1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_shader_tokens.h"
40 #include "util/u_inlines.h"
42 #include "util/u_format.h"
43 #include "util/u_math.h"
44 #include "util/u_memory.h"
45 #include "util/u_sampler.h"
47 #include "tgsi/tgsi_transform.h"
48 #include "tgsi/tgsi_dump.h"
50 #include "draw_context.h"
51 #include "draw_pipe.h"
54 /** Approx number of new tokens for instructions in pstip_transform_inst() */
55 #define NUM_NEW_TOKENS 50
59 * Subclass of pipe_shader_state to carry extra fragment shader info.
61 struct pstip_fragment_shader
63 struct pipe_shader_state state
;
71 * Subclass of draw_stage
75 struct draw_stage stage
;
78 struct pipe_resource
*texture
;
79 struct pipe_sampler_view
*sampler_view
;
81 uint num_sampler_views
;
84 * Currently bound state
86 struct pstip_fragment_shader
*fs
;
88 void *samplers
[PIPE_MAX_SAMPLERS
];
89 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SAMPLERS
];
90 const struct pipe_poly_stipple
*stipple
;
94 * Driver interface/override functions
96 void * (*driver_create_fs_state
)(struct pipe_context
*,
97 const struct pipe_shader_state
*);
98 void (*driver_bind_fs_state
)(struct pipe_context
*, void *);
99 void (*driver_delete_fs_state
)(struct pipe_context
*, void *);
101 void (*driver_bind_sampler_states
)(struct pipe_context
*, unsigned, void **);
103 void (*driver_set_sampler_views
)(struct pipe_context
*,
105 struct pipe_sampler_view
**);
107 void (*driver_set_polygon_stipple
)(struct pipe_context
*,
108 const struct pipe_poly_stipple
*);
110 struct pipe_context
*pipe
;
116 * Subclass of tgsi_transform_context, used for transforming the
117 * user's fragment shader to add the special AA instructions.
119 struct pstip_transform_context
{
120 struct tgsi_transform_context base
;
121 uint tempsUsed
; /**< bitmask */
124 uint samplersUsed
; /**< bitfield of samplers used */
125 int freeSampler
; /** an available sampler for the pstipple */
126 int texTemp
; /**< temp registers */
128 boolean firstInstruction
;
133 * TGSI declaration transform callback.
134 * Look for a free sampler, a free input attrib, and two free temp regs.
137 pstip_transform_decl(struct tgsi_transform_context
*ctx
,
138 struct tgsi_full_declaration
*decl
)
140 struct pstip_transform_context
*pctx
= (struct pstip_transform_context
*) ctx
;
142 if (decl
->Declaration
.File
== TGSI_FILE_SAMPLER
) {
144 for (i
= decl
->Range
.First
;
145 i
<= decl
->Range
.Last
; i
++) {
146 pctx
->samplersUsed
|= 1 << i
;
149 else if (decl
->Declaration
.File
== TGSI_FILE_INPUT
) {
150 pctx
->maxInput
= MAX2(pctx
->maxInput
, (int) decl
->Range
.Last
);
151 if (decl
->Semantic
.Name
== TGSI_SEMANTIC_POSITION
)
152 pctx
->wincoordInput
= (int) decl
->Range
.First
;
154 else if (decl
->Declaration
.File
== TGSI_FILE_TEMPORARY
) {
156 for (i
= decl
->Range
.First
;
157 i
<= decl
->Range
.Last
; i
++) {
158 pctx
->tempsUsed
|= (1 << i
);
162 ctx
->emit_declaration(ctx
, decl
);
167 pstip_transform_immed(struct tgsi_transform_context
*ctx
,
168 struct tgsi_full_immediate
*immed
)
170 struct pstip_transform_context
*pctx
= (struct pstip_transform_context
*) ctx
;
176 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
179 free_bit(uint bitfield
)
181 return ffs(~bitfield
) - 1;
186 * TGSI instruction transform callback.
187 * Replace writes to result.color w/ a temp reg.
188 * Upon END instruction, insert texture sampling code for antialiasing.
