Merge remote branch 'vdpau/pipe-video' into pipe-video
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_shader_tokens.h"
40 #include "util/u_inlines.h"
41
42 #include "util/u_format.h"
43 #include "util/u_math.h"
44 #include "util/u_memory.h"
45 #include "util/u_sampler.h"
46
47 #include "tgsi/tgsi_transform.h"
48 #include "tgsi/tgsi_dump.h"
49
50 #include "draw_context.h"
51 #include "draw_pipe.h"
52
53
54 /** Approx number of new tokens for instructions in pstip_transform_inst() */
55 #define NUM_NEW_TOKENS 50
56
57
58 /**
59 * Subclass of pipe_shader_state to carry extra fragment shader info.
60 */
61 struct pstip_fragment_shader
62 {
63 struct pipe_shader_state state;
64 void *driver_fs;
65 void *pstip_fs;
66 uint sampler_unit;
67 };
68
69
70 /**
71 * Subclass of draw_stage
72 */
73 struct pstip_stage
74 {
75 struct draw_stage stage;
76
77 void *sampler_cso;
78 struct pipe_resource *texture;
79 struct pipe_sampler_view *sampler_view;
80 uint num_samplers;
81 uint num_sampler_views;
82
83 /*
84 * Currently bound state
85 */
86 struct pstip_fragment_shader *fs;
87 struct {
88 void *samplers[PIPE_MAX_SAMPLERS];
89 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
90 const struct pipe_poly_stipple *stipple;
91 } state;
92
93 /*
94 * Driver interface/override functions
95 */
96 void * (*driver_create_fs_state)(struct pipe_context *,
97 const struct pipe_shader_state *);
98 void (*driver_bind_fs_state)(struct pipe_context *, void *);
99 void (*driver_delete_fs_state)(struct pipe_context *, void *);
100
101 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
102
103 void (*driver_set_sampler_views)(struct pipe_context *,
104 unsigned,
105 struct pipe_sampler_view **);
106
107 void (*driver_set_polygon_stipple)(struct pipe_context *,
108 const struct pipe_poly_stipple *);
109
110 struct pipe_context *pipe;
111 };
112
113
114
115 /**
116 * Subclass of tgsi_transform_context, used for transforming the
117 * user's fragment shader to add the special AA instructions.
118 */
119 struct pstip_transform_context {
120 struct tgsi_transform_context base;
121 uint tempsUsed; /**< bitmask */
122 int wincoordInput;
123 int maxInput;
124 uint samplersUsed; /**< bitfield of samplers used */
125 int freeSampler; /** an available sampler for the pstipple */
126 int texTemp; /**< temp registers */
127 int numImmed;
128 boolean firstInstruction;
129 };
130
131
132 /**
133 * TGSI declaration transform callback.
134 * Look for a free sampler, a free input attrib, and two free temp regs.
135 */
136 static void
137 pstip_transform_decl(struct tgsi_transform_context *ctx,
138 struct tgsi_full_declaration *decl)
139 {
140 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
141
142 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
143 uint i;
144 for (i = decl->Range.First;
145 i <= decl->Range.Last; i++) {
146 pctx->samplersUsed |= 1 << i;
147 }
148 }
149 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
150 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
151 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
152 pctx->wincoordInput = (int) decl->Range.First;
153 }
154 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
155 uint i;
156 for (i = decl->Range.First;
157 i <= decl->Range.Last; i++) {
158 pctx->tempsUsed |= (1 << i);
159 }
160 }
161
162 ctx->emit_declaration(ctx, decl);
163 }
164
165
166 static void
167 pstip_transform_immed(struct tgsi_transform_context *ctx,
168 struct tgsi_full_immediate *immed)
169 {
170 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
171 pctx->numImmed++;
172 }
173
174
175 /**
176 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
177 */
178 static int
179 free_bit(uint bitfield)
180 {
181 return ffs(~bitfield) - 1;
182 }
183
184
185 /**
186 * TGSI instruction transform callback.
187 * Replace writes to result.color w/ a temp reg.
188 * Upon END instruction, insert texture sampling code for antialiasing.
