm_variant_list_item vs_variants_list;
195 int nr_variants;
196
197 LLVMModuleRef module;
198 LLVMExecutionEngineRef engine;
199 LLVMModuleProviderRef provider;
200 LLVMTargetDataRef target;
201 LLVMPassManagerRef pass;
202
203 LLVMTypeRef context_ptr_type;
204 LLVMTypeRef vertex_header_ptr_type;
205 LLVMTypeRef buffer_ptr_type;
206 LLVMTypeRef vb_ptr_type;
207 };
208
209 static INLINE struct llvm_vertex_shader *
210 llvm_vertex_shader(struct draw_vertex_shader *vs)
211 {
212 return (struct llvm_vertex_shader *)vs;
213 }
214
215
216 struct draw_llvm *
217 draw_llvm_create(struct draw_context *draw);
218
219 void
220 draw_llvm_destroy(struct draw_llvm *llvm);
221
222 struct draw_llvm_variant *
223 draw_llvm_create_variant(struct draw_llvm *llvm, int num_inputs);
224
225 void
226 draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
227
228 void
229 draw_llvm_make_variant_key(struct draw_llvm *llvm,
230 struct draw_llvm_variant_key *key);
231
232 LLVMValueRef
233 draw_llvm_translate_from(LLVMBuilderRef builder,
234 LLVMValueRef vbuffer,
235 enum pipe_format from_format);
236
237 struct lp_build_sampler_soa *
238 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
239 LLVMValueRef context_ptr);
240
241 void
242 draw_llvm_set_mapped_texture(struct draw_context *draw,
243 unsigned sampler_idx,
244 uint32_t width, uint32_t height, uint32_t depth,
245 uint32_t last_level,
246 uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
247 uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
248 const void *data[DRAW_MAX_TEXTURE_LEVELS]);
249
250 #endif