draw/clip: fix viewport index for geometry shaders
[mesa.git] / src / gallium / auxiliary / draw / draw_prim_assembler.c
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3 * Copyright 2013 VMware, Inc.
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27
28 #include "draw_prim_assembler.h"
29
30 #include "draw_fs.h"
31 #include "draw_gs.h"
32 #include "draw_tess.h"
33 #include "util/u_debug.h"
34 #include "util/u_memory.h"
35 #include "util/u_prim.h"
36
37 #include "pipe/p_defines.h"
38
39 struct draw_assembler
40 {
41 struct draw_context *draw;
42
43 struct draw_prim_info *output_prims;
44 struct draw_vertex_info *output_verts;
45
46 const struct draw_prim_info *input_prims;
47 const struct draw_vertex_info *input_verts;
48
49 boolean needs_primid;
50 int primid_slot;
51 unsigned primid;
52
53 unsigned num_prims;
54 };
55
56
57 static boolean
58 needs_primid(const struct draw_context *draw)
59 {
60 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
61 const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
62 const struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
63 if (fs && fs->info.uses_primid) {
64 if (gs)
65 return !gs->info.uses_primid;
66 else if (tes)
67 return !tes->info.uses_primid;
68 else
69 return TRUE;
70 }
71 return FALSE;
72 }
73
74 boolean
75 draw_prim_assembler_is_required(const struct draw_context *draw,
76 const struct draw_prim_info *prim_info,
77 const struct draw_vertex_info *vert_info)
78 {
79 /* viewport index requires primitive boundaries to get correct vertex */
80 if (draw_current_shader_uses_viewport_index(draw))
81 return TRUE;
82 switch (prim_info->prim) {
83 case PIPE_PRIM_LINES_ADJACENCY:
84 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
85 case PIPE_PRIM_TRIANGLES_ADJACENCY:
86 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
87 return TRUE;
88 default:
89 return needs_primid(draw);
90 }
91 }
92
93 /*
94 * Copy the vertex header along with its data from the current
95 * vertex buffer into a buffer holding vertices arranged
96 * into decomposed primitives (i.e. buffer without the
97 * adjacency vertices)
98 */
99 static void
100 copy_verts(struct draw_assembler *asmblr,
101 unsigned *indices, unsigned num_indices)
102 {
103 unsigned i;
104
105 char *output = (char*)asmblr->output_verts->verts;
106 const char *input = (const char*)asmblr->input_verts->verts;
107
108 for (i = 0; i < num_indices; ++i) {
109 unsigned idx = indices[i];
110 unsigned output_offset =
111 asmblr->output_verts->count * asmblr->output_verts->stride;
112 unsigned input_offset = asmblr->input_verts->stride * idx;
113 memcpy(output + output_offset, input + input_offset,
114 asmblr->input_verts->vertex_size);
115 asmblr->output_verts->count += 1;
116 }
117 ++asmblr->num_prims;
118 }
119
120
121 static void
122 inject_primid(struct draw_assembler *asmblr,
123 unsigned idx,
124 unsigned primid)
125 {
126 int slot = asmblr->primid_slot;
127 char *input = (char*)asmblr->input_verts->verts;
128 unsigned input_offset = asmblr->input_verts->stride * idx;
129 struct vertex_header *v = (struct vertex_header*)(input + input_offset);
130
131 /* In case the backend doesn't care about it */
132 if (slot < 0) {
133 return;
134 }
135
136 memcpy(&v->data[slot][0], &primid, sizeof(primid));
137 memcpy(&v->data[slot][1], &primid, sizeof(primid));
138 memcpy(&v->data[slot][2], &primid, sizeof(primid));
139 memcpy(&v->data[slot][3], &primid, sizeof(primid));
140 }
141
142
143 static void
144 prim_point(struct draw_assembler *asmblr,
145 unsigned idx)
146 {
147 unsigned indices[1];
148
149 if (asmblr->needs_primid) {
150 inject_primid(asmblr, idx, asmblr->primid++);
151 }
152 indices[0] = idx;
153
154 copy_verts(asmblr, indices, 1);
155 }
156
157 static void
158 prim_line(struct draw_assembler *asmblr,
159 unsigned i0, unsigned i1)
160 {
161 unsigned indices[2];
162
163 if (asmblr->needs_primid) {
164 inject_primid(asmblr, i0, asmblr->primid);
165 inject_primid(asmblr, i1, asmblr->primid++);
166 }
167 indices[0] = i0;
168 indices[1] = i1;
169
