Simplify makefile boilerplate code.
[mesa.git] / src / gallium / auxiliary / draw / draw_prim.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "pipe/p_debug.h"
34
35 #include "draw_private.h"
36 #include "draw_context.h"
37
38
39
40 #define RP_NONE 0
41 #define RP_POINT 1
42 #define RP_LINE 2
43 #define RP_TRI 3
44
45
46 static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
47 RP_POINT,
48 RP_LINE,
49 RP_LINE,
50 RP_LINE,
51 RP_TRI,
52 RP_TRI,
53 RP_TRI,
54 RP_TRI,
55 RP_TRI,
56 RP_TRI
57 };
58
59
60 static void draw_prim_queue_flush( struct draw_context *draw )
61 {
62 unsigned i;
63
64 if (0)
65 debug_printf("Flushing with %d prims, %d verts\n",
66 draw->pq.queue_nr, draw->vs.queue_nr);
67
68 assert (draw->pq.queue_nr != 0);
69
70 /* NOTE: we cannot save draw->pipeline->first in a local var because
71 * draw->pipeline->first is often changed by the first call to tri(),
72 * line(), etc.
73 */
74 if (draw->rasterizer->line_stipple_enable) {
75 switch (draw->reduced_prim) {
76 case RP_TRI:
77 for (i = 0; i < draw->pq.queue_nr; i++) {
78 if (draw->pq.queue[i].reset_line_stipple)
79 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
80
81 draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
82 }
83 break;
84 case RP_LINE:
85 for (i = 0; i < draw->pq.queue_nr; i++) {
86 if (draw->pq.queue[i].reset_line_stipple)
87 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
88
89 draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
90 }
91 break;
92 case RP_POINT:
93 draw->pipeline.first->reset_stipple_counter( draw->pipeline.first );
94 for (i = 0; i < draw->pq.queue_nr; i++)
95 draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
96 break;
97 }
98 }
99 else {
100 switch (draw->reduced_prim) {
101 case RP_TRI:
102 for (i = 0; i < draw->pq.queue_nr; i++)
103 draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] );
104 break;
105 case RP_LINE:
106 for (i = 0; i < draw->pq.queue_nr; i++)
107 draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] );
108 break;
109 case RP_POINT:
110 for (i = 0; i < draw->pq.queue_nr; i++)
111 draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] );
112 break;
113 }
114 }
115
116 draw->pq.queue_nr = 0;
117 draw_vertex_cache_unreference( draw );
118 }
119
120
121
122 void draw_do_flush( struct draw_context *draw, unsigned flags )
123 {
124 static boolean flushing = FALSE;
125
126 if (0)
127 debug_printf("Flushing with %d verts, %d prims\n",
128 draw->vs.queue_nr,
129 draw->pq.queue_nr );
130
131 if (!flushing) {
132 flushing = TRUE;
133
134 if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
135 if (draw->vs.queue_nr)
136 (*draw->shader_queue_flush)(draw);
137
138 if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
139 if (draw->pq.queue_nr)
140 draw_prim_queue_flush(draw);
141
142 if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
143 draw_vertex_cache_invalidate(draw);
144
145 if (flags >= DRAW_FLUSH_STATE_CHANGE) {
146 draw->pipeline.first->flush( draw->pipeline.first, flags );
147 draw->pipeline.first = draw->pipeline.validate;
148 draw->reduced_prim = ~0;
149 }
150 }
151 }
152 }
153
154 flushing = FALSE;
155 }
156 }
157
158
159
160 /* Return a pointer to a freshly queued primitive header. Ensure that
161 * there is room in the vertex cache for a maximum of "nr_verts" new
162 * vertices. Flush primitive and/or vertex queues if necessary to
163 * make space.
164 */
165 static struct prim_header *get_queued_prim( struct draw_context *draw,
166 unsigned nr_verts )
167 {
168 if (!draw_vertex_cache_check_space( draw, nr_verts )) {
169 // debug_printf("v");
170 draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
171 }
172 else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
173 // debug_printf("p");
174 draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
175 }
176
177 assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH);
178
179 return &draw->pq.queue[draw->pq.queue_nr++];
180 }
181
182
183
184 /**
185 * Add a point to the primitive queue.
