1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Private data structures, etc for the draw module.
35 * Keith Whitwell <keith@tungstengraphics.com>
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
47 #include "tgsi/tgsi_scan.h"
50 #include <llvm-c/ExecutionEngine.h>
55 struct draw_vertex_shader
;
59 struct tgsi_exec_machine
;
65 * Carry some useful information around with the vertices in the prim pipe.
67 struct vertex_header
{
71 unsigned vertex_id
:16;
75 /* This will probably become float (*data)[4] soon:
80 /* NOTE: It should match vertex_id size above */
81 #define UNDEFINED_VERTEX_ID 0xffff
84 /* maximum number of shader variants we can cache */
85 #define DRAW_MAX_SHADER_VARIANTS 1024
88 * Private context for the drawing module.
92 struct pipe_context
*pipe
;
94 /** Drawing/primitive pipeline stages */
96 struct draw_stage
*first
; /**< one of the following */
98 struct draw_stage
*validate
;
100 /* stages (in logical order) */
101 struct draw_stage
*flatshade
;
102 struct draw_stage
*clip
;
103 struct draw_stage
*cull
;
104 struct draw_stage
*twoside
;
105 struct draw_stage
*offset
;
106 struct draw_stage
*unfilled
;
107 struct draw_stage
*stipple
;
108 struct draw_stage
*aapoint
;
109 struct draw_stage
*aaline
;
110 struct draw_stage
*pstipple
;
111 struct draw_stage
*wide_line
;
112 struct draw_stage
*wide_point
;
113 struct draw_stage
*rasterize
;
115 float wide_point_threshold
; /**< convert pnts to tris if larger than this */
116 float wide_line_threshold
; /**< convert lines to tris if wider than this */
117 boolean wide_point_sprites
; /**< convert points to tris for sprite mode */
118 boolean line_stipple
; /**< do line stipple? */
119 boolean point_sprite
; /**< convert points to quads for sprites? */
121 /* Temporary storage while the pipeline is being run:
124 unsigned vertex_stride
;
125 unsigned vertex_count
;
129 struct vbuf_render
*render
;
131 /* Support prototype passthrough path:
135 struct draw_pt_middle_end
*fetch_emit
;
136 struct draw_pt_middle_end
*fetch_shade_emit
;
137 struct draw_pt_middle_end
*general
;
138 struct draw_pt_middle_end
*llvm
;
142 struct draw_pt_front_end
*vcache
;
143 struct draw_pt_front_end
*varray
;
146 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
147 unsigned nr_vertex_buffers
;
149 struct pipe_vertex_element vertex_element
[PIPE_MAX_ATTRIBS
];
150 unsigned nr_vertex_elements
;
152 /* user-space vertex data, buffers */
154 /** vertex element/index buffer (ex: glDrawElements) */
156 /** bytes per index (0, 1, 2 or 4) */
163 const void *vbuffer
[PIPE_MAX_ATTRIBS
];
165 /** constant buffer (for vertex/geometry shader) */
166 const void *vs_constants
[PIPE_MAX_CONSTANT_BUFFERS
];
167 const void *gs_constants
[PIPE_MAX_CONSTANT_BUFFERS
];
170 boolean test_fse
; /* enable FSE even though its not correct (eg for softpipe) */
171 boolean no_fse
; /* disable FSE even when it is correct */
175 boolean bypass_clipping
;
179 boolean flushing
; /**< debugging/sanity */
180 boolean suspend_flushing
; /**< internally set */
181 boolean bypass_clipping
; /**< set if either api or driver bypass_clipping true */
183 boolean force_passthrough
; /**< never clip or shade */
187 double mrd
; /**< minimum resolvable depth value, for polygon offset */
189 /** Current rasterizer state given to us by the driver */
190 const struct pipe_rasterizer_state
*rasterizer
;
191 /** Driver CSO handle for the current rasterizer state */
194 /** Rasterizer CSOs without culling/stipple/etc */
195 void *rasterizer_no_cull
[2][2];
197 struct pipe_viewport_state viewport
;
198 boolean identity_viewport
;
201 struct draw_vertex_shader
*vertex_shader
;
202 uint num_vs_outputs
; /**< convenience, from vertex_shader */
203 uint position_output
;
204 uint edgeflag_output
;
206 /** TGSI program interpreter runtime state */
207 struct tgsi_exec_machine
*machine
;
210 struct tgsi_sampler
**samplers
;
212 /* Here's another one:
214 struct aos_machine
*aos_machine
;
217 const void *aligned_constants
[PIPE_MAX_CONSTANT_BUFFERS
];
219 const void *aligned_constant_storage
[PIPE_MAX_CONSTANT_BUFFERS
];
220 unsigned const_storage_size
