gallium/auxiliary: Trivial code style cleanup
[mesa.git] / src / gallium / auxiliary / draw / draw_llvm_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All rights reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Texture sampling code generation
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 */
32
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
40
41
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
46
47 #include "draw_llvm.h"
48
49
50 /**
51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
53 * generator. It provides the texture layout information required by
54 * the texture sampler code generator in terms of the state stored in
55 * lp_jit_context and lp_jit_texture in runtime.
56 */
57 struct draw_llvm_sampler_dynamic_state
58 {
59 struct lp_sampler_dynamic_state base;
60
61 const struct draw_sampler_static_state *static_state;
62 };
63
64
65 /**
66 * This is the bridge between our sampler and the TGSI translator.
67 */
68 struct draw_llvm_sampler_soa
69 {
70 struct lp_build_sampler_soa base;
71
72 struct draw_llvm_sampler_dynamic_state dynamic_state;
73 };
74
75
76 /**
77 * Fetch the specified member of the lp_jit_texture structure.
78 * \param emit_load if TRUE, emit the LLVM load instruction to actually
79 * fetch the field's value. Otherwise, just emit the
80 * GEP code to address the field.
81 *
82 * @sa http://llvm.org/docs/GetElementPtr.html
83 */
84 static LLVMValueRef
85 draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
86 struct gallivm_state *gallivm,
87 LLVMValueRef context_ptr,
88 unsigned texture_unit,
89 unsigned member_index,
90 const char *member_name,
91 boolean emit_load)
92 {
93 LLVMBuilderRef builder = gallivm->builder;
94 LLVMValueRef indices[4];
95 LLVMValueRef ptr;
96 LLVMValueRef res;
97
98 debug_assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
99
100 /* context[0] */
101 indices[0] = lp_build_const_int32(gallivm, 0);
102 /* context[0].textures */
103 indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
104 /* context[0].textures[unit] */
105 indices[2] = lp_build_const_int32(gallivm, texture_unit);
106 /* context[0].textures[unit].member */
107 indices[3] = lp_build_const_int32(gallivm, member_index);
108
109 ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
110
111 if (emit_load)
112 res = LLVMBuildLoad(builder, ptr, "");
113 else
114 res = ptr;
115
116 lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
117
118 return res;
119 }
120
121
122 /**
123 * Fetch the specified member of the lp_jit_sampler structure.
124 * \param emit_load if TRUE, emit the LLVM load instruction to actually
125 * fetch the field's value. Otherwise, just emit the
126 * GEP code to address the field.
127 *
128 * @sa http://llvm.org/docs/GetElementPtr.html
129 */
130 static LLVMValueRef
131 draw_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
132 struct gallivm_state *gallivm,
133 LLVMValueRef context_ptr,
134 unsigned sampler_unit,
135 unsigned member_index,
136 const char *member_name,
137 boolean emit_load)
138 {
139 LLVMBuilderRef builder = gallivm->builder;
140 LLVMValueRef indices[4];
141 LLVMValueRef ptr;
142 LLVMValueRef res;
143
144 debug_assert(sampler_unit < PIPE_MAX_SAMPLERS);
145
146 /* context[0] */
147 indices[0] = lp_build_const_int32(gallivm, 0);
148 /* context[0].samplers */
149 indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_SAMPLERS);
150 /* context[0].samplers[unit] */
151 indices[2] = lp_build_const_int32(gallivm, sampler_unit);
152 /* context[0].samplers[unit].member */
153 indices[3] = lp_build_const_int32(gallivm, member_index);
154
155 ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
156
157 if (emit_load)
158 res = LLVMBuildLoad(builder, ptr, "");
159 else
160 res = ptr;
161
162 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
163
164 return res;
165 }
166
167
168 /**
169 * Helper macro to instantiate the functions that generate the code to
170 * fetch the members of lp_jit_texture to fulfill the sampler code
171 * generator requests.
172 *
173 * This complexity is the price we have to pay to keep the texture
174 * sampler code generator a reusable module without dependencies to
175 * llvmpipe internals.
