draw: rename pipeline files to draw_pipe_*
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42
43 #include "tgsi/util/tgsi_transform.h"
44 #include "tgsi/util/tgsi_dump.h"
45
46 #include "draw_context.h"
47 #include "draw_private.h"
48
49
50
51 /**
52 * Subclass of pipe_shader_state to carry extra fragment shader info.
53 */
54 struct pstip_fragment_shader
55 {
56 struct pipe_shader_state state;
57 void *driver_fs;
58 void *pstip_fs;
59 uint sampler_unit;
60 };
61
62
63 /**
64 * Subclass of draw_stage
65 */
66 struct pstip_stage
67 {
68 struct draw_stage stage;
69
70 void *sampler_cso;
71 struct pipe_texture *texture;
72 uint num_samplers;
73 uint num_textures;
74
75 /*
76 * Currently bound state
77 */
78 struct pstip_fragment_shader *fs;
79 struct {
80 void *samplers[PIPE_MAX_SAMPLERS];
81 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
82 const struct pipe_poly_stipple *stipple;
83 } state;
84
85 /*
86 * Driver interface/override functions
87 */
88 void * (*driver_create_fs_state)(struct pipe_context *,
89 const struct pipe_shader_state *);
90 void (*driver_bind_fs_state)(struct pipe_context *, void *);
91 void (*driver_delete_fs_state)(struct pipe_context *, void *);
92
93 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
94
95 void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
96 struct pipe_texture **);
97
98 void (*driver_set_polygon_stipple)(struct pipe_context *,
99 const struct pipe_poly_stipple *);
100
101 struct pipe_context *pipe;
102 };
103
104
105
106 /**
107 * Subclass of tgsi_transform_context, used for transforming the
108 * user's fragment shader to add the special AA instructions.
109 */
110 struct pstip_transform_context {
111 struct tgsi_transform_context base;
112 uint tempsUsed; /**< bitmask */
113 int wincoordInput;
114 int maxInput;
115 uint samplersUsed; /**< bitfield of samplers used */
116 int freeSampler; /** an available sampler for the pstipple */
117 int texTemp; /**< temp registers */
118 int numImmed;
119 boolean firstInstruction;
120 };
121
122
123 /**
124 * TGSI declaration transform callback.
125 * Look for a free sampler, a free input attrib, and two free temp regs.
126 */
127 static void
128 pstip_transform_decl(struct tgsi_transform_context *ctx,
129 struct tgsi_full_declaration *decl)
130 {
131 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
132
133 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
134 uint i;
135 for (i = decl->u.DeclarationRange.First;
136 i <= decl->u.DeclarationRange.Last; i++) {
137 pctx->samplersUsed |= 1 << i;
138 }
139 }
140 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
141 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->u.DeclarationRange.Last);
142 if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
143 pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
144 }
145 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
146 uint i;
147 for (i = decl->u.DeclarationRange.First;
148 i <= decl->u.DeclarationRange.Last; i++) {
149 pctx->tempsUsed |= (1 << i);
150 }
151 }
152
153 ctx->emit_declaration(ctx, decl);
154 }
155
156
157 static void
158 pstip_transform_immed(struct tgsi_transform_context *ctx,
159 struct tgsi_full_immediate *immed)
160 {
161 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
162 pctx->numImmed++;
163 }
164
165
166 /**
167 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
168 */
169 static int
170 free_bit(uint bitfield)
171 {
172 int i;
173 for (i = 0; i < 32; i++) {
174 if ((bitfield & (1 << i)) == 0)
175 return i;
176 }
177 return -1;
178 }
179
180
181 /**
182 * TGSI instruction transform callback.
183 * Replace writes to result.color w/ a temp reg.
184 * Upon END instruction, insert texture sampling code for antialiasing.