189 */
190 static void
191 pstip_transform_inst(struct tgsi_transform_context *ctx,
192 struct tgsi_full_instruction *inst)
193 {
194 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
195
196 if (pctx->firstInstruction) {
197 /* emit our new declarations before the first instruction */
198
199 struct tgsi_full_declaration decl;
200 struct tgsi_full_instruction newInst;
201 uint i;
202 int wincoordInput;
203
204 /* find free sampler */
205 pctx->freeSampler = free_bit(pctx->samplersUsed);
206 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
207 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
208
209 if (pctx->wincoordInput < 0)
210 wincoordInput = pctx->maxInput + 1;
211 else
212 wincoordInput = pctx->wincoordInput;
213
214 /* find one free temp reg */
215 for (i = 0; i < 32; i++) {
216 if ((pctx->tempsUsed & (1 << i)) == 0) {
217 /* found a free temp */
218 if (pctx->texTemp < 0)
219 pctx->texTemp = i;
220 else
221 break;
222 }
223 }
224 assert(pctx->texTemp >= 0);
225
226 if (pctx->wincoordInput < 0) {
227 /* declare new position input reg */
228 decl = tgsi_default_full_declaration();
229 decl.Declaration.File = TGSI_FILE_INPUT;
230 decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
231 decl.Declaration.Semantic = 1;
232 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
233 decl.Semantic.Index = 0;
234 decl.Range.First =
235 decl.Range.Last = wincoordInput;
236 ctx->emit_declaration(ctx, &decl);
237 }
238
239 /* declare new sampler */
240 decl = tgsi_default_full_declaration();
241 decl.Declaration.File = TGSI_FILE_SAMPLER;
242 decl.Range.First =
243 decl.Range.Last = pctx->freeSampler;
244 ctx->emit_declaration(ctx, &decl);
245
246 /* declare new temp regs */
247 decl = tgsi_default_full_declaration();
248 decl.Declaration.File = TGSI_FILE_TEMPORARY;
249 decl.Range.First =
250 decl.Range.Last = pctx->texTemp;
251 ctx->emit_declaration(ctx, &decl);
252
253 /* emit immediate = {1/32, 1/32, 1, 1}
254 * The index/position of this immediate will be pctx->numImmed
255 */
256 {
257 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
258 struct tgsi_full_immediate immed;
259 uint size = 4;
260 immed = tgsi_default_full_immediate();
261 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
262 immed.u[0].Float = value[0];
263 immed.u[1].Float = value[1];
264 immed.u[2].Float = value[2];
265 immed.u[3].Float = value[3];
266 ctx->emit_immediate(ctx, &immed);
267 }
268
269 pctx->firstInstruction = FALSE;
270
271
272 /*
273 * Insert new MUL/TEX/KILP instructions at start of program
274 * Take gl_FragCoord, divide by 32 (stipple size), sample the
275 * texture and kill fragment if needed.
276 *
277 * We'd like to use non-normalized texcoords to index into a RECT
278 * texture, but we can only use GL_REPEAT wrap mode with normalized
279 * texcoords. Darn.
280 */
281
282 /* MUL texTemp, INPUT[wincoord], 1/32; */
283 newInst = tgsi_default_full_instruction();
284 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
285 newInst.Instruction.NumDstRegs = 1;
286 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
287 newInst.Dst[0].Register.Index = pctx->texTemp;
288 newInst.Instruction.NumSrcRegs = 2;
289 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
290 newInst.Src[0].Register.Index = wincoordInput;
291 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
292 newInst.Src[1].Register.Index = pctx->numImmed;
293 ctx->emit_instruction(ctx, &newInst);
294
295 /* TEX texTemp, texTemp, sampler; */
296 newInst = tgsi_default_full_instruction();
297 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
298 newInst.Instruction.NumDstRegs = 1;
299 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
300 newInst.Dst[0].Register.Index = pctx->texTemp;
301 newInst.Instruction.NumSrcRegs = 2;
302 newInst.Instruction.Texture = TRUE;
303 newInst.Texture.Texture = TGSI_TEXTURE_2D;
304 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
305 newInst.Src[0].Register.Index = pctx->texTemp;
306 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
307 newInst.Src[1].Register.Index = pctx->freeSampler;
308 ctx->emit_instruction(ctx, &newInst);
309
310 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
311 newInst = tgsi_default_full_instruction();
312 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
313 newInst.Instruction.NumDstRegs = 0;
314 newInst.Instruction.NumSrcRegs = 1;
315 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
316 newInst.Src[0].Register.Index = pctx->texTemp;
317 newInst.Src[0].Register.Negate = 1;
318 ctx->emit_instruction(ctx, &newInst);
319 }
320
321 /* emit this instruction */
322 ctx->emit_instruction(ctx, inst);
323 }
324
325
326 /**
327 * Generate the frag shader we'll use for doing polygon stipple.
