Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42
43 #include "tgsi/util/tgsi_transform.h"
44 #include "tgsi/util/tgsi_dump.h"
45
46 #include "draw_context.h"
47 #include "draw_pipe.h"
48
49
50
51 /**
52 * Subclass of pipe_shader_state to carry extra fragment shader info.
53 */
54 struct pstip_fragment_shader
55 {
56 struct pipe_shader_state state;
57 void *driver_fs;
58 void *pstip_fs;
59 uint sampler_unit;
60 };
61
62
63 /**
64 * Subclass of draw_stage
65 */
66 struct pstip_stage
67 {
68 struct draw_stage stage;
69
70 void *sampler_cso;
71 struct pipe_texture *texture;
72 uint num_samplers;
73 uint num_textures;
74
75 /*
76 * Currently bound state
77 */
78 struct pstip_fragment_shader *fs;
79 struct {
80 void *samplers[PIPE_MAX_SAMPLERS];
81 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
82 const struct pipe_poly_stipple *stipple;
83 } state;
84
85 /*
86 * Driver interface/override functions
87 */
88 void * (*driver_create_fs_state)(struct pipe_context *,
89 const struct pipe_shader_state *);
90 void (*driver_bind_fs_state)(struct pipe_context *, void *);
91 void (*driver_delete_fs_state)(struct pipe_context *, void *);
92
93 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
94
95 void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
96 struct pipe_texture **);
97
98 void (*driver_set_polygon_stipple)(struct pipe_context *,
99 const struct pipe_poly_stipple *);
100
101 struct pipe_context *pipe;
102 };
103
104
105
106 /**
107 * Subclass of tgsi_transform_context, used for transforming the
108 * user's fragment shader to add the special AA instructions.
109 */
110 struct pstip_transform_context {
111 struct tgsi_transform_context base;
112 uint tempsUsed; /**< bitmask */
113 int wincoordInput;
114 int maxInput;
115 uint samplersUsed; /**< bitfield of samplers used */
116 int freeSampler; /** an available sampler for the pstipple */
117 int texTemp; /**< temp registers */
118 int numImmed;
119 boolean firstInstruction;
120 };
121
122
123 /**
124 * TGSI declaration transform callback.
125 * Look for a free sampler, a free input attrib, and two free temp regs.
126 */
127 static void
128 pstip_transform_decl(struct tgsi_transform_context *ctx,
129 struct tgsi_full_declaration *decl)
130 {
131 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
132
133 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
134 uint i;
135 for (i = decl->u.DeclarationRange.First;
136 i <= decl->u.DeclarationRange.Last; i++) {
137 pctx->samplersUsed |= 1 << i;
138 }
139 }
140 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
141 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->u.DeclarationRange.Last);
142 if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
143 pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
144 }
145 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
146 uint i;
147 for (i = decl->u.DeclarationRange.First;
148 i <= decl->u.DeclarationRange.Last; i++) {
149 pctx->tempsUsed |= (1 << i);
150 }
151 }
152
153 ctx->emit_declaration(ctx, decl);
154 }
155
156
157 static void
158 pstip_transform_immed(struct tgsi_transform_context *ctx,
159 struct tgsi_full_immediate *immed)
160 {
161 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
162 pctx->numImmed++;
163 }
164
165
166 /**
167 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
168 */
169 static int
170 free_bit(uint bitfield)
171 {
172 int i;
173 for (i = 0; i < 32; i++) {
174 if ((bitfield & (1 << i)) == 0)
175 return i;
176 }
177 return -1;
178 }
179
180
181 /**
182 * TGSI instruction transform callback.
183 * Replace writes to result.color w/ a temp reg.
184 * Upon END instruction, insert texture sampling code for antialiasing.
