5c497c6471841c9747bb06400f0058799e6065b7
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 struct draw_llvm;
51 struct gallivm_state;
52 #endif
53
54
55 /** Sum of frustum planes and user-defined planes */
56 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58
59 struct pipe_context;
60 struct draw_vertex_shader;
61 struct draw_context;
62 struct draw_stage;
63 struct vbuf_render;
64 struct tgsi_exec_machine;
65 struct tgsi_sampler;
66 struct draw_pt_front_end;
67
68
69 /**
70 * Basic vertex info.
71 * Carry some useful information around with the vertices in the prim pipe.
72 */
73 struct vertex_header {
74 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
75 unsigned edgeflag:1;
76 unsigned have_clipdist:1;
77 unsigned vertex_id:16;
78
79 float clip[4];
80 float pre_clip_pos[4];
81
82 /* This will probably become float (*data)[4] soon:
83 */
84 float data[][4];
85 };
86
87 /* NOTE: It should match vertex_id size above */
88 #define UNDEFINED_VERTEX_ID 0xffff
89
90
91 /* maximum number of shader variants we can cache */
92 #define DRAW_MAX_SHADER_VARIANTS 128
93
94 /**
95 * Private context for the drawing module.
96 */
97 struct draw_context
98 {
99 struct pipe_context *pipe;
100
101 /** Drawing/primitive pipeline stages */
102 struct {
103 struct draw_stage *first; /**< one of the following */
104
105 struct draw_stage *validate;
106
107 /* stages (in logical order) */
108 struct draw_stage *flatshade;
109 struct draw_stage *clip;
110 struct draw_stage *cull;
111 struct draw_stage *twoside;
112 struct draw_stage *offset;
113 struct draw_stage *unfilled;
114 struct draw_stage *stipple;
115 struct draw_stage *aapoint;
116 struct draw_stage *aaline;
117 struct draw_stage *pstipple;
118 struct draw_stage *wide_line;
119 struct draw_stage *wide_point;
120 struct draw_stage *rasterize;
121
122 float wide_point_threshold; /**< convert pnts to tris if larger than this */
123 float wide_line_threshold; /**< convert lines to tris if wider than this */
124 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
125 boolean line_stipple; /**< do line stipple? */
126 boolean point_sprite; /**< convert points to quads for sprites? */
127
128 /* Temporary storage while the pipeline is being run:
129 */
130 char *verts;
131 unsigned vertex_stride;
132 unsigned vertex_count;
133 } pipeline;
134
135
136 struct vbuf_render *render;
137
138 /* Support prototype passthrough path:
139 */
140 struct {
141 /* Current active frontend */
142 struct draw_pt_front_end *frontend;
143 unsigned prim;
144 unsigned opt;
145 unsigned eltSize; /* saved eltSize for flushing */
146
147 struct {
148 struct draw_pt_middle_end *fetch_emit;
149 struct draw_pt_middle_end *fetch_shade_emit;
150 struct draw_pt_middle_end *general;
151 struct draw_pt_middle_end *llvm;
152 } middle;
153
154 struct {
155 struct draw_pt_front_end *vsplit;
156 } front;
157
158 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
159 unsigned nr_vertex_buffers;
160
161 /*
162 * This is the largest legal index value for the current set of
163 * bound vertex buffers. Regardless of any other consideration,
164 * all vertex lookups need to be clamped to 0..max_index to
165 * prevent out-of-bound access.
