draw: fix flatshade stage for constant interpolated values
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_clip.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
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27
28 /**
29 * \brief Clipping stage
30 *
31 * \author Keith Whitwell <keithw@vmware.com>
32 */
33
34
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37
38 #include "pipe/p_shader_tokens.h"
39
40 #include "draw_vs.h"
41 #include "draw_pipe.h"
42 #include "draw_fs.h"
43 #include "draw_gs.h"
44
45
46 /** Set to 1 to enable printing of coords before/after clipping */
47 #define DEBUG_CLIP 0
48
49
50 #ifndef DIFFERENT_SIGNS
51 #define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
52 #endif
53
54 #define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
55
56
57
58 struct clip_stage {
59 struct draw_stage stage; /**< base class */
60
61 /* List of the attributes to be flatshaded. */
62 uint num_flat_attribs;
63 uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS];
64
65 /* Mask of attributes in noperspective mode */
66 boolean noperspective_attribs[PIPE_MAX_SHADER_OUTPUTS];
67
68 float (*plane)[4];
69 };
70
71
72 /** Cast wrapper */
73 static INLINE struct clip_stage *clip_stage( struct draw_stage *stage )
74 {
75 return (struct clip_stage *)stage;
76 }
77
78 static INLINE unsigned
79 draw_viewport_index(struct draw_context *draw,
80 const struct vertex_header *leading_vertex)
81 {
82 if (draw_current_shader_uses_viewport_index(draw)) {
83 unsigned viewport_index_output =
84 draw_current_shader_viewport_index_output(draw);
85 unsigned viewport_index =
86 *((unsigned*)leading_vertex->data[viewport_index_output]);
87 return draw_clamp_viewport_idx(viewport_index);
88 } else {
89 return 0;
90 }
91 }
92
93
94 #define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
95
96
97 /* All attributes are float[4], so this is easy:
98 */
99 static void interp_attr( float dst[4],
100 float t,
101 const float in[4],
102 const float out[4] )
103 {
104 dst[0] = LINTERP( t, out[0], in[0] );
105 dst[1] = LINTERP( t, out[1], in[1] );
106 dst[2] = LINTERP( t, out[2], in[2] );
107 dst[3] = LINTERP( t, out[3], in[3] );
108 }
109
110
111 /**
112 * Copy flat shaded attributes src vertex to dst vertex.
113 */
114 static void copy_flat( struct draw_stage *stage,
115 struct vertex_header *dst,
116 const struct vertex_header *src )
117 {
118 const struct clip_stage *clipper = clip_stage(stage);
119 uint i;
120 for (i = 0; i < clipper->num_flat_attribs; i++) {
121 const uint attr = clipper->flat_attribs[i];
122 COPY_4FV(dst->data[attr], src->data[attr]);
123 }
124 }
125
126 /* Interpolate between two vertices to produce a third.
127 */
128 static void interp( const struct clip_stage *clip,
129 struct vertex_header *dst,
130 float t,
131 const struct vertex_header *out,
132 const struct vertex_header *in,
133 unsigned viewport_index )
134 {
135 const unsigned nr_attrs = draw_num_shader_outputs(clip->stage.draw);
136 const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw);
137 const unsigned clip_attr = draw_current_shader_clipvertex_output(clip->stage.draw);
138 unsigned j;
139 float t_nopersp;
140
141 /* Vertex header.
142 */
143 dst->clipmask = 0;
144 dst->edgeflag = 0; /* will get overwritten later */
145 dst->have_clipdist = in->have_clipdist;
146 dst->vertex_id = UNDEFINED_VERTEX_ID;
147
148 /* Interpolate the clip-space coords.
149 */
150 interp_attr(dst->clip, t, in->clip, out->clip);
151 /* interpolate the clip-space position */
152 interp_attr(dst->pre_clip_pos, t, in->pre_clip_pos, out->pre_clip_pos);
153
154 /* Do the projective divide and viewport transformation to get
155 * new window coordinates:
156 */
157 {
158 const float *pos = dst->pre_clip_pos;
159 const float *scale =
160 clip->stage.draw->viewports[viewport_index].scale;
161 const float *trans =
162 clip->stage.draw->viewports[viewport_index].translate;
163 const float oow = 1.0f / pos[3];
164
165 dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
166 dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
167 dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
168 dst->data[pos_attr][3] = oow;
169 }
170
171 /**
172 * Compute the t in screen-space instead of 3d space to use
173 * for noperspective interpolation.