185 */
186 static void
187 pstip_transform_inst(struct tgsi_transform_context *ctx,
188 struct tgsi_full_instruction *inst)
189 {
190 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
191
192 if (pctx->firstInstruction) {
193 /* emit our new declarations before the first instruction */
194
195 struct tgsi_full_declaration decl;
196 struct tgsi_full_instruction newInst;
197 uint i;
198 int wincoordInput;
199
200 /* find free sampler */
201 pctx->freeSampler = free_bit(pctx->samplersUsed);
202 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
203 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
204
205 if (pctx->wincoordInput < 0)
206 wincoordInput = pctx->maxInput + 1;
207 else
208 wincoordInput = pctx->wincoordInput;
209
210 /* find one free temp reg */
211 for (i = 0; i < 32; i++) {
212 if ((pctx->tempsUsed & (1 << i)) == 0) {
213 /* found a free temp */
214 if (pctx->texTemp < 0)
215 pctx->texTemp = i;
216 else
217 break;
218 }
219 }
220 assert(pctx->texTemp >= 0);
221
222 if (pctx->wincoordInput < 0) {
223 /* declare new position input reg */
224 decl = tgsi_default_full_declaration();
225 decl.Declaration.File = TGSI_FILE_INPUT;
226 decl.Declaration.Semantic = 1;
227 decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
228 decl.Semantic.SemanticIndex = 0;
229 decl.Declaration.Interpolate = 1;
230 decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
231 decl.u.DeclarationRange.First =
232 decl.u.DeclarationRange.Last = wincoordInput;
233 ctx->emit_declaration(ctx, &decl);
234 }
235
236 /* declare new sampler */
237 decl = tgsi_default_full_declaration();
238 decl.Declaration.File = TGSI_FILE_SAMPLER;
239 decl.u.DeclarationRange.First =
240 decl.u.DeclarationRange.Last = pctx->freeSampler;
241 ctx->emit_declaration(ctx, &decl);
242
243 /* declare new temp regs */
244 decl = tgsi_default_full_declaration();
245 decl.Declaration.File = TGSI_FILE_TEMPORARY;
246 decl.u.DeclarationRange.First =
247 decl.u.DeclarationRange.Last = pctx->texTemp;
248 ctx->emit_declaration(ctx, &decl);
249
250 /* emit immediate = {1/32, 1/32, 1, 1}
251 * The index/position of this immediate will be pctx->numImmed
252 */
253 {
254 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
255 struct tgsi_full_immediate immed;
256 uint size = 4;
257 immed = tgsi_default_full_immediate();
258 immed.Immediate.Size = 1 + size; /* one for the token itself */
259 immed.u.Pointer = (void *) value;
260 ctx->emit_immediate(ctx, &immed);
261 }
262
263 pctx->firstInstruction = FALSE;
264
265
266 /*
267 * Insert new MUL/TEX/KILP instructions at start of program
268 * Take gl_FragCoord, divide by 32 (stipple size), sample the
269 * texture and kill fragment if needed.
270 *
271 * We'd like to use non-normalized texcoords to index into a RECT
272 * texture, but we can only use GL_REPEAT wrap mode with normalized
273 * texcoords. Darn.
274 */
275
276 /* MUL texTemp, INPUT[wincoord], 1/32; */
277 newInst = tgsi_default_full_instruction();
278 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
279 newInst.Instruction.NumDstRegs = 1;
280 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
281 newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
282 newInst.Instruction.NumSrcRegs = 2;
283 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
284 newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
285 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
286 newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
287 ctx->emit_instruction(ctx, &newInst);
288
289 /* TEX texTemp, texTemp, sampler; */
290 newInst = tgsi_default_full_instruction();
291 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
292 newInst.Instruction.NumDstRegs = 1;
293 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
294 newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
295 newInst.Instruction.NumSrcRegs = 2;
296 newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
297 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
298 newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
299 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
300 newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
301 ctx->emit_instruction(ctx, &newInst);
302
303 /* KILP texTemp; # if texTemp < 0, KILL fragment */
304 newInst = tgsi_default_full_instruction();
305 newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
306 newInst.Instruction.NumDstRegs = 0;
307 newInst.Instruction.NumSrcRegs = 1;
308 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
309 newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
310 newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
311 ctx->emit_instruction(ctx, &newInst);
312 }
313
314 /* emit this instruction */
315 ctx->emit_instruction(ctx, inst);
316 }
317
318
319 /**
320 * Generate the frag shader we'll use for doing polygon stipple.