328 * This will be the user's shader prefixed with a TEX and KIL instruction.
329 */
330 static boolean
331 generate_pstip_fs(struct pstip_stage *pstip)
332 {
333 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
334 /*struct draw_context *draw = pstip->stage.draw;*/
335 struct pipe_shader_state pstip_fs;
336 struct pstip_transform_context transform;
337 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
338
339 pstip_fs = *orig_fs; /* copy to init */
340 pstip_fs.tokens = tgsi_alloc_tokens(newLen);
341 if (pstip_fs.tokens == NULL)
342 return FALSE;
343
344 memset(&transform, 0, sizeof(transform));
345 transform.wincoordInput = -1;
346 transform.maxInput = -1;
347 transform.texTemp = -1;
348 transform.firstInstruction = TRUE;
349 transform.base.transform_instruction = pstip_transform_inst;
350 transform.base.transform_declaration = pstip_transform_decl;
351 transform.base.transform_immediate = pstip_transform_immed;
352
353 tgsi_transform_shader(orig_fs->tokens,
354 (struct tgsi_token *) pstip_fs.tokens,
355 newLen, &transform.base);
356
357 #if 0 /* DEBUG */
358 tgsi_dump(orig_fs->tokens, 0);
359 tgsi_dump(pstip_fs.tokens, 0);
360 #endif
361
362 pstip->fs->sampler_unit = transform.freeSampler;
363 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
364
365 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
366
367 FREE((void *)pstip_fs.tokens);
368
369 if (!pstip->fs->pstip_fs)
370 return FALSE;
371
372 return TRUE;
373 }
374
375
376 /**
377 * Load texture image with current stipple pattern.
378 */
379 static void
380 pstip_update_texture(struct pstip_stage *pstip)
381 {
382 static const uint bit31 = 1 << 31;
383 struct pipe_context *pipe = pstip->pipe;
384 struct pipe_transfer *transfer;
385 const uint *stipple = pstip->state.stipple->stipple;
386 uint i, j;
387 ubyte *data;
388
389 /* XXX: want to avoid flushing just because we use stipple:
390 *
391 * Flush should no longer be necessary if driver is properly
392 * interleaving drawing and transfers on a given context:
393 */
394 pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
395
396 transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0,
397 PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
398 data = pipe->transfer_map(pipe, transfer);
399
400 /*
401 * Load alpha texture.
402 * Note: 0 means keep the fragment, 255 means kill it.
403 * We'll negate the texel value and use KILP which kills if value
404 * is negative.
405 */
406 for (i = 0; i < 32; i++) {
407 for (j = 0; j < 32; j++) {
408 if (stipple[i] & (bit31 >> j)) {
409 /* fragment "on" */
410 data[i * transfer->stride + j] = 0;
411 }
412 else {
413 /* fragment "off" */
414 data[i * transfer->stride + j] = 255;
415 }
416 }
417 }
418
419 /* unmap */
420 pipe->transfer_unmap(pipe, transfer);
421 pipe->transfer_destroy(pipe, transfer);
422 }
423
424
425 /**
426 * Create the texture map we'll use for stippling.
427 */
428 static boolean
429 pstip_create_texture(struct pstip_stage *pstip)
430 {
431 struct pipe_context *pipe = pstip->pipe;
432 struct pipe_screen *screen = pipe->screen;
433 struct pipe_resource texTemp;
434 struct pipe_sampler_view viewTempl;
435
436 memset(&texTemp, 0, sizeof(texTemp));
437 texTemp.target = PIPE_TEXTURE_2D;
438 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
439 texTemp.last_level = 0;
440 texTemp.width0 = 32;
441 texTemp.height0 = 32;
442 texTemp.depth0 = 1;
443 texTemp.array_size = 1;
444 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
445
446 pstip->texture = screen->resource_create(screen, &texTemp);
447 if (pstip->texture == NULL)
448 return FALSE;
449
450 u_sampler_view_default_template(&viewTempl,
451 pstip->texture,
452 pstip->texture->format);
453 pstip->sampler_view = pipe->create_sampler_view(pipe,
454 pstip->texture,
455 &viewTempl);
456 if (!pstip->sampler_view) {
457 return FALSE;
458 }
459
460 return TRUE;
461 }
462
463
464 /**
465 * Create the sampler CSO that'll be used for stippling.