174 *
175 * The points can be aligned with the X axis, so in that case try
176 * the Y. When both points are at the same screen position, we can
177 * pick whatever value (the interpolated point won't be in front
178 * anyway), so just use the 3d t.
179 */
180 {
181 int k;
182 t_nopersp = t;
183 /* find either in.x != out.x or in.y != out.y */
184 for (k = 0; k < 2; k++) {
185 if (in->clip[k] != out->clip[k]) {
186 /* do divide by W, then compute linear interpolation factor */
187 float in_coord = in->clip[k] / in->clip[3];
188 float out_coord = out->clip[k] / out->clip[3];
189 float dst_coord = dst->clip[k] / dst->clip[3];
190 t_nopersp = (dst_coord - out_coord) / (in_coord - out_coord);
191 break;
192 }
193 }
194 }
195
196 /* Other attributes
197 */
198 for (j = 0; j < nr_attrs; j++) {
199 if (j != pos_attr && j != clip_attr) {
200 if (clip->noperspective_attribs[j])
201 interp_attr(dst->data[j], t_nopersp, in->data[j], out->data[j]);
202 else
203 interp_attr(dst->data[j], t, in->data[j], out->data[j]);
204 }
205 }
206 }
207
208 /**
209 * Checks whether the specifed triangle is empty and if it is returns
210 * true, otherwise returns false.
211 * Triangle is considered null/empty if it's area is qual to zero.
212 */
213 static INLINE boolean
214 is_tri_null(struct draw_context *draw, const struct prim_header *header)
215 {
216 const unsigned pos_attr = draw_current_shader_position_output(draw);
217 float x1 = header->v[1]->data[pos_attr][0] - header->v[0]->data[pos_attr][0];
218 float y1 = header->v[1]->data[pos_attr][1] - header->v[0]->data[pos_attr][1];
219 float z1 = header->v[1]->data[pos_attr][2] - header->v[0]->data[pos_attr][2];
220
221 float x2 = header->v[2]->data[pos_attr][0] - header->v[0]->data[pos_attr][0];
222 float y2 = header->v[2]->data[pos_attr][1] - header->v[0]->data[pos_attr][1];
223 float z2 = header->v[2]->data[pos_attr][2] - header->v[0]->data[pos_attr][2];
224
225 float vx = y1 * z2 - z1 * y2;
226 float vy = x1 * z2 - z1 * x2;
227 float vz = x1 * y2 - y1 * x2;
228
229 return (vx*vx + vy*vy + vz*vz) == 0.f;
230 }
231
232 /**
233 * Emit a post-clip polygon to the next pipeline stage. The polygon
234 * will be convex and the provoking vertex will always be vertex[0].
235 */
236 static void emit_poly( struct draw_stage *stage,
237 struct vertex_header **inlist,
238 const boolean *edgeflags,
239 unsigned n,
240 const struct prim_header *origPrim)
241 {
242 struct prim_header header;
243 unsigned i;
244 ushort edge_first, edge_middle, edge_last;
245 boolean last_tri_was_null = FALSE;
246 boolean tri_was_not_null = FALSE;
247
248 if (stage->draw->rasterizer->flatshade_first) {
249 edge_first = DRAW_PIPE_EDGE_FLAG_0;
250 edge_middle = DRAW_PIPE_EDGE_FLAG_1;
251 edge_last = DRAW_PIPE_EDGE_FLAG_2;
252 }
253 else {
254 edge_first = DRAW_PIPE_EDGE_FLAG_2;
255 edge_middle = DRAW_PIPE_EDGE_FLAG_0;
256 edge_last = DRAW_PIPE_EDGE_FLAG_1;
257 }
258
259 if (!edgeflags[0])
260 edge_first = 0;
261
262 /* later stages may need the determinant, but only the sign matters */
263 header.det = origPrim->det;
264 header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
265 header.pad = 0;
266
267 for (i = 2; i < n; i++, header.flags = edge_middle) {
268 boolean tri_null;
269 /* order the triangle verts to respect the provoking vertex mode */
270 if (stage->draw->rasterizer->flatshade_first) {
271 header.v[0] = inlist[0]; /* the provoking vertex */
272 header.v[1] = inlist[i-1];
273 header.v[2] = inlist[i];
274 }
275 else {
276 header.v[0] = inlist[i-1];
277 header.v[1] = inlist[i];