166 */
167 unsigned max_index;
168
169 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
170 unsigned nr_vertex_elements;
171
172 /* user-space vertex data, buffers */
173 struct {
174 /** vertex element/index buffer (ex: glDrawElements) */
175 const void *elts;
176 /** bytes per index (0, 1, 2 or 4) */
177 unsigned eltSizeIB;
178 unsigned eltSize;
179 int eltBias;
180 unsigned min_index;
181 unsigned max_index;
182
183 /** vertex arrays */
184 const void *vbuffer[PIPE_MAX_ATTRIBS];
185
186 /** constant buffers (for vertex/geometry shader) */
187 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
188 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
189 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
190 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
191
192 /* pointer to planes */
193 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
194 } user;
195
196 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
197 boolean no_fse; /* disable FSE even when it is correct */
198 } pt;
199
200 struct {
201 boolean bypass_clip_xy;
202 boolean bypass_clip_z;
203 boolean guard_band_xy;
204 } driver;
205
206 boolean quads_always_flatshade_last;
207
208 boolean flushing; /**< debugging/sanity */
209 boolean suspend_flushing; /**< internally set */
210
211 /* Flags set if API requires clipping in these planes and the
212 * driver doesn't indicate that it can do it for us.
213 */
214 boolean clip_xy;
215 boolean clip_z;
216 boolean clip_user;
217 boolean guard_band_xy;
218
219 boolean force_passthrough; /**< never clip or shade */
220
221 boolean dump_vs;
222
223 double mrd; /**< minimum resolvable depth value, for polygon offset */
224
225 /** Current rasterizer state given to us by the driver */
226 const struct pipe_rasterizer_state *rasterizer;
227 /** Driver CSO handle for the current rasterizer state */
228 void *rast_handle;
229
230 /** Rasterizer CSOs without culling/stipple/etc */
231 void *rasterizer_no_cull[2][2];
232
233 struct pipe_viewport_state viewport;
234 boolean identity_viewport;
235
236 /** Vertex shader state */
237 struct {
238 struct draw_vertex_shader *vertex_shader;
239 uint num_vs_outputs; /**< convenience, from vertex_shader */
240 uint position_output;
241 uint edgeflag_output;
242 uint clipvertex_output;
243 uint clipdistance_output[2];
244
245 /** Fields for TGSI interpreter / execution */
246 struct {
247 struct tgsi_exec_machine *machine;
248
249 struct tgsi_sampler **samplers;
250 uint num_samplers;
251 } tgsi;
252
253 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
254
255 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
256 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
257
258
259 struct translate *fetch;
260 struct translate_cache *fetch_cache;
261 struct translate *emit;
262 struct translate_cache *emit_cache;
263 } vs;
264
265 /** Geometry shader state */
266 struct {
267 struct draw_geometry_shader *geometry_shader;
268 uint num_gs_outputs; /**< convenience, from geometry_shader */
269 uint position_output;
270
271 /** Fields for TGSI interpreter / execution */
272 struct {
273 struct tgsi_exec_machine *machine;
274
275 struct tgsi_sampler **samplers;
276 uint num_samplers;
277 } tgsi;
278
279 } gs;
280
281 /** Fragment shader state */
282 struct {
283 struct draw_fragment_shader *fragment_shader;
284 } fs;
285
286 /** Stream output (vertex feedback) state */
287 struct {
288 struct pipe_stream_output_info state;
289 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
290 uint num_targets;
291 } so;
292
293 /* Clip derived state:
294 */
295 float plane[DRAW_TOTAL_CLIP_PLANES][4];
296
297 /* If a prim stage introduces new vertex attributes, they'll be stored here
298 */
299 struct {
300 uint num;
301 uint semantic_name[10];
302 uint semantic_index[10];
303 uint slot[10];
304 } extra_shader_outputs;
305
306 unsigned instance_id;
307
308 #ifdef HAVE_LLVM
309 struct draw_llvm *llvm;
310 #endif
311
312 /** Texture sampler and sampler view state.
313 * Note that we have arrays indexed by shader type. At this time
314 * we only handle vertex and geometry shaders in the draw module, but
315 * there may be more in the future (ex: hull and tessellation).
