1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "pipe/p_debug.h"
34 #include "pipe/p_util.h"
36 #include "draw_private.h"
37 #include "draw_context.h"
47 static unsigned reduced_prim
[PIPE_PRIM_POLYGON
+ 1] = {
61 static void draw_prim_queue_flush( struct draw_context
*draw
)
66 debug_printf("Flushing with %d prims, %d verts\n",
67 draw
->pq
.queue_nr
, draw
->vs
.queue_nr
);
69 assert (draw
->pq
.queue_nr
!= 0);
71 /* NOTE: we cannot save draw->pipeline->first in a local var because
72 * draw->pipeline->first is often changed by the first call to tri(),
75 if (draw
->rasterizer
->line_stipple_enable
) {
76 switch (draw
->reduced_prim
) {
78 for (i
= 0; i
< draw
->pq
.queue_nr
; i
++) {
79 if (draw
->pq
.queue
[i
].reset_line_stipple
)
80 draw
->pipeline
.first
->reset_stipple_counter( draw
->pipeline
.first
);
82 draw
->pipeline
.first
->tri( draw
->pipeline
.first
, &draw
->pq
.queue
[i
] );
86 for (i
= 0; i
< draw
->pq
.queue_nr
; i
++) {
87 if (draw
->pq
.queue
[i
].reset_line_stipple
)
88 draw
->pipeline
.first
->reset_stipple_counter( draw
->pipeline
.first
);
90 draw
->pipeline
.first
->line( draw
->pipeline
.first
, &draw
->pq
.queue
[i
] );
94 draw
->pipeline
.first
->reset_stipple_counter( draw
->pipeline
.first
);
95 for (i
= 0; i
< draw
->pq
.queue_nr
; i
++)
96 draw
->pipeline
.first
->point( draw
->pipeline
.first
, &draw
->pq
.queue
[i
] );
101 switch (draw
->reduced_prim
) {
103 for (i
= 0; i
< draw
->pq
.queue_nr
; i
++)
104 draw
->pipeline
.first
->tri( draw
->pipeline
.first
, &draw
->pq
.queue
[i
] );
107 for (i
= 0; i
< draw
->pq
.queue_nr
; i
++)
108 draw
->pipeline
.first
->line( draw
->pipeline
.first
, &draw
->pq
.queue
[i
] );
111 for (i
= 0; i
< draw
->pq
.queue_nr
; i
++)
112 draw
->pipeline
.first
->point( draw
->pipeline
.first
, &draw
->pq
.queue
[i
] );
117 draw
->pq
.queue_nr
= 0;
118 draw
->vs
.post_nr
= 0;
119 draw_vertex_cache_unreference( draw
);
122 static INLINE
void fetch_and_store(struct draw_context
*draw
)
124 /* run vertex shader on vertex cache entries, four per invokation */
127 const struct vertex_info
*vinfo
= draw
->render
->get_vertex_info(draw
->render
);
128 memcpy(draw
->vs
.queue
[0].vertex
, draw
->vs
.queue
[i
+ j
].elt
,
129 count
* vinfo
->size
);
134 draw_update_vertex_fetch(draw
);
135 for (i
= 0; i
< draw
->vs
.queue_nr
; i
+= 4) {
136 struct vertex_header
*dests
[4];
138 struct tgsi_exec_machine
*machine
= &draw
->machine
;
139 int j
, n
= MIN2(4, draw
->vs
.queue_nr
- i
);
141 for (j
= 0; j
< n
; j
++) {
142 elts
[j
] = draw