186 * \param i0 index into user's vertex arrays
187 */
188 static void do_point( struct draw_context *draw,
189 unsigned i0 )
190 {
191 struct prim_header *prim = get_queued_prim( draw, 1 );
192
193 prim->reset_line_stipple = 0;
194 prim->edgeflags = 1;
195 prim->pad = 0;
196 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
197 }
198
199
200 /**
201 * Add a line to the primitive queue.
202 * \param i0 index into user's vertex arrays
203 * \param i1 index into user's vertex arrays
204 */
205 static void do_line( struct draw_context *draw,
206 boolean reset_stipple,
207 unsigned i0,
208 unsigned i1 )
209 {
210 struct prim_header *prim = get_queued_prim( draw, 2 );
211
212 prim->reset_line_stipple = reset_stipple;
213 prim->edgeflags = 1;
214 prim->pad = 0;
215 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
216 prim->v[1] = draw->vcache.get_vertex( draw, i1 );
217 }
218
219 /**
220 * Add a triangle to the primitive queue.
221 */
222 static void do_triangle( struct draw_context *draw,
223 unsigned i0,
224 unsigned i1,
225 unsigned i2 )
226 {
227 struct prim_header *prim = get_queued_prim( draw, 3 );
228
229 prim->reset_line_stipple = 1;
230 prim->edgeflags = ~0;
231 prim->pad = 0;
232 prim->v[0] = draw->vcache.get_vertex( draw, i0 );
233 prim->v[1] = draw->vcache.get_vertex( draw, i1 );
234 prim->v[2] = draw->vcache.get_vertex( draw, i2 );
235 }
236
237 static void do_ef_triangle( struct draw_context *draw,
238 boolean reset_stipple,
239 unsigned ef_mask,
240 unsigned i0,
241 unsigned i1,
242 unsigned i2 )
243 {
244 struct prim_header *prim = get_queued_prim( draw, 3 );
245 struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 );
246 struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 );
247 struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 );
248
249 prim->reset_line_stipple = reset_stipple;
250
251 prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
252 (v1->edgeflag << 1) |
253 (v2->edgeflag << 2));
254 prim->pad = 0;
255 prim->v[0] = v0;
256 prim->v[1] = v1;
257 prim->v[2] = v2;
258 }
259
260
261 static void do_ef_quad( struct draw_context *draw,
262 unsigned v0,
263 unsigned v1,
264 unsigned v2,
265 unsigned v3 )
266 {
267 const unsigned omitEdge2 = ~(1 << 1);
268 const unsigned omitEdge3 = ~(1 << 2);
269 do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
270 do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
271 }
272
273 static void do_quad( struct draw_context *draw,
274 unsigned v0,
275 unsigned v1,
276 unsigned v2,
277 unsigned v3 )
278 {
279 do_triangle( draw, v0, v1, v3 );
280 do_triangle( draw, v1, v2, v3 );
281 }
282
283
284 /**
285 * Main entrypoint to draw some number of points/lines/triangles
286 */
287 static void
288 draw_prim( struct draw_context *draw,
289 unsigned prim, unsigned start, unsigned count )
290 {
291 unsigned i;
292 boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
293 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL);
294
295 // debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
296
297 switch (prim) {
298 case PIPE_PRIM_POINTS:
299 for (i = 0; i < count; i ++) {
300 do_point( draw,
301 start + i );
302 }
303 break;
304
305 case PIPE_PRIM_LINES:
306 for (i = 0; i+1 < count; i += 2) {
307 do_line( draw,
