r300c/r300g: add 3155 rv380 pci id
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_private.h"
34 #include "draw/draw_pipe.h"
35 #include "util/u_debug.h"
36
37
38
39 boolean draw_pipeline_init( struct draw_context *draw )
40 {
41 /* create pipeline stages */
42 draw->pipeline.wide_line = draw_wide_line_stage( draw );
43 draw->pipeline.wide_point = draw_wide_point_stage( draw );
44 draw->pipeline.stipple = draw_stipple_stage( draw );
45 draw->pipeline.unfilled = draw_unfilled_stage( draw );
46 draw->pipeline.twoside = draw_twoside_stage( draw );
47 draw->pipeline.offset = draw_offset_stage( draw );
48 draw->pipeline.clip = draw_clip_stage( draw );
49 draw->pipeline.flatshade = draw_flatshade_stage( draw );
50 draw->pipeline.cull = draw_cull_stage( draw );
51 draw->pipeline.validate = draw_validate_stage( draw );
52 draw->pipeline.first = draw->pipeline.validate;
53
54 if (!draw->pipeline.wide_line ||
55 !draw->pipeline.wide_point ||
56 !draw->pipeline.stipple ||
57 !draw->pipeline.unfilled ||
58 !draw->pipeline.twoside ||
59 !draw->pipeline.offset ||
60 !draw->pipeline.clip ||
61 !draw->pipeline.flatshade ||
62 !draw->pipeline.cull ||
63 !draw->pipeline.validate)
64 return FALSE;
65
66 /* these defaults are oriented toward the needs of softpipe */
67 draw->pipeline.wide_point_threshold = 1000000.0; /* infinity */
68 draw->pipeline.wide_line_threshold = 1.0;
69 draw->pipeline.line_stipple = TRUE;
70 draw->pipeline.point_sprite = TRUE;
71
72 return TRUE;
73 }
74
75
76 void draw_pipeline_destroy( struct draw_context *draw )
77 {
78 if (draw->pipeline.wide_line)
79 draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
80 if (draw->pipeline.wide_point)
81 draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
82 if (draw->pipeline.stipple)
83 draw->pipeline.stipple->destroy( draw->pipeline.stipple );
84 if (draw->pipeline.unfilled)
85 draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
86 if (draw->pipeline.twoside)
87 draw->pipeline.twoside->destroy( draw->pipeline.twoside );
88 if (draw->pipeline.offset)
89 draw->pipeline.offset->destroy( draw->pipeline.offset );
90 if (draw->pipeline.clip)
91 draw->pipeline.clip->destroy( draw->pipeline.clip );
92 if (draw->pipeline.flatshade)
93 draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
94 if (draw->pipeline.cull)
95 draw->pipeline.cull->destroy( draw->pipeline.cull );
96 if (draw->pipeline.validate)
97 draw->pipeline.validate->destroy( draw->pipeline.validate );
98 if (draw->pipeline.aaline)
99 draw->pipeline.aaline->destroy( draw->pipeline.aaline );
100 if (draw->pipeline.aapoint)
101 draw->pipeline.aapoint->destroy( draw->pipeline.aapoint );
102 if (draw->pipeline.pstipple)
103 draw->pipeline.pstipple->destroy( draw->pipeline.pstipple );
104 if (draw->pipeline.rasterize)
105 draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
106 }
107
108
109
110 /**
111 * Build primitive to render a point with vertex at v0.
112 */
113 static void do_point( struct draw_context *draw,
114 const char *v0 )
115 {
116 struct prim_header prim;
117
118 prim.flags = 0;
119 prim.pad = 0;
120 prim.v[0] = (struct vertex_header *)v0;
121
122 draw->pipeline.first->point( draw->pipeline.first, &prim );
123 }
124
125
126 /**
127 * Build primitive to render a line with vertices at v0, v1.
128 * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
129 */
130 static void do_line( struct draw_context *draw,
131 ushort flags,
132 const char *v0,
133 const char *v1 )
134 {
135 struct prim_header prim;
136
137 prim.flags = flags;
138 prim.pad = 0;
139 prim.v[0] = (struct vertex_header *)v0;
140 prim.v[1] = (struct vertex_header *)v1;
141
142 draw->pipeline.first->line( draw->pipeline.first, &prim );
143 }
144
145
146 /**
147 * Build primitive to render a triangle with vertices at v0, v1, v2.
148 * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
149 */
150 static void do_triangle( struct draw_context *draw,
151 ushort flags,
152 char *v0,
153 char *v1,
154 char *v2 )
155 {
156 struct prim_header prim;
157
158 prim.v[0] = (struct vertex_header *)v0;
159 prim.v[1] = (struct vertex_header *)v1;
160 prim.v[2] = (struct vertex_header *)v2;
161 prim.flags = flags;
162 prim.pad = 0;
163
164 draw->pipeline.first->tri( draw->pipeline.first, &prim );
165 }
166
167
168 /*
169 * Set up macros for draw_pt_decompose.h template code.
170 * This code uses vertex indexes / elements.
