draw: associate rhw divide with clipping not viewport flag
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "rtasm/rtasm_x86sse.h"
48 #include "tgsi/exec/tgsi_exec.h"
49 #include "tgsi/util/tgsi_scan.h"
50
51
52 struct pipe_context;
53 struct gallivm_prog;
54 struct gallivm_cpu_engine;
55
56 struct draw_pt_middle_end;
57 struct draw_pt_front_end;
58
59 /**
60 * Basic vertex info.
61 * Carry some useful information around with the vertices in the prim pipe.
62 */
63 struct vertex_header {
64 unsigned clipmask:12;
65 unsigned edgeflag:1;
66 unsigned pad:3;
67 unsigned vertex_id:16;
68
69 float clip[4];
70
71 float data[][4]; /* Note variable size */
72 };
73
74 /* NOTE: It should match vertex_id size above */
75 #define UNDEFINED_VERTEX_ID 0xffff
76
77 /* XXX This is too large */
78 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
79
80
81
82 /**
83 * Basic info for a point/line/triangle primitive.
84 */
85 struct prim_header {
86 float det; /**< front/back face determinant */
87 unsigned reset_line_stipple:1;
88 unsigned edgeflags:3;
89 unsigned pad:28;
90 struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */
91 };
92
93
94
95 struct draw_context;
96
97 /**
98 * Base class for all primitive drawing stages.
99 */
100 struct draw_stage
101 {
102 struct draw_context *draw; /**< parent context */
103
104 struct draw_stage *next; /**< next stage in pipeline */
105
106 struct vertex_header **tmp; /**< temp vert storage, such as for clipping */
107 unsigned nr_tmps;
108
109 void (*point)( struct draw_stage *,
110 struct prim_header * );
111
112 void (*line)( struct draw_stage *,
113 struct prim_header * );
114
115 void (*tri)( struct draw_stage *,
116 struct prim_header * );
117
118 void (*flush)( struct draw_stage *,
119 unsigned flags );
120
121 void (*reset_stipple_counter)( struct draw_stage * );
122
123 void (*destroy)( struct draw_stage * );
124 };
125
126
127 #define PRIM_QUEUE_LENGTH 32
128 #define VCACHE_SIZE 32
129 #define VCACHE_OVERFLOW 4
130 #define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
131
132 /**
133 * Private version of the compiled vertex_shader
134 */
135 struct draw_vertex_shader {
136
137 /* This member will disappear shortly:
138 */
139 struct pipe_shader_state state;
140
141 struct tgsi_shader_info info;
142
143 void (*prepare)( struct draw_vertex_shader *shader,
144 struct draw_context *draw );
145
146 /* Run the shader - this interface will get cleaned up in the
147 * future:
148 */
149 void (*run)( struct draw_vertex_shader *shader,
150 struct draw_context *draw,
151 const unsigned *elts,
152 unsigned count,
153 struct vertex_header *vOut[] );
154
155
156 void (*delete)( struct draw_vertex_shader * );
157 };
158
159
160 /* Internal function for vertex fetch.
161 */
162 typedef void (*fetch_func)(const void *ptr, float *attrib);
163 typedef void (*full_fetch_func)( struct draw_context *draw,
164 struct tgsi_exec_machine *machine,
165 const unsigned *elts,
166 unsigned count );
167
168 typedef void (*pt_fetch_func)( struct draw_context *draw,
169 float *out,
170 unsigned start,
171 unsigned count );
172
173
174 struct vbuf_render;
175
176 /**
177 * Private context for the drawing module.
