draw: handle edgeflags and reset-line-stipple again
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/exec/tgsi_exec.h"
48 #include "tgsi/util/tgsi_scan.h"
49
50
51 struct pipe_context;
52 struct gallivm_prog;
53 struct gallivm_cpu_engine;
54 struct draw_vertex_shader;
55 struct draw_context;
56 struct draw_stage;
57 struct vbuf_render;
58
59
60 /**
61 * Basic vertex info.
62 * Carry some useful information around with the vertices in the prim pipe.
63 */
64 struct vertex_header {
65 unsigned clipmask:12;
66 unsigned edgeflag:1;
67 unsigned pad:3;
68 unsigned vertex_id:16;
69
70 float clip[4];
71
72 /* This will probably become float (*data)[4] soon:
73 */
74 float data[][4];
75 };
76
77 /* NOTE: It should match vertex_id size above */
78 #define UNDEFINED_VERTEX_ID 0xffff
79
80
81 /**
82 * Private context for the drawing module.
83 */
84 struct draw_context
85 {
86 /** Drawing/primitive pipeline stages */
87 struct {
88 struct draw_stage *first; /**< one of the following */
89
90 struct draw_stage *validate;
91
92 /* stages (in logical order) */
93 struct draw_stage *flatshade;
94 struct draw_stage *clip;
95 struct draw_stage *cull;
96 struct draw_stage *twoside;
97 struct draw_stage *offset;
98 struct draw_stage *unfilled;
99 struct draw_stage *stipple;
100 struct draw_stage *aapoint;
101 struct draw_stage *aaline;
102 struct draw_stage *pstipple;
103 struct draw_stage *wide_line;
104 struct draw_stage *wide_point;
105 struct draw_stage *rasterize;
106
107 float wide_point_threshold; /**< convert pnts to tris if larger than this */
108 float wide_line_threshold; /**< convert lines to tris if wider than this */
109 boolean line_stipple; /**< do line stipple? */
110 boolean point_sprite; /**< convert points to quads for sprites? */
111
112 /* Temporary storage while the pipeline is being run:
113 */
114 char *verts;
115 unsigned vertex_stride;
116 unsigned vertex_count;
117 } pipeline;
118
119
120 struct vbuf_render *render;
121
122 /* Support prototype passthrough path:
123 */
124 struct {
125 struct {
126 struct draw_pt_middle_end *fetch_emit;
127 struct draw_pt_middle_end *general;
128 } middle;
129
130 struct {
131 struct draw_pt_front_end *vcache;
132 } front;
133
134 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
135 unsigned nr_vertex_buffers;
136
137 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
138 unsigned nr_vertex_elements;
139
140 /* user-space vertex data, buffers */
141 struct {
142 const unsigned *edgeflag;
143
144 /** vertex element/index buffer (ex: glDrawElements) */
145 const void *elts;
146 /** bytes per index (0, 1, 2 or 4) */
147 unsigned eltSize;
148
149 /** vertex arrays */
150 const void *vbuffer[PIPE_MAX_ATTRIBS];
151
152 /** constant buffer (for vertex shader) */
153 const void *constants;
154 } user;
155
156 } pt;
157
158 struct {
159 boolean bypass_clipping;
160 } driver;
161
162 boolean flushing; /**< debugging/sanity */
163 boolean suspend_flushing; /**< internally set */
164 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
165
166 /* pipe state that we need: */
167 const struct pipe_rasterizer_state *rasterizer;
168 struct pipe_viewport_state viewport;
169
170 struct draw_vertex_shader *vertex_shader;
171
172 boolean identity_viewport;
173
174 uint num_vs_outputs; /**< convenience, from vertex_shader */
175
176
177 /* Clip derived state:
178 */
179 float plane[12][4];
180 unsigned nr_planes;
181
182 /* If a prim stage introduces new vertex attributes, they'll be stored here
183 */
184 struct {
185 uint semantic_name;
186 uint semantic_index;
187 int slot;
188 } extra_vp_outputs;
189
190 unsigned reduced_prim;
191
192 /** TGSI program interpreter runtime state */
193 struct tgsi_exec_machine machine;
194
195 /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
196 */
197 struct gallivm_cpu_engine *engine;
198 void *driver_private;
199 };
200
201
202
203
204
205
206
207 /*******************************************************************************
208 * Vertex processing (was passthrough) code:
209 */
210 boolean draw_pt_init( struct draw_context *draw );
211 void draw_pt_destroy( struct draw_context *draw );
212 void draw_pt_reset_vertex_ids( struct draw_context *draw );
213
214
215 /*******************************************************************************
216 * Primitive processing (pipeline) code:
217 */
218
219 boolean draw_pipeline_init( struct draw_context *draw );
220 void draw_pipeline_destroy( struct draw_context *draw );
221
222
223
224
225
226 /* We use the top few bits in the elts[] parameter to convey a little
227 * API information. This limits the number of vertices we can address
228 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
229 * draw indices.
230 *
231 * These flags expected at first vertex of lines & triangles when
232 * unfilled and/or line stipple modes are operational.
233 */
234 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
235 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
236 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
237 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
238 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
239 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
240
241 void draw_pipeline_run( struct draw_context *draw,
242 unsigned prim,
243 struct vertex_header *vertices,
244 unsigned vertex_count,
245 unsigned stride,
246 const ushort *elts,
247 unsigned count );
248
249
250
251 void draw_pipeline_flush( struct draw_context *draw,
252 unsigned flags );
253
254
255
256 /*******************************************************************************
257 * Flushing
258 */
259
260 #define DRAW_FLUSH_STATE_CHANGE 0x8
261 #define DRAW_FLUSH_BACKEND 0x10
262
263
264 void draw_do_flush( struct draw_context *draw, unsigned flags );
265
266
267
268
269 #endif /* DRAW_PRIVATE_H */