draw: re-implement free_bit() with ffs()
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38
39 #include "util/u_format.h"
40 #include "util/u_math.h"
41 #include "util/u_memory.h"
42
43 #include "tgsi/tgsi_transform.h"
44 #include "tgsi/tgsi_dump.h"
45
46 #include "draw_context.h"
47 #include "draw_private.h"
48 #include "draw_pipe.h"
49
50
51 /**
52 * Max texture level for the alpha texture used for antialiasing
53 */
54 #define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */
55
56
57 /**
58 * Subclass of pipe_shader_state to carry extra fragment shader info.
59 */
60 struct aaline_fragment_shader
61 {
62 struct pipe_shader_state state;
63 void *driver_fs;
64 void *aaline_fs;
65 uint sampler_unit;
66 int generic_attrib; /**< texcoord/generic used for texture */
67 };
68
69
70 /**
71 * Subclass of draw_stage
72 */
73 struct aaline_stage
74 {
75 struct draw_stage stage;
76
77 float half_line_width;
78
79 /** For AA lines, this is the vertex attrib slot for the new texcoords */
80 uint tex_slot;
81 /** position, not necessarily output zero */
82 uint pos_slot;
83
84 void *sampler_cso;
85 struct pipe_texture *texture;
86 uint num_samplers;
87 uint num_textures;
88
89
90 /*
91 * Currently bound state
92 */
93 struct aaline_fragment_shader *fs;
94 struct {
95 void *sampler[PIPE_MAX_SAMPLERS];
96 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
97 } state;
98
99 /*
100 * Driver interface/override functions
101 */
102 void * (*driver_create_fs_state)(struct pipe_context *,
103 const struct pipe_shader_state *);
104 void (*driver_bind_fs_state)(struct pipe_context *, void *);
105 void (*driver_delete_fs_state)(struct pipe_context *, void *);
106
107 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
108 void **);
109 void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
110 struct pipe_texture **);
111
112 struct pipe_context *pipe;
113 };
114
115
116
117 /**
118 * Subclass of tgsi_transform_context, used for transforming the
119 * user's fragment shader to add the special AA instructions.
120 */
121 struct aa_transform_context {
122 struct tgsi_transform_context base;
123 uint tempsUsed; /**< bitmask */
124 int colorOutput; /**< which output is the primary color */
125 uint samplersUsed; /**< bitfield of samplers used */
126 int freeSampler; /** an available sampler for the pstipple */
127 int maxInput, maxGeneric; /**< max input index found */
128 int colorTemp, texTemp; /**< temp registers */
129 boolean firstInstruction;
130 };
131
132
133 /**
134 * TGSI declaration transform callback.
135 * Look for a free sampler, a free input attrib, and two free temp regs.
136 */
137 static void
138 aa_transform_decl(struct tgsi_transform_context *ctx,
139 struct tgsi_full_declaration *decl)
140 {
141 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
142
143 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
144 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
145 decl->Semantic.Index == 0) {
146 aactx->colorOutput = decl->Range.First;
147 }
148 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
149 uint i;
150 for (i = decl->Range.First;
151 i <= decl->Range.Last; i++) {
152 aactx->samplersUsed |= 1 << i;
153 }
154 }
155 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
156 if ((int) decl->Range.Last > aactx->maxInput)
157 aactx->maxInput = decl->Range.Last;
158 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
159 (int) decl->Semantic.Index > aactx->maxGeneric) {
160 aactx->maxGeneric = decl->Semantic.Index;
161 }
162 }
163 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
164 uint i;
165 for (i = decl->Range.First;
166 i <= decl->Range.Last; i++) {
167 aactx->tempsUsed |= (1 << i);
168 }
169 }
170
171 ctx->emit_declaration(ctx, decl);
172 }
173
174
175 /**
176 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
177 */
178 static int
179 free_bit(uint bitfield)
180 {
181 return ffs(~bitfield) - 1;
182 }
183
184
185 /**
186 * TGSI instruction transform callback.
187 * Replace writes to result.color w/ a temp reg.
188 * Upon END instruction, insert texture sampling code for antialiasing.
