radeonsi: stop using v16i8
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51
52
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 53
55
56
57 /**
58 * Size for the alpha texture used for antialiasing
59 */
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
61
62 /**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
68
69
70 /**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73 struct aaline_fragment_shader
74 {
75 struct pipe_shader_state state;
76 void *driver_fs;
77 void *aaline_fs;
78 uint sampler_unit;
79 int generic_attrib; /**< texcoord/generic used for texture */
80 };
81
82
83 /**
84 * Subclass of draw_stage
85 */
86 struct aaline_stage
87 {
88 struct draw_stage stage;
89
90 float half_line_width;
91
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
93 uint tex_slot;
94 /** position, not necessarily output zero */
95 uint pos_slot;
96
97 void *sampler_cso;
98 struct pipe_resource *texture;
99 struct pipe_sampler_view *sampler_view;
100 uint num_samplers;
101 uint num_sampler_views;
102
103
104 /*
105 * Currently bound state
106 */
107 struct aaline_fragment_shader *fs;
108 struct {
109 void *sampler[PIPE_MAX_SAMPLERS];
110 struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
111 } state;
112
113 /*
114 * Driver interface/override functions
115 */
116 void * (*driver_create_fs_state)(struct pipe_context *,
117 const struct pipe_shader_state *);
118 void (*driver_bind_fs_state)(struct pipe_context *, void *);
119 void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121 void (*driver_bind_sampler_states)(struct pipe_context *,
122 enum pipe_shader_type, unsigned,
123 unsigned, void **);
124
125 void (*driver_set_sampler_views)(struct pipe_context *,
126 enum pipe_shader_type shader,
127 unsigned start, unsigned count,
128 struct pipe_sampler_view **);
129 };
130
131
132
133 /**
134 * Subclass of tgsi_transform_context, used for transforming the
135 * user's fragment shader to add the special AA instructions.
136 */
137 struct aa_transform_context {
138 struct tgsi_transform_context base;
139 uint tempsUsed; /**< bitmask */
140 int colorOutput; /**< which output is the primary color */
141 uint samplersUsed; /**< bitfield of samplers used */
142 bool hasSview;
143 int freeSampler; /** an available sampler for the pstipple */
144 int maxInput, maxGeneric; /**< max input index found */
145 int colorTemp, texTemp; /**< temp registers */
146 };
147
148
149 /**
150 * TGSI declaration transform callback.
151 * Look for a free sampler, a free input attrib, and two free temp regs.
152 */
153 static void
154 aa_transform_decl(struct tgsi_transform_context *ctx,
155 struct tgsi_full_declaration *decl)
156 {
157 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
158
159 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
160 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
161 decl->Semantic.Index == 0) {
162 aactx->colorOutput = decl->Range.First;
163 }
164 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
165 uint i;
166 for (i = decl->Range.First;
167 i <= decl->Range.Last; i++) {
168 aactx->samplersUsed |= 1u << i;
169 }
170 }
171 else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
172 aactx->hasSview = true;
173 }
174 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
175 if ((int) decl->Range.Last > aactx->maxInput)
176 aactx->maxInput = decl->Range.Last;
177 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
178 (int) decl->Semantic.Index > aactx->maxGeneric) {
179 aactx->maxGeneric = decl->Semantic.Index;
180 }
181 }
182 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
183 uint i;
184 for (i = decl->Range.First;
185 i <= decl->Range.Last; i++) {
186 aactx->tempsUsed |= (1 << i);
187 }
188 }
189
190 ctx->emit_declaration(ctx, decl);
191 }
192
193
194 /**
195 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
196 */
197 static int
198 free_bit(uint bitfield)
199 {
200 return ffs(~bitfield) - 1;
201 }
202
203
204 /**
205 * TGSI transform prolog callback.