321 * This will be the user's shader prefixed with a TEX and KIL instruction.
322 */
323 static boolean
324 generate_pstip_fs(struct pstip_stage *pstip)
325 {
326 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
327 /*struct draw_context *draw = pstip->stage.draw;*/
328 struct pipe_shader_state pstip_fs;
329 struct pstip_transform_context transform;
330
331 #define MAX 1000
332
333 pstip_fs = *orig_fs; /* copy to init */
334 pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
335 if (pstip_fs.tokens == NULL)
336 return FALSE;
337
338 memset(&transform, 0, sizeof(transform));
339 transform.wincoordInput = -1;
340 transform.maxInput = -1;
341 transform.texTemp = -1;
342 transform.firstInstruction = TRUE;
343 transform.base.transform_instruction = pstip_transform_inst;
344 transform.base.transform_declaration = pstip_transform_decl;
345 transform.base.transform_immediate = pstip_transform_immed;
346
347 tgsi_transform_shader(orig_fs->tokens,
348 (struct tgsi_token *) pstip_fs.tokens,
349 MAX, &transform.base);
350
351 #if 0 /* DEBUG */
352 tgsi_dump(orig_fs->tokens, 0);
353 tgsi_dump(pstip_fs.tokens, 0);
354 #endif
355
356 pstip->fs->sampler_unit = transform.freeSampler;
357 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
358
359 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
360
361 return TRUE;
362 }
363
364
365 /**
366 * Load texture image with current stipple pattern.
367 */
368 static void
369 pstip_update_texture(struct pstip_stage *pstip)
370 {
371 static const uint bit31 = 1 << 31;
372 struct pipe_context *pipe = pstip->pipe;
373 struct pipe_screen *screen = pipe->screen;
374 struct pipe_surface *surface;
375 const uint *stipple = pstip->state.stipple->stipple;
376 uint i, j;
377 ubyte *data;
378
379 /* XXX: want to avoid flushing just because we use stipple:
380 */
381 pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
382
383 surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0,
384 PIPE_BUFFER_USAGE_CPU_WRITE);
385 data = screen->surface_map(screen, surface,
386 PIPE_BUFFER_USAGE_CPU_WRITE);
387
388 /*
389 * Load alpha texture.
390 * Note: 0 means keep the fragment, 255 means kill it.
391 * We'll negate the texel value and use KILP which kills if value
392 * is negative.
393 */
394 for (i = 0; i < 32; i++) {
395 for (j = 0; j < 32; j++) {
396 if (stipple[i] & (bit31 >> j)) {
397 /* fragment "on" */
398 data[i * surface->pitch + j] = 0;
399 }
400 else {
401 /* fragment "off" */
402 data[i * surface->pitch + j] = 255;
403 }
404 }
405 }
406
407 /* unmap */
408 screen->surface_unmap(screen, surface);
409 screen->tex_surface_release(screen, &surface);
410 }
411
412
413 /**
414 * Create the texture map we'll use for stippling.
415 */
416 static boolean
417 pstip_create_texture(struct pstip_stage *pstip)
418 {
419 struct pipe_context *pipe = pstip->pipe;
420 struct pipe_screen *screen = pipe->screen;
421 struct pipe_texture texTemp;
422
423 memset(&texTemp, 0, sizeof(texTemp));
424 texTemp.target = PIPE_TEXTURE_2D;
425 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
426 texTemp.last_level = 0;
427 texTemp.width[0] = 32;
428 texTemp.height[0] = 32;
429 texTemp.depth[0] = 1;
430 texTemp.cpp = 1;
431
432 pstip->texture = screen->texture_create(screen, &texTemp);
433 if (pstip->texture == NULL)
434 return FALSE;
435
436 return TRUE;
437 }
438
439
440 /**
441 * Create the sampler CSO that'll be used for stippling.