185 */
186 static void
187 pstip_transform_inst(struct tgsi_transform_context *ctx,
188 struct tgsi_full_instruction *inst)
189 {
190 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
191
192 if (pctx->firstInstruction) {
193 /* emit our new declarations before the first instruction */
194
195 struct tgsi_full_declaration decl;
196 struct tgsi_full_instruction newInst;
197 uint i;
198 int wincoordInput;
199
200 /* find free sampler */
201 pctx->freeSampler = free_bit(pctx->samplersUsed);
202 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
203 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
204
205 if (pctx->wincoordInput < 0)
206 wincoordInput = pctx->maxInput + 1;
207 else
208 wincoordInput = pctx->wincoordInput;
209
210 /* find one free temp reg */
211 for (i = 0; i < 32; i++) {
212 if ((pctx->tempsUsed & (1 << i)) == 0) {
213 /* found a free temp */
214 if (pctx->texTemp < 0)
215 pctx->texTemp = i;
216 else
217 break;
218 }
219 }
220 assert(pctx->texTemp >= 0);
221
222 if (pctx->wincoordInput < 0) {
223 /* declare new position input reg */
224 decl = tgsi_default_full_declaration();
225 decl.Declaration.File = TGSI_FILE_INPUT;
226 decl.Declaration.Semantic = 1;
227 decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
228 decl.Semantic.SemanticIndex = 0;
229 decl.Declaration.Interpolate = 1;
230 decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
231 decl.u.DeclarationRange.First =
232 decl.u.DeclarationRange.Last = wincoordInput;
233 ctx->emit_declaration(ctx, &decl);
234 }
235
236 /* declare new sampler */
237 decl = tgsi_default_full_declaration();
238 decl.Declaration.File = TGSI_FILE_SAMPLER;
239 decl.u.DeclarationRange.First =
240 decl.u.DeclarationRange.Last = pctx->freeSampler;
241 ctx->emit_declaration(ctx, &decl);
242
243 /* declare new temp regs */
244 decl = tgsi_default_full_declaration();
245 decl.Declaration.File = TGSI_FILE_TEMPORARY;
246 decl.u.DeclarationRange.First =
247 decl.u.DeclarationRange.Last = pctx->texTemp;
248 ctx->emit_declaration(ctx, &decl);
249
250 /* emit immediate = {1/32, 1/32, 1, 1}
251 * The index/position of this immediate will be pctx->numImmed
252 */
253 {
254 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
255 struct tgsi_full_immediate immed;
256 uint size = 4;
257 immed = tgsi_default_full_immediate();
258 immed.Immediate.Size = 1 + size; /* one for the token itself */
259 immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
260 ctx->emit_immediate(ctx, &immed);
261 }
262
263 pctx->firstInstruction = FALSE;
264
265
266 /*
267 * Insert new MUL/TEX/KILP instructions at start of program
268 * Take gl_FragCoord, divide by 32 (stipple size), sample the
269 * texture and kill fragment if needed.
270 *
271 * We'd like to use non-normalized texcoords to index into a RECT
272 * texture, but we can only use GL_REPEAT wrap mode with normalized
273 * texcoords. Darn.
274 */
275
276 /* MUL texTemp, INPUT[wincoord], 1/32; */
277 newInst = tgsi_default_full_instruction();
278 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
279 newInst.Instruction.NumDstRegs = 1;
280 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
281 newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
282 newInst.Instruction.NumSrcRegs = 2;
283 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
284 newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
285 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
286 newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
287 ctx->emit_instruction(ctx, &newInst);
288
289 /* TEX texTemp, texTemp, sampler; */
290 newInst = tgsi_default_full_instruction();
291 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
292 newInst.Instruction.NumDstRegs = 1;
293 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
294 newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
295 newInst.Instruction.NumSrcRegs = 2;
296 newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
297 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
298 newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
299 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
300 newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
301 ctx->emit_instruction(ctx, &newInst);
302
303 /* KILP texTemp; # if texTemp < 0, KILL fragment */
304 newInst = tgsi_default_full_instruction();
305 newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
306 newInst.Instruction.NumDstRegs = 0;
307 newInst.Instruction.NumSrcRegs = 1;
308 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
309 newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
310 newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
311 ctx->emit_instruction(ctx, &newInst);
312 }
313
314 /* emit this instruction */
315 ctx->emit_instruction(ctx, inst);
316 }
317
318
319 /**
320 * Generate the frag shader we'll use for doing polygon stipple.