178 */
179 struct draw_context
180 {
181 /** Drawing/primitive pipeline stages */
182 struct {
183 struct draw_stage *first; /**< one of the following */
184
185 struct draw_stage *validate;
186
187 /* stages (in logical order) */
188 struct draw_stage *flatshade;
189 struct draw_stage *clip;
190 struct draw_stage *cull;
191 struct draw_stage *twoside;
192 struct draw_stage *offset;
193 struct draw_stage *unfilled;
194 struct draw_stage *stipple;
195 struct draw_stage *aapoint;
196 struct draw_stage *aaline;
197 struct draw_stage *pstipple;
198 struct draw_stage *wide_line;
199 struct draw_stage *wide_point;
200 struct draw_stage *rasterize;
201 } pipeline;
202
203
204 struct vbuf_render *render;
205
206 /* Support prototype passthrough path:
207 */
208 struct {
209 unsigned prim; /* XXX: to be removed */
210 unsigned hw_vertex_size; /* XXX: to be removed */
211
212 struct {
213 struct draw_pt_middle_end *fetch_emit;
214 struct draw_pt_middle_end *fetch_shade_emit;
215 struct draw_pt_middle_end *fetch_shade_cliptest_pipeline_or_emit;
216 } middle;
217
218 struct {
219 struct draw_pt_front_end *noop;
220 struct draw_pt_front_end *split_arrays;
221 struct draw_pt_front_end *vcache;
222 } front;
223
224 } pt;
225
226 boolean flushing;
227
228 /* pipe state that we need: */
229 const struct pipe_rasterizer_state *rasterizer;
230 struct pipe_viewport_state viewport;
231 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
232 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
233 struct draw_vertex_shader *vertex_shader;
234
235 boolean identity_viewport;
236
237 uint num_vs_outputs; /**< convenience, from vertex_shader */
238
239 /* user-space vertex data, buffers */
240 struct {
241 /** vertex element/index buffer (ex: glDrawElements) */
242 const void *elts;
243 /** bytes per index (0, 1, 2 or 4) */
244 unsigned eltSize;
245
246 /** vertex arrays */
247 const void *vbuffer[PIPE_MAX_ATTRIBS];
248
249 /** constant buffer (for vertex shader) */
250 const void *constants;
251 } user;
252
253 /* Clip derived state:
254 */
255 float plane[12][4];
256 unsigned nr_planes;
257
258 float wide_point_threshold; /**< convert pnts to tris if larger than this */
259 float wide_line_threshold; /**< convert lines to tris if wider than this */
260 boolean line_stipple; /**< do line stipple? */
261 boolean point_sprite; /**< convert points to quads for sprites? */
262 boolean use_sse;
263
264 /* If a prim stage introduces new vertex attributes, they'll be stored here
265 */
266 struct {
267 uint semantic_name;
268 uint semantic_index;
269 int slot;
270 } extra_vp_outputs;
271
272 unsigned reduced_prim;
273
274 /** TGSI program interpreter runtime state */
275 struct tgsi_exec_machine machine;
276
277 /* Vertex fetch internal state
278 */
279 struct {
280 const ubyte *src_ptr[PIPE_MAX_ATTRIBS];
281 unsigned pitch[PIPE_MAX_ATTRIBS];
282 fetch_func fetch[PIPE_MAX_ATTRIBS];
283 unsigned nr_attrs;
284 full_fetch_func fetch_func;
285 pt_fetch_func pt_fetch;
286 } vertex_fetch;
287
288 /* Post-tnl vertex cache:
289 */
290 struct {
291 unsigned referenced; /**< bitfield */
292
293 struct {
294 unsigned in; /* client array element */
295 unsigned out; /* index in vs queue/array */
296 } idx[VCACHE_SIZE + VCACHE_OVERFLOW];
297
298 unsigned overflow;
299
300 /** To find space in the vertex cache: */
301 struct vertex_header *(*get_vertex)( struct draw_context *draw,
302 unsigned i );
303 } vcache;
304
305 /* Vertex shader queue:
306 */
307 struct {
308 struct {
309 unsigned elt; /**< index into the user's vertex arrays */
310 struct vertex_header *vertex;
311 } queue[VS_QUEUE_LENGTH];
312 unsigned queue_nr;
313 unsigned post_nr;
314 } vs;
315
316 /**
317 * Run the vertex shader on all vertices in the vertex queue.
