draw: handle edgeflags and reset-line-stipple again
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_offset.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * \brief polygon offset state
30 *
31 * \author Keith Whitwell <keith@tungstengraphics.com>
32 * \author Brian Paul
33 */
34
35 #include "pipe/p_util.h"
36 #include "draw_pipe.h"
37
38
39
40 struct offset_stage {
41 struct draw_stage stage;
42
43 float scale;
44 float units;
45 };
46
47
48
49 static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
50 {
51 return (struct offset_stage *) stage;
52 }
53
54
55
56
57
58 /**
59 * Offset tri Z. Some hardware can handle this, but not usually when
60 * doing unfilled rendering.
61 */
62 static void do_offset_tri( struct draw_stage *stage,
63 struct prim_header *header )
64 {
65 struct offset_stage *offset = offset_stage(stage);
66 float inv_det = 1.0f / header->det;
67
68 /* Window coords:
69 */
70 float *v0 = header->v[0]->data[0];
71 float *v1 = header->v[1]->data[0];
72 float *v2 = header->v[2]->data[0];
73
74 /* edge vectors e = v0 - v2, f = v1 - v2 */
75 float ex = v0[0] - v2[0];
76 float ey = v0[1] - v2[1];
77 float ez = v0[2] - v2[2];
78 float fx = v1[0] - v2[0];
79 float fy = v1[1] - v2[1];
80 float fz = v1[2] - v2[2];
81
82 /* (a,b) = cross(e,f).xy */
83 float a = ey*fz - ez*fy;
84 float b = ez*fx - ex*fz;
85
86 float dzdx = FABSF(a * inv_det);
87 float dzdy = FABSF(b * inv_det);
88
89 float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
90
91 /*
92 * Note: we're applying the offset and clamping per-vertex.
93 * Ideally, the offset is applied per-fragment prior to fragment shading.
94 */
95 v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
96 v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
97 v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
98
99 stage->next->tri( stage->next, header );
100 }
101
102
103 static void offset_tri( struct draw_stage *stage,
104 struct prim_header *header )
105 {
106 struct prim_header tmp;
107
108 tmp.det = header->det;
109 tmp.flags = header->flags;
110 tmp.pad = header->pad;
111 tmp.v[0] = dup_vert(stage, header->v[0], 0);
112 tmp.v[1] = dup_vert(stage, header->v[1], 1);
113 tmp.v[2] = dup_vert(stage, header->v[2], 2);
114
115 do_offset_tri( stage, &tmp );
116 }
117
118
119 static void offset_first_tri( struct draw_stage *stage,
120 struct prim_header *header )
121 {
122 struct offset_stage *offset = offset_stage(stage);
123 float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
124
125 offset->units = stage->draw->rasterizer->offset_units * mrd;
126 offset->scale = stage->draw->rasterizer->offset_scale;
127
128 stage->tri = offset_tri;
129 stage->tri( stage, header );
130 }
131
132
133
134
135 static void offset_flush( struct draw_stage *stage,
136 unsigned flags )
137 {
138 stage->tri = offset_first_tri;
139 stage->next->flush( stage->next, flags );
140 }
141
142
143 static void offset_reset_stipple_counter( struct draw_stage *stage )
144 {
145 stage->next->reset_stipple_counter( stage->next );
146 }
147
148
149 static void offset_destroy( struct draw_stage *stage )
150 {
151 draw_free_temp_verts( stage );
152 FREE( stage );
153 }
154
155
156 /**
157 * Create polygon offset drawing stage.
158 */
159 struct draw_stage *draw_offset_stage( struct draw_context *draw )
160 {
161 struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
162 if (offset == NULL)
163 goto fail;
164
165 draw_alloc_temp_verts( &offset->stage, 3 );
166
167 offset->stage.draw = draw;
168 offset->stage.next = NULL;
169 offset->stage.point = draw_pipe_passthrough_point;
170 offset->stage.line = draw_pipe_passthrough_line;
171 offset->stage.tri = offset_first_tri;
172 offset->stage.flush = offset_flush;
173 offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
174 offset->stage.destroy = offset_destroy;
175
176 return &offset->stage;
177
178 fail:
179 if (offset)
180 offset->stage.destroy( &offset->stage );
181
182 return NULL;
183 }