321 * This will be the user's shader prefixed with a TEX and KIL instruction.
322 */
323 static void
324 generate_pstip_fs(struct pstip_stage *pstip)
325 {
326 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
327 /*struct draw_context *draw = pstip->stage.draw;*/
328 struct pipe_shader_state pstip_fs;
329 struct pstip_transform_context transform;
330
331 #define MAX 1000
332
333 pstip_fs = *orig_fs; /* copy to init */
334 pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
335
336 memset(&transform, 0, sizeof(transform));
337 transform.wincoordInput = -1;
338 transform.maxInput = -1;
339 transform.texTemp = -1;
340 transform.firstInstruction = TRUE;
341 transform.base.transform_instruction = pstip_transform_inst;
342 transform.base.transform_declaration = pstip_transform_decl;
343 transform.base.transform_immediate = pstip_transform_immed;
344
345 tgsi_transform_shader(orig_fs->tokens,
346 (struct tgsi_token *) pstip_fs.tokens,
347 MAX, &transform.base);
348
349 #if 0 /* DEBUG */
350 tgsi_dump(orig_fs->tokens, 0);
351 tgsi_dump(pstip_fs.tokens, 0);
352 #endif
353
354 pstip->fs->sampler_unit = transform.freeSampler;
355 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
356
357 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
358 }
359
360
361 /**
362 * Load texture image with current stipple pattern.
363 */
364 static void
365 pstip_update_texture(struct pstip_stage *pstip)
366 {
367 static const uint bit31 = 1 << 31;
368 struct pipe_context *pipe = pstip->pipe;
369 struct pipe_screen *screen = pipe->screen;
370 struct pipe_surface *surface;
371 const uint *stipple = pstip->state.stipple->stipple;
372 uint i, j;
373 ubyte *data;
374
375 surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0);
376 data = pipe_surface_map(surface);
377
378 /*
379 * Load alpha texture.
380 * Note: 0 means keep the fragment, 255 means kill it.
381 * We'll negate the texel value and use KILP which kills if value
382 * is negative.
383 */
384 for (i = 0; i < 32; i++) {
385 for (j = 0; j < 32; j++) {
386 if (stipple[i] & (bit31 >> j)) {
387 /* fragment "on" */
388 data[i * surface->pitch + j] = 0;
389 }
390 else {
391 /* fragment "off" */
392 data[i * surface->pitch + j] = 255;
393 }
394 }
395 }
396
397 /* unmap */
398 pipe_surface_unmap(surface);
399 pipe_surface_reference(&surface, NULL);
400 pipe->texture_update(pipe, pstip->texture, 0, 0x1);
401 }
402
403
404 /**
405 * Create the texture map we'll use for stippling.
406 */
407 static void
408 pstip_create_texture(struct pstip_stage *pstip)
409 {
410 struct pipe_context *pipe = pstip->pipe;
411 struct pipe_screen *screen = pipe->screen;
412 struct pipe_texture texTemp;
413
414 memset(&texTemp, 0, sizeof(texTemp));
415 texTemp.target = PIPE_TEXTURE_2D;
416 texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
417 texTemp.last_level = 0;
418 texTemp.width[0] = 32;
419 texTemp.height[0] = 32;
420 texTemp.depth[0] = 1;
421 texTemp.cpp = 1;
422
423 pstip->texture = screen->texture_create(screen, &texTemp);
424 assert(pstip->texture->refcount == 1);
425 }
426
427
428 /**
429 * Create the sampler CSO that'll be used for antialiasing.
