gallium/tgsi: pass TGSI tex target to tgsi_transform_tex_inst()
[mesa.git] / src / gallium / auxiliary / draw / draw_prim_assembler.h
1 /**************************************************************************
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3 * Copyright 2013 VMware, Inc.
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27
28 /*
29 * Input assembler needs to be able to decompose adjacency primitives
30 * into something that can be understood by the rest of the pipeline.
31 * The specs say that the adjacency primitives are *only* visible
32 * in the geometry shader, for everything else they need to be
33 * decomposed. Which in most of the cases is not an issue, because the
34 * geometry shader always decomposes them for us, but without geometry
35 * shader we were passing unchanged adjacency primitives to the
36 * rest of the pipeline and causing crashes everywhere.
37 * If geometry shader is missing and the input primitive is one of
38 * the adjacency primitives we use the code from this file to
39 * decompose them into something that the rest of the pipeline can
40 * understand.
41 *
42 */
43
44 #ifndef DRAW_PRIM_ASSEMBLER_H
45 #define DRAW_PRIM_ASSEMBLER_H
46
47 #include "draw/draw_private.h"
48
49 struct draw_assembler;
50
51 struct draw_assembler *
52 draw_prim_assembler_create(struct draw_context *draw);
53
54 void
55 draw_prim_assembler_destroy(struct draw_assembler *ia);
56
57 boolean
58 draw_prim_assembler_is_required(const struct draw_context *draw,
59 const struct draw_prim_info *prim_info,
60 const struct draw_vertex_info *vert_info);
61
62 void
63 draw_prim_assembler_run(struct draw_context *draw,
64 const struct draw_prim_info *in_prim_info,
65 const struct draw_vertex_info *in_vert_info,
66 struct draw_prim_info *out_prim_info,
67 struct draw_vertex_info *out_vert_info);
68
69
70 void
71 draw_prim_assembler_prepare_outputs(struct draw_assembler *ia);
72
73 void
74 draw_prim_assembler_new_instance(struct draw_assembler *ia);
75
76
77 #endif