draw: updates to support SVIEW decls
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture using the
31 * fragment window coordinate register and does a fragment kill for the
32 * stipple-failing fragments.
33 *
34 * Authors: Brian Paul
35 */
36
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
42
43 #include "util/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_sampler.h"
47
48 #include "tgsi/tgsi_transform.h"
49 #include "tgsi/tgsi_dump.h"
50
51 #include "draw_context.h"
52 #include "draw_pipe.h"
53
54
55 /** Approx number of new tokens for instructions in pstip_transform_inst() */
56 #define NUM_NEW_TOKENS 53
57
58
59 /**
60 * Subclass of pipe_shader_state to carry extra fragment shader info.
61 */
62 struct pstip_fragment_shader
63 {
64 struct pipe_shader_state state;
65 void *driver_fs;
66 void *pstip_fs;
67 uint sampler_unit;
68 };
69
70
71 /**
72 * Subclass of draw_stage
73 */
74 struct pstip_stage
75 {
76 struct draw_stage stage;
77
78 void *sampler_cso;
79 struct pipe_resource *texture;
80 struct pipe_sampler_view *sampler_view;
81 uint num_samplers;
82 uint num_sampler_views;
83
84 /*
85 * Currently bound state
86 */
87 struct pstip_fragment_shader *fs;
88 struct {
89 void *samplers[PIPE_MAX_SAMPLERS];
90 struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
91 const struct pipe_poly_stipple *stipple;
92 } state;
93
94 /*
95 * Driver interface/override functions
96 */
97 void * (*driver_create_fs_state)(struct pipe_context *,
98 const struct pipe_shader_state *);
99 void (*driver_bind_fs_state)(struct pipe_context *, void *);
100 void (*driver_delete_fs_state)(struct pipe_context *, void *);
101
102 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
103 unsigned, unsigned, void **);
104
105 void (*driver_set_sampler_views)(struct pipe_context *,
106 unsigned shader, unsigned start,
107 unsigned count,
108 struct pipe_sampler_view **);
109
110 void (*driver_set_polygon_stipple)(struct pipe_context *,
111 const struct pipe_poly_stipple *);
112
113 struct pipe_context *pipe;
114 };
115
116
117
118 /**
119 * Subclass of tgsi_transform_context, used for transforming the
120 * user's fragment shader to add the extra texture sample and fragment kill
121 * instructions.
122 */
123 struct pstip_transform_context {
124 struct tgsi_transform_context base;
125 uint tempsUsed; /**< bitmask */
126 int wincoordInput;
127 int maxInput;
128 uint samplersUsed; /**< bitfield of samplers used */
129 bool hasSview;
130 int freeSampler; /** an available sampler for the pstipple */
131 int texTemp; /**< temp registers */
132 int numImmed;
133 };
134
135
136 /**
137 * TGSI declaration transform callback.
138 * Look for a free sampler, a free input attrib, and two free temp regs.
139 */
140 static void
141 pstip_transform_decl(struct tgsi_transform_context *ctx,
142 struct tgsi_full_declaration *decl)
143 {
144 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
145
146 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
147 uint i;
148 for (i = decl->Range.First;
149 i <= decl->Range.Last; i++) {
150 pctx->samplersUsed |= 1 << i;
151 }
152 }
153 else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
154 pctx->hasSview = true;
155 }
156 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
157 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
158 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
159 pctx->wincoordInput = (int) decl->Range.First;
160 }
161 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
162 uint i;
163 for (i = decl->Range.First;
164 i <= decl->Range.Last; i++) {
165 pctx->tempsUsed |= (1 << i);
166 }
167 }
168
169 ctx->emit_declaration(ctx, decl);
170 }
171
172
173 /**
174 * TGSI immediate declaration transform callback.
175 * We're just counting the number of immediates here.
176 */
177 static void
178 pstip_transform_immed(struct tgsi_transform_context *ctx,
179 struct tgsi_full_immediate *immed)
180 {
181 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
182 ctx->emit_immediate(ctx, immed); /* emit to output shader */
183 pctx->numImmed++;
184 }
185
186
187 /**
188 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
189 */
190 static int
191 free_bit(uint bitfield)
192 {
193 return ffs(~bitfield) - 1;
194 }
195
196
197 /**
198 * TGSI transform prolog callback.