189 */
190 static void
191 aa_transform_inst(struct tgsi_transform_context *ctx,
192 struct tgsi_full_instruction *inst)
193 {
194 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
195
196 if (aactx->firstInstruction) {
197 /* emit our new declarations before the first instruction */
198
199 struct tgsi_full_declaration decl;
200 uint i;
201
202 /* find free sampler */
203 aactx->freeSampler = free_bit(aactx->samplersUsed);
204 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
205 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
206
207 /* find two free temp regs */
208 for (i = 0; i < 32; i++) {
209 if ((aactx->tempsUsed & (1 << i)) == 0) {
210 /* found a free temp */
211 if (aactx->colorTemp < 0)
212 aactx->colorTemp = i;
213 else if (aactx->texTemp < 0)
214 aactx->texTemp = i;
215 else
216 break;
217 }
218 }
219 assert(aactx->colorTemp >= 0);
220 assert(aactx->texTemp >= 0);
221
222 /* declare new generic input/texcoord */
223 decl = tgsi_default_full_declaration();
224 decl.Declaration.File = TGSI_FILE_INPUT;
225 /* XXX this could be linear... */
226 decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
227 decl.Declaration.Semantic = 1;
228 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
229 decl.Semantic.Index = aactx->maxGeneric + 1;
230 decl.Range.First =
231 decl.Range.Last = aactx->maxInput + 1;
232 ctx->emit_declaration(ctx, &decl);
233
234 /* declare new sampler */
235 decl = tgsi_default_full_declaration();
236 decl.Declaration.File = TGSI_FILE_SAMPLER;
237 decl.Range.First =
238 decl.Range.Last = aactx->freeSampler;
239 ctx->emit_declaration(ctx, &decl);
240
241 /* declare new temp regs */
242 decl = tgsi_default_full_declaration();
243 decl.Declaration.File = TGSI_FILE_TEMPORARY;
244 decl.Range.First =
245 decl.Range.Last = aactx->texTemp;
246 ctx->emit_declaration(ctx, &decl);
247
248 decl = tgsi_default_full_declaration();
249 decl.Declaration.File = TGSI_FILE_TEMPORARY;
250 decl.Range.First =
251 decl.Range.Last = aactx->colorTemp;
252 ctx->emit_declaration(ctx, &decl);
253
254 aactx->firstInstruction = FALSE;
255 }
256
257 if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
258 aactx->colorOutput != -1) {
259 struct tgsi_full_instruction newInst;
260
261 /* TEX */
262 newInst = tgsi_default_full_instruction();
263 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
264 newInst.Instruction.NumDstRegs = 1;
265 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
266 newInst.Dst[0].Register.Index = aactx->texTemp;
267 newInst.Instruction.NumSrcRegs = 2;
268 newInst.Instruction.Texture = TRUE;
269 newInst.Texture.Texture = TGSI_TEXTURE_2D;
270 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
271 newInst.Src[0].Register.Index = aactx->maxInput + 1;
272 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
273 newInst.Src[1].Register.Index = aactx->freeSampler;
274
275 ctx->emit_instruction(ctx, &newInst);
276
277 /* MOV rgb */
278 newInst = tgsi_default_full_instruction();
279 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
280 newInst.Instruction.NumDstRegs = 1;
281 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
282 newInst.Dst[0].Register.Index = aactx->colorOutput;
283 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
284 newInst.Instruction.NumSrcRegs = 1;
285 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
286 newInst.Src[0].Register.Index = aactx->colorTemp;
287 ctx->emit_instruction(ctx, &newInst);
288
289 /* MUL alpha */
290 newInst = tgsi_default_full_instruction();
291 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
292 newInst.Instruction.NumDstRegs = 1;
293 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
294 newInst.Dst[0].Register.Index = aactx->colorOutput;
295 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
296 newInst.Instruction.NumSrcRegs = 2;
297 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
298 newInst.Src[0].Register.Index = aactx->colorTemp;
299 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
300 newInst.Src[1].Register.Index = aactx->texTemp;
301 ctx->emit_instruction(ctx, &newInst);
302
303 /* END */
304 newInst = tgsi_default_full_instruction();
305 newInst.Instruction.Opcode = TGSI_OPCODE_END;
306 newInst.Instruction.NumDstRegs = 0;
307 newInst.Instruction.NumSrcRegs = 0;
308 ctx->emit_instruction(ctx, &newInst);
309 }
310 else {
311 /* Not an END instruction.
312 * Look for writes to result.color and replace with colorTemp reg.