278 header.v[2] = inlist[0]; /* the provoking vertex */
279 }
280
281 tri_null = is_tri_null(stage->draw, &header);
282 /* If we generated a triangle with an area, aka. non-null triangle,
283 * or if the previous triangle was also null then skip all subsequent
284 * null triangles */
285 if ((tri_was_not_null && tri_null) || (last_tri_was_null && tri_null)) {
286 last_tri_was_null = tri_null;
287 continue;
288 }
289 last_tri_was_null = tri_null;
290 if (!tri_null) {
291 tri_was_not_null = TRUE;
292 }
293
294 if (!edgeflags[i-1]) {
295 header.flags &= ~edge_middle;
296 }
297
298 if (i == n - 1 && edgeflags[i])
299 header.flags |= edge_last;
300
301 if (DEBUG_CLIP) {
302 uint j, k;
303 debug_printf("Clipped tri: (flat-shade-first = %d)\n",
304 stage->draw->rasterizer->flatshade_first);
305 for (j = 0; j < 3; j++) {
306 debug_printf(" Vert %d: clip: %f %f %f %f\n", j,
307 header.v[j]->clip[0],
308 header.v[j]->clip[1],
309 header.v[j]->clip[2],
310 header.v[j]->clip[3]);
311 for (k = 0; k < draw_num_shader_outputs(stage->draw); k++) {
312 debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
313 header.v[j]->data[k][0],
314 header.v[j]->data[k][1],
315 header.v[j]->data[k][2],
316 header.v[j]->data[k][3]);
317 }
318 }
319 }
320 stage->next->tri( stage->next, &header );
321 }
322 }
323
324
325 static INLINE float
326 dot4(const float *a, const float *b)
327 {
328 return (a[0] * b[0] +
329 a[1] * b[1] +
330 a[2] * b[2] +
331 a[3] * b[3]);
332 }
333
334 /*
335 * this function extracts the clip distance for the current plane,
336 * it first checks if the shader provided a clip distance, otherwise
337 * it works out the value using the clipvertex
338 */
339 static INLINE float getclipdist(const struct clip_stage *clipper,
340 struct vertex_header *vert,
341 int plane_idx)
342 {
343 const float *plane;
344 float dp;
345 if (vert->have_clipdist && plane_idx >= 6) {
346 /* pick the correct clipdistance element from the output vectors */
347 int _idx = plane_idx - 6;
348 int cdi = _idx >= 4;
349 int vidx = cdi ? _idx - 4 : _idx;
350 dp = vert->data[draw_current_shader_clipdistance_output(clipper->stage.draw, cdi)][vidx];
351 } else {
352 plane = clipper->plane[plane_idx];
353 dp = dot4(vert->clip, plane);
354 }
355 return dp;
356 }
357
358 /* Clip a triangle against the viewport and user clip planes.
359 */
360 static void
361 do_clip_tri( struct draw_stage *stage,
362 struct prim_header *header,
363 unsigned clipmask )
364 {
365 struct clip_stage *clipper = clip_stage( stage );
366 struct vertex_header *a[MAX_CLIPPED_VERTICES];
367 struct vertex_header *b[MAX_CLIPPED_VERTICES];
368 struct vertex_header **inlist = a;
369 struct vertex_header **outlist = b;
370 unsigned tmpnr = 0;
371 unsigned n = 3;
372 unsigned i;
373 boolean aEdges[MAX_CLIPPED_VERTICES];
374 boolean bEdges[MAX_CLIPPED_VERTICES];
375 boolean *inEdges = aEdges;
376 boolean *outEdges = bEdges;
377 int viewport_index = 0;
378
379 inlist[0] = header->v[0];
380 inlist[1] = header->v[1];
381 inlist[2] = header->v[2];
382
383 viewport_index = draw_viewport_index(clipper->stage.draw, inlist[0]);
384
385 if (DEBUG_CLIP) {
386 const float *v0 = header->v[0]->clip;
387 const float *v1 = header->v[1]->clip;
388 const float *v2 = header->v[2]->clip;
389 debug_printf("Clip triangle:\n");
390 debug_printf(" %f, %f, %f, %f\n", v0[0], v0[1], v0[2], v0[3]);
391 debug_printf(" %f, %f, %f, %f\n", v1[0], v1[1], v1[2], v1[3]);
392 debug_printf(" %f, %f, %f, %f\n", v2[0], v2[1], v2[2], v2[3]);
393 }
394
395 /*
396 * Note: at this point we can't just use the per-vertex edge flags.