199 */
200 static void
201 pstip_transform_prolog(struct tgsi_transform_context *ctx)
202 {
203 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
204 uint i;
205 int wincoordInput;
206
207 /* find free sampler */
208 pctx->freeSampler = free_bit(pctx->samplersUsed);
209 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
210 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
211
212 if (pctx->wincoordInput < 0)
213 wincoordInput = pctx->maxInput + 1;
214 else
215 wincoordInput = pctx->wincoordInput;
216
217 /* find one free temp reg */
218 for (i = 0; i < 32; i++) {
219 if ((pctx->tempsUsed & (1 << i)) == 0) {
220 /* found a free temp */
221 if (pctx->texTemp < 0)
222 pctx->texTemp = i;
223 else
224 break;
225 }
226 }
227 assert(pctx->texTemp >= 0);
228
229 if (pctx->wincoordInput < 0) {
230 /* declare new position input reg */
231 tgsi_transform_input_decl(ctx, wincoordInput,
232 TGSI_SEMANTIC_POSITION, 1,
233 TGSI_INTERPOLATE_LINEAR);
234 }
235
236 /* declare new sampler */
237 tgsi_transform_sampler_decl(ctx, pctx->freeSampler);
238
239 /* if the src shader has SVIEW decl's for each SAMP decl, we
240 * need to continue the trend and ensure there is a matching
241 * SVIEW for the new SAMP we just created
242 */
243 if (pctx->hasSview) {
244 tgsi_transform_sampler_view_decl(ctx,
245 pctx->freeSampler,
246 TGSI_TEXTURE_2D,
247 TGSI_RETURN_TYPE_FLOAT);
248 }
249
250 /* declare new temp regs */
251 tgsi_transform_temp_decl(ctx, pctx->texTemp);
252
253 /* emit immediate = {1/32, 1/32, 1, 1}
254 * The index/position of this immediate will be pctx->numImmed
255 */
256 tgsi_transform_immediate_decl(ctx, 1.0/32.0, 1.0/32.0, 1.0, 1.0);
257
258 /*
259 * Insert new MUL/TEX/KILL_IF instructions at start of program
260 * Take gl_FragCoord, divide by 32 (stipple size), sample the
261 * texture and kill fragment if needed.
262 *
263 * We'd like to use non-normalized texcoords to index into a RECT
264 * texture, but we can only use GL_REPEAT wrap mode with normalized
265 * texcoords. Darn.
266 */
267
268 /* MUL texTemp, INPUT[wincoord], 1/32; */
269 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
270 TGSI_FILE_TEMPORARY, pctx->texTemp,
271 TGSI_WRITEMASK_XYZW,
272 TGSI_FILE_INPUT, wincoordInput,
273 TGSI_FILE_IMMEDIATE, pctx->numImmed);
274
275 /* TEX texTemp, texTemp, sampler; */
276 tgsi_transform_tex_2d_inst(ctx,
277 TGSI_FILE_TEMPORARY, pctx->texTemp,
278 TGSI_FILE_TEMPORARY, pctx->texTemp,
279 pctx->freeSampler);
280
281 /* KILL_IF -texTemp.wwww; # if -texTemp < 0, KILL fragment */
282 tgsi_transform_kill_inst(ctx,
283 TGSI_FILE_TEMPORARY, pctx->texTemp, TGSI_SWIZZLE_W);
284 }
285
286
287
288 /**
289 * Generate the frag shader we'll use for doing polygon stipple.
290 * This will be the user's shader prefixed with a TEX and KIL instruction.
