1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * \brief polygon offset state
31 * \author Keith Whitwell <keith@tungstengraphics.com>
35 #include "pipe/p_util.h"
36 #include "draw_pipe.h"
41 struct draw_stage stage
;
49 static INLINE
struct offset_stage
*offset_stage( struct draw_stage
*stage
)
51 return (struct offset_stage
*) stage
;
59 * Offset tri Z. Some hardware can handle this, but not usually when
60 * doing unfilled rendering.
62 static void do_offset_tri( struct draw_stage
*stage
,
63 struct prim_header
*header
)
65 struct offset_stage
*offset
= offset_stage(stage
);
66 float inv_det
= 1.0f
/ header
->det
;
70 float *v0
= header
->v
[0]->data
[0];
71 float *v1
= header
->v
[1]->data
[0];
72 float *v2
= header
->v
[2]->data
[0];
74 /* edge vectors e = v0 - v2, f = v1 - v2 */
75 float ex
= v0
[0] - v2
[0];
76 float ey
= v0
[1] - v2
[1];
77 float ez
= v0
[2] - v2
[2];
78 float fx
= v1
[0] - v2
[0];
79 float fy
= v1
[1] - v2
[1];
80 float fz
= v1
[2] - v2
[2];
82 /* (a,b) = cross(e,f).xy */
83 float a
= ey
*fz
- ez
*fy
;
84 float b
= ez
*fx
- ex
*fz
;
86 float dzdx
= FABSF(a
* inv_det
);
87 float dzdy
= FABSF(b
* inv_det
);
89 float zoffset
= offset
->units
+ MAX2(dzdx
, dzdy
) * offset
->scale
;
92 * Note: we're applying the offset and clamping per-vertex.
93 * Ideally, the offset is applied per-fragment prior to fragment shading.
95 v0
[2] = CLAMP(v0
[2] + zoffset
, 0.0f
, 1.0f
);
96 v1
[2] = CLAMP(v1
[2] + zoffset
, 0.0f
, 1.0f
);
97 v2
[2] = CLAMP(v2
[2] + zoffset
, 0.0f
, 1.0f
);
99 stage
->next
->tri( stage
->next
, header
);
103 static void offset_tri( struct draw_stage
*stage
,
104 struct prim_header
*header
)
106 struct prim_header tmp
;
108 tmp
.det
= header
->det
;
109 tmp
.flags
= header
->flags
;
110 tmp
.pad
= header
->pad
;
111 tmp
.v
[0] = dup_vert(stage
, header
->v
[0], 0);
112 tmp
.v
[1] = dup_vert(stage
, header
->v
[1], 1);
113 tmp
.v
[2] = dup_vert(stage
, header
->v
[2], 2);
115 do_offset_tri( stage
, &tmp
);
119 static void offset_first_tri( struct draw_stage
*stage
,
120 struct prim_header
*header
)
122 struct offset_stage
*offset
= offset_stage(stage
);
123 float mrd
= 1.0f
/ 65535.0f
; /* XXX this depends on depthbuffer bits! */
125 offset
->units
= stage
->draw
->rasterizer
->offset_units
* mrd
;
126 offset
->scale
= stage
->draw
->rasterizer
->offset_scale
;
128 stage
->tri
= offset_tri
;
129 stage
->tri( stage
, header
);
135 static void offset_flush( struct draw_stage
*stage
,
138 stage
->tri
= offset_first_tri
;
139 stage
->next
->flush( stage
->next
, flags
);
143 static void offset_reset_stipple_counter( struct draw_stage
*stage
)
145 stage
->next
->reset_stipple_counter( stage
->next
);
149 static void offset_destroy( struct draw_stage
*stage
)
151 draw_free_temp_verts( stage
);
157 * Create polygon offset drawing stage.
159 struct draw_stage
*draw_offset_stage( struct draw_context
*draw
)
161 struct offset_stage
*offset
= CALLOC_STRUCT(offset_stage
);
165 draw_alloc_temp_verts( &offset
->stage
, 3 );
167 offset
->stage
.draw
= draw
;
168 offset
->stage
.next
= NULL
;
169 offset
->stage
.point
= draw_pipe_passthrough_point
;
170 offset
->stage
.line
= draw_pipe_passthrough_line
;
171 offset
->stage
.tri
= offset_first_tri
;
172 offset
->stage
.flush
= offset_flush
;
173 offset
->stage
.reset_stipple_counter
= offset_reset_stipple_counter
;
174 offset
->stage
.destroy
= offset_destroy
;
176 return &offset
->stage
;
180 offset
->stage
.destroy( &offset
->stage
);