mesa: Remove redundant compressed paletted texture error checks
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture using the
31 * fragment window coordinate register and does a fragment kill for the
32 * stipple-failing fragments.
33 *
34 * Authors: Brian Paul
35 */
36
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
42
43 #include "util/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_sampler.h"
47
48 #include "tgsi/tgsi_transform.h"
49 #include "tgsi/tgsi_dump.h"
50
51 #include "draw_context.h"
52 #include "draw_pipe.h"
53
54
55 /** Approx number of new tokens for instructions in pstip_transform_inst() */
56 #define NUM_NEW_TOKENS 50
57
58
59 /**
60 * Subclass of pipe_shader_state to carry extra fragment shader info.
61 */
62 struct pstip_fragment_shader
63 {
64 struct pipe_shader_state state;
65 void *driver_fs;
66 void *pstip_fs;
67 uint sampler_unit;
68 };
69
70
71 /**
72 * Subclass of draw_stage
73 */
74 struct pstip_stage
75 {
76 struct draw_stage stage;
77
78 void *sampler_cso;
79 struct pipe_resource *texture;
80 struct pipe_sampler_view *sampler_view;
81 uint num_samplers;
82 uint num_sampler_views;
83
84 /*
85 * Currently bound state
86 */
87 struct pstip_fragment_shader *fs;
88 struct {
89 void *samplers[PIPE_MAX_SAMPLERS];
90 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
91 const struct pipe_poly_stipple *stipple;
92 } state;
93
94 /*
95 * Driver interface/override functions
96 */
97 void * (*driver_create_fs_state)(struct pipe_context *,
98 const struct pipe_shader_state *);
99 void (*driver_bind_fs_state)(struct pipe_context *, void *);
100 void (*driver_delete_fs_state)(struct pipe_context *, void *);
101
102 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
103
104 void (*driver_set_sampler_views)(struct pipe_context *,
105 unsigned,
106 struct pipe_sampler_view **);
107
108 void (*driver_set_polygon_stipple)(struct pipe_context *,
109 const struct pipe_poly_stipple *);
110
111 struct pipe_context *pipe;
112 };
113
114
115
116 /**
117 * Subclass of tgsi_transform_context, used for transforming the
118 * user's fragment shader to add the extra texture sample and fragment kill
119 * instructions.
120 */
121 struct pstip_transform_context {
122 struct tgsi_transform_context base;
123 uint tempsUsed; /**< bitmask */
124 int wincoordInput;
125 int maxInput;
126 uint samplersUsed; /**< bitfield of samplers used */
127 int freeSampler; /** an available sampler for the pstipple */
128 int texTemp; /**< temp registers */
129 int numImmed;
130 boolean firstInstruction;
131 };
132
133
134 /**
135 * TGSI declaration transform callback.
136 * Look for a free sampler, a free input attrib, and two free temp regs.
137 */
138 static void
139 pstip_transform_decl(struct tgsi_transform_context *ctx,
140 struct tgsi_full_declaration *decl)
141 {
142 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
143
144 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
145 uint i;
146 for (i = decl->Range.First;
147 i <= decl->Range.Last; i++) {
148 pctx->samplersUsed |= 1 << i;
149 }
150 }
151 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
152 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
153 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
154 pctx->wincoordInput = (int) decl->Range.First;
155 }
156 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
157 uint i;
158 for (i = decl->Range.First;
159 i <= decl->Range.Last; i++) {
160 pctx->tempsUsed |= (1 << i);
161 }
162 }
163
164 ctx->emit_declaration(ctx, decl);
165 }
166
167
168 static void
169 pstip_transform_immed(struct tgsi_transform_context *ctx,
170 struct tgsi_full_immediate *immed)
171 {
172 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
173 pctx->numImmed++;
174 }
175
176
177 /**
178 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
179 */
180 static int
181 free_bit(uint bitfield)
182 {
183 return ffs(~bitfield) - 1;
184 }
185
186
187 /**
188 * TGSI instruction transform callback.
189 * Replace writes to result.color w/ a temp reg.
190 * Upon END instruction, insert texture sampling code for antialiasing.