191 pstip_transform_inst(struct tgsi_transform_context
*ctx
,
192 struct tgsi_full_instruction
*inst
)
194 struct pstip_transform_context
*pctx
= (struct pstip_transform_context
*) ctx
;
196 if (pctx
->firstInstruction
) {
197 /* emit our new declarations before the first instruction */
199 struct tgsi_full_declaration decl
;
200 struct tgsi_full_instruction newInst
;
204 /* find free sampler */
205 pctx
->freeSampler
= free_bit(pctx
->samplersUsed
);
206 if (pctx
->freeSampler
>= PIPE_MAX_SAMPLERS
)
207 pctx
->freeSampler
= PIPE_MAX_SAMPLERS
- 1;
209 if (pctx
->wincoordInput
< 0)
210 wincoordInput
= pctx
->maxInput
+ 1;
212 wincoordInput
= pctx
->wincoordInput
;
214 /* find one free temp reg */
215 for (i
= 0; i
< 32; i
++) {
216 if ((pctx
->tempsUsed
& (1 << i
)) == 0) {
217 /* found a free temp */
218 if (pctx
->texTemp
< 0)
224 assert(pctx
->texTemp
>= 0);
226 if (pctx
->wincoordInput
< 0) {
227 /* declare new position input reg */
228 decl
= tgsi_default_full_declaration();
229 decl
.Declaration
.File
= TGSI_FILE_INPUT
;
230 decl
.Declaration
.Interpolate
= TGSI_INTERPOLATE_LINEAR
; /* XXX? */
231 decl
.Declaration
.Semantic
= 1;
232 decl
.Semantic
.Name
= TGSI_SEMANTIC_POSITION
;
233 decl
.Semantic
.Index
= 0;
235 decl
.Range
.Last
= wincoordInput
;
236 ctx
->emit_declaration(ctx
, &decl
);
239 /* declare new sampler */
240 decl
= tgsi_default_full_declaration();
241 decl
.Declaration
.File
= TGSI_FILE_SAMPLER
;
243 decl
.Range
.Last
= pctx
->freeSampler
;
244 ctx
->emit_declaration(ctx
, &decl
);
246 /* declare new temp regs */
247 decl
= tgsi_default_full_declaration();
248 decl
.Declaration
.File
= TGSI_FILE_TEMPORARY
;
250 decl
.Range
.Last
= pctx
->texTemp
;
251 ctx
->emit_declaration(ctx
, &decl
);
253 /* emit immediate = {1/32, 1/32, 1, 1}
254 * The index/position of this immediate will be pctx->numImmed
257 static const float value
[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
258 struct tgsi_full_immediate immed
;
260 immed
= tgsi_default_full_immediate();
261 immed
.Immediate
.NrTokens
= 1 + size
; /* one for the token itself */
262 immed
.u
[0].Float
= value
[0];
263 immed
.u
[1].Float
= value
[1];
264 immed
.u
[2].Float
= value
[2];
265 immed
.u
[3].Float
= value
[3];
266 ctx
->emit_immediate(ctx
, &immed
);
269 pctx
->firstInstruction
= FALSE
;
273 * Insert new MUL/TEX/KILP instructions at start of program
274 * Take gl_FragCoord, divide by 32 (stipple size), sample the
275 * texture and kill fragment if needed.
