gallium: added draw_need_pipeline() predicate function
[mesa.git] / src / gallium / auxiliary / draw / draw_prim.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "pipe/p_debug.h"
34
35 #include "draw_private.h"
36 #include "draw_context.h"
37
38
39
40 #define RP_NONE 0
41 #define RP_POINT 1
42 #define RP_LINE 2
43 #define RP_TRI 3
44
45
46 static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
47 RP_POINT,
48 RP_LINE,
49 RP_LINE,
50 RP_LINE,
51 RP_TRI,
52 RP_TRI,
53 RP_TRI,
54 RP_TRI,
55 RP_TRI,
56 RP_TRI
57 };
58
59
60 static void draw_prim_queue_flush( struct draw_context *draw )
61 {
62 unsigned i;
63
64 if (0)
65 debug_printf("Flushing with %d prims, %d verts\n",
66 draw->pq.queue_nr, draw->vs.queue_nr);
67
68 assert (draw->pq.queue_nr != 0);
69
70 /* NOTE: we cannot save draw->pipeline->first in a local var because
71 * draw->pipeline->first is often changed by the first call to tri(),
72 * line(), etc.
73 */
74 if (draw->rasterizer->line_stipple_enable) {
75 switch (draw->reduced_prim) {
76 case RP_TRI:
77 for (i = 0; i < draw->pq.queue_nr; i++) {
78 if (draw->pq.queue[i].reset_line_stipple)
79 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
80
81 draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
82 }
83 break;
84 case RP_LINE:
85 for (i = 0; i < draw->pq.queue_nr; i++) {
86 if (draw->pq.queue[i].reset_line_stipple)
87 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
88
89 draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
90 }
91 break;
92 case RP_POINT:
93 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
94 for (i = 0; i < draw->pq.queue_nr; i++)
95 draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
96 break;
97 }
98 }
99 else {
100 switch (draw->reduced_prim) {
101 case RP_TRI:
102 for (i = 0; i < draw->pq.queue_nr; i++)
103 draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
104 break;
105 case RP_LINE:
106 for (i = 0; i < draw->pq.queue_nr; i++)
107 draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
108 break;
109 case RP_POINT:
110 for (i = 0; i < draw->pq.queue_nr; i++)
111 draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
112 break;
113 }
114 }
115
116 draw->pq.queue_nr = 0;
117 draw->vs.post_nr = 0;
118 draw_vertex_cache_unreference( draw );
119 }
120
121
122
123 void draw_do_flush( struct draw_context *draw, unsigned flags )
124 {
125 static boolean flushing = FALSE;
126
127 if (0)
128 debug_printf("Flushing with %d verts, %d prims\n",
129 draw->vs.queue_nr,
130 draw->pq.queue_nr );
131
132 if (!flushing) {
133 flushing = TRUE;
134
135 if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
136 if (draw->vs.queue_nr)
137 (*draw->shader_queue_flush)(draw);
138
139 if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
140 if (draw->pq.queue_nr)
141 draw_prim_queue_flush(draw);
142
143 if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
144 draw_vertex_cache_invalidate(draw);
145
146 if (flags >= DRAW_FLUSH_STATE_CHANGE) {
147 draw->pipeline.first->flush( draw->pipeline.first, flags );
148 draw->pipeline.first = draw->pipeline.validate;
149 draw->reduced_prim = ~0;
150 }
151 }
152 }
153 }
154
155 flushing = FALSE;
156 }
157 }
158
159
160
161 /* Return a pointer to a freshly queued primitive header. Ensure that
162 * there is room in the vertex cache for a maximum of "nr_verts" new
163 * vertices. Flush primitive and/or vertex queues if necessary to
164 * make space.
165 */
166 static struct prim_header *get_queued_prim( struct draw_context *draw,
167 unsigned nr_verts )
168 {
169 if (!draw_vertex_cache_check_space( draw, nr_verts )) {
170 // debug_printf("v");
171 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
172 }
173 else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
174 // debug_printf("p");
175 draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
176 }
177
178 assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH);
179
180 return &draw->pq.queue[draw->pq.queue_nr++];
181 }
182
183
184
185 /**
186 * Add a point to the primitive queue.