397 * We have to observe the edge flag bits set in header->flags which
398 * were set during primitive decomposition. Put those flags into
399 * an edge flags array which parallels the vertex array.
400 * Later, in the 'unfilled' pipeline stage we'll draw the edge if both
401 * the header.flags bit is set AND the per-vertex edgeflag field is set.
402 */
403 inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0);
404 inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1);
405 inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2);
406
407 while (clipmask && n >= 3) {
408 const unsigned plane_idx = ffs(clipmask)-1;
409 const boolean is_user_clip_plane = plane_idx >= 6;
410 struct vertex_header *vert_prev = inlist[0];
411 boolean *edge_prev = &inEdges[0];
412 float dp_prev;
413 unsigned outcount = 0;
414
415 dp_prev = getclipdist(clipper, vert_prev, plane_idx);
416 clipmask &= ~(1<<plane_idx);
417
418 if (util_is_inf_or_nan(dp_prev))
419 return; //discard nan
420
421 assert(n < MAX_CLIPPED_VERTICES);
422 if (n >= MAX_CLIPPED_VERTICES)
423 return;
424 inlist[n] = inlist[0]; /* prevent rotation of vertices */
425 inEdges[n] = inEdges[0];
426
427 for (i = 1; i <= n; i++) {
428 struct vertex_header *vert = inlist[i];
429 boolean *edge = &inEdges[i];
430
431 float dp = getclipdist(clipper, vert, plane_idx);
432
433 if (util_is_inf_or_nan(dp))
434 return; //discard nan
435
436 if (dp_prev >= 0.0f) {
437 assert(outcount < MAX_CLIPPED_VERTICES);
438 if (outcount >= MAX_CLIPPED_VERTICES)
439 return;
440 outEdges[outcount] = *edge_prev;
441 outlist[outcount++] = vert_prev;
442 }
443
444 if (DIFFERENT_SIGNS(dp, dp_prev)) {
445 struct vertex_header *new_vert;
446 boolean *new_edge;
447
448 assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
449 if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
450 return;
451 new_vert = clipper->stage.tmp[tmpnr++];
452
453 assert(outcount < MAX_CLIPPED_VERTICES);
454 if (outcount >= MAX_CLIPPED_VERTICES)
455 return;
456
457 new_edge = &outEdges[outcount];
458 outlist[outcount++] = new_vert;
459
460 if (dp < 0.0f) {
461 /* Going out of bounds. Avoid division by zero as we
462 * know dp != dp_prev from DIFFERENT_SIGNS, above.
463 */
464 float t = dp / (dp - dp_prev);
465 interp( clipper, new_vert, t, vert, vert_prev, viewport_index );
466
467 /* Whether or not to set edge flag for the new vert depends
468 * on whether it's a user-defined clipping plane. We're
469 * copying NVIDIA's behaviour here.
470 */
471 if (is_user_clip_plane) {
472 /* we want to see an edge along the clip plane */
473 *new_edge = TRUE;
474 new_vert->edgeflag = TRUE;
475 }
476 else {
477 /* we don't want to see an edge along the frustum clip plane */
478 *new_edge = *edge_prev;
479 new_vert->edgeflag = FALSE;
480 }
481 }
482 else {
483 /* Coming back in.