316 */
317 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
318 unsigned num_sampler_views[PIPE_SHADER_TYPES];
319 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
320 unsigned num_samplers[PIPE_SHADER_TYPES];
321
322 void *driver_private;
323 };
324
325
326 struct draw_fetch_info {
327 boolean linear;
328 unsigned start;
329 const unsigned *elts;
330 unsigned count;
331 };
332
333 struct draw_vertex_info {
334 struct vertex_header *verts;
335 unsigned vertex_size;
336 unsigned stride;
337 unsigned count;
338 };
339
340 /* these flags are set if the primitive is a segment of a larger one */
341 #define DRAW_SPLIT_BEFORE 0x1
342 #define DRAW_SPLIT_AFTER 0x2
343
344 struct draw_prim_info {
345 boolean linear;
346 unsigned start;
347
348 const ushort *elts;
349 unsigned count;
350
351 unsigned prim;
352 unsigned flags;
353 unsigned *primitive_lengths;
354 unsigned primitive_count;
355 };
356
357
358 /*******************************************************************************
359 * Draw common initialization code
360 */
361 boolean draw_init(struct draw_context *draw);
362
363 /*******************************************************************************
364 * Vertex shader code:
365 */
366 boolean draw_vs_init( struct draw_context *draw );
367 void draw_vs_destroy( struct draw_context *draw );
368
369 void draw_vs_set_viewport( struct draw_context *,
370 const struct pipe_viewport_state * );
371
372 void
373 draw_vs_set_constants(struct draw_context *,
374 unsigned slot,
375 const void *constants,
376 unsigned size);
377
378
379
380 /*******************************************************************************
381 * Geometry shading code:
382 */
383 boolean draw_gs_init( struct draw_context *draw );
384
385 void
386 draw_gs_set_constants(struct draw_context *,
387 unsigned slot,
388 const void *constants,
389 unsigned size);
390
391 void draw_gs_destroy( struct draw_context *draw );
392
393 /*******************************************************************************
394 * Common shading code:
395 */
396 uint draw_current_shader_outputs(const struct draw_context *draw);
397 uint draw_current_shader_position_output(const struct draw_context *draw);
398 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
399 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
400 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
401 uint semantic_name, uint semantic_index);
402 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
403
404
405 /*******************************************************************************
406 * Vertex processing (was passthrough) code:
407 */
408 boolean draw_pt_init( struct draw_context *draw );
409 void draw_pt_destroy( struct draw_context *draw );
410 void draw_pt_reset_vertex_ids( struct draw_context *draw );
411 void draw_pt_flush( struct draw_context *draw, unsigned flags );
412
413
414 /*******************************************************************************
415 * Primitive processing (pipeline) code:
416 */
417
418 boolean draw_pipeline_init( struct draw_context *draw );
419 void draw_pipeline_destroy( struct draw_context *draw );
420
421
422
423
424
425 /*
426 * These flags are used by the pipeline when unfilled and/or line stipple modes
427 * are operational.
428 */
429 #define DRAW_PIPE_EDGE_FLAG_0 0x1
430 #define DRAW_PIPE_EDGE_FLAG_1 0x2
431 #define DRAW_PIPE_EDGE_FLAG_2 0x4
432 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
433 #define DRAW_PIPE_RESET_STIPPLE 0x8
434
435 void draw_pipeline_run( struct draw_context *draw,
436 const struct draw_vertex_info *vert,
437 const struct draw_prim_info *prim);
438
439 void draw_pipeline_run_linear( struct draw_context *draw,
440 const struct draw_vertex_info *vert,
441 const struct draw_prim_info *prim);
442
443
444
445
446 void draw_pipeline_flush( struct draw_context *draw,
447 unsigned flags );
448
449
450
451 /*******************************************************************************
452 * Flushing
453 */
454
455 #define DRAW_FLUSH_STATE_CHANGE 0x8
456 #define DRAW_FLUSH_BACKEND 0x10
457
458
459 void draw_do_flush( struct draw_context *draw, unsigned flags );
460
461
462
463 void *
464 draw_get_rasterizer_no_cull( struct draw_context *draw,
465 boolean scissor,
466 boolean flatshade );
467
468
469 #endif /* DRAW_PRIVATE_H */