191 */
192 static void
193 pstip_transform_inst(struct tgsi_transform_context *ctx,
194 struct tgsi_full_instruction *inst)
195 {
196 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
197
198 if (pctx->firstInstruction) {
199 /* emit our new declarations before the first instruction */
200
201 struct tgsi_full_declaration decl;
202 struct tgsi_full_instruction newInst;
203 uint i;
204 int wincoordInput;
205
206 /* find free sampler */
207 pctx->freeSampler = free_bit(pctx->samplersUsed);
208 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
209 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
210
211 if (pctx->wincoordInput < 0)
212 wincoordInput = pctx->maxInput + 1;
213 else
214 wincoordInput = pctx->wincoordInput;
215
216 /* find one free temp reg */
217 for (i = 0; i < 32; i++) {
218 if ((pctx->tempsUsed & (1 << i)) == 0) {
219 /* found a free temp */
220 if (pctx->texTemp < 0)
221 pctx->texTemp = i;
222 else
223 break;
224 }
225 }
226 assert(pctx->texTemp >= 0);
227
228 if (pctx->wincoordInput < 0) {
229 /* declare new position input reg */
230 decl = tgsi_default_full_declaration();
231 decl.Declaration.File = TGSI_FILE_INPUT;
232 decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
233 decl.Declaration.Semantic = 1;
234 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
235 decl.Semantic.Index = 0;
236 decl.Range.First =
237 decl.Range.Last = wincoordInput;
238 ctx->emit_declaration(ctx, &decl);
239 }
240
241 /* declare new sampler */
242 decl = tgsi_default_full_declaration();
243 decl.Declaration.File = TGSI_FILE_SAMPLER;
244 decl.Range.First =
245 decl.Range.Last = pctx->freeSampler;
246 ctx->emit_declaration(ctx, &decl);
247
248 /* declare new temp regs */
249 decl = tgsi_default_full_declaration();
250 decl.Declaration.File = TGSI_FILE_TEMPORARY;
251 decl.Range.First =
252 decl.Range.Last = pctx->texTemp;
253 ctx->emit_declaration(ctx, &decl);
254
255 /* emit immediate = {1/32, 1/32, 1, 1}
256 * The index/position of this immediate will be pctx->numImmed
257 */
258 {
259 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
260 struct tgsi_full_immediate immed;
261 uint size = 4;
262 immed = tgsi_default_full_immediate();
263 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
264 immed.u[0].Float = value[0];
265 immed.u[1].Float = value[1];
266 immed.u[2].Float = value[2];
267 immed.u[3].Float = value[3];
268 ctx->emit_immediate(ctx, &immed);
269 }
270
271 pctx->firstInstruction = FALSE;
272
273
274 /*
275 * Insert new MUL/TEX/KILP instructions at start of program
276 * Take gl_FragCoord, divide by 32 (stipple size), sample the
277 * texture and kill fragment if needed.
278 *
279 * We'd like to use non-normalized texcoords to index into a RECT
280 * texture, but we can only use GL_REPEAT wrap mode with normalized
281 * texcoords. Darn.
282 */
283
284 /* MUL texTemp, INPUT[wincoord], 1/32; */
285 newInst = tgsi_default_full_instruction();
286 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
287 newInst.Instruction.NumDstRegs = 1;
288 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
289 newInst.Dst[0].Register.Index = pctx->texTemp;
290 newInst.Instruction.NumSrcRegs = 2;
291 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
292 newInst.Src[0].Register.Index = wincoordInput;
293 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
294 newInst.Src[1].Register.Index = pctx->numImmed;
295 ctx->emit_instruction(ctx, &newInst);
296
297 /* TEX texTemp, texTemp, sampler; */
298 newInst = tgsi_default_full_instruction();
299 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
300 newInst.Instruction.NumDstRegs = 1;
301 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
302 newInst.Dst[0].Register.Index = pctx->texTemp;
303 newInst.Instruction.NumSrcRegs = 2;
304 newInst.Instruction.Texture = TRUE;
305 newInst.Texture.Texture = TGSI_TEXTURE_2D;
306 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
307 newInst.Src[0].Register.Index = pctx->texTemp;
308 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
309 newInst.Src[1].Register.Index = pctx->freeSampler;
310 ctx->emit_instruction(ctx, &newInst);
311
312 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
313 newInst = tgsi_default_full_instruction();
314 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
315 newInst.Instruction.NumDstRegs = 0;
316 newInst.Instruction.NumSrcRegs = 1;
317 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
318 newInst.Src[0].Register.Index = pctx->texTemp;
319 newInst.Src[0].Register.Negate = 1;
320 ctx->emit_instruction(ctx, &newInst);
321 }
322
323 /* emit this instruction */
324 ctx->emit_instruction(ctx, inst);
325 }
326
327
328 /**
329 * Generate the frag shader we'll use for doing polygon stipple.
