draw: handle edgeflags and reset-line-stipple again
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_stipple.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
33 * choice that should work in all situations, requires no state
34 * manipulations, but with a penalty in terms of large amounts of
35 * generated geometry.
36 */
37
38
39 #include "pipe/p_util.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "draw_pipe.h"
43
44
45 /** Subclass of draw_stage */
46 struct stipple_stage {
47 struct draw_stage stage;
48 float counter;
49 uint pattern;
50 uint factor;
51 };
52
53
54 static INLINE struct stipple_stage *
55 stipple_stage(struct draw_stage *stage)
56 {
57 return (struct stipple_stage *) stage;
58 }
59
60
61 /**
62 * Compute interpolated vertex attributes for 'dst' at position 't'
63 * between 'v0' and 'v1'.
64 * XXX using linear interpolation for all attribs at this time.
65 */
66 static void
67 screen_interp( struct draw_context *draw,
68 struct vertex_header *dst,
69 float t,
70 const struct vertex_header *v0,
71 const struct vertex_header *v1 )
72 {
73 uint attr;
74 for (attr = 0; attr < draw->num_vs_outputs; attr++) {
75 const float *val0 = v0->data[attr];
76 const float *val1 = v1->data[attr];
77 float *newv = dst->data[attr];
78 uint i;
79 for (i = 0; i < 4; i++) {
80 newv[i] = val0[i] + t * (val1[i] - val0[i]);
81 }
82 }
83 }
84
85
86 static void
87 emit_segment(struct draw_stage *stage, struct prim_header *header,
88 float t0, float t1)
89 {
90 struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
91 struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
92 struct prim_header newprim = *header;
93
94 if (t0 > 0.0) {
95 screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
96 newprim.v[0] = v0new;
97 }
98
99 if (t1 < 1.0) {
100 screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
101 newprim.v[1] = v1new;
102 }
103
104 stage->next->line( stage->next, &newprim );
105 }
106
107
108 static INLINE unsigned
109 stipple_test(int counter, ushort pattern, int factor)
110 {
111 int b = (counter / factor) & 0xf;
112 return (1 << b) & pattern;
113 }
114
115
116 static void
117 stipple_line(struct draw_stage *stage, struct prim_header *header)
118 {
119 struct stipple_stage *stipple = stipple_stage(stage);
120 struct vertex_header *v0 = header->v[0];
121 struct vertex_header *v1 = header->v[1];
122 const float *pos0 = v0->data[0];
123 const float *pos1 = v1->data[0];
124 float start = 0;
125 int state = 0;
126
127 float x0 = pos0[0];
128 float x1 = pos1[0];
129 float y0 = pos0[1];
130 float y1 = pos1[1];
131
132 float dx = x0 > x1 ? x0 - x1 : x1 - x0;
133 float dy = y0 > y1 ? y0 - y1 : y1 - y0;
134
135 float length = MAX2(dx, dy);
136 int i;
137
138 if (header->flags & DRAW_PIPE_RESET_STIPPLE)
139 stipple->counter = 0;
140
141
142 /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
143 */
144 for (i = 0; i < length; i++) {
145 int result = stipple_test( (int) stipple->counter+i,
146 (ushort) stipple->pattern, stipple->factor );
147 if (result != state) {
148 /* changing from "off" to "on" or vice versa */
149 if (state) {
150 if (start != i) {
151 /* finishing an "on" segment */
152 emit_segment( stage, header, start / length, i / length );
153 }
154 }
155 else {
156 /* starting an "on" segment */
157 start = (float) i;
158 }
159 state = result;
160 }
161 }
162
163 if (state && start < length)
164 emit_segment( stage, header, start / length, 1.0 );
165
166 stipple->counter += length;
167 }
168
169
170 static void
171 reset_stipple_counter(struct draw_stage *stage)
172 {
173 struct stipple_stage *stipple = stipple_stage(stage);
174 stipple->counter = 0;
175 stage->next->reset_stipple_counter( stage->next );
176 }
177
178
179 static void
180 stipple_first_line(struct draw_stage *stage,
181 struct prim_header *header)
182 {
183 struct stipple_stage *stipple = stipple_stage(stage);
184 struct draw_context *draw = stage->draw;
185
186 stipple->pattern = draw->rasterizer->line_stipple_pattern;
187 stipple->factor = draw->rasterizer->line_stipple_factor + 1;
188
189 stage->line = stipple_line;
190 stage->line( stage, header );
191 }
192
193
194 static void
195 stipple_flush(struct draw_stage *stage, unsigned flags)
196 {
197 stage->line = stipple_first_line;
198 stage->next->flush( stage->next, flags );
199 }
200
201
202
203
204 static void
205 stipple_destroy( struct draw_stage *stage )
206 {
207 draw_free_temp_verts( stage );
208 FREE( stage );
209 }
210
211
212 /**
213 * Create line stippler stage
214 */
215 struct draw_stage *draw_stipple_stage( struct draw_context *draw )
216 {
217 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
218
219 draw_alloc_temp_verts( &stipple->stage, 2 );
220
221 stipple->stage.draw = draw;
222 stipple->stage.next = NULL;
223 stipple->stage.point = draw_pipe_passthrough_point;
224 stipple->stage.line = stipple_first_line;
225 stipple->stage.tri = draw_pipe_passthrough_tri;
226 stipple->stage.reset_stipple_counter = reset_stipple_counter;
227 stipple->stage.flush = stipple_flush;
228 stipple->stage.destroy = stipple_destroy;
229
230 return &stipple->stage;
231 }