->vs
.queue
[i
+ j
].elt
;
143 dests
[j
] = draw
->vs
.queue
[i
+ j
].vertex
;
146 for ( ; j
< 4; j
++) {
148 dests
[j
] = draw
->vs
.queue
[i
+ j
].vertex
;
150 //fetch directly into dests
151 draw
->vertex_fetch
.fetch_func(draw
, machine
, dests
, count
);
155 draw
->vs
.post_nr
= draw
->vs
.queue_nr
;
156 draw
->vs
.queue_nr
= 0;
159 void draw_do_flush( struct draw_context
*draw
, unsigned flags
)
161 static boolean flushing
= FALSE
;
164 debug_printf("Flushing with %d verts, %d prims\n",
171 if (flags
>= DRAW_FLUSH_SHADER_QUEUE
) {
172 if (draw
->vs
.queue_nr
) {
173 if (draw
->rasterizer
->bypass_vs
)
174 fetch_and_store(draw
);
176 (*draw
->shader_queue_flush
)(draw
);
179 if (flags
>= DRAW_FLUSH_PRIM_QUEUE
) {
180 if (draw
->pq
.queue_nr
)
181 draw_prim_queue_flush(draw
);
183 if (flags
>= DRAW_FLUSH_VERTEX_CACHE
) {
184 draw_vertex_cache_invalidate(draw
);
186 if (flags
>= DRAW_FLUSH_STATE_CHANGE
) {
187 draw
->pipeline
.first
->flush( draw
->pipeline
.first
, flags
);
188 draw
->pipeline
.first
= draw
->pipeline
.validate
;
189 draw
->reduced_prim
= ~0;
201 /* Return a pointer to a freshly queued primitive header. Ensure that
202 * there is room in the vertex cache for a maximum of "nr_verts" new
203 * vertices. Flush primitive and/or vertex queues if necessary to
206 static struct prim_header
*get_queued_prim( struct draw_context
*draw
,
209 if (!draw_vertex_cache_check_space( draw
, nr_verts
)) {
210 // debug_printf("v");
211 draw_do_flush( draw
, DRAW_FLUSH_VERTEX_CACHE
);
213 else if (draw
->pq
.queue_nr
== PRIM_QUEUE_LENGTH
) {
214 // debug_printf("p");
215 draw_do_flush( draw
, DRAW_FLUSH_PRIM_QUEUE
);
218 assert(draw
->pq
.queue_nr
< PRIM_QUEUE_LENGTH
);
220 return &draw
->pq
.queue
[draw
->pq
.queue_nr
++];
226 * Add a point to the primitive queue.
227 * \param i0 index into user's vertex arrays
229 static void do_point( struct draw_context
*draw
,
232 struct prim_header
*prim
= get_queued_prim( draw
, 1 );
234 prim
->reset_line_stipple
= 0;
237 prim
->v
[0] = draw
->vcache
.get_vertex( draw
, i0
);
242 * Add a line to the primitive queue.
243 * \param i0 index into user's vertex arrays
244 * \param i1 index into user's vertex arrays
246 static void do_line( struct draw_context
*draw
,
247 boolean reset_stipple
,
251 struct prim_header
*prim
= get_queued_prim( draw
, 2 );
253 prim
->reset_line_stipple
= reset_stipple
;
256 prim
->v
[0] = draw
->vcache
.get_vertex( draw
, i0
);
257 prim
->v
[1] = draw
->vcache
.get_vertex( draw
, i1
);
261 * Add a triangle to the primitive queue.