442 */
443 static boolean
444 pstip_create_sampler(struct pstip_stage *pstip)
445 {
446 struct pipe_sampler_state sampler;
447 struct pipe_context *pipe = pstip->pipe;
448
449 memset(&sampler, 0, sizeof(sampler));
450 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
451 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
452 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
453 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
454 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
455 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
456 sampler.normalized_coords = 1;
457 sampler.min_lod = 0.0f;
458 sampler.max_lod = 0.0f;
459
460 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
461 if (pstip->sampler_cso == NULL)
462 return FALSE;
463
464 return TRUE;
465 }
466
467
468 /**
469 * When we're about to draw our first stipple polygon in a batch, this function
470 * is called to tell the driver to bind our modified fragment shader.
471 */
472 static boolean
473 bind_pstip_fragment_shader(struct pstip_stage *pstip)
474 {
475 struct draw_context *draw = pstip->stage.draw;
476 if (!pstip->fs->pstip_fs &&
477 !generate_pstip_fs(pstip))
478 return FALSE;
479
480 draw->suspend_flushing = TRUE;
481 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
482 draw->suspend_flushing = FALSE;
483 return TRUE;
484 }
485
486
487 static INLINE struct pstip_stage *
488 pstip_stage( struct draw_stage *stage )
489 {
490 return (struct pstip_stage *) stage;
491 }
492
493
494 static void
495 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
496 {
497 struct pstip_stage *pstip = pstip_stage(stage);
498 struct pipe_context *pipe = pstip->pipe;
499 struct draw_context *draw = stage->draw;
500 uint num_samplers;
501
502 assert(stage->draw->rasterizer->poly_stipple_enable);
503
504 /* bind our fragprog */
505 if (!bind_pstip_fragment_shader(pstip)) {
506 stage->tri = draw_pipe_passthrough_tri;
507 stage->tri(stage, header);
508 return;
509 }
510
511
512 /* how many samplers? */
513 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
514 num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
515 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
516
517 /* plug in our sampler, texture */
518 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
519 pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
520 pstip->texture);
521
522 assert(num_samplers <= PIPE_MAX_SAMPLERS);
523
524 draw->suspend_flushing = TRUE;
525 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
526 pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
527 draw->suspend_flushing = FALSE;
528
529 /* now really draw first triangle */
530 stage->tri = draw_pipe_passthrough_tri;
531 stage->tri(stage, header);
532 }
533
534
535 static void
536 pstip_flush(struct draw_stage *stage, unsigned flags)
537 {
538 struct draw_context *draw = stage->draw;
539 struct pstip_stage *pstip = pstip_stage(stage);
540 struct pipe_context *pipe = pstip->pipe;
541
542 stage->tri = pstip_first_tri;
543 stage->next->flush( stage->next, flags );
544
545 /* restore original frag shader, texture, sampler state */
546 draw->suspend_flushing = TRUE;
547 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
548 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
549 pstip->state.samplers);
550 pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
551 pstip->state.textures);
552 draw->suspend_flushing = FALSE;
553 }
554
555
556 static void
557 pstip_reset_stipple_counter(struct draw_stage *stage)
558 {
559 stage->next->reset_stipple_counter( stage->next );
560 }
561
562
563 static void
564 pstip_destroy(struct draw_stage *stage)
565 {
566 struct pstip_stage *pstip = pstip_stage(stage);
567 uint i;
568
569 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
570 pipe_texture_reference(&pstip->state.textures[i], NULL);
571 }
572
573 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
574
575 pipe_texture_release(&pstip->texture);
576
577 draw_free_temp_verts( stage );
578 FREE( stage );
579 }
580
581
582 static struct pstip_stage *
583 draw_pstip_stage(struct draw_context *draw)
584 {
585 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
586
587 draw_alloc_temp_verts( &pstip->stage, 8 );
588
589 pstip->stage.draw = draw;
590 pstip->stage.next = NULL;
591 pstip->stage.point = draw_pipe_passthrough_point;
592 pstip->stage.line = draw_pipe_passthrough_line;
593 pstip->stage.tri = pstip_first_tri;
594 pstip->stage.flush = pstip_flush;
595 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
596 pstip->stage.destroy = pstip_destroy;
597
598 return pstip;
599 }
600
601
602 static struct pstip_stage *
603 pstip_stage_from_pipe(struct pipe_context *pipe)
604 {
605 struct draw_context *draw = (struct draw_context *) pipe->draw;
606 return pstip_stage(draw->pipeline.pstipple);
607 }
608
609
610 /**
611 * This function overrides the driver's create_fs_state() function and
612 * will typically be called by the state tracker.