430 * By using a mipmapped texture, we don't have to generate a different
431 * texture image for each line size.
432 */
433 static void
434 pstip_create_sampler(struct pstip_stage *pstip)
435 {
436 struct pipe_sampler_state sampler;
437 struct pipe_context *pipe = pstip->pipe;
438
439 memset(&sampler, 0, sizeof(sampler));
440 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
441 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
442 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
443 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
444 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
445 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
446 sampler.normalized_coords = 1;
447 sampler.min_lod = 0.0f;
448 sampler.max_lod = 0.0f;
449
450 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
451 }
452
453
454 /**
455 * When we're about to draw our first AA line in a batch, this function is
456 * called to tell the driver to bind our modified fragment shader.
457 */
458 static void
459 bind_pstip_fragment_shader(struct pstip_stage *pstip)
460 {
461 if (!pstip->fs->pstip_fs) {
462 generate_pstip_fs(pstip);
463 }
464 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
465 }
466
467
468
469 static INLINE struct pstip_stage *
470 pstip_stage( struct draw_stage *stage )
471 {
472 return (struct pstip_stage *) stage;
473 }
474
475
476 static void
477 passthrough_point(struct draw_stage *stage, struct prim_header *header)
478 {
479 stage->next->point(stage->next, header);
480 }
481
482
483 static void
484 passthrough_line(struct draw_stage *stage, struct prim_header *header)
485 {
486 stage->next->line(stage->next, header);
487 }
488
489
490 static void
491 passthrough_tri(struct draw_stage *stage, struct prim_header *header)
492 {
493 stage->next->tri(stage->next, header);
494 }
495
496
497
498 static void
499 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
500 {
501 struct pstip_stage *pstip = pstip_stage(stage);
502 struct pipe_context *pipe = pstip->pipe;
503 uint num_samplers;
504
505 assert(stage->draw->rasterizer->poly_stipple_enable);
506
507 /* bind our fragprog */
508 bind_pstip_fragment_shader(pstip);
509
510 /* how many samplers? */
511 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
512 num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
513 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
514
515 /* plug in our sampler, texture */
516 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
517 pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
518 pstip->texture);
519
520 assert(num_samplers <= PIPE_MAX_SAMPLERS);
521
522 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
523 pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
524
525 /* now really draw first line */
526 stage->tri = passthrough_tri;
527 stage->tri(stage, header);
528 }
529
530
531 static void
532 pstip_flush(struct draw_stage *stage, unsigned flags)
533 {
534 /*struct draw_context *draw = stage->draw;*/
535 struct pstip_stage *pstip = pstip_stage(stage);
536 struct pipe_context *pipe = pstip->pipe;
537
538 stage->tri = pstip_first_tri;
539 stage->next->flush( stage->next, flags );
540
541 /* restore original frag shader */
542 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
543
544 /* XXX restore original texture, sampler state */
545 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
546 pstip->state.samplers);
547 pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
548 pstip->state.textures);
549 }
550
551
552 static void
553 pstip_reset_stipple_counter(struct draw_stage *stage)
554 {
555 stage->next->reset_stipple_counter( stage->next );
556 }
557
558
559 static void
560 pstip_destroy(struct draw_stage *stage)
561 {
562 struct pstip_stage *pstip = pstip_stage(stage);
563
564 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
565
566 pipe_texture_release(&pstip->texture);
567
568 draw_free_temp_verts( stage );
569 FREE( stage );
570 }
571
572
573 static struct pstip_stage *
574 draw_pstip_stage(struct draw_context *draw)
575 {
576 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
577
578 draw_alloc_temp_verts( &pstip->stage, 8 );
579
580 pstip->stage.draw = draw;
581 pstip->stage.next = NULL;
582 pstip->stage.point = passthrough_point;
583 pstip->stage.line = passthrough_line;
584 pstip->stage.tri = pstip_first_tri;
585 pstip->stage.flush = pstip_flush;
586 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
587 pstip->stage.destroy = pstip_destroy;
588
589 return pstip;
590 }
591
592
593 static struct pstip_stage *
594 pstip_stage_from_pipe(struct pipe_context *pipe)
595 {
596 struct draw_context *draw = (struct draw_context *) pipe->draw;
597 return pstip_stage(draw->pipeline.pstipple);
598 }
599
600
601 /**
602 * This function overrides the driver's create_fs_state() function and
603 * will typically be called by the state tracker.