330 * This will be the user's shader prefixed with a TEX and KIL instruction.
331 */
332 static boolean
333 generate_pstip_fs(struct pstip_stage *pstip)
334 {
335 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
336 /*struct draw_context *draw = pstip->stage.draw;*/
337 struct pipe_shader_state pstip_fs;
338 struct pstip_transform_context transform;
339 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
340
341 pstip_fs = *orig_fs; /* copy to init */
342 pstip_fs.tokens = tgsi_alloc_tokens(newLen);
343 if (pstip_fs.tokens == NULL)
344 return FALSE;
345
346 memset(&transform, 0, sizeof(transform));
347 transform.wincoordInput = -1;
348 transform.maxInput = -1;
349 transform.texTemp = -1;
350 transform.firstInstruction = TRUE;
351 transform.base.transform_instruction = pstip_transform_inst;
352 transform.base.transform_declaration = pstip_transform_decl;
353 transform.base.transform_immediate = pstip_transform_immed;
354
355 tgsi_transform_shader(orig_fs->tokens,
356 (struct tgsi_token *) pstip_fs.tokens,
357 newLen, &transform.base);
358
359 #if 0 /* DEBUG */
360 tgsi_dump(orig_fs->tokens, 0);
361 tgsi_dump(pstip_fs.tokens, 0);
362 #endif
363
364 pstip->fs->sampler_unit = transform.freeSampler;
365 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
366
367 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
368
369 FREE((void *)pstip_fs.tokens);
370
371 if (!pstip->fs->pstip_fs)
372 return FALSE;
373
374 return TRUE;
375 }
376
377
378 /**
379 * Load texture image with current stipple pattern.
380 */
381 static void
382 pstip_update_texture(struct pstip_stage *pstip)
383 {
384 static const uint bit31 = 1 << 31;
385 struct pipe_context *pipe = pstip->pipe;
386 struct pipe_transfer *transfer;
387 const uint *stipple = pstip->state.stipple->stipple;
388 uint i, j;
389 ubyte *data;
390
391 transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0,
392 PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
393 data = pipe->transfer_map(pipe, transfer);
394
395 /*
396 * Load alpha texture.
397 * Note: 0 means keep the fragment, 255 means kill it.
398 * We'll negate the texel value and use KILP which kills if value
399 * is negative.
400 */
401 for (i = 0; i < 32; i++) {
402 for (j = 0; j < 32; j++) {
403 if (stipple[i] & (bit31 >> j)) {
404 /* fragment "on" */
405 data[i * transfer->stride + j] = 0;
406 }
407 else {
408 /* fragment "off" */
409 data[i * transfer->stride + j] = 255;
410 }
411 }
412 }
413
414 /* unmap */
415 pipe->transfer_unmap(pipe, transfer);
416 pipe->transfer_destroy(pipe, transfer);
417 }
418
419
420 /**
421 * Create the texture map we'll use for stippling.
422 */
423 static boolean
424 pstip_create_texture(struct pstip_stage *pstip)
425 {
426 struct pipe_context *pipe = pstip->pipe;
427 struct pipe_screen *screen = pipe->screen;
428 struct pipe_resource texTemp;
429 struct pipe_sampler_view viewTempl;
430
431 memset(&texTemp, 0, sizeof(texTemp));
432 texTemp.target = PIPE_TEXTURE_2D;
433 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
434 texTemp.last_level = 0;
435 texTemp.width0 = 32;
436 texTemp.height0 = 32;
437 texTemp.depth0 = 1;
438 texTemp.array_size = 1;
439 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
440
441 pstip->texture = screen->resource_create(screen, &texTemp);
442 if (pstip->texture == NULL)
443 return FALSE;
444
445 u_sampler_view_default_template(&viewTempl,
446 pstip->texture,
447 pstip->texture->format);
448 pstip->sampler_view = pipe->create_sampler_view(pipe,
449 pstip->texture,
450 &viewTempl);
451 if (!pstip->sampler_view) {
452 return FALSE;
453 }
454
455 return TRUE;
456 }
457
458
459 /**
460 * Create the sampler CSO that'll be used for stippling.