206 */
207 static void
208 aa_transform_prolog(struct tgsi_transform_context *ctx)
209 {
210 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
211 uint i;
212
213 STATIC_ASSERT(sizeof(aactx->samplersUsed) * 8 >= PIPE_MAX_SAMPLERS);
214
215 /* find free sampler */
216 aactx->freeSampler = free_bit(aactx->samplersUsed);
217 if (aactx->freeSampler < 0 || aactx->freeSampler >= PIPE_MAX_SAMPLERS)
218 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
219
220 /* find two free temp regs */
221 for (i = 0; i < 32; i++) {
222 if ((aactx->tempsUsed & (1 << i)) == 0) {
223 /* found a free temp */
224 if (aactx->colorTemp < 0)
225 aactx->colorTemp = i;
226 else if (aactx->texTemp < 0)
227 aactx->texTemp = i;
228 else
229 break;
230 }
231 }
232 assert(aactx->colorTemp >= 0);
233 assert(aactx->texTemp >= 0);
234
235 /* declare new generic input/texcoord */
236 tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
237 TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
238 TGSI_INTERPOLATE_LINEAR);
239
240 /* declare new sampler */
241 tgsi_transform_sampler_decl(ctx, aactx->freeSampler);
242
243 /* if the src shader has SVIEW decl's for each SAMP decl, we
244 * need to continue the trend and ensure there is a matching
245 * SVIEW for the new SAMP we just created
246 */
247 if (aactx->hasSview) {
248 tgsi_transform_sampler_view_decl(ctx,
249 aactx->freeSampler,
250 TGSI_TEXTURE_2D,
251 TGSI_RETURN_TYPE_FLOAT);
252 }
253
254 /* declare new temp regs */
255 tgsi_transform_temp_decl(ctx, aactx->texTemp);
256 tgsi_transform_temp_decl(ctx, aactx->colorTemp);
257 }
258
259
260 /**
261 * TGSI transform epilog callback.
262 */
263 static void
264 aa_transform_epilog(struct tgsi_transform_context *ctx)
265 {
266 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
267
268 if (aactx->colorOutput != -1) {
269 /* insert texture sampling code for antialiasing. */
270
271 /* TEX texTemp, input_coord, sampler, 2D */
272 tgsi_transform_tex_inst(ctx,
273 TGSI_FILE_TEMPORARY, aactx->texTemp,
274 TGSI_FILE_INPUT, aactx->maxInput + 1,
275 TGSI_TEXTURE_2D, aactx->freeSampler);
276
277 /* MOV rgb */
278 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
279 TGSI_FILE_OUTPUT, aactx->colorOutput,
280 TGSI_WRITEMASK_XYZ,
281 TGSI_FILE_TEMPORARY, aactx->colorTemp);
282
283 /* MUL alpha */
284 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
285 TGSI_FILE_OUTPUT, aactx->colorOutput,
286 TGSI_WRITEMASK_W,
287 TGSI_FILE_TEMPORARY, aactx->colorTemp,
288 TGSI_FILE_TEMPORARY, aactx->texTemp, false);
289 }
290 }
291
292
293 /**
294 * TGSI instruction transform callback.
295 * Replace writes to result.color w/ a temp reg.
296 */
297 static void
298 aa_transform_inst(struct tgsi_transform_context *ctx,
299 struct tgsi_full_instruction *inst)
300 {
301 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
302 uint i;
303
304 /*
305 * Look for writes to result.color and replace with colorTemp reg.
306 */
307 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
308 struct tgsi_full_dst_register *dst = &inst->Dst[i];
309 if (dst->Register.File == TGSI_FILE_OUTPUT &&
310 dst->Register.Index == aactx->colorOutput) {
311 dst->Register.File = TGSI_FILE_TEMPORARY;
312 dst->Register.Index = aactx->colorTemp;
313 }
314 }
315
316 ctx->emit_instruction(ctx, inst);
317 }
318
319
320 /**
321 * Generate the frag shader we'll use for drawing AA lines.
322 * This will be the user's shader plus some texture/modulate instructions.