318 */
319 void (*shader_queue_flush)(struct draw_context *draw);
320
321 /* Prim pipeline queue:
322 */
323 struct {
324 /* Need to queue up primitives until their vertices have been
325 * transformed by a vs queue flush.
326 */
327 struct prim_header queue[PRIM_QUEUE_LENGTH];
328 unsigned queue_nr;
329 } pq;
330
331
332 /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
333 */
334 struct gallivm_cpu_engine *engine;
335 void *driver_private;
336 };
337
338
339
340 extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
341 extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
342 extern struct draw_stage *draw_offset_stage( struct draw_context *context );
343 extern struct draw_stage *draw_clip_stage( struct draw_context *context );
344 extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
345 extern struct draw_stage *draw_cull_stage( struct draw_context *context );
346 extern struct draw_stage *draw_stipple_stage( struct draw_context *context );
347 extern struct draw_stage *draw_wide_line_stage( struct draw_context *context );
348 extern struct draw_stage *draw_wide_point_stage( struct draw_context *context );
349 extern struct draw_stage *draw_validate_stage( struct draw_context *context );
350
351
352 extern void draw_free_temp_verts( struct draw_stage *stage );
353
354 extern void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr );
355
356 extern void draw_reset_vertex_ids( struct draw_context *draw );
357
358
359 extern int draw_vertex_cache_check_space( struct draw_context *draw,
360 unsigned nr_verts );
361
362 extern void draw_vertex_cache_invalidate( struct draw_context *draw );
363 extern void draw_vertex_cache_unreference( struct draw_context *draw );
364 extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw );
365
366 extern void draw_vertex_shader_queue_flush( struct draw_context *draw );
367
368 extern void draw_update_vertex_fetch( struct draw_context *draw );
369
370 extern boolean draw_need_pipeline(const struct draw_context *draw,
371 unsigned prim );
372
373
374 /* Passthrough mode (second attempt):
375 */
376 boolean draw_pt_init( struct draw_context *draw );
377 void draw_pt_destroy( struct draw_context *draw );
378 boolean draw_pt_arrays( struct draw_context *draw,
379 unsigned prim,
380 unsigned start,
381 unsigned count );
382
383
384
385 /* Prototype/hack (DEPRECATED)
386 */
387 boolean
388 draw_passthrough_arrays(struct draw_context *draw,
389 unsigned prim,
390 unsigned start,
391 unsigned count);
392
393
394 #define DRAW_FLUSH_SHADER_QUEUE 0x1 /* sized not to overflow, never raised */
395 #define DRAW_FLUSH_PRIM_QUEUE 0x2
396 #define DRAW_FLUSH_VERTEX_CACHE 0x4
397 #define DRAW_FLUSH_STATE_CHANGE 0x8
398 #define DRAW_FLUSH_BACKEND 0x10
399
400
401 void draw_do_flush( struct draw_context *draw, unsigned flags );
402
403
404
405 /**
406 * Get a writeable copy of a vertex.
407 * \param stage drawing stage info
408 * \param vert the vertex to copy (source)
409 * \param idx index into stage's tmp[] array to put the copy (dest)
410 * \return pointer to the copied vertex
411 */
412 static INLINE struct vertex_header *
413 dup_vert( struct draw_stage *stage,
414 const struct vertex_header *vert,
415 unsigned idx )
416 {
417 struct vertex_header *tmp = stage->tmp[idx];
418 const uint vsize = sizeof(struct vertex_header)
419 + stage->draw->num_vs_outputs * 4 * sizeof(float);
420 memcpy(tmp, vert, vsize);
421 tmp->vertex_id = UNDEFINED_VERTEX_ID;
422 return tmp;
423 }
424
425 static INLINE float
426 dot4(const float *a, const float *b)
427 {
428 float result = (a[0]*b[0] +
429 a[1]*b[1] +
430 a[2]*b[2] +
431 a[3]*b[3]);
432
433 return result;
434 }
435
436 #endif /* DRAW_PRIVATE_H */