gallium/draw: use correct rasterization state for wide/AA points/lines
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_wide_point.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 /**
32 * Notes on wide points and sprite mode:
33 *
34 * In wide point/sprite mode we effectively need to convert each incoming
35 * vertex into four outgoing vertices specifying the corners of a quad.
36 * Since we don't (yet) have geometry shaders, we have to handle this here
37 * in the draw module.
38 *
39 * For sprites, it also means that this is where we have to handle texcoords
40 * for the vertices of the quad. OpenGL's GL_COORD_REPLACE state specifies
41 * if/how enabled texcoords are automatically generated for sprites. We pass
42 * that info through gallium in the pipe_rasterizer_state::sprite_coord_mode
43 * array.
44 *
45 * Additionally, GLSL's gl_PointCoord fragment attribute has to be handled
46 * here as well. This is basically an additional texture/generic attribute
47 * that varies .x from 0 to 1 horizontally across the point and varies .y
48 * vertically from 0 to 1 down the sprite.
49 *
50 * With geometry shaders, the state tracker could create a GS to do
51 * most/all of this.
52 */
53
54
55 #include "pipe/p_context.h"
56 #include "util/u_math.h"
57 #include "util/u_memory.h"
58 #include "pipe/p_defines.h"
59 #include "pipe/p_shader_tokens.h"
60 #include "draw_vs.h"
61 #include "draw_pipe.h"
62
63
64 struct widepoint_stage {
65 struct draw_stage stage;
66
67 float half_point_size;
68
69 float xbias;
70 float ybias;
71
72 uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
73 uint texcoord_enable[PIPE_MAX_SHADER_OUTPUTS];
74 uint num_texcoords;
75 uint texcoord_mode;
76
77 int psize_slot;
78
79 int point_coord_fs_input; /**< input for pointcoord */
80 };
81
82
83
84 static INLINE struct widepoint_stage *
85 widepoint_stage( struct draw_stage *stage )
86 {
87 return (struct widepoint_stage *)stage;
88 }
89
90
91 /**
92 * Set the vertex texcoords for sprite mode.
93 * Coords may be left untouched or set to a right-side-up or upside-down
94 * orientation.
95 */
96 static void set_texcoords(const struct widepoint_stage *wide,
97 struct vertex_header *v, const float tc[4])
98 {
99 uint i;
100 for (i = 0; i < wide->num_texcoords; i++) {
101 if (wide->texcoord_enable[i]) {
102 uint j = wide->texcoord_slot[i];
103 v->data[j][0] = tc[0];
104 if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
105 v->data[j][1] = 1.0f - tc[1];
106 else
107 v->data[j][1] = tc[1];
108 v->data[j][2] = tc[2];
109 v->data[j][3] = tc[3];
110 }
111 }
112
113 if (wide->point_coord_fs_input >= 0) {
114 /* put gl_PointCoord into the extra vertex slot */
115 uint slot = wide->stage.draw->extra_shader_outputs.slot;
116 v->data[slot][0] = tc[0];
117 v->data[slot][1] = tc[1];
118 v->data[slot][2] = 0.0F;
119 v->data[slot][3] = 1.0F;
120 }
121 }
122
123
124 /* If there are lots of sprite points (and why wouldn't there be?) it
125 * would probably be more sensible to change hardware setup to
126 * optimize this rather than doing the whole thing in software like
127 * this.
128 */
129 static void widepoint_point( struct draw_stage *stage,
130 struct prim_header *header )
131 {
132 /* XXX should take point_quad_rasterization into account? */
133 const struct widepoint_stage *wide = widepoint_stage(stage);
134 const unsigned pos = draw_current_shader_position_output(stage->draw);
135 const boolean sprite = (boolean) stage->draw->rasterizer->sprite_coord_enable;
136 float half_size;
137 float left_adj, right_adj, bot_adj, top_adj;
138
139 struct prim_header tri;
140
141 /* four dups of original vertex */
142 struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
143 struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
144 struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
145 struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
146
147 float *pos0 = v0->data[pos];
148 float *pos1 = v1->data[pos];
149 float *pos2 = v2->data[pos];
150 float *pos3 = v3->data[pos];
151
152 /* point size is either per-vertex or fixed size */
153 if (wide->psize_slot >= 0) {
154 half_size = header->v[0]->data[wide->psize_slot][0];
155 half_size *= 0.5f;
156 }
157 else {
158 half_size = wide->half_point_size;
159 }
160
161 left_adj = -half_size + wide->xbias;
162 right_adj = half_size + wide->xbias;
163 bot_adj = half_size + wide->ybias;
164 top_adj = -half_size + wide->ybias;
165
166 pos0[0] += left_adj;
167 pos0[1] += top_adj;
168
169 pos1[0] += left_adj;
170 pos1[1] += bot_adj;
171
172 pos2[0] += right_adj;
173 pos2[1] += top_adj;
174
175 pos3[0] += right_adj;
176 pos3[1] += bot_adj;
177
178 if (sprite) {
179 static const float tex00[4] = { 0, 0, 0, 1 };
180 static const float tex01[4] = { 0, 1, 0, 1 };
181 static const float tex11[4] = { 1, 1, 0, 1 };
182 static const float tex10[4] = { 1, 0, 0, 1 };
183 set_texcoords( wide, v0, tex00 );
184 set_texcoords( wide, v1, tex01 );
185 set_texcoords( wide, v2, tex10 );
186 set_texcoords( wide, v3, tex11 );
187 }
188
189 tri.det = header->det; /* only the sign matters */
190 tri.v[0] = v0;
191 tri.v[1] = v2;
192 tri.v[2] = v3;
193 stage->next->tri( stage->next, &tri );
194
195 tri.v[0] = v0;
196 tri.v[1] = v3;
197 tri.v[2] = v1;
198 stage->next->tri( stage->next, &tri );
199 }
200
201
202 static int
203 find_pntc_input_attrib(struct draw_context *draw)
204 {
205 /* Scan the fragment program's input decls to find the pointcoord
206 * attribute. The xy components will store the point coord.