466 */
467 static boolean
468 pstip_create_sampler(struct pstip_stage *pstip)
469 {
470 struct pipe_sampler_state sampler;
471 struct pipe_context *pipe = pstip->pipe;
472
473 memset(&sampler, 0, sizeof(sampler));
474 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
475 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
476 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
477 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
478 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
479 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
480 sampler.normalized_coords = 1;
481 sampler.min_lod = 0.0f;
482 sampler.max_lod = 0.0f;
483
484 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
485 if (pstip->sampler_cso == NULL)
486 return FALSE;
487
488 return TRUE;
489 }
490
491
492 /**
493 * When we're about to draw our first stipple polygon in a batch, this function
494 * is called to tell the driver to bind our modified fragment shader.
495 */
496 static boolean
497 bind_pstip_fragment_shader(struct pstip_stage *pstip)
498 {
499 struct draw_context *draw = pstip->stage.draw;
500 if (!pstip->fs->pstip_fs &&
501 !generate_pstip_fs(pstip))
502 return FALSE;
503
504 draw->suspend_flushing = TRUE;
505 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
506 draw->suspend_flushing = FALSE;
507 return TRUE;
508 }
509
510
511 static INLINE struct pstip_stage *
512 pstip_stage( struct draw_stage *stage )
513 {
514 return (struct pstip_stage *) stage;
515 }
516
517
518 static void
519 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
520 {
521 struct pstip_stage *pstip = pstip_stage(stage);
522 struct pipe_context *pipe = pstip->pipe;
523 struct draw_context *draw = stage->draw;
524 uint num_samplers;
525
526 assert(stage->draw->rasterizer->poly_stipple_enable);
527
528 /* bind our fragprog */
529 if (!bind_pstip_fragment_shader(pstip)) {
530 stage->tri = draw_pipe_passthrough_tri;
531 stage->tri(stage, header);
532 return;
533 }
534
535
536 /* how many samplers? */
537 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
538 num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
539 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
540
541 /* plug in our sampler, texture */
542 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
543 pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
544 pstip->sampler_view);
545
546 assert(num_samplers <= PIPE_MAX_SAMPLERS);
547
548 draw->suspend_flushing = TRUE;
549 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
550 pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
551 draw->suspend_flushing = FALSE;
552
553 /* now really draw first triangle */
554 stage->tri = draw_pipe_passthrough_tri;
555 stage->tri(stage, header);
556 }
557
558
559 static void
560 pstip_flush(struct draw_stage *stage, unsigned flags)
561 {
562 struct draw_context *draw = stage->draw;
563 struct pstip_stage *pstip = pstip_stage(stage);
564 struct pipe_context *pipe = pstip->pipe;
565
566 stage->tri = pstip_first_tri;
567 stage->next->flush( stage->next, flags );
568
569 /* restore original frag shader, texture, sampler state */
570 draw->suspend_flushing = TRUE;
571 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
572 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
573 pstip->state.samplers);
574 pstip->driver_set_sampler_views(pipe,
575 pstip->num_sampler_views,
576 pstip->state.sampler_views);
577 draw->suspend_flushing = FALSE;
578 }
579
580
581 static void
582 pstip_reset_stipple_counter(struct draw_stage *stage)
583 {
584 stage->next->reset_stipple_counter( stage->next );
585 }
586
587
588 static void
589 pstip_destroy(struct draw_stage *stage)
590 {
591 struct pstip_stage *pstip = pstip_stage(stage);
592 uint i;
593
594 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
595 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
596 }
597
598 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
599
600 pipe_resource_reference(&pstip->texture, NULL);
601
602 if (pstip->sampler_view) {
603 pipe_sampler_view_reference(&pstip->sampler_view, NULL);
604 }
605
606 draw_free_temp_verts( stage );
607 FREE( stage );
608 }
609
610
611 /** Create a new polygon stipple drawing stage object */
612 static struct pstip_stage *
613 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
614 {
615 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
616 if (pstip == NULL)
617 goto fail;
618
619 pstip->pipe = pipe;
620
621 pstip->stage.draw = draw;
622 pstip->stage.name = "pstip";
623 pstip->stage.next = NULL;
624 pstip->stage.point = draw_pipe_passthrough_point;
625 pstip->stage.line = draw_pipe_passthrough_line;
626 pstip->stage.tri = pstip_first_tri;
627 pstip->stage.flush = pstip_flush;
628 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
629 pstip->stage.destroy = pstip_destroy;
630
631 if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
632 goto fail;
633
634 return pstip;
635
636 fail:
637 if (pstip)
638 pstip->stage.destroy( &pstip->stage );
639
640 return NULL;
641 }
642
643
644 static struct pstip_stage *
645 pstip_stage_from_pipe(struct pipe_context *pipe)
646 {
647 struct draw_context *draw = (struct draw_context *) pipe->draw;
648 return pstip_stage(draw->pipeline.pstipple);
649 }
650
651
652 /**
653 * This function overrides the driver's create_fs_state() function and
654 * will typically be called by the state tracker.
