3fe3dc519d4225cdcb0f8c1b8880440eaf2de7dd
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49
50 struct pipe_context;
51 struct draw_vertex_shader;
52 struct draw_context;
53 struct draw_stage;
54 struct vbuf_render;
55 struct tgsi_exec_machine;
56 struct tgsi_sampler;
57
58
59 /**
60 * Basic vertex info.
61 * Carry some useful information around with the vertices in the prim pipe.
62 */
63 struct vertex_header {
64 unsigned clipmask:12;
65 unsigned edgeflag:1;
66 unsigned pad:3;
67 unsigned vertex_id:16;
68
69 float clip[4];
70
71 /* This will probably become float (*data)[4] soon:
72 */
73 float data[][4];
74 };
75
76 /* NOTE: It should match vertex_id size above */
77 #define UNDEFINED_VERTEX_ID 0xffff
78
79
80 /**
81 * Private context for the drawing module.
82 */
83 struct draw_context
84 {
85 struct pipe_context *pipe;
86
87 /** Drawing/primitive pipeline stages */
88 struct {
89 struct draw_stage *first; /**< one of the following */
90
91 struct draw_stage *validate;
92
93 /* stages (in logical order) */
94 struct draw_stage *flatshade;
95 struct draw_stage *clip;
96 struct draw_stage *cull;
97 struct draw_stage *twoside;
98 struct draw_stage *offset;
99 struct draw_stage *unfilled;
100 struct draw_stage *stipple;
101 struct draw_stage *aapoint;
102 struct draw_stage *aaline;
103 struct draw_stage *pstipple;
104 struct draw_stage *wide_line;
105 struct draw_stage *wide_point;
106 struct draw_stage *rasterize;
107
108 float wide_point_threshold; /**< convert pnts to tris if larger than this */
109 float wide_line_threshold; /**< convert lines to tris if wider than this */
110 boolean line_stipple; /**< do line stipple? */
111 boolean point_sprite; /**< convert points to quads for sprites? */
112
113 /* Temporary storage while the pipeline is being run:
114 */
115 char *verts;
116 unsigned vertex_stride;
117 unsigned vertex_count;
118 } pipeline;
119
120
121 struct vbuf_render *render;
122
123 /* Support prototype passthrough path:
124 */
125 struct {
126 struct {
127 struct draw_pt_middle_end *fetch_emit;
128 struct draw_pt_middle_end *fetch_shade_emit;
129 struct draw_pt_middle_end *general;
130 } middle;
131
132 struct {
133 struct draw_pt_front_end *vcache;
134 struct draw_pt_front_end *varray;
135 } front;
136
137 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
138 unsigned nr_vertex_buffers;
139
140 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
141 unsigned nr_vertex_elements;
142
143 /* user-space vertex data, buffers */
144 struct {
145 /** vertex element/index buffer (ex: glDrawElements) */
146 const void *elts;
147 /** bytes per index (0, 1, 2 or 4) */
148 unsigned eltSize;
149 unsigned min_index;
150 unsigned max_index;
151
152 /** vertex arrays */
153 const void *vbuffer[PIPE_MAX_ATTRIBS];
154
155 /** constant buffer (for vertex/geometry shader) */
156 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
157 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
158 } user;
159
160 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
161 boolean no_fse; /* disable FSE even when it is correct */
162 } pt;
163
164 struct {
165 boolean bypass_clipping;
166 boolean bypass_vs;
167 } driver;
168
169 boolean flushing; /**< debugging/sanity */
170 boolean suspend_flushing; /**< internally set */
171 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
172
173 boolean force_passthrough; /**< never clip or shade */
174
175 boolean dump_vs;
176
177 double mrd; /**< minimum resolvable depth value, for polygon offset */
178
179 /** Current rasterizer state given to us by the driver */
180 const struct pipe_rasterizer_state *rasterizer;
181 /** Driver CSO handle for the current rasterizer state */
182 void *rast_handle;
183
184 /** Rasterizer CSOs without culling/stipple/etc */
185 void *rasterizer_no_cull[2][2];
186
187 struct pipe_viewport_state viewport;
188 boolean identity_viewport;
189
190 struct {
191 struct draw_vertex_shader *vertex_shader;
192 uint num_vs_outputs; /**< convenience, from vertex_shader */
193 uint position_output;
194 uint edgeflag_output;
195
196 /** TGSI program interpreter runtime state */
197 struct tgsi_exec_machine *machine;
198
199 uint num_samplers;
200 struct tgsi_sampler **samplers;
201
202 /* Here's another one:
203 */
204 struct aos_machine *aos_machine;
205
206
207 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
208