323 */
324 static boolean
325 generate_aaline_fs(struct aaline_stage *aaline)
326 {
327 struct pipe_context *pipe = aaline->stage.draw->pipe;
328 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
329 struct pipe_shader_state aaline_fs;
330 struct aa_transform_context transform;
331 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
332
333 aaline_fs = *orig_fs; /* copy to init */
334 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
335 if (aaline_fs.tokens == NULL)
336 return FALSE;
337
338 memset(&transform, 0, sizeof(transform));
339 transform.colorOutput = -1;
340 transform.maxInput = -1;
341 transform.maxGeneric = -1;
342 transform.colorTemp = -1;
343 transform.texTemp = -1;
344 transform.base.prolog = aa_transform_prolog;
345 transform.base.epilog = aa_transform_epilog;
346 transform.base.transform_instruction = aa_transform_inst;
347 transform.base.transform_declaration = aa_transform_decl;
348
349 tgsi_transform_shader(orig_fs->tokens,
350 (struct tgsi_token *) aaline_fs.tokens,
351 newLen, &transform.base);
352
353 #if 0 /* DEBUG */
354 debug_printf("draw_aaline, orig shader:\n");
355 tgsi_dump(orig_fs->tokens, 0);
356 debug_printf("draw_aaline, new shader:\n");
357 tgsi_dump(aaline_fs.tokens, 0);
358 #endif
359
360 aaline->fs->sampler_unit = transform.freeSampler;
361
362 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
363 if (aaline->fs->aaline_fs == NULL)
364 goto fail;
365
366 aaline->fs->generic_attrib = transform.maxGeneric + 1;
367 FREE((void *)aaline_fs.tokens);
368 return TRUE;
369
370 fail:
371 FREE((void *)aaline_fs.tokens);
372 return FALSE;
373 }
374
375
376 /**
377 * Create the texture map we'll use for antialiasing the lines.
378 */
379 static boolean
380 aaline_create_texture(struct aaline_stage *aaline)
381 {
382 struct pipe_context *pipe = aaline->stage.draw->pipe;
383 struct pipe_screen *screen = pipe->screen;
384 struct pipe_resource texTemp;
385 struct pipe_sampler_view viewTempl;
386 uint level;
387
388 memset(&texTemp, 0, sizeof(texTemp));
389 texTemp.target = PIPE_TEXTURE_2D;
390 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
391 texTemp.last_level = MAX_TEXTURE_LEVEL;
392 texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
393 texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
394 texTemp.depth0 = 1;
395 texTemp.array_size = 1;
396 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
397
398 aaline->texture = screen->resource_create(screen, &texTemp);
399 if (!aaline->texture)
400 return FALSE;
401
402 u_sampler_view_default_template(&viewTempl,
403 aaline->texture,
404 aaline->texture->format);
405 aaline->sampler_view = pipe->create_sampler_view(pipe,
406 aaline->texture,
407 &viewTempl);
408 if (!aaline->sampler_view) {
409 return FALSE;
410 }
411
412 /* Fill in mipmap images.
413 * Basically each level is solid opaque, except for the outermost
414 * texels which are zero. Special case the 1x1 and 2x2 levels
415 * (though, those levels shouldn't be used - see the max_lod setting).
416 */
417 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
418 struct pipe_transfer *transfer;
419 struct pipe_box box;
420 const uint size = u_minify(aaline->texture->width0, level);
421 ubyte *data;
422 uint i, j;
423
424 assert(aaline->texture->width0 == aaline->texture->height0);
425
426 u_box_origin_2d( size, size, &box );
427
428 /* This texture is new, no need to flush.