[PIPE_MAX_CONSTANT_BUFFERS
];
223 struct translate
*fetch
;
224 struct translate_cache
*fetch_cache
;
225 struct translate
*emit
;
226 struct translate_cache
*emit_cache
;
230 struct draw_geometry_shader
*geometry_shader
;
231 uint num_gs_outputs
; /**< convenience, from geometry_shader */
232 uint position_output
;
234 /** TGSI program interpreter runtime state */
235 struct tgsi_exec_machine
*machine
;
238 struct tgsi_sampler
**samplers
;
242 struct pipe_stream_output_state state
;
243 void *buffers
[PIPE_MAX_SO_BUFFERS
];
247 /* Clip derived state:
252 /* If a prim stage introduces new vertex attributes, they'll be stored here
258 } extra_shader_outputs
;
260 unsigned reduced_prim
;
262 unsigned instance_id
;
265 LLVMExecutionEngineRef engine
;
268 void *driver_private
;
272 struct draw_fetch_info
{
275 const unsigned *elts
;
279 struct draw_vertex_info
{
280 struct vertex_header
*verts
;
281 unsigned vertex_size
;
286 struct draw_prim_info
{
294 unsigned *primitive_lengths
;
295 unsigned primitive_count
;
299 /*******************************************************************************
300 * Draw common initialization code
302 boolean
draw_init(struct draw_context
*draw
);
304 /*******************************************************************************
305 * Vertex shader code:
307 boolean
draw_vs_init( struct draw_context
*draw
);
308 void draw_vs_destroy( struct draw_context
*draw
);
310 void draw_vs_set_viewport( struct draw_context
*,
311 const struct pipe_viewport_state
* );
314 draw_vs_set_constants(struct draw_context
*,
316 const void *constants
,
321 /*******************************************************************************
322 * Geometry shading code:
324 boolean
draw_gs_init( struct draw_context
*draw
);
327 draw_gs_set_constants(struct draw_context
*,
329 const void *constants
,
332 void draw_gs_destroy( struct draw_context
*draw
);
334 /*******************************************************************************
335 * Common shading code:
337 uint
draw_current_shader_outputs(const struct draw_context
*draw
);
338 uint
draw_current_shader_position_output(const struct draw_context
*draw
);
340 /*******************************************************************************
341 * Vertex processing (was passthrough) code:
343 boolean
draw_pt_init( struct draw_context
*draw
);
344 void draw_pt_destroy( struct draw_context
*draw
);
345 void draw_pt_reset_vertex_ids( struct draw_context
*draw
);
348 /*******************************************************************************
349 * Primitive processing (pipeline) code:
352 boolean
draw_pipeline_init( struct draw_context
*draw
);
353 void draw_pipeline_destroy( struct draw_context
*draw
);
359 /* We use the top few bits in the elts[] parameter to convey a little
360 * API information. This limits the number of vertices we can address
361 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
364 * These flags expected at first vertex of lines & triangles when
365 * unfilled and/or line stipple modes are operational.
367 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
368 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
369 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
370 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
371 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
372 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
373 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
375 void draw_pipeline_run( struct draw_context
*draw
,
376 const struct draw_vertex_info
*vert
,
377 const struct draw_prim_info
*prim
);
379 void draw_pipeline_run_linear( struct draw_context
*draw
,
380 const struct draw_vertex_info
*vert
,
381 const struct draw_prim_info
*prim
);
386 void draw_pipeline_flush( struct draw_context
*draw
,
391 /*******************************************************************************
395 #define DRAW_FLUSH_STATE_CHANGE 0x8
396 #define DRAW_FLUSH_BACKEND 0x10
399 void draw_do_flush( struct draw_context
*draw
, unsigned flags
);
404 draw_get_rasterizer_no_cull( struct draw_context
*draw
,
409 #endif /* DRAW_PRIVATE_H */