313 */
314 uint i;
315
316 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
317 struct tgsi_full_dst_register *dst = &inst->Dst[i];
318 if (dst->Register.File == TGSI_FILE_OUTPUT &&
319 dst->Register.Index == aactx->colorOutput) {
320 dst->Register.File = TGSI_FILE_TEMPORARY;
321 dst->Register.Index = aactx->colorTemp;
322 }
323 }
324
325 ctx->emit_instruction(ctx, inst);
326 }
327 }
328
329
330 /**
331 * Generate the frag shader we'll use for drawing AA lines.
332 * This will be the user's shader plus some texture/modulate instructions.
333 */
334 static boolean
335 generate_aaline_fs(struct aaline_stage *aaline)
336 {
337 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
338 struct pipe_shader_state aaline_fs;
339 struct aa_transform_context transform;
340
341 #define MAX 1000
342
343 aaline_fs = *orig_fs; /* copy to init */
344 aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
345 if (aaline_fs.tokens == NULL)
346 return FALSE;
347
348 memset(&transform, 0, sizeof(transform));
349 transform.colorOutput = -1;
350 transform.maxInput = -1;
351 transform.maxGeneric = -1;
352 transform.colorTemp = -1;
353 transform.texTemp = -1;
354 transform.firstInstruction = TRUE;
355 transform.base.transform_instruction = aa_transform_inst;
356 transform.base.transform_declaration = aa_transform_decl;
357
358 tgsi_transform_shader(orig_fs->tokens,
359 (struct tgsi_token *) aaline_fs.tokens,
360 MAX, &transform.base);
361
362 #if 0 /* DEBUG */
363 tgsi_dump(orig_fs->tokens, 0);
364 tgsi_dump(aaline_fs.tokens, 0);
365 #endif
366
367 aaline->fs->sampler_unit = transform.freeSampler;
368
369 aaline->fs->aaline_fs
370 = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
371 if (aaline->fs->aaline_fs == NULL)
372 goto fail;
373
374 aaline->fs->generic_attrib = transform.maxGeneric + 1;
375 FREE((void *)aaline_fs.tokens);
376 return TRUE;
377
378 fail:
379 FREE((void *)aaline_fs.tokens);
380 return FALSE;
381 }
382
383
384 /**
385 * Create the texture map we'll use for antialiasing the lines.
386 */
387 static boolean
388 aaline_create_texture(struct aaline_stage *aaline)
389 {
390 struct pipe_context *pipe = aaline->pipe;
391 struct pipe_screen *screen = pipe->screen;
392 struct pipe_texture texTemp;
393 uint level;
394
395 memset(&texTemp, 0, sizeof(texTemp));
396 texTemp.target = PIPE_TEXTURE_2D;
397 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
398 texTemp.last_level = MAX_TEXTURE_LEVEL;
399 texTemp.width0 = 1 << MAX_TEXTURE_LEVEL;
400 texTemp.height0 = 1 << MAX_TEXTURE_LEVEL;
401 texTemp.depth0 = 1;
402
403 aaline->texture = screen->texture_create(screen, &texTemp);
404 if (!aaline->texture)
405 return FALSE;
406
407 /* Fill in mipmap images.
408 * Basically each level is solid opaque, except for the outermost
409 * texels which are zero. Special case the 1x1 and 2x2 levels.
410 */
411 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
412 struct pipe_transfer *transfer;
413 const uint size = u_minify(aaline->texture->width0, level);
414 ubyte *data;
415 uint i, j;
416
417 assert(aaline->texture->width0 == aaline->texture->height0);
418
419 /* This texture is new, no need to flush.
420 */
421 transfer = screen->get_tex_transfer(screen, aaline->texture, 0, level, 0,
422 PIPE_TRANSFER_WRITE, 0, 0, size, size);
423 data = screen->transfer_map(screen, transfer);
424 if (data == NULL)
425 return FALSE;
426
427 for (i = 0; i < size; i++) {
428 for (j = 0; j < size; j++) {
429 ubyte d;
430 if (size == 1) {
431 d = 255;
432 }
433 else if (size == 2) {
434 d = 200; /* tuneable */
435 }
436 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
437 d = 0;
438 }
439 else {
440 d = 255;
441 }
442 data[i * transfer->stride + j] = d;
443 }
444 }
445
446 /* unmap */
447 screen->transfer_unmap(screen, transfer);
448 screen->tex_transfer_destroy(transfer);
449 }
450 return TRUE;
451 }
452
453
454 /**
455 * Create the sampler CSO that'll be used for antialiasing.