429 */
430 data = pipe->transfer_map(pipe,
431 aaline->texture,
432 level,
433 PIPE_TRANSFER_WRITE,
434 &box, &transfer);
435
436 if (!data)
437 return FALSE;
438
439 for (i = 0; i < size; i++) {
440 for (j = 0; j < size; j++) {
441 ubyte d;
442 if (size == 1) {
443 d = 255;
444 }
445 else if (size == 2) {
446 d = 200; /* tuneable */
447 }
448 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
449 d = 35; /* edge texel */
450 }
451 else {
452 d = 255;
453 }
454 data[i * transfer->stride + j] = d;
455 }
456 }
457
458 /* unmap */
459 pipe->transfer_unmap(pipe, transfer);
460 }
461 return TRUE;
462 }
463
464
465 /**
466 * Create the sampler CSO that'll be used for antialiasing.
467 * By using a mipmapped texture, we don't have to generate a different
468 * texture image for each line size.
469 */
470 static boolean
471 aaline_create_sampler(struct aaline_stage *aaline)
472 {
473 struct pipe_sampler_state sampler;
474 struct pipe_context *pipe = aaline->stage.draw->pipe;
475
476 memset(&sampler, 0, sizeof(sampler));
477 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
478 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
479 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
480 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
481 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
482 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
483 sampler.normalized_coords = 1;
484 sampler.min_lod = 0.0f;
485 sampler.max_lod = MAX_TEXTURE_LEVEL;
486
487 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
488 if (aaline->sampler_cso == NULL)
489 return FALSE;
490
491 return TRUE;
492 }
493
494
495 /**
496 * When we're about to draw our first AA line in a batch, this function is
497 * called to tell the driver to bind our modified fragment shader.
498 */
499 static boolean
500 bind_aaline_fragment_shader(struct aaline_stage *aaline)
501 {
502 struct draw_context *draw = aaline->stage.draw;
503 struct pipe_context *pipe = draw->pipe;
504
505 if (!aaline->fs->aaline_fs &&
506 !generate_aaline_fs(aaline))
507 return FALSE;
508
509 draw->suspend_flushing = TRUE;
510 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
511 draw->suspend_flushing = FALSE;
512
513 return TRUE;
514 }
515
516
517
518 static inline struct aaline_stage *
519 aaline_stage( struct draw_stage *stage )
520 {
521 return (struct aaline_stage *) stage;
522 }
523
524
525 /**
526 * Draw a wide line by drawing a quad, using geometry which will
527 * fullfill GL's antialiased line requirements.
528 */
529 static void
530 aaline_line(struct draw_stage *stage, struct prim_header *header)
531 {
532 const struct aaline_stage *aaline = aaline_stage(stage);
533 const float half_width = aaline->half_line_width;
534 struct prim_header tri;
535 struct vertex_header *v[8];
536 uint texPos = aaline->tex_slot;
537 uint posPos = aaline->pos_slot;
538 float *pos, *tex;
539 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
540 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
541 double a = atan2(dy, dx);
542 float c_a = (float) cos(a), s_a = (float) sin(a);
543 uint i;
544
545 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
546 dx = 0.5F * half_width;
547 dy = half_width;
548
549 /* allocate/dup new verts */
550 for (i = 0; i < 8; i++) {
551 v[i] = dup_vert(stage, header->v[i/4], i);
552 }
553
554 /*
555 * Quad strip for line from v0 to v1 (*=endpoints):
556 *
557 * 1 3 5 7
558 * +---+---------------------+---+
559 * | |
560 * | *v0 v1* |
561 * | |
562 * +---+---------------------+---+
563 * 0 2 4 6
564 */
565
566 /* new verts */
567 pos = v[0]->data[posPos];