484 */
485 float t = dp_prev / (dp_prev - dp);
486 interp( clipper, new_vert, t, vert_prev, vert, viewport_index );
487
488 /* Copy starting vert's edgeflag:
489 */
490 new_vert->edgeflag = vert_prev->edgeflag;
491 *new_edge = *edge_prev;
492 }
493 }
494
495 vert_prev = vert;
496 edge_prev = edge;
497 dp_prev = dp;
498 }
499
500 /* swap in/out lists */
501 {
502 struct vertex_header **tmp = inlist;
503 inlist = outlist;
504 outlist = tmp;
505 n = outcount;
506 }
507 {
508 boolean *tmp = inEdges;
509 inEdges = outEdges;
510 outEdges = tmp;
511 }
512
513 }
514
515 /* If flat-shading, copy provoking vertex color to polygon vertex[0]
516 */
517 if (n >= 3) {
518 if (clipper->num_flat_attribs) {
519 if (stage->draw->rasterizer->flatshade_first) {
520 if (inlist[0] != header->v[0]) {
521 assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
522 if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
523 return;
524 inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
525 copy_flat(stage, inlist[0], header->v[0]);
526 }
527 }
528 else {
529 if (inlist[0] != header->v[2]) {
530 assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
531 if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
532 return;
533 inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
534 copy_flat(stage, inlist[0], header->v[2]);
535 }
536 }
537 }
538
539 /* Emit the polygon as triangles to the setup stage:
540 */
541 emit_poly( stage, inlist, inEdges, n, header );
542 }
543 }
544
545
546 /* Clip a line against the viewport and user clip planes.
547 */
548 static void
549 do_clip_line( struct draw_stage *stage,
550 struct prim_header *header,
551 unsigned clipmask )
552 {
553 const struct clip_stage *clipper = clip_stage( stage );
554 struct vertex_header *v0 = header->v[0];
555 struct vertex_header *v1 = header->v[1];
556 float t0 = 0.0F;
557 float t1 = 0.0F;
558 struct prim_header newprim;
559 int viewport_index = draw_viewport_index(clipper->stage.draw, v0);
560
561 while (clipmask) {
562 const unsigned plane_idx = ffs(clipmask)-1;
563 const float dp0 = getclipdist(clipper, v0, plane_idx);
564 const float dp1 = getclipdist(clipper, v1, plane_idx);
565
566 if (util_is_inf_or_nan(dp0) || util_is_inf_or_nan(dp1))
567 return; //discard nan
568
569 if (dp1 < 0.0F) {
570 float t = dp1 / (dp1 - dp0);
571 t1 = MAX2(t1, t);
572 }
573
574 if (dp0 < 0.0F) {
575 float t = dp0 / (dp0 - dp1);
576 t0 = MAX2(t0, t);
577 }
578
579 if (t0 + t1 >= 1.0F)
580 return; /* discard */
581
582 clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
583 }
584
585 if (v0->clipmask) {
586 interp( clipper, stage->tmp[0], t0, v0, v1, viewport_index );
587 if (stage->draw->rasterizer->flatshade_first) {
588 copy_flat(stage, stage->tmp[0], v0); /* copy v0 color to tmp[0] */
589 }
590 else {
591 copy_flat(stage, stage->tmp[0], v1); /* copy v1 color to tmp[0] */
592 }
593 newprim.v[0] = stage->tmp[0];
594 }
595 else {
596 newprim.v[0] = v0;
597 }
598
599 if (v1->clipmask) {
600 interp( clipper, stage->tmp[1], t1, v1, v0, viewport_index );
601 if (stage->draw->rasterizer->flatshade_first) {
602 copy_flat(stage, stage->tmp[1], v0); /* copy v0 color to tmp[1] */
603 }
604 else {
605 copy_flat(stage, stage->tmp[1], v1); /* copy v1 color to tmp[1] */
606 }
607 newprim.v[1] = stage->tmp[1];
608 }
609 else {
610 newprim.v[1] = v1;
611 }
612
613 stage->next->line( stage->next, &newprim );
614 }
615
616
617 static void
618 clip_point( struct draw_stage *stage,
619 struct prim_header *header )
620 {
621 if (header->v[0]->clipmask == 0)
622 stage->next->point( stage->next, header );
623 }
624
625
626 /*
627 * Clip points but ignore the first 4 (xy) clip planes.
628 * (Because the generated clip mask is completely unaffacted by guard band,
629 * we still need to manually evaluate the x/y planes if they are outside
630 * the guard band and not just outside the vp.)