456 * By using a mipmapped texture, we don't have to generate a different
457 * texture image for each line size.
458 */
459 static boolean
460 aaline_create_sampler(struct aaline_stage *aaline)
461 {
462 struct pipe_sampler_state sampler;
463 struct pipe_context *pipe = aaline->pipe;
464
465 memset(&sampler, 0, sizeof(sampler));
466 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
467 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
468 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
469 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
470 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
471 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
472 sampler.normalized_coords = 1;
473 sampler.min_lod = 0.0f;
474 sampler.max_lod = MAX_TEXTURE_LEVEL;
475
476 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
477 if (aaline->sampler_cso == NULL)
478 return FALSE;
479
480 return TRUE;
481 }
482
483
484 /**
485 * When we're about to draw our first AA line in a batch, this function is
486 * called to tell the driver to bind our modified fragment shader.
487 */
488 static boolean
489 bind_aaline_fragment_shader(struct aaline_stage *aaline)
490 {
491 struct draw_context *draw = aaline->stage.draw;
492
493 if (!aaline->fs->aaline_fs &&
494 !generate_aaline_fs(aaline))
495 return FALSE;
496
497 draw->suspend_flushing = TRUE;
498 aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
499 draw->suspend_flushing = FALSE;
500
501 return TRUE;
502 }
503
504
505
506 static INLINE struct aaline_stage *
507 aaline_stage( struct draw_stage *stage )
508 {
509 return (struct aaline_stage *) stage;
510 }
511
512
513 /**
514 * Draw a wide line by drawing a quad, using geometry which will
515 * fullfill GL's antialiased line requirements.
516 */
517 static void
518 aaline_line(struct draw_stage *stage, struct prim_header *header)
519 {
520 const struct aaline_stage *aaline = aaline_stage(stage);
521 const float half_width = aaline->half_line_width;
522 struct prim_header tri;
523 struct vertex_header *v[8];
524 uint texPos = aaline->tex_slot;
525 uint posPos = aaline->pos_slot;
526 float *pos, *tex;
527 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
528 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
529 double a = atan2(dy, dx);
530 float c_a = (float) cos(a), s_a = (float) sin(a);
531 uint i;
532
533 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
534 dx = 0.5F * half_width;
535 dy = half_width;
536
537 /* allocate/dup new verts */
538 for (i = 0; i < 8; i++) {
539 v[i] = dup_vert(stage, header->v[i/4], i);
540 }
541
542 /*
543 * Quad strip for line from v0 to v1 (*=endpoints):
544 *
545 * 1 3 5 7
546 * +---+---------------------+---+
547 * | |
548 * | *v0 v1* |
549 * | |
550 * +---+---------------------+---+
551 * 0 2 4 6
552 */
553
554 /* new verts */
555 pos = v[0]->data[posPos];
556 pos[0] += (-dx * c_a - dy * s_a);
557 pos[1] += (-dx * s_a + dy * c_a);
558
559 pos = v[1]->data[posPos];
560 pos[0] += (-dx * c_a - -dy * s_a);
561 pos[1] += (-dx * s_a + -dy * c_a);
562
563 pos = v[2]->data[posPos];
564 pos[0] += ( dx * c_a - dy * s_a);
565 pos[1] += ( dx * s_a + dy * c_a);
566
567 pos = v[3]->data[posPos];
568 pos[0] += ( dx * c_a - -dy * s_a);
569 pos[1] += ( dx * s_a + -dy * c_a);
570
571 pos = v[4]->data[posPos];
572 pos[0] += (-dx * c_a - dy * s_a);
573 pos[1] += (-dx * s_a + dy * c_a);
574
575 pos = v[5]->data[posPos];
576 pos[0] += (-dx * c_a - -dy * s_a);
577 pos[1] += (-dx * s_a + -dy * c_a);
578
579 pos = v[6]->data[posPos];
580 pos[0] += ( dx * c_a - dy * s_a);
581 pos[1] += ( dx * s_a + dy * c_a);
582
583 pos = v[7]->data[posPos];
584 pos[0] += ( dx * c_a - -dy * s_a);
585 pos[1] += ( dx * s_a + -dy * c_a);
586
587 /* new texcoords */
588 tex = v[0]->data[texPos];
589 ASSIGN_4V(tex, 0, 0, 0, 1);
590
591 tex = v[1]->data[texPos];
592 ASSIGN_4V(tex, 0, 1, 0, 1);
593
594 tex = v[2]->data[texPos];
595 ASSIGN_4V(tex, .5, 0, 0, 1);
596
597 tex = v[3]->data[texPos];
598 ASSIGN_4V(tex, .5, 1, 0, 1);
599
600 tex = v[4]->data[texPos];
601 ASSIGN_4V(tex, .5, 0, 0, 1);
602
603 tex = v[5]->data[texPos];
604 ASSIGN_4V(tex, .5, 1, 0, 1);
605
606 tex = v[6]->data[texPos];
607 ASSIGN_4V(tex, 1, 0, 0, 1);
608
609 tex = v[7]->data[texPos];
610 ASSIGN_4V(tex, 1, 1, 0, 1);
611
612 /* emit 6 tris for the quad strip */
613 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
614 stage->next->tri( stage->next, &tri );
615
616 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
617 stage->next->tri( stage->next, &tri );
618
619 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
620 stage->next->tri( stage->next, &tri );
