129d919a8466daa3cc281dfd0f1708cc5d096f0b
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49
50 struct pipe_context;
51 struct gallivm_prog;
52 struct gallivm_cpu_engine;
53 struct draw_vertex_shader;
54 struct draw_context;
55 struct draw_stage;
56 struct vbuf_render;
57 struct tgsi_exec_machine;
58 struct tgsi_sampler;
59
60
61 /**
62 * Basic vertex info.
63 * Carry some useful information around with the vertices in the prim pipe.
64 */
65 struct vertex_header {
66 unsigned clipmask:12;
67 unsigned edgeflag:1;
68 unsigned pad:3;
69 unsigned vertex_id:16;
70
71 float clip[4];
72
73 /* This will probably become float (*data)[4] soon:
74 */
75 float data[][4];
76 };
77
78 /* NOTE: It should match vertex_id size above */
79 #define UNDEFINED_VERTEX_ID 0xffff
80
81
82 /**
83 * Private context for the drawing module.
84 */
85 struct draw_context
86 {
87 /** Drawing/primitive pipeline stages */
88 struct {
89 struct draw_stage *first; /**< one of the following */
90
91 struct draw_stage *validate;
92
93 /* stages (in logical order) */
94 struct draw_stage *flatshade;
95 struct draw_stage *clip;
96 struct draw_stage *cull;
97 struct draw_stage *twoside;
98 struct draw_stage *offset;
99 struct draw_stage *unfilled;
100 struct draw_stage *stipple;
101 struct draw_stage *aapoint;
102 struct draw_stage *aaline;
103 struct draw_stage *pstipple;
104 struct draw_stage *wide_line;
105 struct draw_stage *wide_point;
106 struct draw_stage *rasterize;
107
108 float wide_point_threshold; /**< convert pnts to tris if larger than this */
109 float wide_line_threshold; /**< convert lines to tris if wider than this */
110 boolean line_stipple; /**< do line stipple? */
111 boolean point_sprite; /**< convert points to quads for sprites? */
112
113 /* Temporary storage while the pipeline is being run:
114 */
115 char *verts;
116 unsigned vertex_stride;
117 unsigned vertex_count;
118 } pipeline;
119
120
121 struct vbuf_render *render;
122
123 /* Support prototype passthrough path:
124 */
125 struct {
126 struct {
127 struct draw_pt_middle_end *fetch_emit;
128 struct draw_pt_middle_end *fetch_shade_emit;
129 struct draw_pt_middle_end *general;
130 } middle;
131
132 struct {
133 struct draw_pt_front_end *vcache;
134 struct draw_pt_front_end *varray;
135 } front;
136
137 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
138 unsigned nr_vertex_buffers;
139
140 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
141 unsigned nr_vertex_elements;
142
143 /* user-space vertex data, buffers */
144 struct {
145 /** vertex element/index buffer (ex: glDrawElements) */
146 const void *elts;
147 /** bytes per index (0, 1, 2 or 4) */
148 unsigned eltSize;
149 unsigned min_index;
150 unsigned max_index;
151
152 /** vertex arrays */
153 const void *vbuffer[PIPE_MAX_ATTRIBS];
154
155 /** constant buffer (for vertex shader) */
156 const void *constants;
157 } user;
158
159 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
160 boolean no_fse; /* disable FSE even when it is correct */
161 } pt;
162
163 struct {
164 boolean bypass_clipping;
165 boolean bypass_vs;
166 } driver;
167
168 boolean flushing; /**< debugging/sanity */
169 boolean suspend_flushing; /**< internally set */
170 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
171
172 boolean force_passthrough; /**< never clip or shade */
173
174 double mrd; /**< minimum resolvable depth value, for polygon offset */
175
176 /* pipe state that we need: */
177 const struct pipe_rasterizer_state *rasterizer;
178 struct pipe_viewport_state viewport;
179 boolean identity_viewport;
180
181 struct {
182 struct draw_vertex_shader *vertex_shader;
183 uint num_vs_outputs; /**< convenience, from vertex_shader */
184 uint position_output;
185 uint edgeflag_output;
186
187 /** TGSI program interpreter runtime state */
188 struct tgsi_exec_machine *machine;
189
190 uint num_samplers;
191 struct tgsi_sampler **samplers;
192
193 /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
194 */
195 struct gallivm_cpu_engine *engine;
196
197 /* Here's another one:
198 */
199 struct aos_machine *aos_machine;
200
201
202 const float (*aligned_constants)[4];
203
204 const float (*aligned_constant_storage)[4];
205 unsigned const_storage_size;
206
207
208 struct translate *fetch;
209 struct translate_cache *fetch_cache;
210 struct translate *emit;
211 struct translate_cache *emit_cache;
212 } vs;
213
214 /* Clip derived state:
215 */
216 float plane[12][4];
217 unsigned nr_planes;
218
219 /* If a prim stage introduces new vertex attributes, they'll be stored here
220 */
221 struct {
222 uint semantic_name;
223 uint semantic_index;
224 int slot;
225 } extra_vp_outputs;
226
227 unsigned reduced_prim;
228
229 unsigned instance_id;
230
231 void *driver_private;
232 };
233
234
235 /*******************************************************************************
236 * Vertex shader code:
237 */
238 boolean draw_vs_init( struct draw_context *draw );
239 void draw_vs_destroy( struct draw_context *draw );
240
241 void draw_vs_set_viewport( struct draw_context *,
242 const struct pipe_viewport_state * );
243
244 void draw_vs_set_constants( struct draw_context *,
245 const float (*constants)[4],
246 unsigned size );
247
248
249
250
251 /*******************************************************************************
252 * Vertex processing (was passthrough) code:
253 */
254 boolean draw_pt_init( struct draw_context *draw );
255 void draw_pt_destroy( struct draw_context *draw );
256 void draw_pt_reset_vertex_ids( struct draw_context *draw );
257
258
259 /*******************************************************************************
260 * Primitive processing (pipeline) code:
261 */
262
263 boolean draw_pipeline_init( struct draw_context *draw );
264 void draw_pipeline_destroy( struct draw_context *draw );
265
266
267
268
269
270 /* We use the top few bits in the elts[] parameter to convey a little
271 * API information. This limits the number of vertices we can address
272 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
273 * draw indices.
274 *
275 * These flags expected at first vertex of lines & triangles when
276 * unfilled and/or line stipple modes are operational.
277 */
278 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
279 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
280 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
281 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
282 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
283 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
284 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
285
286 void draw_pipeline_run( struct draw_context *draw,
287 unsigned prim,
288 struct vertex_header *vertices,
289 unsigned vertex_count,
290 unsigned stride,
291 const ushort *elts,
292 unsigned count );
293
294 void draw_pipeline_run_linear( struct draw_context *draw,
295 unsigned prim,
296 struct vertex_header *vertices,
297 unsigned count,
298 unsigned stride );
299
300
301
302 void draw_pipeline_flush( struct draw_context *draw,
303 unsigned flags );
304
305
306
307 /*******************************************************************************
308 * Flushing
309 */
310
311 #define DRAW_FLUSH_STATE_CHANGE 0x8
312 #define DRAW_FLUSH_BACKEND 0x10
313
314
315 void draw_do_flush( struct draw_context *draw, unsigned flags );
316
317
318
319
320 #endif /* DRAW_PRIVATE_H */