461 */
462 static boolean
463 pstip_create_sampler(struct pstip_stage *pstip)
464 {
465 struct pipe_sampler_state sampler;
466 struct pipe_context *pipe = pstip->pipe;
467
468 memset(&sampler, 0, sizeof(sampler));
469 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
470 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
471 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
472 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
473 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
474 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
475 sampler.normalized_coords = 1;
476 sampler.min_lod = 0.0f;
477 sampler.max_lod = 0.0f;
478
479 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
480 if (pstip->sampler_cso == NULL)
481 return FALSE;
482
483 return TRUE;
484 }
485
486
487 /**
488 * When we're about to draw our first stipple polygon in a batch, this function
489 * is called to tell the driver to bind our modified fragment shader.
490 */
491 static boolean
492 bind_pstip_fragment_shader(struct pstip_stage *pstip)
493 {
494 struct draw_context *draw = pstip->stage.draw;
495 if (!pstip->fs->pstip_fs &&
496 !generate_pstip_fs(pstip))
497 return FALSE;
498
499 draw->suspend_flushing = TRUE;
500 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
501 draw->suspend_flushing = FALSE;
502 return TRUE;
503 }
504
505
506 static INLINE struct pstip_stage *
507 pstip_stage( struct draw_stage *stage )
508 {
509 return (struct pstip_stage *) stage;
510 }
511
512
513 static void
514 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
515 {
516 struct pstip_stage *pstip = pstip_stage(stage);
517 struct pipe_context *pipe = pstip->pipe;
518 struct draw_context *draw = stage->draw;
519 uint num_samplers;
520
521 assert(stage->draw->rasterizer->poly_stipple_enable);
522
523 /* bind our fragprog */
524 if (!bind_pstip_fragment_shader(pstip)) {
525 stage->tri = draw_pipe_passthrough_tri;
526 stage->tri(stage, header);
527 return;
528 }
529
530
531 /* how many samplers? */
532 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
533 num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
534 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
535
536 /* plug in our sampler, texture */
537 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
538 pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
539 pstip->sampler_view);
540
541 assert(num_samplers <= PIPE_MAX_SAMPLERS);
542
543 draw->suspend_flushing = TRUE;
544 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
545 pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
546 draw->suspend_flushing = FALSE;
547
548 /* now really draw first triangle */
549 stage->tri = draw_pipe_passthrough_tri;
550 stage->tri(stage, header);
551 }
552
553
554 static void
555 pstip_flush(struct draw_stage *stage, unsigned flags)
556 {
557 struct draw_context *draw = stage->draw;
558 struct pstip_stage *pstip = pstip_stage(stage);
559 struct pipe_context *pipe = pstip->pipe;
560
561 stage->tri = pstip_first_tri;
562 stage->next->flush( stage->next, flags );
563
564 /* restore original frag shader, texture, sampler state */
565 draw->suspend_flushing = TRUE;
566 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
567 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
568 pstip->state.samplers);
569 pstip->driver_set_sampler_views(pipe,
570 pstip->num_sampler_views,
571 pstip->state.sampler_views);
572 draw->suspend_flushing = FALSE;
573 }
574
575
576 static void
577 pstip_reset_stipple_counter(struct draw_stage *stage)
578 {
579 stage->next->reset_stipple_counter( stage->next );
580 }
581
582
583 static void
584 pstip_destroy(struct draw_stage *stage)
585 {
586 struct pstip_stage *pstip = pstip_stage(stage);
587 uint i;
588
589 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
590 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
591 }
592
593 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
594
595 pipe_resource_reference(&pstip->texture, NULL);
596
597 if (pstip->sampler_view) {
598 pipe_sampler_view_reference(&pstip->sampler_view, NULL);
599 }
600
601 draw_free_temp_verts( stage );
602 FREE( stage );
603 }
604
605
606 /** Create a new polygon stipple drawing stage object */
607 static struct pstip_stage *
608 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
609 {
610 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
611 if (pstip == NULL)
612 goto fail;
613
614 pstip->pipe = pipe;
615
616 pstip->stage.draw = draw;
617 pstip->stage.name = "pstip";
618 pstip->stage.next = NULL;
619 pstip->stage.point = draw_pipe_passthrough_point;
620 pstip->stage.line = draw_pipe_passthrough_line;
621 pstip->stage.tri = pstip_first_tri;
622 pstip->stage.flush = pstip_flush;
623 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
624 pstip->stage.destroy = pstip_destroy;
625
626 if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
627 goto fail;
628
629 return pstip;
630
631 fail:
632 if (pstip)
633 pstip->stage.destroy( &pstip->stage );
634
635 return NULL;
636 }
637
638
639 static struct pstip_stage *
640 pstip_stage_from_pipe(struct pipe_context *pipe)
641 {
642 struct draw_context *draw = (struct draw_context *) pipe->draw;
643 return pstip_stage(draw->pipeline.pstipple);
644 }
645
646
647 /**
648 * This function overrides the driver's create_fs_state() function and
649 * will typically be called by the state tracker.