621
622 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
623 stage->next->tri( stage->next, &tri );
624
625 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
626 stage->next->tri( stage->next, &tri );
627
628 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
629 stage->next->tri( stage->next, &tri );
630 }
631
632
633 static void
634 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
635 {
636 auto struct aaline_stage *aaline = aaline_stage(stage);
637 struct draw_context *draw = stage->draw;
638 struct pipe_context *pipe = aaline->pipe;
639 uint num_samplers;
640
641 assert(draw->rasterizer->line_smooth);
642
643 if (draw->rasterizer->line_width <= 3.0)
644 aaline->half_line_width = 1.5f;
645 else
646 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
647
648 /*
649 * Bind (generate) our fragprog, sampler and texture
650 */
651 if (!bind_aaline_fragment_shader(aaline)) {
652 stage->line = draw_pipe_passthrough_line;
653 stage->line(stage, header);
654 return;
655 }
656
657 /* update vertex attrib info */
658 aaline->tex_slot = draw_current_shader_outputs(draw);
659 aaline->pos_slot = draw_current_shader_position_output(draw);;
660
661 /* advertise the extra post-transformed vertex attribute */
662 draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
663 draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
664 draw->extra_shader_outputs.slot = aaline->tex_slot;
665
666 /* how many samplers? */
667 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
668 num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
669 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
670
671 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
672 pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
673 aaline->texture);
674
675 draw->suspend_flushing = TRUE;
676 aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
677 aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
678 draw->suspend_flushing = FALSE;
679
680 /* now really draw first line */
681 stage->line = aaline_line;
682 stage->line(stage, header);
683 }
684
685
686 static void
687 aaline_flush(struct draw_stage *stage, unsigned flags)
688 {
689 struct draw_context *draw = stage->draw;
690 struct aaline_stage *aaline = aaline_stage(stage);
691 struct pipe_context *pipe = aaline->pipe;
692
693 stage->line = aaline_first_line;
694 stage->next->flush( stage->next, flags );
695
696 /* restore original frag shader, texture, sampler state */
697 draw->suspend_flushing = TRUE;
698 aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
699 aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
700 aaline->state.sampler);
701 aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
702 aaline->state.texture);
703 draw->suspend_flushing = FALSE;
704
705 draw->extra_shader_outputs.slot = 0;
706 }
707
708
709 static void
710 aaline_reset_stipple_counter(struct draw_stage *stage)
711 {
712 stage->next->reset_stipple_counter( stage->next );
713 }
714
715
716 static void
717 aaline_destroy(struct draw_stage *stage)
718 {
719 struct aaline_stage *aaline = aaline_stage(stage);
720 uint i;
721
722 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
723 pipe_texture_reference(&aaline->state.texture[i], NULL);
724 }
725
726 if (aaline->sampler_cso)
727 aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
728
729 if (aaline->texture)
730 pipe_texture_reference(&aaline->texture, NULL);
731
732 draw_free_temp_verts( stage );
733
734 FREE( stage );
735 }
736
737
738 static struct aaline_stage *
739 draw_aaline_stage(struct draw_context *draw)
740 {
741 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
742 if (aaline == NULL)
743 return NULL;
744
745 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
746 goto fail;
747
748 aaline->stage.draw = draw;
749 aaline->stage.name = "aaline";
750 aaline->stage.next = NULL;
751 aaline->stage.point = draw_pipe_passthrough_point;
752 aaline->stage.line = aaline_first_line;
753 aaline->stage.tri = draw_pipe_passthrough_tri;
754 aaline->stage.flush = aaline_flush;
755 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
756 aaline->stage.destroy = aaline_destroy;
757
758 return aaline;
759
760 fail:
761 if (aaline)
762 aaline_destroy(&aaline->stage);
763
764 return NULL;
765 }
766
767
768 static struct aaline_stage *
769 aaline_stage_from_pipe(struct pipe_context *pipe)
770 {
771 struct draw_context *draw = (struct draw_context *) pipe->draw;
772 return aaline_stage(draw->pipeline.aaline);
773 }
774
775
776 /**
777 * This function overrides the driver's create_fs_state() function and
778 * will typically be called by the state tracker.