170 copy_verts(asmblr, indices, 2);
171 }
172
173 static void
174 prim_tri(struct draw_assembler *asmblr,
175 unsigned i0, unsigned i1, unsigned i2)
176 {
177 unsigned indices[3];
178
179 if (asmblr->needs_primid) {
180 inject_primid(asmblr, i0, asmblr->primid);
181 inject_primid(asmblr, i1, asmblr->primid);
182 inject_primid(asmblr, i2, asmblr->primid++);
183 }
184 indices[0] = i0;
185 indices[1] = i1;
186 indices[2] = i2;
187
188 copy_verts(asmblr, indices, 3);
189 }
190
191 void
192 draw_prim_assembler_prepare_outputs(struct draw_assembler *ia)
193 {
194 struct draw_context *draw = ia->draw;
195 if (needs_primid(draw)) {
196 ia->primid_slot = draw_alloc_extra_vertex_attrib(
197 ia->draw, TGSI_SEMANTIC_PRIMID, 0);
198 } else {
199 ia->primid_slot = -1;
200 }
201 }
202
203
204 #define FUNC assembler_run_linear
205 #define GET_ELT(idx) (start + (idx))
206 #include "draw_prim_assembler_tmp.h"
207
208 #define FUNC assembler_run_elts
209 #define LOCAL_VARS const ushort *elts = input_prims->elts;
210 #define GET_ELT(idx) (elts[start + (idx)])
211 #include "draw_prim_assembler_tmp.h"
212
213
214
215 /*
216 * Primitive assembler breaks up adjacency primitives and assembles
217 * the base primitives they represent, e.g. vertices forming
218 * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
219 * become vertices forming PIPE_PRIM_TRIANGLES
220 * This is needed because specification says that the adjacency
221 * primitives are only visible in the geometry shader so we need
222 * to get rid of them so that the rest of the pipeline can
223 * process the inputs.
224 */
225 void
226 draw_prim_assembler_run(struct draw_context *draw,
227 const struct draw_prim_info *input_prims,
228 const struct draw_vertex_info *input_verts,
229 struct draw_prim_info *output_prims,
230 struct draw_vertex_info *output_verts)
231 {
232 struct draw_assembler *asmblr = draw->ia;
233 unsigned start, i;
234 unsigned assembled_prim = u_reduced_prim(input_prims->prim);
235 unsigned max_primitives = u_decomposed_prims_for_vertices(
236 input_prims->prim, input_prims->count);
237 unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;
238
239 asmblr->output_prims = output_prims;
240 asmblr->output_verts = output_verts;
241 asmblr->input_prims = input_prims;
242 asmblr->input_verts = input_verts;
243 asmblr->needs_primid = needs_primid(asmblr->draw);
244 asmblr->num_prims = 0;
245
246 output_prims->linear = TRUE;
247 output_prims->elts = NULL;
248 output_prims->start = 0;
249 output_prims->prim = assembled_prim;
250 output_prims->flags = 0x0;
251 output_prims->primitive_lengths = MALLOC(sizeof(unsigned));
252 output_prims->primitive_lengths[0] = 0;
253 output_prims->primitive_count = 1;
254
255 output_verts->vertex_size = input_verts->vertex_size;
256 output_verts->stride = input_verts->stride;
257 output_verts->verts = (struct vertex_header*)MALLOC(
258 input_verts->vertex_size * max_verts);
259 output_verts->count = 0;
260
261
262 for (start = i = 0; i < input_prims->primitive_count;
263 start += input_prims->primitive_lengths[i], i++)
264 {
265 unsigned count = input_prims->primitive_lengths[i];
266 if (input_prims->linear) {
267 assembler_run_linear(asmblr, input_prims, input_verts,
268 start, count);
269 } else {
270 assembler_run_elts(asmblr, input_prims, input_verts,
271 start, count);
272 }
273 }
274
275 output_prims->primitive_lengths[0] = output_verts->count;
276 output_prims->count = output_verts->count;
277 }
278
279 struct draw_assembler *
280 draw_prim_assembler_create(struct draw_context *draw)
281 {
282 struct draw_assembler *ia = CALLOC_STRUCT( draw_assembler );
283
284 ia->draw = draw;
285
286 return ia;
287 }
288
289 void
290 draw_prim_assembler_destroy(struct draw_assembler *ia)
291 {
292 FREE(ia);
293 }
294
295
296 /*
297 * Called at the very begin of the draw call with a new instance
298 * Used to reset state that should persist between primitive restart.
299 */
300 void
301 draw_prim_assembler_new_instance(struct draw_assembler *asmblr)
302 {
303 asmblr->primid = 0;
304 }