277 * We'd like to use non-normalized texcoords to index into a RECT
278 * texture, but we can only use GL_REPEAT wrap mode with normalized
282 /* MUL texTemp, INPUT[wincoord], 1/32; */
283 newInst
= tgsi_default_full_instruction();
284 newInst
.Instruction
.Opcode
= TGSI_OPCODE_MUL
;
285 newInst
.Instruction
.NumDstRegs
= 1;
286 newInst
.Dst
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
287 newInst
.Dst
[0].Register
.Index
= pctx
->texTemp
;
288 newInst
.Instruction
.NumSrcRegs
= 2;
289 newInst
.Src
[0].Register
.File
= TGSI_FILE_INPUT
;
290 newInst
.Src
[0].Register
.Index
= wincoordInput
;
291 newInst
.Src
[1].Register
.File
= TGSI_FILE_IMMEDIATE
;
292 newInst
.Src
[1].Register
.Index
= pctx
->numImmed
;
293 ctx
->emit_instruction(ctx
, &newInst
);
295 /* TEX texTemp, texTemp, sampler; */
296 newInst
= tgsi_default_full_instruction();
297 newInst
.Instruction
.Opcode
= TGSI_OPCODE_TEX
;
298 newInst
.Instruction
.NumDstRegs
= 1;
299 newInst
.Dst
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
300 newInst
.Dst
[0].Register
.Index
= pctx
->texTemp
;
301 newInst
.Instruction
.NumSrcRegs
= 2;
302 newInst
.Instruction
.Texture
= TRUE
;
303 newInst
.Texture
.Texture
= TGSI_TEXTURE_2D
;
304 newInst
.Src
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
305 newInst
.Src
[0].Register
.Index
= pctx
->texTemp
;
306 newInst
.Src
[1].Register
.File
= TGSI_FILE_SAMPLER
;
307 newInst
.Src
[1].Register
.Index
= pctx
->freeSampler
;
308 ctx
->emit_instruction(ctx
, &newInst
);
310 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
311 newInst
= tgsi_default_full_instruction();
312 newInst
.Instruction
.Opcode
= TGSI_OPCODE_KIL
;
313 newInst
.Instruction
.NumDstRegs
= 0;
314 newInst
.Instruction
.NumSrcRegs
= 1;
315 newInst
.Src
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
316 newInst
.Src
[0].Register
.Index
= pctx
->texTemp
;
317 newInst
.Src
[0].Register
.Negate
= 1;
318 ctx
->emit_instruction(ctx
, &newInst
);
321 /* emit this instruction */
322 ctx
->emit_instruction(ctx
, inst
);
327 * Generate the frag shader we'll use for doing polygon stipple.
328 * This will be the user's shader prefixed with a TEX and KIL instruction.
331 generate_pstip_fs(struct pstip_stage
*pstip
)
333 const struct pipe_shader_state
*orig_fs
= &pstip
->fs
->state
;
334 /*struct draw_context *draw = pstip->stage.draw;*/
335 struct pipe_shader_state pstip_fs
;
336 struct pstip_transform_context transform
;
337 const uint newLen
= tgsi_num_tokens(orig_fs
->tokens
) + NUM_NEW_TOKENS
;
339 pstip_fs
= *orig_fs
; /* copy to init */
340 pstip_fs
.tokens
= tgsi_alloc_tokens(newLen
);
341 if (pstip_fs
.tokens
== NULL
)
344 memset(&transform
, 0, sizeof(transform
));
345 transform
.wincoordInput
= -1;
346 transform
.maxInput
= -1;
347 transform
.texTemp
= -1;
348 transform
.firstInstruction
= TRUE
;
349 transform
.base
.transform_instruction
= pstip_transform_inst
;
350 transform
.base
.transform_declaration
= pstip_transform_decl
;
351 transform
.base
.transform_immediate
= pstip_transform_immed
;
353 tgsi_transform_shader(orig_fs
->tokens
,
354 (struct tgsi_token
*) pstip_fs
.tokens
,
355 newLen
, &transform
.base
);
358 tgsi_dump(orig_fs
->tokens
, 0);
359 tgsi_dump(pstip_fs
.tokens
, 0);
362 pstip
->fs
->sampler_unit
= transform
.freeSampler
;
363 assert(pstip
->fs
->sampler_unit
< PIPE_MAX_SAMPLERS
);
365 pstip
->fs
->pstip_fs
= pstip
->driver_create_fs_state(pstip
->pipe
, &pstip_fs
);
367 FREE((void *)pstip_fs
.tokens
);
369 if (!pstip
->fs
->pstip_fs
)
377 * Load texture image with current stipple pattern.
380 pstip_update_texture(struct pstip_stage
*pstip
)
382 static const uint bit31
= 1 << 31;
383 struct pipe_context
*pipe
= pstip
->pipe
;
384 struct pipe_transfer
*transfer
;
385 const uint
*stipple
= pstip
->state
.stipple
->stipple
;
389 /* XXX: want to avoid flushing just because we use stipple:
391 * Flush should no longer be necessary if driver is properly
392 * interleaving drawing and transfers on a given context:
394 pipe
->flush( pipe
, PIPE_FLUSH_TEXTURE_CACHE
, NULL
);
396 transfer
= pipe_get_transfer(pipe
, pstip
->texture
, 0, 0,
397 PIPE_TRANSFER_WRITE
, 0, 0, 32, 32);
398 data
= pipe
->transfer_map(pipe
, transfer
);
401 * Load alpha texture.