291 */
292 static boolean
293 generate_pstip_fs(struct pstip_stage *pstip)
294 {
295 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
296 /*struct draw_context *draw = pstip->stage.draw;*/
297 struct pipe_shader_state pstip_fs;
298 struct pstip_transform_context transform;
299 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
300
301 pstip_fs = *orig_fs; /* copy to init */
302 pstip_fs.tokens = tgsi_alloc_tokens(newLen);
303 if (pstip_fs.tokens == NULL)
304 return FALSE;
305
306 memset(&transform, 0, sizeof(transform));
307 transform.wincoordInput = -1;
308 transform.maxInput = -1;
309 transform.texTemp = -1;
310 transform.base.prolog = pstip_transform_prolog;
311 transform.base.transform_declaration = pstip_transform_decl;
312 transform.base.transform_immediate = pstip_transform_immed;
313
314 tgsi_transform_shader(orig_fs->tokens,
315 (struct tgsi_token *) pstip_fs.tokens,
316 newLen, &transform.base);
317
318 #if 0 /* DEBUG */
319 tgsi_dump(orig_fs->tokens, 0);
320 tgsi_dump(pstip_fs.tokens, 0);
321 #endif
322
323 assert(pstip->fs);
324
325 pstip->fs->sampler_unit = transform.freeSampler;
326 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
327
328 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
329
330 FREE((void *)pstip_fs.tokens);
331
332 if (!pstip->fs->pstip_fs)
333 return FALSE;
334
335 return TRUE;
336 }
337
338
339 /**
340 * Load texture image with current stipple pattern.
341 */
342 static void
343 pstip_update_texture(struct pstip_stage *pstip)
344 {
345 static const uint bit31 = 1 << 31;
346 struct pipe_context *pipe = pstip->pipe;
347 struct pipe_transfer *transfer;
348 const uint *stipple = pstip->state.stipple->stipple;
349 uint i, j;
350 ubyte *data;
351
352 data = pipe_transfer_map(pipe, pstip->texture, 0, 0,
353 PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
354
355 /*
356 * Load alpha texture.
357 * Note: 0 means keep the fragment, 255 means kill it.
358 * We'll negate the texel value and use KILL_IF which kills if value
359 * is negative.
360 */
361 for (i = 0; i < 32; i++) {
362 for (j = 0; j < 32; j++) {
363 if (stipple[i] & (bit31 >> j)) {
364 /* fragment "on" */
365 data[i * transfer->stride + j] = 0;
366 }
367 else {
368 /* fragment "off" */
369 data[i * transfer->stride + j] = 255;
370 }
371 }
372 }
373
374 /* unmap */
375 pipe_transfer_unmap(pipe, transfer);
376 }
377
378
379 /**
380 * Create the texture map we'll use for stippling.
381 */
382 static boolean
383 pstip_create_texture(struct pstip_stage *pstip)
384 {
385 struct pipe_context *pipe = pstip->pipe;
386 struct pipe_screen *screen = pipe->screen;
387 struct pipe_resource texTemp;
388 struct pipe_sampler_view viewTempl;
389
390 memset(&texTemp, 0, sizeof(texTemp));
391 texTemp.target = PIPE_TEXTURE_2D;
392 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
393 texTemp.last_level = 0;
394 texTemp.width0 = 32;
395 texTemp.height0 = 32;
396 texTemp.depth0 = 1;
397 texTemp.array_size = 1;
398 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
399
400 pstip->texture = screen->resource_create(screen, &texTemp);
401 if (pstip->texture == NULL)
402 return FALSE;
403
404 u_sampler_view_default_template(&viewTempl,
405 pstip->texture,
406 pstip->texture->format);
407 pstip->sampler_view = pipe->create_sampler_view(pipe,
408 pstip->texture,
409 &viewTempl);
410 if (!pstip->sampler_view) {
411 return FALSE;
412 }
413
414 return TRUE;
415 }
416
417
418 /**
419 * Create the sampler CSO that'll be used for stippling.
420 */
421 static boolean
422 pstip_create_sampler(struct pstip_stage *pstip)
423 {
424 struct pipe_sampler_state sampler;
425 struct pipe_context *pipe = pstip->pipe;
426
427 memset(&sampler, 0, sizeof(sampler));
428 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
429 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
430 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
431 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
432 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
433 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
434 sampler.normalized_coords = 1;
435 sampler.min_lod = 0.0f;
436 sampler.max_lod = 0.0f;
437
438 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
439 if (pstip->sampler_cso == NULL)
440 return FALSE;
441
442 return TRUE;
443 }
444
445
446 /**
447 * When we're about to draw our first stipple polygon in a batch, this function
448 * is called to tell the driver to bind our modified fragment shader.