308 TRUE,
309 start + i + 0,
310 start + i + 1);
311 }
312 break;
313
314 case PIPE_PRIM_LINE_LOOP:
315 if (count >= 2) {
316 for (i = 1; i < count; i++) {
317 do_line( draw,
318 i == 1, /* XXX: only if vb not split */
319 start + i - 1,
320 start + i );
321 }
322
323 do_line( draw,
324 0,
325 start + count - 1,
326 start + 0 );
327 }
328 break;
329
330 case PIPE_PRIM_LINE_STRIP:
331 for (i = 1; i < count; i++) {
332 do_line( draw,
333 i == 1,
334 start + i - 1,
335 start + i );
336 }
337 break;
338
339 case PIPE_PRIM_TRIANGLES:
340 if (unfilled) {
341 for (i = 0; i+2 < count; i += 3) {
342 do_ef_triangle( draw,
343 1,
344 ~0,
345 start + i + 0,
346 start + i + 1,
347 start + i + 2 );
348 }
349 }
350 else {
351 for (i = 0; i+2 < count; i += 3) {
352 do_triangle( draw,
353 start + i + 0,
354 start + i + 1,
355 start + i + 2 );
356 }
357 }
358 break;
359
360 case PIPE_PRIM_TRIANGLE_STRIP:
361 for (i = 0; i+2 < count; i++) {
362 if (i & 1) {
363 do_triangle( draw,
364 start + i + 1,
365 start + i + 0,
366 start + i + 2 );
367 }
368 else {
369 do_triangle( draw,
370 start + i + 0,
371 start + i + 1,
372 start + i + 2 );
373 }
374 }
375 break;
376
377 case PIPE_PRIM_TRIANGLE_FAN:
378 if (count >= 3) {
379 for (i = 0; i+2 < count; i++) {
380 do_triangle( draw,
381 start + 0,
382 start + i + 1,
383 start + i + 2 );
384 }
385 }
386 break;
387
388
389 case PIPE_PRIM_QUADS:
390 if (unfilled) {
391 for (i = 0; i+3 < count; i += 4) {
392 do_ef_quad( draw,
393 start + i + 0,
394 start + i + 1,
395 start + i + 2,
396 start + i + 3);
397 }
398 }
399 else {
400 for (i = 0; i+3 < count; i += 4) {
401 do_quad( draw,
402 start + i + 0,
403 start + i + 1,
404 start + i + 2,
405 start + i + 3);
406 }
407 }
408 break;
409
410 case PIPE_PRIM_QUAD_STRIP:
411 if (unfilled) {
412 for (i = 0; i+3 < count; i += 2) {
413 do_ef_quad( draw,
414 start + i + 2,
415 start + i + 0,
416 start + i + 1,
417 start + i + 3);
418 }
419 }
420 else {
421 for (i = 0; i+3 < count; i += 2) {
422 do_quad( draw,
423 start + i + 2,
424 start + i + 0,
425 start + i + 1,
426 start + i + 3);
427 }
428 }
429 break;
430
431 case PIPE_PRIM_POLYGON:
432 if (unfilled) {
433 unsigned ef_mask = (1<<2) | (1<<0);
434
435 for (i = 0; i+2 < count; i++) {
436
437 if (i + 3 >= count)
438 ef_mask |= (1<<1);
439
440 do_ef_triangle( draw,
441 i == 0,
442 ef_mask,
443 start + i + 1,
444 start + i + 2,
445 start + 0);
446
447 ef_mask &= ~(1<<2);
448 }
449 }
450 else {
451 for (i = 0; i+2 < count; i++) {
452 do_triangle( draw,
453 start + i + 1,
454 start + i + 2,
455 start + 0);
456 }
457 }
458 break;
459
460 default:
461 assert(0);
462 break;
463 }
464 }
465
466
467
468
469 /**
470 * Draw vertex arrays
471 * This is the main entrypoint into the drawing module.
472 * \param prim one of PIPE_PRIM_x
473 * \param start index of first vertex to draw
474 * \param count number of vertices to draw
475 */
476 void
477 draw_arrays(struct draw_context *draw, unsigned prim,
478 unsigned start, unsigned count)
479 {
480 if (reduced_prim[prim] != draw->reduced_prim) {
481 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
482 draw->reduced_prim = reduced_prim[prim];
483 }
484
485 /* drawing done here: */
486 draw_prim(draw, prim, start, count);
487 }
488
489