650 */
651 static void *
652 pstip_create_fs_state(struct pipe_context *pipe,
653 const struct pipe_shader_state *fs)
654 {
655 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
656 struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
657
658 if (pstipfs) {
659 pstipfs->state = *fs;
660
661 /* pass-through */
662 pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
663 }
664
665 return pstipfs;
666 }
667
668
669 static void
670 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
671 {
672 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
673 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
674 /* save current */
675 pstip->fs = pstipfs;
676 /* pass-through */
677 pstip->driver_bind_fs_state(pstip->pipe,
678 (pstipfs ? pstipfs->driver_fs : NULL));
679 }
680
681
682 static void
683 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
684 {
685 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
686 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
687 /* pass-through */
688 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
689
690 if (pstipfs->pstip_fs)
691 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
692
693 FREE(pstipfs);
694 }
695
696
697 static void
698 pstip_bind_sampler_states(struct pipe_context *pipe,
699 unsigned num, void **sampler)
700 {
701 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
702 uint i;
703
704 /* save current */
705 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
706 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
707 pstip->state.samplers[i] = NULL;
708 }
709
710 pstip->num_samplers = num;
711 /* pass-through */
712 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
713 }
714
715
716 static void
717 pstip_set_sampler_views(struct pipe_context *pipe,
718 unsigned num,
719 struct pipe_sampler_view **views)
720 {
721 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
722 uint i;
723
724 /* save current */
725 for (i = 0; i < num; i++) {
726 pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
727 }
728 for (; i < PIPE_MAX_SAMPLERS; i++) {
729 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
730 }
731
732 pstip->num_sampler_views = num;
733
734 /* pass-through */
735 pstip->driver_set_sampler_views(pstip->pipe, num, views);
736 }
737
738
739 static void
740 pstip_set_polygon_stipple(struct pipe_context *pipe,
741 const struct pipe_poly_stipple *stipple)
742 {
743 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
744
745 /* save current */
746 pstip->state.stipple = stipple;
747
748 /* pass-through */
749 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
750
751 pstip_update_texture(pstip);
752 }
753
754
755 /**
756 * Called by drivers that want to install this polygon stipple stage
757 * into the draw module's pipeline. This will not be used if the
758 * hardware has native support for polygon stipple.
759 */
760 boolean
761 draw_install_pstipple_stage(struct draw_context *draw,
762 struct pipe_context *pipe)
763 {
764 struct pstip_stage *pstip;
765
766 pipe->draw = (void *) draw;
767
768 /*
769 * Create / install pgon stipple drawing / prim stage
770 */
771 pstip = draw_pstip_stage( draw, pipe );
772 if (pstip == NULL)
773 goto fail;
774
775 draw->pipeline.pstipple = &pstip->stage;
776
777 /* create special texture, sampler state */
778 if (!pstip_create_texture(pstip))
779 goto fail;
780
781 if (!pstip_create_sampler(pstip))
782 goto fail;
783
784 /* save original driver functions */
785 pstip->driver_create_fs_state = pipe->create_fs_state;
786 pstip->driver_bind_fs_state = pipe->bind_fs_state;
787 pstip->driver_delete_fs_state = pipe->delete_fs_state;
788
789 pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
790 pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
791 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
792
793 /* override the driver's functions */
794 pipe->create_fs_state = pstip_create_fs_state;
795 pipe->bind_fs_state = pstip_bind_fs_state;
796 pipe->delete_fs_state = pstip_delete_fs_state;
797
798 pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
799 pipe->set_fragment_sampler_views = pstip_set_sampler_views;
800 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
801
802 return TRUE;
803
804 fail:
805 if (pstip)
806 pstip->stage.destroy( &pstip->stage );
807
808 return FALSE;
809 }