568 pos[0] += (-dx * c_a - dy * s_a);
569 pos[1] += (-dx * s_a + dy * c_a);
570
571 pos = v[1]->data[posPos];
572 pos[0] += (-dx * c_a - -dy * s_a);
573 pos[1] += (-dx * s_a + -dy * c_a);
574
575 pos = v[2]->data[posPos];
576 pos[0] += ( dx * c_a - dy * s_a);
577 pos[1] += ( dx * s_a + dy * c_a);
578
579 pos = v[3]->data[posPos];
580 pos[0] += ( dx * c_a - -dy * s_a);
581 pos[1] += ( dx * s_a + -dy * c_a);
582
583 pos = v[4]->data[posPos];
584 pos[0] += (-dx * c_a - dy * s_a);
585 pos[1] += (-dx * s_a + dy * c_a);
586
587 pos = v[5]->data[posPos];
588 pos[0] += (-dx * c_a - -dy * s_a);
589 pos[1] += (-dx * s_a + -dy * c_a);
590
591 pos = v[6]->data[posPos];
592 pos[0] += ( dx * c_a - dy * s_a);
593 pos[1] += ( dx * s_a + dy * c_a);
594
595 pos = v[7]->data[posPos];
596 pos[0] += ( dx * c_a - -dy * s_a);
597 pos[1] += ( dx * s_a + -dy * c_a);
598
599 /* new texcoords */
600 tex = v[0]->data[texPos];
601 ASSIGN_4V(tex, 0, 0, 0, 1);
602
603 tex = v[1]->data[texPos];
604 ASSIGN_4V(tex, 0, 1, 0, 1);
605
606 tex = v[2]->data[texPos];
607 ASSIGN_4V(tex, .5, 0, 0, 1);
608
609 tex = v[3]->data[texPos];
610 ASSIGN_4V(tex, .5, 1, 0, 1);
611
612 tex = v[4]->data[texPos];
613 ASSIGN_4V(tex, .5, 0, 0, 1);
614
615 tex = v[5]->data[texPos];
616 ASSIGN_4V(tex, .5, 1, 0, 1);
617
618 tex = v[6]->data[texPos];
619 ASSIGN_4V(tex, 1, 0, 0, 1);
620
621 tex = v[7]->data[texPos];
622 ASSIGN_4V(tex, 1, 1, 0, 1);
623
624 /* emit 6 tris for the quad strip */
625 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
626 stage->next->tri( stage->next, &tri );
627
628 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
629 stage->next->tri( stage->next, &tri );
630
631 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
632 stage->next->tri( stage->next, &tri );
633
634 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
635 stage->next->tri( stage->next, &tri );
636
637 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
638 stage->next->tri( stage->next, &tri );
639
640 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
641 stage->next->tri( stage->next, &tri );
642 }
643
644
645 static void
646 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
647 {
648 auto struct aaline_stage *aaline = aaline_stage(stage);
649 struct draw_context *draw = stage->draw;
650 struct pipe_context *pipe = draw->pipe;
651 const struct pipe_rasterizer_state *rast = draw->rasterizer;
652 uint num_samplers;
653 uint num_sampler_views;
654 void *r;
655
656 assert(draw->rasterizer->line_smooth);
657
658 if (draw->rasterizer->line_width <= 2.2)
659 aaline->half_line_width = 1.1f;
660 else
661 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
662
663 /*
664 * Bind (generate) our fragprog, sampler and texture
665 */
666 if (!bind_aaline_fragment_shader(aaline)) {
667 stage->line = draw_pipe_passthrough_line;
668 stage->line(stage, header);
669 return;
670 }
671
672 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
673
674 /* how many samplers? */
675 /* we'll use sampler/texture[aaline->sampler_unit] for the alpha texture */
676 num_samplers = MAX2(aaline->num_samplers, aaline->fs->sampler_unit + 1);
677 num_sampler_views = MAX2(num_samplers, aaline->num_sampler_views);
678
679 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
680 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
681 aaline->sampler_view);
682
683 draw->suspend_flushing = TRUE;
684
685 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
686 num_samplers, aaline->state.sampler);
687
688 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
689 num_sampler_views, aaline->state.sampler_views);
690