613 */
614 static void *
615 pstip_create_fs_state(struct pipe_context *pipe,
616 const struct pipe_shader_state *fs)
617 {
618 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
619 struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
620
621 if (aafs) {
622 aafs->state = *fs;
623
624 /* pass-through */
625 aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
626 }
627
628 return aafs;
629 }
630
631
632 static void
633 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
634 {
635 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
636 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
637 /* save current */
638 pstip->fs = aafs;
639 /* pass-through */
640 pstip->driver_bind_fs_state(pstip->pipe,
641 (aafs ? aafs->driver_fs : NULL));
642 }
643
644
645 static void
646 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
647 {
648 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
649 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
650 /* pass-through */
651 pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
652 FREE(aafs);
653 }
654
655
656 static void
657 pstip_bind_sampler_states(struct pipe_context *pipe,
658 unsigned num, void **sampler)
659 {
660 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
661 uint i;
662
663 /* save current */
664 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
665 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
666 pstip->state.samplers[i] = NULL;
667 }
668
669 pstip->num_samplers = num;
670 /* pass-through */
671 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
672 }
673
674
675 static void
676 pstip_set_sampler_textures(struct pipe_context *pipe,
677 unsigned num, struct pipe_texture **texture)
678 {
679 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
680 uint i;
681
682 /* save current */
683 for (i = 0; i < num; i++) {
684 pipe_texture_reference(&pstip->state.textures[i], texture[i]);
685 }
686 for (; i < PIPE_MAX_SAMPLERS; i++) {
687 pipe_texture_reference(&pstip->state.textures[i], NULL);
688 }
689
690 pstip->num_textures = num;
691
692 /* pass-through */
693 pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
694 }
695
696
697 static void
698 pstip_set_polygon_stipple(struct pipe_context *pipe,
699 const struct pipe_poly_stipple *stipple)
700 {
701 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
702
703 /* save current */
704 pstip->state.stipple = stipple;
705
706 /* pass-through */
707 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
708
709 pstip_update_texture(pstip);
710 }
711
712
713 /**
714 * Called by drivers that want to install this polygon stipple stage
715 * into the draw module's pipeline. This will not be used if the
716 * hardware has native support for polygon stipple.
717 */
718 boolean
719 draw_install_pstipple_stage(struct draw_context *draw,
720 struct pipe_context *pipe)
721 {
722 struct pstip_stage *pstip;
723
724 pipe->draw = (void *) draw;
725
726 /*
727 * Create / install pgon stipple drawing / prim stage
728 */
729 pstip = draw_pstip_stage( draw );
730 if (pstip == NULL)
731 goto fail;
732
733 draw->pipeline.pstipple = &pstip->stage;
734
735 pstip->pipe = pipe;
736
737 /* create special texture, sampler state */
738 if (!pstip_create_texture(pstip))
739 goto fail;
740
741 if (!pstip_create_sampler(pstip))
742 goto fail;
743
744 /* save original driver functions */
745 pstip->driver_create_fs_state = pipe->create_fs_state;
746 pstip->driver_bind_fs_state = pipe->bind_fs_state;
747 pstip->driver_delete_fs_state = pipe->delete_fs_state;
748
749 pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
750 pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
751 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
752
753 /* override the driver's functions */
754 pipe->create_fs_state = pstip_create_fs_state;
755 pipe->bind_fs_state = pstip_bind_fs_state;
756 pipe->delete_fs_state = pstip_delete_fs_state;
757
758 pipe->bind_sampler_states = pstip_bind_sampler_states;
759 pipe->set_sampler_textures = pstip_set_sampler_textures;
760 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
761
762 return TRUE;
763
764 fail:
765 if (pstip)
766 pstip->stage.destroy( &pstip->stage );
767
768 return FALSE;
769 }