Make this file build on non-SSE builds (e.g., Cell)
[mesa.git] / src / gallium / auxiliary / draw / draw_prim.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "pipe/p_debug.h"
34
35 #include "draw_private.h"
36 #include "draw_context.h"
37
38
39
40 #define RP_NONE 0
41 #define RP_POINT 1
42 #define RP_LINE 2
43 #define RP_TRI 3
44
45
46 static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
47 RP_POINT,
48 RP_LINE,
49 RP_LINE,
50 RP_LINE,
51 RP_TRI,
52 RP_TRI,
53 RP_TRI,
54 RP_TRI,
55 RP_TRI,
56 RP_TRI
57 };
58
59
60 static void draw_prim_queue_flush( struct draw_context *draw )
61 {
62 unsigned i;
63
64 if (0)
65 debug_printf("Flushing with %d prims, %d verts\n",
66 draw->pq.queue_nr, draw->vs.queue_nr);
67
68 assert (draw->pq.queue_nr != 0);
69
70 /* NOTE: we cannot save draw->pipeline->first in a local var because
71 * draw->pipeline->first is often changed by the first call to tri(),
72 * line(), etc.
73 */
74 if (draw->rasterizer->line_stipple_enable) {
75 switch (draw->reduced_prim) {
76 case RP_TRI:
77 for (i = 0; i < draw->pq.queue_nr; i++) {
78 if (draw->pq.queue[i].reset_line_stipple)
79 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
80
81 draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
82 }
83 break;
84 case RP_LINE:
85 for (i = 0; i < draw->pq.queue_nr; i++) {
86 if (draw->pq.queue[i].reset_line_stipple)
87 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
88
89 draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
90 }
91 break;
92 case RP_POINT:
93 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
94 for (i = 0; i < draw->pq.queue_nr; i++)
95 draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
96 break;
97 }
98 }
99 else {
100 switch (draw->reduced_prim) {
101 case RP_TRI:
102 for (i = 0; i < draw->pq.queue_nr; i++)
103 draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
104 break;
105 case RP_LINE:
106 for (i = 0; i < draw->pq.queue_nr; i++)
107 draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
108 break;
109 case RP_POINT:
110 for (i = 0; i < draw->pq.queue_nr; i++)
111 draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
112 break;
113 }
114 }
115
116 draw->pq.queue_nr = 0;
117 draw_vertex_cache_unreference( draw );
118 }
119
120
121
122 void draw_do_flush( struct draw_context *draw, unsigned flags )
123 {
124 if (0)
125 debug_printf("Flushing with %d verts, %d prims\n",
126 draw->vs.queue_nr,
127 draw->pq.queue_nr );
128
129
130 if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
131 if (draw->vs.queue_nr)
132 (*draw->shader_queue_flush)(draw);
133
134 if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
135 if (draw->pq.queue_nr)
136 draw_prim_queue_flush(draw);
137
138 if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
139 draw_vertex_cache_invalidate(draw);
140
141 if (flags >= DRAW_FLUSH_STATE_CHANGE) {
142 draw->pipeline.first->flush( draw->pipeline.first, flags );
143 draw->pipeline.first = draw->pipeline.validate;
144 draw->reduced_prim = ~0;
145 }
146 }
147 }
148 }
149 }
150
151
152
153 /* Return a pointer to a freshly queued primitive header. Ensure that
154 * there is room in the vertex cache for a maximum of "nr_verts" new
155 * vertices. Flush primitive and/or vertex queues if necessary to
156 * make space.
157 */
158 static struct prim_header *get_queued_prim( struct draw_context *draw,
159 unsigned nr_verts )
160 {
161 if (!draw_vertex_cache_check_space( draw, nr_verts )) {
162 // debug_printf("v");
163 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
164 }
165 else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
166 // debug_printf("p");
167 draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
168 }
169
170 assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH);
171
172 return &draw->pq.queue[draw->pq.queue_nr++];
173 }
174
175
176
177 /**
178 * Add a point to the primitive queue.