691 /* Disable triangle culling, stippling, unfilled mode etc. */
692 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
693 pipe->bind_rasterizer_state(pipe, r);
694
695 draw->suspend_flushing = FALSE;
696
697 /* now really draw first line */
698 stage->line = aaline_line;
699 stage->line(stage, header);
700 }
701
702
703 static void
704 aaline_flush(struct draw_stage *stage, unsigned flags)
705 {
706 struct draw_context *draw = stage->draw;
707 struct aaline_stage *aaline = aaline_stage(stage);
708 struct pipe_context *pipe = draw->pipe;
709
710 stage->line = aaline_first_line;
711 stage->next->flush( stage->next, flags );
712
713 /* restore original frag shader, texture, sampler state */
714 draw->suspend_flushing = TRUE;
715 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
716
717 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
718 aaline->num_samplers,
719 aaline->state.sampler);
720
721 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
722 aaline->num_samplers,
723 aaline->state.sampler_views);
724
725 /* restore original rasterizer state */
726 if (draw->rast_handle) {
727 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
728 }
729
730 draw->suspend_flushing = FALSE;
731
732 draw_remove_extra_vertex_attribs(draw);
733 }
734
735
736 static void
737 aaline_reset_stipple_counter(struct draw_stage *stage)
738 {
739 stage->next->reset_stipple_counter( stage->next );
740 }
741
742
743 static void
744 aaline_destroy(struct draw_stage *stage)
745 {
746 struct aaline_stage *aaline = aaline_stage(stage);
747 struct pipe_context *pipe = stage->draw->pipe;
748 uint i;
749
750 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
751 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
752 }
753
754 if (aaline->sampler_cso)
755 pipe->delete_sampler_state(pipe, aaline->sampler_cso);
756
757 if (aaline->texture)
758 pipe_resource_reference(&aaline->texture, NULL);
759
760 if (aaline->sampler_view) {
761 pipe_sampler_view_reference(&aaline->sampler_view, NULL);
762 }
763
764 draw_free_temp_verts( stage );
765
766 /* restore the old entry points */
767 pipe->create_fs_state = aaline->driver_create_fs_state;
768 pipe->bind_fs_state = aaline->driver_bind_fs_state;
769 pipe->delete_fs_state = aaline->driver_delete_fs_state;
770
771 pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
772 pipe->set_sampler_views = aaline->driver_set_sampler_views;
773
774 FREE( stage );
775 }
776
777
778 static struct aaline_stage *
779 draw_aaline_stage(struct draw_context *draw)
780 {
781 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
782 if (!aaline)
783 return NULL;
784
785 aaline->stage.draw = draw;
786 aaline->stage.name = "aaline";
787 aaline->stage.next = NULL;
788 aaline->stage.point = draw_pipe_passthrough_point;
789 aaline->stage.line = aaline_first_line;
790 aaline->stage.tri = draw_pipe_passthrough_tri;
791 aaline->stage.flush = aaline_flush;
792 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
793 aaline->stage.destroy = aaline_destroy;
794
795 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
796 goto fail;
797
798 return aaline;
799
800 fail:
801 aaline->stage.destroy(&aaline->stage);
802
803 return NULL;
804 }
805
806
807 static struct aaline_stage *
808 aaline_stage_from_pipe(struct pipe_context *pipe)
809 {
810 struct draw_context *draw = (struct draw_context *) pipe->draw;
811
812 if (draw) {
813 return aaline_stage(draw->pipeline.aaline);
814 } else {
815 return NULL;
816 }
817 }
818
819
820 /**
821 * This function overrides the driver's create_fs_state() function and
822 * will typically be called by the state tracker.