187 * \param i0 index into user's vertex arrays
188 */
189 static void do_point( struct draw_context *draw,
190 unsigned i0 )
191 {
192 struct prim_header *prim = get_queued_prim( draw, 1 );
193
194 prim->reset_line_stipple = 0;
195 prim->edgeflags = 1;
196 prim->pad = 0;
197 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
198 }
199
200
201 /**
202 * Add a line to the primitive queue.
203 * \param i0 index into user's vertex arrays
204 * \param i1 index into user's vertex arrays
205 */
206 static void do_line( struct draw_context *draw,
207 boolean reset_stipple,
208 unsigned i0,
209 unsigned i1 )
210 {
211 struct prim_header *prim = get_queued_prim( draw, 2 );
212
213 prim->reset_line_stipple = reset_stipple;
214 prim->edgeflags = 1;
215 prim->pad = 0;
216 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
217 prim->v[1] = draw->vcache.get_vertex( draw, i1 );
218 }
219
220 /**
221 * Add a triangle to the primitive queue.
222 */
223 static void do_triangle( struct draw_context *draw,
224 unsigned i0,
225 unsigned i1,
226 unsigned i2 )
227 {
228 struct prim_header *prim = get_queued_prim( draw, 3 );
229
230 // _mesa_printf("tri %d %d %d\n", i0, i1, i2);
231 prim->reset_line_stipple = 1;
232 prim->edgeflags = ~0;
233 prim->pad = 0;
234 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
235 prim->v[1] = draw->vcache.get_vertex( draw, i1 );
236 prim->v[2] = draw->vcache.get_vertex( draw, i2 );
237 }
238
239 static void do_ef_triangle( struct draw_context *draw,
240 boolean reset_stipple,
241 unsigned ef_mask,
242 unsigned i0,
243 unsigned i1,
244 unsigned i2 )
245 {
246 struct prim_header *prim = get_queued_prim( draw, 3 );
247 struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 );
248 struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 );
249 struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 );
250
251 prim->reset_line_stipple = reset_stipple;
252
253 prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
254 (v1->edgeflag << 1) |
255 (v2->edgeflag << 2));
256 prim->pad = 0;
257 prim->v[0] = v0;
258 prim->v[1] = v1;
259 prim->v[2] = v2;
260 }
261
262
263 static void do_ef_quad( struct draw_context *draw,
264 unsigned v0,
265 unsigned v1,
266 unsigned v2,
267 unsigned v3 )
268 {
269 const unsigned omitEdge2 = ~(1 << 1);
270 const unsigned omitEdge3 = ~(1 << 2);
271 do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
272 do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
273 }
274
275 static void do_quad( struct draw_context *draw,
276 unsigned v0,
277 unsigned v1,
278 unsigned v2,
279 unsigned v3 )
280 {
281 do_triangle( draw, v0, v1, v3 );
282 do_triangle( draw, v1, v2, v3 );
283 }
284
285
286 /**
287 * Main entrypoint to draw some number of points/lines/triangles
288 */
289 static void
290 draw_prim( struct draw_context *draw,
291 unsigned prim, unsigned start, unsigned count )
292 {
293 unsigned i;
294 boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
295 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL);
296
297 // debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
298
299 switch (prim) {
300 case PIPE_PRIM_POINTS:
301 for (i = 0; i < count; i ++) {
302 do_point( draw,
303 start + i );
304 }
305 break;
306
307 case PIPE_PRIM_LINES:
308 for (i = 0; i+1 < count; i += 2) {
