draw: free vertex info from geometry streams.
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_user_cull.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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27
28 /**
29 * \brief Drawing stage for user culling
30 */
31
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "pipe/p_defines.h"
35 #include "draw_pipe.h"
36
37 struct user_cull_stage {
38 struct draw_stage stage;
39 };
40
41 static inline struct user_cull_stage *user_cull_stage( struct draw_stage *stage )
42 {
43 return (struct user_cull_stage *)stage;
44 }
45
46 static inline boolean
47 cull_distance_is_out(float dist)
48 {
49 return (dist < 0.0f) || util_is_inf_or_nan(dist);
50 }
51
52 /*
53 * If the shader writes the culldistance then we can
54 * perform distance based culling. Distance based
55 * culling doesn't require a face and can be performed
56 * on primitives without faces (e.g. points and lines)
57 */
58 static void user_cull_point( struct draw_stage *stage,
59 struct prim_header *header )
60 {
61 const unsigned num_written_culldistances =
62 draw_current_shader_num_written_culldistances(stage->draw);
63 const unsigned num_written_clipdistances =
64 draw_current_shader_num_written_clipdistances(stage->draw);
65 unsigned i;
66
67 debug_assert(num_written_culldistances);
68
69 for (i = 0; i < num_written_culldistances; ++i) {
70 unsigned cull_idx = (num_written_clipdistances + i) / 4;
71 unsigned out_idx =
72 draw_current_shader_ccdistance_output(stage->draw, cull_idx);
73 unsigned idx = (num_written_clipdistances + i) % 4;
74 float cull1 = header->v[0]->data[out_idx][idx];
75 boolean vert1_out = cull_distance_is_out(cull1);
76 if (vert1_out)
77 return;
78 }
79 stage->next->point( stage->next, header );
80 }
81
82 /*
83 * If the shader writes the culldistance then we can
84 * perform distance based culling. Distance based
85 * culling doesn't require a face and can be performed
86 * on primitives without faces (e.g. points and lines)
87 */
88 static void user_cull_line( struct draw_stage *stage,
89 struct prim_header *header )
90 {
91 const unsigned num_written_culldistances =
92 draw_current_shader_num_written_culldistances(stage->draw);
93 const unsigned num_written_clipdistances =
94 draw_current_shader_num_written_clipdistances(stage->draw);
95 unsigned i;
96
97 debug_assert(num_written_culldistances);
98
99 for (i = 0; i < num_written_culldistances; ++i) {
100 unsigned cull_idx = (num_written_clipdistances + i) / 4;
101 unsigned out_idx =
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx);
103 unsigned idx = (num_written_clipdistances + i) % 4;
104 float cull1 = header->v[0]->data[out_idx][idx];
105 float cull2 = header->v[1]->data[out_idx][idx];
106 boolean vert1_out = cull_distance_is_out(cull1);
107 boolean vert2_out = cull_distance_is_out(cull2);
108 if (vert1_out && vert2_out)
109 return;
110 }
111 stage->next->line( stage->next, header );
112 }
113
114 /*
115 * Triangles can be culled either using the cull distance
116 * shader outputs or the regular face culling. If required
117 * this function performs both, starting with distance culling.
118 */
119 static void user_cull_tri( struct draw_stage *stage,
120 struct prim_header *header )
121 {
122 const unsigned num_written_culldistances =
123 draw_current_shader_num_written_culldistances(stage->draw);
124 const unsigned num_written_clipdistances =
125 draw_current_shader_num_written_clipdistances(stage->draw);
126 unsigned i;
127
128 debug_assert(num_written_culldistances);
129
130 /* Do the distance culling */
131 for (i = 0; i < num_written_culldistances; ++i) {
132 unsigned cull_idx = (num_written_clipdistances + i) / 4;
133 unsigned out_idx =
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx);
135 unsigned idx = (num_written_clipdistances + i) % 4;
136 float cull1 = header->v[0]->data[out_idx][idx];
137 float cull2 = header->v[1]->data[out_idx][idx];
138 float cull3 = header->v[2]->data[out_idx][idx];
139 boolean vert1_out = cull_distance_is_out(cull1);
140 boolean vert2_out = cull_distance_is_out(cull2);
141 boolean vert3_out = cull_distance_is_out(cull3);
142 if (vert1_out && vert2_out && vert3_out) {
143 return;
144 }
145 }
146 stage->next->tri( stage->next, header );
147 }
148
149 static void user_cull_flush( struct draw_stage *stage, unsigned flags )
150 {
151 stage->point = user_cull_point;
152 stage->line = user_cull_line;
153 stage->tri = user_cull_tri;
154 stage->next->flush( stage->next, flags );
155 }
156
157 static void user_cull_reset_stipple_counter( struct draw_stage *stage )
158 {
159 stage->next->reset_stipple_counter( stage->next );
160 }
161
162 static void user_cull_destroy( struct draw_stage *stage )
163 {
164 draw_free_temp_verts( stage );
165 FREE( stage );
166 }
167
168 /**
169 * Create a new polygon culling stage.
170 */
171 struct draw_stage *draw_user_cull_stage( struct draw_context *draw )
172 {
173 struct user_cull_stage *user_cull = CALLOC_STRUCT(user_cull_stage);
174 if (!user_cull)
175 goto fail;
176
177 user_cull->stage.draw = draw;
178 user_cull->stage.name = "user_cull";
179 user_cull->stage.next = NULL;
180 user_cull->stage.point = user_cull_point;
181 user_cull->stage.line = user_cull_line;
182 user_cull->stage.tri = user_cull_tri;
183 user_cull->stage.flush = user_cull_flush;
184 user_cull->stage.reset_stipple_counter = user_cull_reset_stipple_counter;
185 user_cull->stage.destroy = user_cull_destroy;
186
187 if (!draw_alloc_temp_verts( &user_cull->stage, 0 ))
188 goto fail;
189
190 return &user_cull->stage;
191
192 fail:
193 if (user_cull)
194 user_cull->stage.destroy( &user_cull->stage );
195
196 return NULL;
197 }