402 * Note: 0 means keep the fragment, 255 means kill it.
403 * We'll negate the texel value and use KILP which kills if value
406 for (i
= 0; i
< 32; i
++) {
407 for (j
= 0; j
< 32; j
++) {
408 if (stipple
[i
] & (bit31
>> j
)) {
410 data
[i
* transfer
->stride
+ j
] = 0;
414 data
[i
* transfer
->stride
+ j
] = 255;
420 pipe
->transfer_unmap(pipe
, transfer
);
421 pipe
->transfer_destroy(pipe
, transfer
);
426 * Create the texture map we'll use for stippling.
429 pstip_create_texture(struct pstip_stage
*pstip
)
431 struct pipe_context
*pipe
= pstip
->pipe
;
432 struct pipe_screen
*screen
= pipe
->screen
;
433 struct pipe_resource texTemp
;
434 struct pipe_sampler_view viewTempl
;
436 memset(&texTemp
, 0, sizeof(texTemp
));
437 texTemp
.target
= PIPE_TEXTURE_2D
;
438 texTemp
.format
= PIPE_FORMAT_A8_UNORM
; /* XXX verify supported by driver! */
439 texTemp
.last_level
= 0;
441 texTemp
.height0
= 32;
443 texTemp
.array_size
= 1;
444 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
446 pstip
->texture
= screen
->resource_create(screen
, &texTemp
);
447 if (pstip
->texture
== NULL
)
450 u_sampler_view_default_template(&viewTempl
,
452 pstip
->texture
->format
);
453 pstip
->sampler_view
= pipe
->create_sampler_view(pipe
,
456 if (!pstip
->sampler_view
) {
465 * Create the sampler CSO that'll be used for stippling.
468 pstip_create_sampler(struct pstip_stage
*pstip
)
470 struct pipe_sampler_state sampler
;
471 struct pipe_context
*pipe
= pstip
->pipe
;
473 memset(&sampler
, 0, sizeof(sampler
));
474 sampler
.wrap_s
= PIPE_TEX_WRAP_REPEAT
;
475 sampler
.wrap_t
= PIPE_TEX_WRAP_REPEAT
;
476 sampler
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
477 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
478 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
479 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
480 sampler
.normalized_coords
= 1;
481 sampler
.min_lod
= 0.0f
;
482 sampler
.max_lod
= 0.0f
;
484 pstip
->sampler_cso
= pipe
->create_sampler_state(pipe
, &sampler
);
485 if (pstip
->sampler_cso
== NULL
)
493 * When we're about to draw our first stipple polygon in a batch, this function
494 * is called to tell the driver to bind our modified fragment shader.
