gallium/draw: add ability to print out active pipeline stages
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_stipple.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
33 * choice that should work in all situations, requires no state
34 * manipulations, but with a penalty in terms of large amounts of
35 * generated geometry.
36 */
37
38
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43
44 #include "draw/draw_pipe.h"
45
46
47 /** Subclass of draw_stage */
48 struct stipple_stage {
49 struct draw_stage stage;
50 float counter;
51 uint pattern;
52 uint factor;
53 };
54
55
56 static INLINE struct stipple_stage *
57 stipple_stage(struct draw_stage *stage)
58 {
59 return (struct stipple_stage *) stage;
60 }
61
62
63 /**
64 * Compute interpolated vertex attributes for 'dst' at position 't'
65 * between 'v0' and 'v1'.
66 * XXX using linear interpolation for all attribs at this time.
67 */
68 static void
69 screen_interp( struct draw_context *draw,
70 struct vertex_header *dst,
71 float t,
72 const struct vertex_header *v0,
73 const struct vertex_header *v1 )
74 {
75 uint attr;
76 for (attr = 0; attr < draw->vs.num_vs_outputs; attr++) {
77 const float *val0 = v0->data[attr];
78 const float *val1 = v1->data[attr];
79 float *newv = dst->data[attr];
80 uint i;
81 for (i = 0; i < 4; i++) {
82 newv[i] = val0[i] + t * (val1[i] - val0[i]);
83 }
84 }
85 }
86
87
88 static void
89 emit_segment(struct draw_stage *stage, struct prim_header *header,
90 float t0, float t1)
91 {
92 struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
93 struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
94 struct prim_header newprim = *header;
95
96 if (t0 > 0.0) {
97 screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
98 newprim.v[0] = v0new;
99 }
100
101 if (t1 < 1.0) {
102 screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
103 newprim.v[1] = v1new;
104 }
105
106 stage->next->line( stage->next, &newprim );
107 }
108
109
110 static INLINE unsigned
111 stipple_test(int counter, ushort pattern, int factor)
112 {
113 int b = (counter / factor) & 0xf;
114 return (1 << b) & pattern;
115 }
116
117
118 static void
119 stipple_line(struct draw_stage *stage, struct prim_header *header)
120 {
121 struct stipple_stage *stipple = stipple_stage(stage);
122 struct vertex_header *v0 = header->v[0];
123 struct vertex_header *v1 = header->v[1];
124 const unsigned pos = stage->draw->vs.position_output;
125 const float *pos0 = v0->data[pos];
126 const float *pos1 = v1->data[pos];
127 float start = 0;
128 int state = 0;
129
130 float x0 = pos0[0];
131 float x1 = pos1[0];
132 float y0 = pos0[1];
133 float y1 = pos1[1];
134
135 float dx = x0 > x1 ? x0 - x1 : x1 - x0;
136 float dy = y0 > y1 ? y0 - y1 : y1 - y0;
137
138 float length = MAX2(dx, dy);
139 int i;
140
141 if (header->flags & DRAW_PIPE_RESET_STIPPLE)
142 stipple->counter = 0;
143
144
145 /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
146 */
147 for (i = 0; i < length; i++) {
148 int result = stipple_test( (int) stipple->counter+i,
149 (ushort) stipple->pattern, stipple->factor );
150 if (result != state) {
151 /* changing from "off" to "on" or vice versa */
152 if (state) {
153 if (start != i) {
154 /* finishing an "on" segment */
155 emit_segment( stage, header, start / length, i / length );
156 }
157 }
158 else {
159 /* starting an "on" segment */
160 start = (float) i;
161 }
162 state = result;
163 }
164 }
165
166 if (state && start < length)
167 emit_segment( stage, header, start / length, 1.0 );
168
169 stipple->counter += length;
170 }
171
172
173 static void
174 reset_stipple_counter(struct draw_stage *stage)
175 {
176 struct stipple_stage *stipple = stipple_stage(stage);
177 stipple->counter = 0;
178 stage->next->reset_stipple_counter( stage->next );
179 }
180
181 static void
182 stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
183 {
184 struct stipple_stage *stipple = stipple_stage(stage);
185 stipple->counter = 0;
186 stage->next->point(stage->next, header);
187 }
188
189 static void
190 stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
191 {
192 struct stipple_stage *stipple = stipple_stage(stage);
193 stipple->counter = 0;
194 stage->next->tri(stage->next, header);
195 }
196
197
198 static void
199 stipple_first_line(struct draw_stage *stage,
200 struct prim_header *header)
201 {
202 struct stipple_stage *stipple = stipple_stage(stage);
203 struct draw_context *draw = stage->draw;
204
205 stipple->pattern = draw->rasterizer->line_stipple_pattern;
206 stipple->factor = draw->rasterizer->line_stipple_factor + 1;
207
208 stage->line = stipple_line;
209 stage->line( stage, header );
210 }
211
212
213 static void
214 stipple_flush(struct draw_stage *stage, unsigned flags)
215 {
216 stage->line = stipple_first_line;
217 stage->next->flush( stage->next, flags );
218 }
219
220
221
222
223 static void
224 stipple_destroy( struct draw_stage *stage )
225 {
226 draw_free_temp_verts( stage );
227 FREE( stage );
228 }
229
230
231 /**
232 * Create line stippler stage
233 */
234 struct draw_stage *draw_stipple_stage( struct draw_context *draw )
235 {
236 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
237
238 draw_alloc_temp_verts( &stipple->stage, 2 );
239
240 stipple->stage.draw = draw;
241 stipple->stage.name = "stipple";
242 stipple->stage.next = NULL;
243 stipple->stage.point = stipple_reset_point;
244 stipple->stage.line = stipple_first_line;
245 stipple->stage.tri = stipple_reset_tri;
246 stipple->stage.reset_stipple_counter = reset_stipple_counter;
247 stipple->stage.flush = stipple_flush;
248 stipple->stage.destroy = stipple_destroy;
249
250 return &stipple->stage;
251 }