179 * \param i0 index into user's vertex arrays
180 */
181 static void do_point( struct draw_context *draw,
182 unsigned i0 )
183 {
184 struct prim_header *prim = get_queued_prim( draw, 1 );
185
186 prim->reset_line_stipple = 0;
187 prim->edgeflags = 1;
188 prim->pad = 0;
189 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
190 }
191
192
193 /**
194 * Add a line to the primitive queue.
195 * \param i0 index into user's vertex arrays
196 * \param i1 index into user's vertex arrays
197 */
198 static void do_line( struct draw_context *draw,
199 boolean reset_stipple,
200 unsigned i0,
201 unsigned i1 )
202 {
203 struct prim_header *prim = get_queued_prim( draw, 2 );
204
205 prim->reset_line_stipple = reset_stipple;
206 prim->edgeflags = 1;
207 prim->pad = 0;
208 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
209 prim->v[1] = draw->vcache.get_vertex( draw, i1 );
210 }
211
212 /**
213 * Add a triangle to the primitive queue.
214 */
215 static void do_triangle( struct draw_context *draw,
216 unsigned i0,
217 unsigned i1,
218 unsigned i2 )
219 {
220 struct prim_header *prim = get_queued_prim( draw, 3 );
221
222 prim->reset_line_stipple = 1;
223 prim->edgeflags = ~0;
224 prim->pad = 0;
225 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
226 prim->v[1] = draw->vcache.get_vertex( draw, i1 );
227 prim->v[2] = draw->vcache.get_vertex( draw, i2 );
228 }
229
230 static void do_ef_triangle( struct draw_context *draw,
231 boolean reset_stipple,
232 unsigned ef_mask,
233 unsigned i0,
234 unsigned i1,
235 unsigned i2 )
236 {
237 struct prim_header *prim = get_queued_prim( draw, 3 );
238 struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 );
239 struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 );
240 struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 );
241
242 prim->reset_line_stipple = reset_stipple;
243
244 prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
245 (v1->edgeflag << 1) |
246 (v2->edgeflag << 2));
247 prim->pad = 0;
248 prim->v[0] = v0;
249 prim->v[1] = v1;
250 prim->v[2] = v2;
251 }
252
253
254 static void do_ef_quad( struct draw_context *draw,
255 unsigned v0,
256 unsigned v1,
257 unsigned v2,
258 unsigned v3 )
259 {
260 const unsigned omitEdge2 = ~(1 << 1);
261 const unsigned omitEdge3 = ~(1 << 2);
262 do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
263 do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
264 }
265
266 static void do_quad( struct draw_context *draw,
267 unsigned v0,
268 unsigned v1,
269 unsigned v2,
270 unsigned v3 )
271 {
272 do_triangle( draw, v0, v1, v3 );
273 do_triangle( draw, v1, v2, v3 );
274 }
275
276
277 /**
278 * Main entrypoint to draw some number of points/lines/triangles
279 */
280 static void
281 draw_prim( struct draw_context *draw,
282 unsigned prim, unsigned start, unsigned count )
283 {
284 unsigned i;
285 boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
286 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL);
287
288 // debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
289
290 switch (prim) {
291 case PIPE_PRIM_POINTS:
292 for (i = 0; i < count; i ++) {
293 do_point( draw,
294 start + i );
295 }
296 break;
297
298 case PIPE_PRIM_LINES:
299 for (i = 0; i+1 < count; i += 2) {