631 */
632 static void
633 clip_point_guard_xy( struct draw_stage *stage,
634 struct prim_header *header )
635 {
636 unsigned clipmask = header->v[0]->clipmask;
637 if ((clipmask & 0xffffffff) == 0)
638 stage->next->point(stage->next, header);
639 else if ((clipmask & 0xfffffff0) == 0) {
640 while (clipmask) {
641 const unsigned plane_idx = ffs(clipmask)-1;
642 clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
643 /* TODO: this should really do proper guardband clipping,
644 * currently just throw out infs/nans.
645 * Also note that vertices with negative w values MUST be tossed
646 * out (not sure if proper guardband clipping would do this
647 * automatically). These would usually be captured by depth clip
648 * too but this can be disabled.
649 */
650 if (header->v[0]->clip[3] <= 0.0f ||
651 util_is_inf_or_nan(header->v[0]->clip[0]) ||
652 util_is_inf_or_nan(header->v[0]->clip[1]))
653 return;
654 }
655 stage->next->point(stage->next, header);
656 }
657 }
658
659
660 static void
661 clip_first_point( struct draw_stage *stage,
662 struct prim_header *header )
663 {
664 stage->point = stage->draw->guard_band_points_xy ? clip_point_guard_xy : clip_point;
665 stage->point(stage, header);
666 }
667
668
669 static void
670 clip_line( struct draw_stage *stage,
671 struct prim_header *header )
672 {
673 unsigned clipmask = (header->v[0]->clipmask |
674 header->v[1]->clipmask);
675
676 if (clipmask == 0) {
677 /* no clipping needed */
678 stage->next->line( stage->next, header );
679 }
680 else if ((header->v[0]->clipmask &
681 header->v[1]->clipmask) == 0) {
682 do_clip_line(stage, header, clipmask);
683 }
684 /* else, totally clipped */
685 }
686
687
688 static void
689 clip_tri( struct draw_stage *stage,
690 struct prim_header *header )
691 {
692 unsigned clipmask = (header->v[0]->clipmask |
693 header->v[1]->clipmask |
694 header->v[2]->clipmask);
695
696 if (clipmask == 0) {
697 /* no clipping needed */
698 stage->next->tri( stage->next, header );
699 }
700 else if ((header->v[0]->clipmask &
701 header->v[1]->clipmask &
702 header->v[2]->clipmask) == 0) {
703 do_clip_tri(stage, header, clipmask);
704 }
705 }
706
707
708 static int
709 find_interp(const struct draw_fragment_shader *fs, int *indexed_interp,
710 uint semantic_name, uint semantic_index)
711 {
712 int interp;
713 /* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode
714 * from the array we've filled before. */
715 if (semantic_name == TGSI_SEMANTIC_COLOR ||
716 semantic_name == TGSI_SEMANTIC_BCOLOR) {
717 interp = indexed_interp[semantic_index];
718 } else {
719 /* Otherwise, search in the FS inputs, with a decent default
720 * if we don't find it.
721 */
722 uint j;
723 interp = TGSI_INTERPOLATE_PERSPECTIVE;
724 if (fs) {
725 for (j = 0; j < fs->info.num_inputs; j++) {
726 if (semantic_name == fs->info.input_semantic_name[j] &&
727 semantic_index == fs->info.input_semantic_index[j]) {
728 interp = fs->info.input_interpolate[j];
729 break;
730 }
731 }
732 }
733 }
734 return interp;
735 }
736
737 /* Update state. Could further delay this until we hit the first
738 * primitive that really requires clipping.
739 */
740 static void
741 clip_init_state( struct draw_stage *stage )
742 {
743 struct clip_stage *clipper = clip_stage( stage );
744 const struct draw_context *draw = stage->draw;
745 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
746 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
747 uint i, j;
748
749 /* We need to know for each attribute what kind of interpolation is
750 * done on it (flat, smooth or noperspective). But the information
751 * is not directly accessible for outputs, only for inputs. So we
752 * have to match semantic name and index between the VS (or GS/ES)
753 * outputs and the FS inputs to get to the interpolation mode.
754 *
755 * The only hitch is with gl_FrontColor/gl_BackColor which map to
756 * gl_Color, and their Secondary versions. First there are (up to)
757 * two outputs for one input, so we tuck the information in a
758 * specific array. Second if they don't have qualifiers, the
759 * default value has to be picked from the global shade mode.