207 */
208 return 0; /* XXX fix this */
209 }
210
211
212 static void widepoint_first_point( struct draw_stage *stage,
213 struct prim_header *header )
214 {
215 struct widepoint_stage *wide = widepoint_stage(stage);
216 struct draw_context *draw = stage->draw;
217 struct pipe_context *pipe = draw->pipe;
218 const struct pipe_rasterizer_state *rast = draw->rasterizer;
219 void *r;
220
221 wide->half_point_size = 0.5f * draw->rasterizer->point_size;
222 wide->xbias = 0.0;
223 wide->ybias = 0.0;
224
225 if (draw->rasterizer->gl_rasterization_rules) {
226 wide->xbias = 0.125;
227 }
228
229 /* Disable triangle culling, stippling, unfilled mode etc. */
230 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
231 draw->suspend_flushing = TRUE;
232 pipe->bind_rasterizer_state(pipe, r);
233 draw->suspend_flushing = FALSE;
234
235 /* XXX we won't know the real size if it's computed by the vertex shader! */
236 if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
237 (draw->rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)) {
238 stage->point = widepoint_point;
239 }
240 else {
241 stage->point = draw_pipe_passthrough_point;
242 }
243
244 if (draw->rasterizer->sprite_coord_enable) {
245 /* find vertex shader texcoord outputs */
246 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
247 uint i, j = 0;
248 wide->texcoord_mode = draw->rasterizer->sprite_coord_mode;
249 for (i = 0; i < vs->info.num_outputs; i++) {
250 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
251 wide->texcoord_slot[j] = i;
252 wide->texcoord_enable[j] = (draw->rasterizer->sprite_coord_enable >> j) & 1;
253 j++;
254 }
255 }
256 wide->num_texcoords = j;
257
258 /* find fragment shader PointCoord input */
259 wide->point_coord_fs_input = find_pntc_input_attrib(draw);
260
261 /* setup extra vp output (point coord implemented as a texcoord) */
262 draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
263 draw->extra_shader_outputs.semantic_index = 0;
264 draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw);
265 }
266 else {
267 wide->point_coord_fs_input = -1;
268 draw->extra_shader_outputs.slot = 0;
269 }
270
271 wide->psize_slot = -1;
272 if (draw->rasterizer->point_size_per_vertex) {
273 /* find PSIZ vertex output */
274 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
275 uint i;
276 for (i = 0; i < vs->info.num_outputs; i++) {
277 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
278 wide->psize_slot = i;
279 break;
280 }
281 }
282 }
283
284 stage->point( stage, header );
285 }
286
287
288 static void widepoint_flush( struct draw_stage *stage, unsigned flags )
289 {
290 struct draw_context *draw = stage->draw;
291 struct pipe_context *pipe = draw->pipe;
292
293 stage->point = widepoint_first_point;
294 stage->next->flush( stage->next, flags );
295 stage->draw->extra_shader_outputs.slot = 0;
296
297 /* restore original rasterizer state */
298 if (draw->rast_handle) {
299 draw->suspend_flushing = TRUE;
300 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
301 draw->suspend_flushing = FALSE;
302 }
303 }
304
305
306 static void widepoint_reset_stipple_counter( struct draw_stage *stage )
307 {
308 stage->next->reset_stipple_counter( stage->next );
309 }
310
311
312 static void widepoint_destroy( struct draw_stage *stage )
313 {
314 draw_free_temp_verts( stage );
315 FREE( stage );
316 }
317
318
319 struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
320 {
321 struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
322 if (wide == NULL)
323 goto fail;
324
325 if (!draw_alloc_temp_verts( &wide->stage, 4 ))
326 goto fail;
327
328 wide->stage.draw = draw;
329 wide->stage.name = "wide-point";
330 wide->stage.next = NULL;
331 wide->stage.point = widepoint_first_point;
332 wide->stage.line = draw_pipe_passthrough_line;
333 wide->stage.tri = draw_pipe_passthrough_tri;
334 wide->stage.flush = widepoint_flush;
335 wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
336 wide->stage.destroy = widepoint_destroy;
337
338 return &wide->stage;
339
340 fail:
341 if (wide)
342 wide->stage.destroy( &wide->stage );
343
344 return NULL;
345 }