176 */
177 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
178 static LLVMValueRef \
179 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
180 struct gallivm_state *gallivm, \
181 LLVMValueRef context_ptr, \
182 unsigned texture_unit) \
183 { \
184 return draw_llvm_texture_member(base, gallivm, context_ptr, \
185 texture_unit, _index, #_name, _emit_load ); \
186 }
187
188
189 DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE)
190 DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE)
191 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
192 DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
193 DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
194 DRAW_LLVM_TEXTURE_MEMBER(base_ptr, DRAW_JIT_TEXTURE_BASE, TRUE)
195 DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
196 DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
197 DRAW_LLVM_TEXTURE_MEMBER(mip_offsets, DRAW_JIT_TEXTURE_MIP_OFFSETS, FALSE)
198
199
200 #define DRAW_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
201 static LLVMValueRef \
202 draw_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
203 struct gallivm_state *gallivm, \
204 LLVMValueRef context_ptr, \
205 unsigned sampler_unit) \
206 { \
207 return draw_llvm_sampler_member(base, gallivm, context_ptr, \
208 sampler_unit, _index, #_name, _emit_load ); \
209 }
210
211
212 DRAW_LLVM_SAMPLER_MEMBER(min_lod, DRAW_JIT_SAMPLER_MIN_LOD, TRUE)
213 DRAW_LLVM_SAMPLER_MEMBER(max_lod, DRAW_JIT_SAMPLER_MAX_LOD, TRUE)
214 DRAW_LLVM_SAMPLER_MEMBER(lod_bias, DRAW_JIT_SAMPLER_LOD_BIAS, TRUE)
215 DRAW_LLVM_SAMPLER_MEMBER(border_color, DRAW_JIT_SAMPLER_BORDER_COLOR, FALSE)
216
217
218 static void
219 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
220 {
221 FREE(sampler);
222 }
223
224
225 /**
226 * Fetch filtered values from texture.
227 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
228 */
229 static void
230 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
231 struct gallivm_state *gallivm,
232 const struct lp_sampler_params *params)
233 {
234 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
235 unsigned texture_index = params->texture_index;
236 unsigned sampler_index = params->sampler_index;
237
238 assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
239 assert(sampler_index < PIPE_MAX_SAMPLERS);
240
241 lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state,
242 &sampler->dynamic_state.static_state[sampler_index].sampler_state,
243 &sampler->dynamic_state.base,
244 gallivm, params);
245 }
246
247
248 /**
249 * Fetch the texture size.
250 */
251 static void
252 draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
253 struct gallivm_state *gallivm,
254 struct lp_type type,
255 unsigned texture_unit,
256 unsigned target,
257 LLVMValueRef context_ptr,
258 boolean is_sviewinfo,
259 enum lp_sampler_lod_property lod_property,
260 LLVMValueRef explicit_lod, /* optional */
261 LLVMValueRef *sizes_out)
262 {
263 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
264
265 assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
266
267 lp_build_size_query_soa(gallivm,
268 &sampler->dynamic_state.static_state[texture_unit].texture_state,
269 &sampler->dynamic_state.base,
270 type,
271 texture_unit,
272 target,
273 context_ptr,
274 is_sviewinfo,
275 lod_property,
276 explicit_lod,
277 sizes_out);
278 }
279
280 struct lp_build_sampler_soa *
281 draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state)
282 {
283 struct draw_llvm_sampler_soa *sampler;
284
285 sampler = CALLOC_STRUCT(draw_llvm_sampler_soa);
286 if (!sampler)
287 return NULL;
288
289 sampler->base.destroy = draw_llvm_sampler_soa_destroy;
290 sampler->base.emit_tex_sample = draw_llvm_sampler_soa_emit_fetch_texel;
291 sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query;
292 sampler->dynamic_state.base.width = draw_llvm_texture_width;
293 sampler->dynamic_state.base.height = draw_llvm_texture_height;
294 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
295 sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level;
296 sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
297 sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
298 sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
299 sampler->dynamic_state.base.base_ptr = draw_llvm_texture_base_ptr;
300 sampler->dynamic_state.base.mip_offsets = draw_llvm_texture_mip_offsets;
301 sampler->dynamic_state.base.min_lod = draw_llvm_sampler_min_lod;
302 sampler->dynamic_state.base.max_lod = draw_llvm_sampler_max_lod;
303 sampler->dynamic_state.base.lod_bias = draw_llvm_sampler_lod_bias;
304 sampler->dynamic_state.base.border_color = draw_llvm_sampler_border_color;
305 sampler->dynamic_state.static_state = static_state;
306
307 return &sampler->base;
308 }
309