604 */
605 static void *
606 pstip_create_fs_state(struct pipe_context *pipe,
607 const struct pipe_shader_state *fs)
608 {
609 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
610 struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
611
612 if (aafs) {
613 aafs->state = *fs;
614
615 /* pass-through */
616 aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
617 }
618
619 return aafs;
620 }
621
622
623 static void
624 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
625 {
626 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
627 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
628 /* save current */
629 pstip->fs = aafs;
630 /* pass-through */
631 pstip->driver_bind_fs_state(pstip->pipe,
632 (aafs ? aafs->driver_fs : NULL));
633 }
634
635
636 static void
637 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
638 {
639 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
640 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
641 /* pass-through */
642 pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
643 FREE(aafs);
644 }
645
646
647 static void
648 pstip_bind_sampler_states(struct pipe_context *pipe,
649 unsigned num, void **sampler)
650 {
651 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
652 uint i;
653
654 /* save current */
655 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
656 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
657 pstip->state.samplers[i] = NULL;
658 }
659
660 pstip->num_samplers = num;
661 /* pass-through */
662 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
663 }
664
665
666 static void
667 pstip_set_sampler_textures(struct pipe_context *pipe,
668 unsigned num, struct pipe_texture **texture)
669 {
670 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
671 uint i;
672
673 /* save current */
674 for (i = 0; i < num; i++) {
675 pipe_texture_reference(&pstip->state.textures[i], texture[i]);
676 }
677 for (; i < PIPE_MAX_SAMPLERS; i++) {
678 pipe_texture_reference(&pstip->state.textures[i], NULL);
679 }
680
681 pstip->num_textures = num;
682
683 /* pass-through */
684 pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
685 }
686
687
688 static void
689 pstip_set_polygon_stipple(struct pipe_context *pipe,
690 const struct pipe_poly_stipple *stipple)
691 {
692 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
693 /* save current */
694 pstip->state.stipple = stipple;
695 /* pass-through */
696 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
697
698 pstip_update_texture(pstip);
699 }
700
701
702
703 /**
704 * Called by drivers that want to install this AA line prim stage
705 * into the draw module's pipeline. This will not be used if the
706 * hardware has native support for AA lines.
707 */
708 void
709 draw_install_pstipple_stage(struct draw_context *draw,
710 struct pipe_context *pipe)
711 {
712 struct pstip_stage *pstip;
713
714 pipe->draw = (void *) draw;
715
716 /*
717 * Create / install AA line drawing / prim stage
718 */
719 pstip = draw_pstip_stage( draw );
720 assert(pstip);
721 draw->pipeline.pstipple = &pstip->stage;
722
723 pstip->pipe = pipe;
724
725 /* create special texture, sampler state */
726 pstip_create_texture(pstip);
727 pstip_create_sampler(pstip);
728
729 /* save original driver functions */
730 pstip->driver_create_fs_state = pipe->create_fs_state;
731 pstip->driver_bind_fs_state = pipe->bind_fs_state;
732 pstip->driver_delete_fs_state = pipe->delete_fs_state;
733
734 pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
735 pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
736 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
737
738 /* override the driver's functions */
739 pipe->create_fs_state = pstip_create_fs_state;
740 pipe->bind_fs_state = pstip_bind_fs_state;
741 pipe->delete_fs_state = pstip_delete_fs_state;
742
743 pipe->bind_sampler_states = pstip_bind_sampler_states;
744 pipe->set_sampler_textures = pstip_set_sampler_textures;
745 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
746 }