171 */
172 #define QUAD(i0,i1,i2,i3) \
173 do_triangle( draw, \
174 ( DRAW_PIPE_RESET_STIPPLE | \
175 DRAW_PIPE_EDGE_FLAG_0 | \
176 DRAW_PIPE_EDGE_FLAG_2 ), \
177 verts + stride * elts[i0], \
178 verts + stride * elts[i1], \
179 verts + stride * elts[i3]); \
180 do_triangle( draw, \
181 ( DRAW_PIPE_EDGE_FLAG_0 | \
182 DRAW_PIPE_EDGE_FLAG_1 ), \
183 verts + stride * elts[i1], \
184 verts + stride * elts[i2], \
185 verts + stride * elts[i3])
186
187 #define TRIANGLE(flags,i0,i1,i2) \
188 do_triangle( draw, \
189 elts[i0], /* flags */ \
190 verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
191 verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
192 verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK) );
193
194 #define LINE(flags,i0,i1) \
195 do_line( draw, \
196 elts[i0], \
197 verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
198 verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK) );
199
200 #define POINT(i0) \
201 do_point( draw, \
202 verts + stride * elts[i0] )
203
204 #define FUNC pipe_run
205 #define ARGS \
206 struct draw_context *draw, \
207 unsigned prim, \
208 struct vertex_header *vertices, \
209 unsigned stride, \
210 const ushort *elts
211
212 #define LOCAL_VARS \
213 char *verts = (char *)vertices; \
214 boolean flatfirst = (draw->rasterizer->flatshade && \
215 draw->rasterizer->flatshade_first); \
216 unsigned i; \
217 ushort flags
218
219 #define FLUSH
220
221 #include "draw_pt_decompose.h"
222 #undef ARGS
223 #undef LOCAL_VARS
224
225
226
227 /**
228 * Code to run the pipeline on a fairly arbitrary collection of vertices.
229 * For drawing indexed primitives.
230 *
231 * Vertex headers must be pre-initialized with the
232 * UNDEFINED_VERTEX_ID, this code will cause that id to become
233 * overwritten, so it may have to be reset if there is the intention
234 * to reuse the vertices.
235 *
236 * This code provides a callback to reset the vertex id's which the
237 * draw_vbuf.c code uses when it has to perform a flush.
238 */
239 void draw_pipeline_run( struct draw_context *draw,
240 unsigned prim,
241 struct vertex_header *vertices,
242 unsigned vertex_count,
243 unsigned stride,
244 const ushort *elts,
245 unsigned count )
246 {
247 char *verts = (char *)vertices;
248
249 draw->pipeline.verts = verts;
250 draw->pipeline.vertex_stride = stride;
251 draw->pipeline.vertex_count = vertex_count;
252
253 pipe_run(draw, prim, vertices, stride, elts, count);
254
255 draw->pipeline.verts = NULL;
256 draw->pipeline.vertex_count = 0;
257 }
258
259
260
261 /*
262 * Set up macros for draw_pt_decompose.h template code.
263 * This code is for non-indexed rendering (no elts).
264 */
265 #define QUAD(i0,i1,i2,i3) \
266 do_triangle( draw, \
267 ( DRAW_PIPE_RESET_STIPPLE | \
268 DRAW_PIPE_EDGE_FLAG_0 | \
269 DRAW_PIPE_EDGE_FLAG_2 ), \
270 verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
271 verts + stride * (i1), \
272 verts + stride * (i3)); \
273 do_triangle( draw, \
274 ( DRAW_PIPE_EDGE_FLAG_0 | \
275 DRAW_PIPE_EDGE_FLAG_1 ), \
276 verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
277 verts + stride * (i2), \
278 verts + stride * (i3))
279
280 #define TRIANGLE(flags,i0,i1,i2) \
281 do_triangle( draw, \
282 flags, /* flags */ \
283 verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
284 verts + stride * (i1), \
285 verts + stride * (i2))
286
287 #define LINE(flags,i0,i1) \
288 do_line( draw, \
289 flags, \
290 verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
291 verts + stride * (i1))
292
293 #define POINT(i0) \
294 do_point( draw, \
295 verts + stride * i0 )
296
297 #define FUNC pipe_run_linear
298 #define ARGS \
299 struct draw_context *draw, \
300 unsigned prim, \
301 struct vertex_header *vertices, \
302 unsigned stride
303
304 #define LOCAL_VARS \
305 char *verts = (char *)vertices; \
306 boolean flatfirst = (draw->rasterizer->flatshade && \
307 draw->rasterizer->flatshade_first); \
308 unsigned i; \
309 ushort flags
310
311 #define FLUSH
312
313 #include "draw_pt_decompose.h"
314
315
316 /*
317 * For drawing non-indexed primitives.
318 */
319 void draw_pipeline_run_linear( struct draw_context *draw,
320 unsigned prim,
321 struct vertex_header *vertices,
322 unsigned count,
323 unsigned stride )
324 {
325 char *verts = (char *)vertices;
326 draw->pipeline.verts = verts;
327 draw->pipeline.vertex_stride = stride;
328 draw->pipeline.vertex_count = count;
329
330 pipe_run_linear(draw, prim, vertices, stride, count);
331
332 draw->pipeline.verts = NULL;
333 draw->pipeline.vertex_count = 0;
334 }
335
336
337 void draw_pipeline_flush( struct draw_context *draw,
338 unsigned flags )
339 {
340 draw->pipeline.first->flush( draw->pipeline.first, flags );
341 draw->pipeline.first = draw->pipeline.validate;
342 }