760 *
761 * Of course, if we don't have a fragment shader in the first
762 * place, defaults should be used.
763 */
764
765 /* First pick up the interpolation mode for
766 * gl_Color/gl_SecondaryColor, with the correct default.
767 */
768 int indexed_interp[2];
769 indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ?
770 TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
771
772 if (fs) {
773 for (i = 0; i < fs->info.num_inputs; i++) {
774 if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
775 if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR)
776 indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i];
777 }
778 }
779 }
780
781 /* Then resolve the interpolation mode for every output attribute.
782 *
783 * Given how the rest of the code, the most efficient way is to
784 * have a vector of flat-mode attributes, and a mask for
785 * noperspective attributes.
786 */
787
788 clipper->num_flat_attribs = 0;
789 memset(clipper->noperspective_attribs, 0, sizeof(clipper->noperspective_attribs));
790 for (i = 0; i < info->num_outputs; i++) {
791 /* Find the interpolation mode for a specific attribute */
792 int interp = find_interp(fs, indexed_interp,
793 info->output_semantic_name[i],
794 info->output_semantic_index[i]);
795 /* If it's flat, add it to the flat vector. Otherwise update
796 * the noperspective mask.
797 */
798
799 if (interp == TGSI_INTERPOLATE_CONSTANT) {
800 clipper->flat_attribs[clipper->num_flat_attribs] = i;
801 clipper->num_flat_attribs++;
802 } else
803 clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR;
804 }
805 /* Search the extra vertex attributes */
806 for (j = 0; j < draw->extra_shader_outputs.num; j++) {
807 /* Find the interpolation mode for a specific attribute */
808 int interp = find_interp(fs, indexed_interp,
809 draw->extra_shader_outputs.semantic_name[j],
810 draw->extra_shader_outputs.semantic_index[j]);
811 /* If it's flat, add it to the flat vector. Otherwise update
812 * the noperspective mask.
813 */
814 if (interp == TGSI_INTERPOLATE_CONSTANT) {
815 clipper->flat_attribs[clipper->num_flat_attribs] = i + j;
816 clipper->num_flat_attribs++;
817 } else
818 clipper->noperspective_attribs[i + j] = interp == TGSI_INTERPOLATE_LINEAR;
819 }
820
821 stage->tri = clip_tri;
822 stage->line = clip_line;
823 }
824
825
826
827 static void clip_first_tri( struct draw_stage *stage,
828 struct prim_header *header )
829 {
830 clip_init_state( stage );
831 stage->tri( stage, header );
832 }
833
834 static void clip_first_line( struct draw_stage *stage,
835 struct prim_header *header )
836 {
837 clip_init_state( stage );
838 stage->line( stage, header );
839 }
840
841
842 static void clip_flush( struct draw_stage *stage,
843 unsigned flags )
844 {
845 stage->tri = clip_first_tri;
846 stage->line = clip_first_line;
847 stage->next->flush( stage->next, flags );
848 }
849
850
851 static void clip_reset_stipple_counter( struct draw_stage *stage )
852 {
853 stage->next->reset_stipple_counter( stage->next );
854 }
855
856
857 static void clip_destroy( struct draw_stage *stage )
858 {
859 draw_free_temp_verts( stage );
860 FREE( stage );
861 }
862
863
864 /**
865 * Allocate a new clipper stage.
866 * \return pointer to new stage object
867 */
868 struct draw_stage *draw_clip_stage( struct draw_context *draw )
869 {
870 struct clip_stage *clipper = CALLOC_STRUCT(clip_stage);
871 if (clipper == NULL)
872 goto fail;
873
874 clipper->stage.draw = draw;
875 clipper->stage.name = "clipper";
876 clipper->stage.point = clip_first_point;
877 clipper->stage.line = clip_first_line;
878 clipper->stage.tri = clip_first_tri;
879 clipper->stage.flush = clip_flush;
880 clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
881 clipper->stage.destroy = clip_destroy;
882
883 clipper->plane = draw->plane;
884
885 if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
886 goto fail;
887
888 return &clipper->stage;
889
890 fail:
891 if (clipper)
892 clipper->stage.destroy( &clipper->stage );
893
894 return NULL;
895 }