309 do_line( draw,
310 TRUE,
311 start + i + 0,
312 start + i + 1);
313 }
314 break;
315
316 case PIPE_PRIM_LINE_LOOP:
317 if (count >= 2) {
318 for (i = 1; i < count; i++) {
319 do_line( draw,
320 i == 1, /* XXX: only if vb not split */
321 start + i - 1,
322 start + i );
323 }
324
325 do_line( draw,
326 0,
327 start + count - 1,
328 start + 0 );
329 }
330 break;
331
332 case PIPE_PRIM_LINE_STRIP:
333 for (i = 1; i < count; i++) {
334 do_line( draw,
335 i == 1,
336 start + i - 1,
337 start + i );
338 }
339 break;
340
341 case PIPE_PRIM_TRIANGLES:
342 if (unfilled) {
343 for (i = 0; i+2 < count; i += 3) {
344 do_ef_triangle( draw,
345 1,
346 ~0,
347 start + i + 0,
348 start + i + 1,
349 start + i + 2 );
350 }
351 }
352 else {
353 for (i = 0; i+2 < count; i += 3) {
354 do_triangle( draw,
355 start + i + 0,
356 start + i + 1,
357 start + i + 2 );
358 }
359 }
360 break;
361
362 case PIPE_PRIM_TRIANGLE_STRIP:
363 for (i = 0; i+2 < count; i++) {
364 if (i & 1) {
365 do_triangle( draw,
366 start + i + 1,
367 start + i + 0,
368 start + i + 2 );
369 }
370 else {
371 do_triangle( draw,
372 start + i + 0,
373 start + i + 1,
374 start + i + 2 );
375 }
376 }
377 break;
378
379 case PIPE_PRIM_TRIANGLE_FAN:
380 if (count >= 3) {
381 for (i = 0; i+2 < count; i++) {
382 do_triangle( draw,
383 start + 0,
384 start + i + 1,
385 start + i + 2 );
386 }
387 }
388 break;
389
390
391 case PIPE_PRIM_QUADS:
392 if (unfilled) {
393 for (i = 0; i+3 < count; i += 4) {
394 do_ef_quad( draw,
395 start + i + 0,
396 start + i + 1,
397 start + i + 2,
398 start + i + 3);
399 }
400 }
401 else {
402 for (i = 0; i+3 < count; i += 4) {
403 do_quad( draw,
404 start + i + 0,
405 start + i + 1,
406 start + i + 2,
407 start + i + 3);
408 }
409 }
410 break;
411
412 case PIPE_PRIM_QUAD_STRIP:
413 if (unfilled) {
414 for (i = 0; i+3 < count; i += 2) {
415 do_ef_quad( draw,
416 start + i + 2,
417 start + i + 0,
418 start + i + 1,
419 start + i + 3);
420 }
421 }
422 else {
423 for (i = 0; i+3 < count; i += 2) {
424 do_quad( draw,
425 start + i + 2,
426 start + i + 0,
427 start + i + 1,
428 start + i + 3);
429 }
430 }
431 break;
432
433 case PIPE_PRIM_POLYGON:
434 if (unfilled) {
435 unsigned ef_mask = (1<<2) | (1<<0);
436
437 for (i = 0; i+2 < count; i++) {
438
439 if (i + 3 >= count)
440 ef_mask |= (1<<1);
441
442 do_ef_triangle( draw,
443 i == 0,
444 ef_mask,
445 start + i + 1,
446 start + i + 2,
447 start + 0);
448
449 ef_mask &= ~(1<<2);
450 }
451 }
452 else {
453 for (i = 0; i+2 < count; i++) {
454 do_triangle( draw,
455 start + i + 1,
456 start + i + 2,
457 start + 0);
458 }
459 }
460 break;
461
462 default:
463 assert(0);
464 break;
465 }
466 }
467
468
469
470
471 /**
472 * Draw vertex arrays
473 * This is the main entrypoint into the drawing module.
474 * \param prim one of PIPE_PRIM_x
475 * \param start index of first vertex to draw
476 * \param count number of vertices to draw
477 */
478 void
479 draw_arrays(struct draw_context *draw, unsigned prim,
480 unsigned start, unsigned count)
481 {
482 if (reduced_prim[prim] != draw->reduced_prim) {
483 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
484 draw->reduced_prim = reduced_prim[prim];
485 }
486
487 /* drawing done here: */
488 draw_prim(draw, prim, start, count);
489 }
490
491