263 static void do_triangle( struct draw_context
*draw
,
268 struct prim_header
*prim
= get_queued_prim( draw
, 3 );
270 // _mesa_printf("tri %d %d %d\n", i0, i1, i2);
271 prim
->reset_line_stipple
= 1;
272 prim
->edgeflags
= ~0;
274 prim
->v
[0] = draw
->vcache
.get_vertex( draw
, i0
);
275 prim
->v
[1] = draw
->vcache
.get_vertex( draw
, i1
);
276 prim
->v
[2] = draw
->vcache
.get_vertex( draw
, i2
);
279 static void do_ef_triangle( struct draw_context
*draw
,
280 boolean reset_stipple
,
286 struct prim_header
*prim
= get_queued_prim( draw
, 3 );
287 struct vertex_header
*v0
= draw
->vcache
.get_vertex( draw
, i0
);
288 struct vertex_header
*v1
= draw
->vcache
.get_vertex( draw
, i1
);
289 struct vertex_header
*v2
= draw
->vcache
.get_vertex( draw
, i2
);
291 prim
->reset_line_stipple
= reset_stipple
;
293 prim
->edgeflags
= ef_mask
& ((v0
->edgeflag
<< 0) |
294 (v1
->edgeflag
<< 1) |
295 (v2
->edgeflag
<< 2));
303 static void do_ef_quad( struct draw_context
*draw
,
309 const unsigned omitEdge2
= ~(1 << 1);
310 const unsigned omitEdge3
= ~(1 << 2);
311 do_ef_triangle( draw
, 1, omitEdge2
, v0
, v1
, v3
);
312 do_ef_triangle( draw
, 0, omitEdge3
, v1
, v2
, v3
);
315 static void do_quad( struct draw_context
*draw
,
321 do_triangle( draw
, v0
, v1
, v3
);
322 do_triangle( draw
, v1
, v2
, v3
);
327 * Main entrypoint to draw some number of points/lines/triangles
330 draw_prim( struct draw_context
*draw
,
331 unsigned prim
, unsigned start
, unsigned count
)
334 boolean unfilled
= (draw
->rasterizer
->fill_cw
!= PIPE_POLYGON_MODE_FILL
||
335 draw
->rasterizer
->fill_ccw
!= PIPE_POLYGON_MODE_FILL
);
337 // debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
340 case PIPE_PRIM_POINTS
:
341 for (i
= 0; i
< count
; i
++) {
347 case PIPE_PRIM_LINES
:
348 for (i
= 0; i
+1 < count
; i
+= 2) {
356 case PIPE_PRIM_LINE_LOOP
:
358 for (i
= 1; i
< count
; i
++) {
360 i
== 1, /* XXX: only if vb not split */
372 case PIPE_PRIM_LINE_STRIP
:
373 for (i
= 1; i
< count
; i
++) {
381 case PIPE_PRIM_TRIANGLES
:
383 for (i
= 0; i
+2 < count
; i
+= 3) {
384 do_ef_triangle( draw
,
393 for (i
= 0; i
+2 < count
; i
+= 3) {
402 case PIPE_PRIM_TRIANGLE_STRIP
:
403 for (i
= 0; i
+2 < count
; i
++) {
419 case PIPE_PRIM_TRIANGLE_FAN
:
421 for (i
= 0; i
+2 < count
; i
++) {
431 case PIPE_PRIM_QUADS
:
433 for (i
= 0; i
+3 < count
; i
+= 4) {
442 for (i
= 0; i
+3 < count
; i
+= 4) {
452 case PIPE_PRIM_QUAD_STRIP
:
454 for (i
= 0; i
+3 < count
; i
+= 2) {
463 for (i
= 0; i
+3 < count
; i
+= 2) {
473 case PIPE_PRIM_POLYGON
:
475 unsigned ef_mask
= (1<<2) | (1<<0);
477 for (i
= 0; i
+2 < count
; i
++) {
482 do_ef_triangle( draw
,
493 for (i
= 0; i
+2 < count
; i
++) {
513 * This is the main entrypoint into the drawing module.
514 * \param prim one of PIPE_PRIM_x
515 * \param start index of first vertex to draw
516 * \param count number of vertices to draw
519 draw_arrays(struct draw_context
*draw
, unsigned prim
,
520 unsigned start
, unsigned count
)
522 if (reduced_prim
[prim
] != draw
->reduced_prim
) {
523 draw_do_flush( draw
, DRAW_FLUSH_STATE_CHANGE
);
524 draw
->reduced_prim
= reduced_prim
[prim
];
527 /* drawing done here: */
528 if (!draw
->rasterizer
->bypass_vs
||
529 !draw_pt_arrays(draw
, prim
, start
, count
)) {
530 /* we have to run the whole pipeline */
531 draw_prim(draw
, prim
, start
, count
);