1 /**************************************************************************
3 * Copyright 2013 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "draw_prim_assembler.h"
30 #include "util/u_debug.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
34 #include "pipe/p_defines.h"
38 struct draw_context
*draw
;
40 struct draw_prim_info
*output_prims
;
41 struct draw_vertex_info
*output_verts
;
43 const struct draw_prim_info
*input_prims
;
44 const struct draw_vertex_info
*input_verts
;
48 draw_prim_assembler_is_required(const struct draw_context
*draw
,
49 const struct draw_prim_info
*prim_info
,
50 const struct draw_vertex_info
*vert_info
)
52 switch (prim_info
->prim
) {
53 case PIPE_PRIM_LINES_ADJACENCY
:
54 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
55 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
56 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
64 * Copy the vertex header along with its data from the current
65 * vertex buffer into a buffer holding vertices arranged
66 * into decomposed primitives (i.e. buffer without the
70 copy_verts(struct draw_assembler
*asmblr
,
71 unsigned *indices
, unsigned num_indices
)
75 char *output
= (char*)asmblr
->output_verts
->verts
;
76 const char *input
= (const char*)asmblr
->input_verts
->verts
;
78 for (i
= 0; i
< num_indices
; ++i
) {
79 unsigned idx
= indices
[i
];
80 unsigned output_offset
=
81 asmblr
->output_verts
->count
* asmblr
->output_verts
->stride
;
82 unsigned input_offset
= asmblr
->input_verts
->stride
* idx
;
83 memcpy(output
+ output_offset
, input
+ input_offset
,
84 asmblr
->input_verts
->vertex_size
);
85 asmblr
->output_verts
->count
+= 1;
90 prim_point(struct draw_assembler
*asmblr
,
97 copy_verts(asmblr
, indices
, 1);
101 prim_line(struct draw_assembler
*asmblr
,
102 unsigned i0
, unsigned i1
)
109 copy_verts(asmblr
, indices
, 2);
113 prim_line_adj(struct draw_assembler
*asmblr
,
114 unsigned i0
, unsigned i1
, unsigned i2
, unsigned i3
)
121 copy_verts(asmblr
, indices
, 2);
125 prim_tri(struct draw_assembler
*asmblr
,
126 unsigned i0
, unsigned i1
, unsigned i2
)
134 copy_verts(asmblr
, indices
, 3);
138 prim_tri_adj(struct draw_assembler
*asmblr
,
139 unsigned i0
, unsigned i1
, unsigned i2
,
140 unsigned i3
, unsigned i4
, unsigned i5
)
148 copy_verts(asmblr
, indices
, 3);
153 #define FUNC assembler_run_linear
154 #define GET_ELT(idx) (start + (idx))
155 #include "draw_prim_assembler_tmp.h"
157 #define FUNC assembler_run_elts
158 #define LOCAL_VARS const ushort *elts = input_prims->elts;
159 #define GET_ELT(idx) (elts[start + (idx)])
160 #include "draw_prim_assembler_tmp.h"
165 * Primitive assembler breaks up adjacency primitives and assembles
166 * the base primitives they represent, e.g. vertices forming
167 * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
168 * become vertices forming PIPE_PRIM_TRIANGLES
169 * This is needed because specification says that the adjacency
170 * primitives are only visible in the geometry shader so we need
171 * to get rid of them so that the rest of the pipeline can
172 * process the inputs.
175 draw_prim_assembler_run(struct draw_context
*draw
,
176 const struct draw_prim_info
*input_prims
,
177 const struct draw_vertex_info
*input_verts
,
178 struct draw_prim_info
*output_prims
,
179 struct draw_vertex_info
*output_verts
)
181 struct draw_assembler asmblr
;
183 unsigned assembled_prim
= u_assembled_prim(input_prims
->prim
);
184 unsigned max_primitives
= u_decomposed_prims_for_vertices(
185 input_prims
->prim
, input_prims
->count
);
186 unsigned max_verts
= u_vertices_per_prim(assembled_prim
) * max_primitives
;
189 asmblr
.output_prims
= output_prims
;
190 asmblr
.output_verts
= output_verts
;
191 asmblr
.input_prims
= input_prims
;
192 asmblr
.input_verts
= input_verts
;
194 output_prims
->linear
= TRUE
;
195 output_prims
->elts
= NULL
;
196 output_prims
->start
= 0;
197 output_prims
->prim
= u_assembled_prim(input_prims
->prim
);
198 output_prims
->flags
= 0x0;
199 output_prims
->primitive_lengths
= MALLOC(sizeof(unsigned));
200 output_prims
->primitive_lengths
[0] = 0;
201 output_prims
->primitive_count
= 1;
203 output_verts
->vertex_size
= input_verts
->vertex_size
;
204 output_verts
->stride
= input_verts
->stride
;
205 output_verts
->verts
= (struct vertex_header
*)MALLOC(
206 input_verts
->vertex_size
* max_verts
);
207 output_verts
->count
= 0;
210 for (start
= i
= 0; i
< input_prims
->primitive_count
;
211 start
+= input_prims
->primitive_lengths
[i
], i
++)
213 unsigned count
= input_prims
->primitive_lengths
[i
];
214 if (input_prims
->linear
) {
215 assembler_run_linear(&asmblr
, input_prims
, input_verts
,
218 assembler_run_elts(&asmblr
, input_prims
, input_verts
,
223 output_prims
->primitive_lengths
[0] = output_verts
->count
;
224 output_prims
->count
= output_verts
->count
;