300 do_line( draw,
301 TRUE,
302 start + i + 0,
303 start + i + 1);
304 }
305 break;
306
307 case PIPE_PRIM_LINE_LOOP:
308 if (count >= 2) {
309 for (i = 1; i < count; i++) {
310 do_line( draw,
311 i == 1, /* XXX: only if vb not split */
312 start + i - 1,
313 start + i );
314 }
315
316 do_line( draw,
317 0,
318 start + count - 1,
319 start + 0 );
320 }
321 break;
322
323 case PIPE_PRIM_LINE_STRIP:
324 for (i = 1; i < count; i++) {
325 do_line( draw,
326 i == 1,
327 start + i - 1,
328 start + i );
329 }
330 break;
331
332 case PIPE_PRIM_TRIANGLES:
333 if (unfilled) {
334 for (i = 0; i+2 < count; i += 3) {
335 do_ef_triangle( draw,
336 1,
337 ~0,
338 start + i + 0,
339 start + i + 1,
340 start + i + 2 );
341 }
342 }
343 else {
344 for (i = 0; i+2 < count; i += 3) {
345 do_triangle( draw,
346 start + i + 0,
347 start + i + 1,
348 start + i + 2 );
349 }
350 }
351 break;
352
353 case PIPE_PRIM_TRIANGLE_STRIP:
354 for (i = 0; i+2 < count; i++) {
355 if (i & 1) {
356 do_triangle( draw,
357 start + i + 1,
358 start + i + 0,
359 start + i + 2 );
360 }
361 else {
362 do_triangle( draw,
363 start + i + 0,
364 start + i + 1,
365 start + i + 2 );
366 }
367 }
368 break;
369
370 case PIPE_PRIM_TRIANGLE_FAN:
371 if (count >= 3) {
372 for (i = 0; i+2 < count; i++) {
373 do_triangle( draw,
374 start + 0,
375 start + i + 1,
376 start + i + 2 );
377 }
378 }
379 break;
380
381
382 case PIPE_PRIM_QUADS:
383 if (unfilled) {
384 for (i = 0; i+3 < count; i += 4) {
385 do_ef_quad( draw,
386 start + i + 0,
387 start + i + 1,
388 start + i + 2,
389 start + i + 3);
390 }
391 }
392 else {
393 for (i = 0; i+3 < count; i += 4) {
394 do_quad( draw,
395 start + i + 0,
396 start + i + 1,
397 start + i + 2,
398 start + i + 3);
399 }
400 }
401 break;
402
403 case PIPE_PRIM_QUAD_STRIP:
404 if (unfilled) {
405 for (i = 0; i+3 < count; i += 2) {
406 do_ef_quad( draw,
407 start + i + 2,
408 start + i + 0,
409 start + i + 1,
410 start + i + 3);
411 }
412 }
413 else {
414 for (i = 0; i+3 < count; i += 2) {
415 do_quad( draw,
416 start + i + 2,
417 start + i + 0,
418 start + i + 1,
419 start + i + 3);
420 }
421 }
422 break;
423
424 case PIPE_PRIM_POLYGON:
425 if (unfilled) {
426 unsigned ef_mask = (1<<2) | (1<<0);
427
428 for (i = 0; i+2 < count; i++) {
429
430 if (i + 3 >= count)
431 ef_mask |= (1<<1);
432
433 do_ef_triangle( draw,
434 i == 0,
435 ef_mask,
436 start + i + 1,
437 start + i + 2,
438 start + 0);
439
440 ef_mask &= ~(1<<2);
441 }
442 }
443 else {
444 for (i = 0; i+2 < count; i++) {
445 do_triangle( draw,
446 start + i + 1,
447 start + i + 2,
448 start + 0);
449 }
450 }
451 break;
452
453 default:
454 assert(0);
455 break;
456 }
457 }
458
459
460
461
462 /**
463 * Draw vertex arrays
464 * This is the main entrypoint into the drawing module.
465 * \param prim one of PIPE_PRIM_x
466 * \param start index of first vertex to draw
467 * \param count number of vertices to draw
468 */
469 void
470 draw_arrays(struct draw_context *draw, unsigned prim,
471 unsigned start, unsigned count)
472 {
473 if (reduced_prim[prim] != draw->reduced_prim) {
474 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
475 draw->reduced_prim = reduced_prim[prim];
476 }
477
478 /* drawing done here: */
479 draw_prim(draw, prim, start, count);
480 }
481
482