655 */
656 static void *
657 pstip_create_fs_state(struct pipe_context *pipe,
658 const struct pipe_shader_state *fs)
659 {
660 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
661 struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
662
663 if (aafs) {
664 aafs->state = *fs;
665
666 /* pass-through */
667 aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
668 }
669
670 return aafs;
671 }
672
673
674 static void
675 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
676 {
677 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
678 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
679 /* save current */
680 pstip->fs = aafs;
681 /* pass-through */
682 pstip->driver_bind_fs_state(pstip->pipe,
683 (aafs ? aafs->driver_fs : NULL));
684 }
685
686
687 static void
688 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
689 {
690 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
691 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
692 /* pass-through */
693 pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
694
695 if (aafs->pstip_fs)
696 pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
697
698 FREE(aafs);
699 }
700
701
702 static void
703 pstip_bind_sampler_states(struct pipe_context *pipe,
704 unsigned num, void **sampler)
705 {
706 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
707 uint i;
708
709 /* save current */
710 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
711 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
712 pstip->state.samplers[i] = NULL;
713 }
714
715 pstip->num_samplers = num;
716 /* pass-through */
717 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
718 }
719
720
721 static void
722 pstip_set_sampler_views(struct pipe_context *pipe,
723 unsigned num,
724 struct pipe_sampler_view **views)
725 {
726 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
727 uint i;
728
729 /* save current */
730 for (i = 0; i < num; i++) {
731 pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
732 }
733 for (; i < PIPE_MAX_SAMPLERS; i++) {
734 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
735 }
736
737 pstip->num_sampler_views = num;
738
739 /* pass-through */
740 pstip->driver_set_sampler_views(pstip->pipe, num, views);
741 }
742
743
744 static void
745 pstip_set_polygon_stipple(struct pipe_context *pipe,
746 const struct pipe_poly_stipple *stipple)
747 {
748 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
749
750 /* save current */
751 pstip->state.stipple = stipple;
752
753 /* pass-through */
754 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
755
756 pstip_update_texture(pstip);
757 }
758
759
760 /**
761 * Called by drivers that want to install this polygon stipple stage
762 * into the draw module's pipeline. This will not be used if the
763 * hardware has native support for polygon stipple.
764 */
765 boolean
766 draw_install_pstipple_stage(struct draw_context *draw,
767 struct pipe_context *pipe)
768 {
769 struct pstip_stage *pstip;
770
771 pipe->draw = (void *) draw;
772
773 /*
774 * Create / install pgon stipple drawing / prim stage
775 */
776 pstip = draw_pstip_stage( draw, pipe );
777 if (pstip == NULL)
778 goto fail;
779
780 draw->pipeline.pstipple = &pstip->stage;
781
782 /* create special texture, sampler state */
783 if (!pstip_create_texture(pstip))
784 goto fail;
785
786 if (!pstip_create_sampler(pstip))
787 goto fail;
788
789 /* save original driver functions */
790 pstip->driver_create_fs_state = pipe->create_fs_state;
791 pstip->driver_bind_fs_state = pipe->bind_fs_state;
792 pstip->driver_delete_fs_state = pipe->delete_fs_state;
793
794 pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
795 pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
796 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
797
798 /* override the driver's functions */
799 pipe->create_fs_state = pstip_create_fs_state;
800 pipe->bind_fs_state = pstip_bind_fs_state;
801 pipe->delete_fs_state = pstip_delete_fs_state;
802
803 pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
804 pipe->set_fragment_sampler_views = pstip_set_sampler_views;
805 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
806
807 return TRUE;
808
809 fail:
810 if (pstip)
811 pstip->stage.destroy( &pstip->stage );
812
813 return FALSE;
814 }