497 bind_pstip_fragment_shader(struct pstip_stage
*pstip
)
499 struct draw_context
*draw
= pstip
->stage
.draw
;
500 if (!pstip
->fs
->pstip_fs
&&
501 !generate_pstip_fs(pstip
))
504 draw
->suspend_flushing
= TRUE
;
505 pstip
->driver_bind_fs_state(pstip
->pipe
, pstip
->fs
->pstip_fs
);
506 draw
->suspend_flushing
= FALSE
;
511 static INLINE
struct pstip_stage
*
512 pstip_stage( struct draw_stage
*stage
)
514 return (struct pstip_stage
*) stage
;
519 pstip_first_tri(struct draw_stage
*stage
, struct prim_header
*header
)
521 struct pstip_stage
*pstip
= pstip_stage(stage
);
522 struct pipe_context
*pipe
= pstip
->pipe
;
523 struct draw_context
*draw
= stage
->draw
;
526 assert(stage
->draw
->rasterizer
->poly_stipple_enable
);
528 /* bind our fragprog */
529 if (!bind_pstip_fragment_shader(pstip
)) {
530 stage
->tri
= draw_pipe_passthrough_tri
;
531 stage
->tri(stage
, header
);
536 /* how many samplers? */
537 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
538 num_samplers
= MAX2(pstip
->num_sampler_views
, pstip
->num_samplers
);
539 num_samplers
= MAX2(num_samplers
, pstip
->fs
->sampler_unit
+ 1);
541 /* plug in our sampler, texture */
542 pstip
->state
.samplers
[pstip
->fs
->sampler_unit
] = pstip
->sampler_cso
;
543 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[pstip
->fs
->sampler_unit
],
544 pstip
->sampler_view
);
546 assert(num_samplers
<= PIPE_MAX_SAMPLERS
);
548 draw
->suspend_flushing
= TRUE
;
549 pstip
->driver_bind_sampler_states(pipe
, num_samplers
, pstip
->state
.samplers
);
550 pstip
->driver_set_sampler_views(pipe
, num_samplers
, pstip
->state
.sampler_views
);
551 draw
->suspend_flushing
= FALSE
;
553 /* now really draw first triangle */
554 stage
->tri
= draw_pipe_passthrough_tri
;
555 stage
->tri(stage
, header
);
560 pstip_flush(struct draw_stage
*stage
, unsigned flags
)
562 struct draw_context
*draw
= stage
->draw
;
563 struct pstip_stage
*pstip
= pstip_stage(stage
);
564 struct pipe_context
*pipe
= pstip
->pipe
;
566 stage
->tri
= pstip_first_tri
;
567 stage
->next
->flush( stage
->next
, flags
);
569 /* restore original frag shader, texture, sampler state */
570 draw
->suspend_flushing
= TRUE
;
571 pstip
->driver_bind_fs_state(pipe
, pstip
->fs
->driver_fs
);
572 pstip
->driver_bind_sampler_states(pipe
, pstip
->num_samplers
,
573 pstip
->state
.samplers
);
574 pstip
->driver_set_sampler_views(pipe
,
575 pstip
->num_sampler_views
,
576 pstip
->state
.sampler_views
);
577 draw
->suspend_flushing
= FALSE
;
582 pstip_reset_stipple_counter(struct draw_stage
*stage
)
584 stage
->next
->reset_stipple_counter( stage
->next
);
589 pstip_destroy(struct draw_stage
*stage
)
591 struct pstip_stage
*pstip
= pstip_stage(stage
);
594 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
595 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[i
], NULL
);
598 pstip
->pipe
->delete_sampler_state(pstip
->pipe
, pstip
->sampler_cso
);
600 pipe_resource_reference(&pstip
->texture
, NULL
);
602 if (pstip
->sampler_view
) {
603 pipe_sampler_view_reference(&pstip
->sampler_view
, NULL
);
606 draw_free_temp_verts( stage
);
611 /** Create a new polygon stipple drawing stage object */
612 static struct pstip_stage
*
613 draw_pstip_stage(struct draw_context
*draw
, struct pipe_context
*pipe
)
615 struct pstip_stage
*pstip
= CALLOC_STRUCT(pstip_stage
);
621 pstip
->stage
.draw
= draw
;
622 pstip
->stage
.name
= "pstip";
623 pstip
->stage
.next
= NULL
;
624 pstip
->stage
.point
= draw_pipe_passthrough_point
;
625 pstip
->stage
.line
= draw_pipe_passthrough_line
;
626 pstip
->stage
.tri
= pstip_first_tri
;
627 pstip
->stage
.flush
= pstip_flush
;
628 pstip
->stage
.reset_stipple_counter
= pstip_reset_stipple_counter
;
629 pstip
->stage
.destroy
= pstip_destroy
;
631 if (!draw_alloc_temp_verts( &pstip
->stage
, 8 ))
638 pstip
->stage
.destroy( &pstip
->stage
);
644 static struct pstip_stage
*
645 pstip_stage_from_pipe(struct pipe_context
*pipe
)
647 struct draw_context
*draw
= (struct draw_context
*) pipe
->draw
;
648 return pstip_stage(draw
->pipeline
.pstipple
);
653 * This function overrides the driver's create_fs_state() function and
654 * will typically be called by the state tracker.
