Merge branch 'no-validate' into gallium-0.1
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_exec.h"
48 #include "tgsi/tgsi_scan.h"
49
50
51 struct pipe_context;
52 struct gallivm_prog;
53 struct gallivm_cpu_engine;
54 struct draw_vertex_shader;
55 struct draw_context;
56 struct draw_stage;
57 struct vbuf_render;
58
59
60 /**
61 * Basic vertex info.
62 * Carry some useful information around with the vertices in the prim pipe.
63 */
64 struct vertex_header {
65 unsigned clipmask:12;
66 unsigned edgeflag:1;
67 unsigned pad:3;
68 unsigned vertex_id:16;
69
70 float clip[4];
71
72 /* This will probably become float (*data)[4] soon:
73 */
74 float data[][4];
75 };
76
77 /* NOTE: It should match vertex_id size above */
78 #define UNDEFINED_VERTEX_ID 0xffff
79
80
81 /**
82 * Private context for the drawing module.
83 */
84 struct draw_context
85 {
86 /** Drawing/primitive pipeline stages */
87 struct {
88 struct draw_stage *first; /**< one of the following */
89
90 struct draw_stage *validate;
91
92 /* stages (in logical order) */
93 struct draw_stage *flatshade;
94 struct draw_stage *clip;
95 struct draw_stage *cull;
96 struct draw_stage *twoside;
97 struct draw_stage *offset;
98 struct draw_stage *unfilled;
99 struct draw_stage *stipple;
100 struct draw_stage *aapoint;
101 struct draw_stage *aaline;
102 struct draw_stage *pstipple;
103 struct draw_stage *wide_line;
104 struct draw_stage *wide_point;
105 struct draw_stage *rasterize;
106
107 float wide_point_threshold; /**< convert pnts to tris if larger than this */
108 float wide_line_threshold; /**< convert lines to tris if wider than this */
109 boolean line_stipple; /**< do line stipple? */
110 boolean point_sprite; /**< convert points to quads for sprites? */
111
112 /* Temporary storage while the pipeline is being run:
113 */
114 char *verts;
115 unsigned vertex_stride;
116 unsigned vertex_count;
117 } pipeline;
118
119
120 struct vbuf_render *render;
121
122 /* Support prototype passthrough path:
123 */
124 struct {
125 struct {
126 struct draw_pt_middle_end *fetch_emit;
127 struct draw_pt_middle_end *fetch_shade_emit;
128 struct draw_pt_middle_end *general;
129 } middle;
130
131 struct {
132 struct draw_pt_front_end *vcache;
133 struct draw_pt_front_end *varray;
134 } front;
135
136 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
137 unsigned nr_vertex_buffers;
138
139 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
140 unsigned nr_vertex_elements;
141
142 /* user-space vertex data, buffers */
143 struct {
144 const unsigned *edgeflag;
145
146 /** vertex element/index buffer (ex: glDrawElements) */
147 const void *elts;
148 /** bytes per index (0, 1, 2 or 4) */
149 unsigned eltSize;
150 unsigned min_index;
151 unsigned max_index;
152
153 /** vertex arrays */
154 const void *vbuffer[PIPE_MAX_ATTRIBS];
155
156 /** constant buffer (for vertex shader) */
157 const void *constants;
158 } user;
159
160 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
161 boolean no_fse; /* disable FSE even when it is correct */
162 } pt;
163
164 struct {
165 boolean bypass_clipping;
166 boolean bypass_vs;
167 } driver;
168
169 boolean flushing; /**< debugging/sanity */
170 boolean suspend_flushing; /**< internally set */
171 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
172
173 boolean force_passthrough; /**< never clip or shade */
174
175 double mrd; /**< minimum resolvable depth value, for polygon offset */
176
177 /* pipe state that we need: */
178 const struct pipe_rasterizer_state *rasterizer;
179 struct pipe_viewport_state viewport;
180 boolean identity_viewport;
181
182 struct {
183 struct draw_vertex_shader *vertex_shader;
184 uint num_vs_outputs; /**< convenience, from vertex_shader */
185 uint position_output;
186
187 /** TGSI program interpreter runtime state */
188 struct tgsi_exec_machine machine;
189
190 /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
191 */
192 struct gallivm_cpu_engine *engine;
193
194 /* Here's another one:
195 */
196 struct aos_machine *aos_machine;
197
198
199 const float (*aligned_constants)[4];
200
201 float (*aligned_constant_storage)[4];
202 unsigned const_storage_size;
203
204
205 struct translate *fetch;
206 struct translate_cache *fetch_cache;
207 struct translate *emit;
208 struct translate_cache *emit_cache;
209 } vs;
210
211 /* Clip derived state:
212 */
213 float plane[12][4];
214 unsigned nr_planes;
215
216 /* If a prim stage introduces new vertex attributes, they'll be stored here
217 */
218 struct {
219 uint semantic_name;
220 uint semantic_index;
221 int slot;
222 } extra_vp_outputs;
223
224 unsigned reduced_prim;
225
226 void *driver_private;
227 };
228
229
230 /*******************************************************************************
231 * Vertex shader code:
232 */
233 boolean draw_vs_init( struct draw_context *draw );
234 void draw_vs_destroy( struct draw_context *draw );
235
236 void draw_vs_set_viewport( struct draw_context *,
237 const struct pipe_viewport_state * );
238
239 void draw_vs_set_constants( struct draw_context *,
240 const float (*constants)[4],
241 unsigned size );
242
243
244
245
246 /*******************************************************************************
247 * Vertex processing (was passthrough) code:
248 */
249 boolean draw_pt_init( struct draw_context *draw );
250 void draw_pt_destroy( struct draw_context *draw );
251 void draw_pt_reset_vertex_ids( struct draw_context *draw );
252
253
254 /*******************************************************************************
255 * Primitive processing (pipeline) code:
256 */
257
258 boolean draw_pipeline_init( struct draw_context *draw );
259 void draw_pipeline_destroy( struct draw_context *draw );
260
261
262
263
264
265 /* We use the top few bits in the elts[] parameter to convey a little
266 * API information. This limits the number of vertices we can address
267 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
268 * draw indices.
269 *
270 * These flags expected at first vertex of lines & triangles when
271 * unfilled and/or line stipple modes are operational.
272 */
273 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
274 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
275 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
276 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
277 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
278 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
279 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
280
281 void draw_pipeline_run( struct draw_context *draw,
282 unsigned prim,
283 struct vertex_header *vertices,
284 unsigned vertex_count,
285 unsigned stride,
286 const ushort *elts,
287 unsigned count );
288
289 void draw_pipeline_run_linear( struct draw_context *draw,
290 unsigned prim,
291 struct vertex_header *vertices,
292 unsigned count,
293 unsigned stride );
294
295
296
297 void draw_pipeline_flush( struct draw_context *draw,
298 unsigned flags );
299
300
301
302 /*******************************************************************************
303 * Flushing
304 */
305
306 #define DRAW_FLUSH_STATE_CHANGE 0x8
307 #define DRAW_FLUSH_BACKEND 0x10
308
309
310 void draw_do_flush( struct draw_context *draw, unsigned flags );
311
312
313
314
315 #endif /* DRAW_PRIVATE_H */