449 */
450 static boolean
451 bind_pstip_fragment_shader(struct pstip_stage *pstip)
452 {
453 struct draw_context *draw = pstip->stage.draw;
454 if (!pstip->fs->pstip_fs &&
455 !generate_pstip_fs(pstip))
456 return FALSE;
457
458 draw->suspend_flushing = TRUE;
459 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
460 draw->suspend_flushing = FALSE;
461 return TRUE;
462 }
463
464
465 static INLINE struct pstip_stage *
466 pstip_stage( struct draw_stage *stage )
467 {
468 return (struct pstip_stage *) stage;
469 }
470
471
472 static void
473 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
474 {
475 struct pstip_stage *pstip = pstip_stage(stage);
476 struct pipe_context *pipe = pstip->pipe;
477 struct draw_context *draw = stage->draw;
478 uint num_samplers;
479
480 assert(stage->draw->rasterizer->poly_stipple_enable);
481
482 /* bind our fragprog */
483 if (!bind_pstip_fragment_shader(pstip)) {
484 stage->tri = draw_pipe_passthrough_tri;
485 stage->tri(stage, header);
486 return;
487 }
488
489
490 /* how many samplers? */
491 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
492 num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
493 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
494
495 /* plug in our sampler, texture */
496 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
497 pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
498 pstip->sampler_view);
499
500 assert(num_samplers <= PIPE_MAX_SAMPLERS);
501
502 draw->suspend_flushing = TRUE;
503
504 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
505 num_samplers, pstip->state.samplers);
506
507 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
508 num_samplers, pstip->state.sampler_views);
509
510 draw->suspend_flushing = FALSE;
511
512 /* now really draw first triangle */
513 stage->tri = draw_pipe_passthrough_tri;
514 stage->tri(stage, header);
515 }
516
517
518 static void
519 pstip_flush(struct draw_stage *stage, unsigned flags)
520 {
521 struct draw_context *draw = stage->draw;
522 struct pstip_stage *pstip = pstip_stage(stage);
523 struct pipe_context *pipe = pstip->pipe;
524
525 stage->tri = pstip_first_tri;
526 stage->next->flush( stage->next, flags );
527
528 /* restore original frag shader, texture, sampler state */
529 draw->suspend_flushing = TRUE;
530 pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
531
532 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
533 pstip->num_samplers,
534 pstip->state.samplers);
535
536 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
537 pstip->num_sampler_views,
538 pstip->state.sampler_views);
539
540 draw->suspend_flushing = FALSE;
541 }
542
543
544 static void
545 pstip_reset_stipple_counter(struct draw_stage *stage)
546 {
547 stage->next->reset_stipple_counter( stage->next );
548 }
549
550
551 static void
552 pstip_destroy(struct draw_stage *stage)
553 {
554 struct pstip_stage *pstip = pstip_stage(stage);
555 uint i;
556
557 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
558 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
559 }
560
561 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
562
563 pipe_resource_reference(&pstip->texture, NULL);
564
565 if (pstip->sampler_view) {
566 pipe_sampler_view_reference(&pstip->sampler_view, NULL);
567 }
568
569 draw_free_temp_verts( stage );
570 FREE( stage );
571 }
572
573
574 /** Create a new polygon stipple drawing stage object */
575 static struct pstip_stage *
576 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
577 {
578 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
579 if (pstip == NULL)
580 goto fail;
581
582 pstip->pipe = pipe;
583
584 pstip->stage.draw = draw;
585 pstip->stage.name = "pstip";
586 pstip->stage.next = NULL;
587 pstip->stage.point = draw_pipe_passthrough_point;
588 pstip->stage.line = draw_pipe_passthrough_line;
589 pstip->stage.tri = pstip_first_tri;
590 pstip->stage.flush = pstip_flush;
591 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
592 pstip->stage.destroy = pstip_destroy;
593
594 if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
595 goto fail;
596
597 return pstip;
598
599 fail:
600 if (pstip)
601 pstip->stage.destroy( &pstip->stage );
602
603 return NULL;
604 }
605
606
607 static struct pstip_stage *
608 pstip_stage_from_pipe(struct pipe_context *pipe)
609 {
610 struct draw_context *draw = (struct draw_context *) pipe->draw;
611 return pstip_stage(draw->pipeline.pstipple);
612 }
613
614
615 /**
616 * This function overrides the driver's create_fs_state() function and
617 * will typically be called by the state tracker.