209 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
210 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
211
212
213 struct translate *fetch;
214 struct translate_cache *fetch_cache;
215 struct translate *emit;
216 struct translate_cache *emit_cache;
217 } vs;
218
219 struct {
220 struct draw_geometry_shader *geometry_shader;
221 uint num_gs_outputs; /**< convenience, from geometry_shader */
222 uint position_output;
223
224 /** TGSI program interpreter runtime state */
225 struct tgsi_exec_machine *machine;
226
227 uint num_samplers;
228 struct tgsi_sampler **samplers;
229 } gs;
230
231 /* Clip derived state:
232 */
233 float plane[12][4];
234 unsigned nr_planes;
235
236 /* If a prim stage introduces new vertex attributes, they'll be stored here
237 */
238 struct {
239 uint semantic_name;
240 uint semantic_index;
241 int slot;
242 } extra_shader_outputs;
243
244 unsigned reduced_prim;
245
246 unsigned instance_id;
247
248 void *driver_private;
249 };
250
251
252 /*******************************************************************************
253 * Vertex shader code:
254 */
255 boolean draw_vs_init( struct draw_context *draw );
256 void draw_vs_destroy( struct draw_context *draw );
257
258 void draw_vs_set_viewport( struct draw_context *,
259 const struct pipe_viewport_state * );
260
261 void
262 draw_vs_set_constants(struct draw_context *,
263 unsigned slot,
264 const void *constants,
265 unsigned size);
266
267
268
269 /*******************************************************************************
270 * Geometry shading code:
271 */
272 boolean draw_gs_init( struct draw_context *draw );
273
274 void
275 draw_gs_set_constants(struct draw_context *,
276 unsigned slot,
277 const void *constants,
278 unsigned size);
279
280 void draw_gs_destroy( struct draw_context *draw );
281
282 /*******************************************************************************
283 * Common shading code:
284 */
285 uint draw_current_shader_outputs(const struct draw_context *draw);
286 uint draw_current_shader_position_output(const struct draw_context *draw);
287
288 /*******************************************************************************
289 * Vertex processing (was passthrough) code:
290 */
291 boolean draw_pt_init( struct draw_context *draw );
292 void draw_pt_destroy( struct draw_context *draw );
293 void draw_pt_reset_vertex_ids( struct draw_context *draw );
294
295
296 /*******************************************************************************
297 * Primitive processing (pipeline) code:
298 */
299
300 boolean draw_pipeline_init( struct draw_context *draw );
301 void draw_pipeline_destroy( struct draw_context *draw );
302
303
304
305
306
307 /* We use the top few bits in the elts[] parameter to convey a little
308 * API information. This limits the number of vertices we can address
309 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
310 * draw indices.
311 *
312 * These flags expected at first vertex of lines & triangles when
313 * unfilled and/or line stipple modes are operational.
314 */
315 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
316 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
317 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
318 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
319 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
320 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
321 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
322
323 void draw_pipeline_run( struct draw_context *draw,
324 unsigned prim,
325 struct vertex_header *vertices,
326 unsigned vertex_count,
327 unsigned stride,
328 const ushort *elts,
329 unsigned count );
330
331 void draw_pipeline_run_linear( struct draw_context *draw,
332 unsigned prim,
333 struct vertex_header *vertices,
334 unsigned count,
335 unsigned stride );
336
337
338
339 void draw_pipeline_flush( struct draw_context *draw,
340 unsigned flags );
341
342
343
344 /*******************************************************************************
345 * Flushing
346 */
347
348 #define DRAW_FLUSH_STATE_CHANGE 0x8
349 #define DRAW_FLUSH_BACKEND 0x10
350
351
352 void draw_do_flush( struct draw_context *draw, unsigned flags );
353
354
355
356 void *
357 draw_get_rasterizer_no_cull( struct draw_context *draw,
358 boolean scissor,
359 boolean flatshade );
360
361
362 #endif /* DRAW_PRIVATE_H */