779 */
780 static void *
781 aaline_create_fs_state(struct pipe_context *pipe,
782 const struct pipe_shader_state *fs)
783 {
784 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
785 struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
786 if (aafs == NULL)
787 return NULL;
788
789 aafs->state = *fs;
790
791 /* pass-through */
792 aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
793
794 return aafs;
795 }
796
797
798 static void
799 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
800 {
801 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
802 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
803
804 /* save current */
805 aaline->fs = aafs;
806 /* pass-through */
807 aaline->driver_bind_fs_state(aaline->pipe,
808 (aafs ? aafs->driver_fs : NULL));
809 }
810
811
812 static void
813 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
814 {
815 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
816 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
817 /* pass-through */
818 aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
819
820 if (aafs->aaline_fs)
821 aaline->driver_delete_fs_state(aaline->pipe, aafs->aaline_fs);
822
823 FREE(aafs);
824 }
825
826
827 static void
828 aaline_bind_sampler_states(struct pipe_context *pipe,
829 unsigned num, void **sampler)
830 {
831 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
832
833 /* save current */
834 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
835 aaline->num_samplers = num;
836
837 /* pass-through */
838 aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
839 }
840
841
842 static void
843 aaline_set_sampler_textures(struct pipe_context *pipe,
844 unsigned num, struct pipe_texture **texture)
845 {
846 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
847 uint i;
848
849 /* save current */
850 for (i = 0; i < num; i++) {
851 pipe_texture_reference(&aaline->state.texture[i], texture[i]);
852 }
853 for ( ; i < PIPE_MAX_SAMPLERS; i++) {
854 pipe_texture_reference(&aaline->state.texture[i], NULL);
855 }
856 aaline->num_textures = num;
857
858 /* pass-through */
859 aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
860 }
861
862
863 /**
864 * Called by drivers that want to install this AA line prim stage
865 * into the draw module's pipeline. This will not be used if the
866 * hardware has native support for AA lines.
867 */
868 boolean
869 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
870 {
871 struct aaline_stage *aaline;
872
873 pipe->draw = (void *) draw;
874
875 /*
876 * Create / install AA line drawing / prim stage
877 */
878 aaline = draw_aaline_stage( draw );
879 if (!aaline)
880 goto fail;
881
882 aaline->pipe = pipe;
883
884 /* create special texture, sampler state */
885 if (!aaline_create_texture(aaline))
886 goto fail;
887
888 if (!aaline_create_sampler(aaline))
889 goto fail;
890
891 /* save original driver functions */
892 aaline->driver_create_fs_state = pipe->create_fs_state;
893 aaline->driver_bind_fs_state = pipe->bind_fs_state;
894 aaline->driver_delete_fs_state = pipe->delete_fs_state;
895
896 aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
897 aaline->driver_set_sampler_textures = pipe->set_fragment_sampler_textures;
898
899 /* override the driver's functions */
900 pipe->create_fs_state = aaline_create_fs_state;
901 pipe->bind_fs_state = aaline_bind_fs_state;
902 pipe->delete_fs_state = aaline_delete_fs_state;
903
904 pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
905 pipe->set_fragment_sampler_textures = aaline_set_sampler_textures;
906
907 /* Install once everything is known to be OK:
908 */
909 draw->pipeline.aaline = &aaline->stage;
910
911 return TRUE;
912
913 fail:
914 if (aaline)
915 aaline->stage.destroy( &aaline->stage );
916
917 return FALSE;
918 }