657 pstip_create_fs_state(struct pipe_context
*pipe
,
658 const struct pipe_shader_state
*fs
)
660 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
661 struct pstip_fragment_shader
*aafs
= CALLOC_STRUCT(pstip_fragment_shader
);
667 aafs
->driver_fs
= pstip
->driver_create_fs_state(pstip
->pipe
, fs
);
675 pstip_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
677 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
678 struct pstip_fragment_shader
*aafs
= (struct pstip_fragment_shader
*) fs
;
682 pstip
->driver_bind_fs_state(pstip
->pipe
,
683 (aafs
? aafs
->driver_fs
: NULL
));
688 pstip_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
690 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
691 struct pstip_fragment_shader
*aafs
= (struct pstip_fragment_shader
*) fs
;
693 pstip
->driver_delete_fs_state(pstip
->pipe
, aafs
->driver_fs
);
696 pstip
->driver_delete_fs_state(pstip
->pipe
, aafs
->pstip_fs
);
703 pstip_bind_sampler_states(struct pipe_context
*pipe
,
704 unsigned num
, void **sampler
)
706 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
710 memcpy(pstip
->state
.samplers
, sampler
, num
* sizeof(void *));
711 for (i
= num
; i
< PIPE_MAX_SAMPLERS
; i
++) {
712 pstip
->state
.samplers
[i
] = NULL
;
715 pstip
->num_samplers
= num
;
717 pstip
->driver_bind_sampler_states(pstip
->pipe
, num
, sampler
);
722 pstip_set_sampler_views(struct pipe_context
*pipe
,
724 struct pipe_sampler_view
**views
)
726 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
730 for (i
= 0; i
< num
; i
++) {
731 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[i
], views
[i
]);
733 for (; i
< PIPE_MAX_SAMPLERS
; i
++) {
734 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[i
], NULL
);
737 pstip
->num_sampler_views
= num
;
740 pstip
->driver_set_sampler_views(pstip
->pipe
, num
, views
);
745 pstip_set_polygon_stipple(struct pipe_context
*pipe
,
746 const struct pipe_poly_stipple
*stipple
)
748 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
751 pstip
->state
.stipple
= stipple
;
754 pstip
->driver_set_polygon_stipple(pstip
->pipe
, stipple
);
756 pstip_update_texture(pstip
);
761 * Called by drivers that want to install this polygon stipple stage
762 * into the draw module's pipeline. This will not be used if the
763 * hardware has native support for polygon stipple.
766 draw_install_pstipple_stage(struct draw_context
*draw
,
767 struct pipe_context
*pipe
)
769 struct pstip_stage
*pstip
;
771 pipe
->draw
= (void *) draw
;
774 * Create / install pgon stipple drawing / prim stage
776 pstip
= draw_pstip_stage( draw
, pipe
);
780 draw
->pipeline
.pstipple
= &pstip
->stage
;
782 /* create special texture, sampler state */
783 if (!pstip_create_texture(pstip
))
786 if (!pstip_create_sampler(pstip
))
789 /* save original driver functions */
790 pstip
->driver_create_fs_state
= pipe
->create_fs_state
;
791 pstip
->driver_bind_fs_state
= pipe
->bind_fs_state
;
792 pstip
->driver_delete_fs_state
= pipe
->delete_fs_state
;
794 pstip
->driver_bind_sampler_states
= pipe
->bind_fragment_sampler_states
;
795 pstip
->driver_set_sampler_views
= pipe
->set_fragment_sampler_views
;
796 pstip
->driver_set_polygon_stipple
= pipe
->set_polygon_stipple
;
798 /* override the driver's functions */
799 pipe
->create_fs_state
= pstip_create_fs_state
;
800 pipe
->bind_fs_state
= pstip_bind_fs_state
;
801 pipe
->delete_fs_state
= pstip_delete_fs_state
;
803 pipe
->bind_fragment_sampler_states
= pstip_bind_sampler_states
;
804 pipe
->set_fragment_sampler_views
= pstip_set_sampler_views
;
805 pipe
->set_polygon_stipple
= pstip_set_polygon_stipple
;
811 pstip
->stage
.destroy( &pstip
->stage
);