823 */
824 static void *
825 aaline_create_fs_state(struct pipe_context *pipe,
826 const struct pipe_shader_state *fs)
827 {
828 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
829 struct aaline_fragment_shader *aafs = NULL;
830
831 if (!aaline)
832 return NULL;
833
834 aafs = CALLOC_STRUCT(aaline_fragment_shader);
835
836 if (!aafs)
837 return NULL;
838
839 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
840
841 /* pass-through */
842 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
843
844 return aafs;
845 }
846
847
848 static void
849 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
850 {
851 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
852 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
853
854 if (!aaline) {
855 return;
856 }
857
858 /* save current */
859 aaline->fs = aafs;
860 /* pass-through */
861 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
862 }
863
864
865 static void
866 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
867 {
868 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
869 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
870
871 if (!aafs) {
872 return;
873 }
874
875 if (aaline) {
876 /* pass-through */
877 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
878
879 if (aafs->aaline_fs)
880 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
881 }
882
883 FREE((void*)aafs->state.tokens);
884 FREE(aafs);
885 }
886
887
888 static void
889 aaline_bind_sampler_states(struct pipe_context *pipe,
890 enum pipe_shader_type shader,
891 unsigned start, unsigned num, void **sampler)
892 {
893 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
894
895 assert(start == 0);
896
897 if (!aaline) {
898 return;
899 }
900
901 if (shader == PIPE_SHADER_FRAGMENT) {
902 /* save current */
903 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
904 aaline->num_samplers = num;
905 }
906
907 /* pass-through */
908 aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
909 }
910
911
912 static void
913 aaline_set_sampler_views(struct pipe_context *pipe,
914 enum pipe_shader_type shader,
915 unsigned start, unsigned num,
916 struct pipe_sampler_view **views)
917 {
918 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
919 uint i;
920
921 if (!aaline) {
922 return;
923 }
924
925 if (shader == PIPE_SHADER_FRAGMENT) {
926 /* save current */
927 for (i = 0; i < num; i++) {
928 pipe_sampler_view_reference(&aaline->state.sampler_views[start + i],
929 views[i]);
930 }
931 aaline->num_sampler_views = num;
932 }
933
934 /* pass-through */
935 aaline->driver_set_sampler_views(pipe, shader, start, num, views);
936 }
937
938
939 void
940 draw_aaline_prepare_outputs(struct draw_context *draw,
941 struct draw_stage *stage)
942 {
943 struct aaline_stage *aaline = aaline_stage(stage);
944 const struct pipe_rasterizer_state *rast = draw->rasterizer;
945
946 /* update vertex attrib info */
947 aaline->pos_slot = draw_current_shader_position_output(draw);
948
949 if (!rast->line_smooth)
950 return;
951
952 /* allocate the extra post-transformed vertex attribute */
953 aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
954 TGSI_SEMANTIC_GENERIC,
955 aaline->fs->generic_attrib);
956 }
957
958 /**
959 * Called by drivers that want to install this AA line prim stage
960 * into the draw module's pipeline. This will not be used if the
961 * hardware has native support for AA lines.
962 */
963 boolean
964 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
965 {
966 struct aaline_stage *aaline;
967
968 pipe->draw = (void *) draw;
969
970 /*
971 * Create / install AA line drawing / prim stage
972 */
973 aaline = draw_aaline_stage( draw );
974 if (!aaline)
975 goto fail;
976
977 /* save original driver functions */
978 aaline->driver_create_fs_state = pipe->create_fs_state;
979 aaline->driver_bind_fs_state = pipe->bind_fs_state;
980 aaline->driver_delete_fs_state = pipe->delete_fs_state;
981
982 aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
983 aaline->driver_set_sampler_views = pipe->set_sampler_views;
984
985 /* create special texture, sampler state */
986 if (!aaline_create_texture(aaline))
987 goto fail;
988
989 if (!aaline_create_sampler(aaline))
990 goto fail;
991
992 /* override the driver's functions */
993 pipe->create_fs_state = aaline_create_fs_state;
994 pipe->bind_fs_state = aaline_bind_fs_state;
995 pipe->delete_fs_state = aaline_delete_fs_state;
996
997 pipe->bind_sampler_states = aaline_bind_sampler_states;
998 pipe->set_sampler_views = aaline_set_sampler_views;
999
1000 /* Install once everything is known to be OK:
1001 */
1002 draw->pipeline.aaline = &aaline->stage;
1003
1004 return TRUE;
1005
1006 fail:
1007 if (aaline)
1008 aaline->stage.destroy( &aaline->stage );
1009
1010 return FALSE;
1011 }