618 */
619 static void *
620 pstip_create_fs_state(struct pipe_context *pipe,
621 const struct pipe_shader_state *fs)
622 {
623 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
624 struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
625
626 if (pstipfs) {
627 pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
628
629 /* pass-through */
630 pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
631 }
632
633 return pstipfs;
634 }
635
636
637 static void
638 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
639 {
640 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
641 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
642 /* save current */
643 pstip->fs = pstipfs;
644 /* pass-through */
645 pstip->driver_bind_fs_state(pstip->pipe,
646 (pstipfs ? pstipfs->driver_fs : NULL));
647 }
648
649
650 static void
651 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
652 {
653 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
654 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
655 /* pass-through */
656 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
657
658 if (pstipfs->pstip_fs)
659 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
660
661 FREE((void*)pstipfs->state.tokens);
662 FREE(pstipfs);
663 }
664
665
666 static void
667 pstip_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
668 unsigned start, unsigned num, void **sampler)
669 {
670 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
671 uint i;
672
673 assert(start == 0);
674
675 if (shader == PIPE_SHADER_FRAGMENT) {
676 /* save current */
677 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
678 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
679 pstip->state.samplers[i] = NULL;
680 }
681 pstip->num_samplers = num;
682 }
683
684 /* pass-through */
685 pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler);
686 }
687
688
689 static void
690 pstip_set_sampler_views(struct pipe_context *pipe,
691 unsigned shader, unsigned start, unsigned num,
692 struct pipe_sampler_view **views)
693 {
694 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
695 uint i;
696
697 if (shader == PIPE_SHADER_FRAGMENT) {
698 /* save current */
699 for (i = 0; i < num; i++) {
700 pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
701 views[i]);
702 }
703 pstip->num_sampler_views = num;
704 }
705
706 /* pass-through */
707 pstip->driver_set_sampler_views(pstip->pipe, shader, start, num, views);
708 }
709
710
711 static void
712 pstip_set_polygon_stipple(struct pipe_context *pipe,
713 const struct pipe_poly_stipple *stipple)
714 {
715 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
716
717 /* save current */
718 pstip->state.stipple = stipple;
719
720 /* pass-through */
721 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
722
723 pstip_update_texture(pstip);
724 }
725
726
727 /**
728 * Called by drivers that want to install this polygon stipple stage
729 * into the draw module's pipeline. This will not be used if the
730 * hardware has native support for polygon stipple.
731 */
732 boolean
733 draw_install_pstipple_stage(struct draw_context *draw,
734 struct pipe_context *pipe)
735 {
736 struct pstip_stage *pstip;
737
738 pipe->draw = (void *) draw;
739
740 /*
741 * Create / install pgon stipple drawing / prim stage
742 */
743 pstip = draw_pstip_stage( draw, pipe );
744 if (pstip == NULL)
745 goto fail;
746
747 draw->pipeline.pstipple = &pstip->stage;
748
749 /* save original driver functions */
750 pstip->driver_create_fs_state = pipe->create_fs_state;
751 pstip->driver_bind_fs_state = pipe->bind_fs_state;
752 pstip->driver_delete_fs_state = pipe->delete_fs_state;
753
754 pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
755 pstip->driver_set_sampler_views = pipe->set_sampler_views;
756 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
757
758 /* create special texture, sampler state */
759 if (!pstip_create_texture(pstip))
760 goto fail;
761
762 if (!pstip_create_sampler(pstip))
763 goto fail;
764
765 /* override the driver's functions */
766 pipe->create_fs_state = pstip_create_fs_state;
767 pipe->bind_fs_state = pstip_bind_fs_state;
768 pipe->delete_fs_state = pstip_delete_fs_state;
769
770 pipe->bind_sampler_states = pstip_bind_sampler_states;
771 pipe->set_sampler_views = pstip_set_sampler_views;
772 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
773
774 return TRUE;
775
776 fail:
777 if (pstip)
778 pstip->stage.destroy( &pstip->stage );
779
780 return FALSE;
781 }