bbc22dc091e63b683f25cdba956b05228984c3b6
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 struct draw_llvm;
51 struct gallivm_state;
52 #endif
53
54
55 /** Sum of frustum planes and user-defined planes */
56 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58 /**
59 * The largest possible index of a vertex that can be fetched.
60 */
61 #define DRAW_MAX_FETCH_IDX 0xffffffff
62
63 struct pipe_context;
64 struct draw_vertex_shader;
65 struct draw_context;
66 struct draw_stage;
67 struct vbuf_render;
68 struct tgsi_exec_machine;
69 struct tgsi_sampler;
70 struct draw_pt_front_end;
71 struct draw_assembler;
72
73
74 /**
75 * Represents the mapped vertex buffer.
76 */
77 struct draw_vertex_buffer {
78 const void *map;
79 uint32_t size;
80 };
81
82 /**
83 * Basic vertex info.
84 * Carry some useful information around with the vertices in the prim pipe.
85 */
86 struct vertex_header {
87 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
88 unsigned edgeflag:1;
89 unsigned have_clipdist:1;
90 unsigned vertex_id:16;
91
92 float clip[4];
93 float pre_clip_pos[4];
94
95 /* This will probably become float (*data)[4] soon:
96 */
97 float data[][4];
98 };
99
100 /* NOTE: It should match vertex_id size above */
101 #define UNDEFINED_VERTEX_ID 0xffff
102
103
104 /* maximum number of shader variants we can cache */
105 #define DRAW_MAX_SHADER_VARIANTS 128
106
107 /**
108 * Private context for the drawing module.
109 */
110 struct draw_context
111 {
112 struct pipe_context *pipe;
113
114 /** Drawing/primitive pipeline stages */
115 struct {
116 struct draw_stage *first; /**< one of the following */
117
118 struct draw_stage *validate;
119
120 /* stages (in logical order) */
121 struct draw_stage *flatshade;
122 struct draw_stage *clip;
123 struct draw_stage *cull;
124 struct draw_stage *twoside;
125 struct draw_stage *offset;
126 struct draw_stage *unfilled;
127 struct draw_stage *stipple;
128 struct draw_stage *aapoint;
129 struct draw_stage *aaline;
130 struct draw_stage *pstipple;
131 struct draw_stage *wide_line;
132 struct draw_stage *wide_point;
133 struct draw_stage *rasterize;
134
135 float wide_point_threshold; /**< convert pnts to tris if larger than this */
136 float wide_line_threshold; /**< convert lines to tris if wider than this */
137 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
138 boolean line_stipple; /**< do line stipple? */
139 boolean point_sprite; /**< convert points to quads for sprites? */
140
141 /* Temporary storage while the pipeline is being run:
142 */
143 char *verts;
144 unsigned vertex_stride;
145 unsigned vertex_count;
146 } pipeline;
147
148
149 struct vbuf_render *render;
150
151 /* Support prototype passthrough path:
152 */
153 struct {
154 /* Current active frontend */
155 struct draw_pt_front_end *frontend;
156 unsigned prim;
157 unsigned opt; /**< bitmask of PT_x flags */
158 unsigned eltSize; /* saved eltSize for flushing */
159
160 boolean rebind_parameters;
161
162 struct {
163 struct draw_pt_middle_end *fetch_emit;
164 struct draw_pt_middle_end *fetch_shade_emit;
165 struct draw_pt_middle_end *general;
166 struct draw_pt_middle_end *llvm;
167 } middle;
168
169 struct {
170 struct draw_pt_front_end *vsplit;
171 } front;
172
173 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
174 unsigned nr_vertex_buffers;
175
176 /*
177 * This is the largest legal index value for the current set of
178 * bound vertex buffers. Regardless of any other consideration,
179 * all vertex lookups need to be clamped to 0..max_index to
180 * prevent out-of-bound access.
181 */
182 unsigned max_index;
183
184 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
185 unsigned nr_vertex_elements;
186
187 /* user-space vertex data, buffers */
188 struct {
189 /** vertex element/index buffer (ex: glDrawElements) */
190 const void *elts;
191 /** bytes per index (0, 1, 2 or 4) */
192 unsigned eltSizeIB;
193 unsigned eltSize;
194 unsigned eltMax;
195 int eltBias;
196 unsigned min_index;
197 unsigned max_index;
198
199 /** vertex arrays */
200 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
201
202 /** constant buffers (for vertex/geometry shader) */
203 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
204 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
205 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
206 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
207
208 /* pointer to planes */
209 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
210 } user;
211
212 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
213 boolean no_fse; /* disable FSE even when it is correct */
214 } pt;
215
216 struct {
217 boolean bypass_clip_xy;
218 boolean bypass_clip_z;
219 boolean guard_band_xy;
220 boolean bypass_clip_points;
221 } driver;
222
223 boolean quads_always_flatshade_last;
224
225 boolean flushing; /**< debugging/sanity */
226 boolean suspend_flushing; /**< internally set */
227
228 /* Flags set if API requires clipping in these planes and the
229 * driver doesn't indicate that it can do it for us.
230 */
231 boolean clip_xy;
232 boolean clip_z;
233 boolean clip_user;
234 boolean guard_band_xy;
235 boolean clip_points_xy;
236
237 boolean force_passthrough; /**< never clip or shade */
238
239 boolean dump_vs;
240
241 /** Depth format and bias related settings. */
242 boolean floating_point_depth;
243 double mrd; /**< minimum resolvable depth value, for polygon offset */
244
245 /** Current rasterizer state given to us by the driver */
246 const struct pipe_rasterizer_state *rasterizer;
247 /** Driver CSO handle for the current rasterizer state */
248 void *rast_handle;
249
250 /** Rasterizer CSOs without culling/stipple/etc */
251 void *rasterizer_no_cull[2][2];
252
253 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
254 boolean identity_viewport;
255
256 /** Vertex shader state */
257 struct {
258 struct draw_vertex_shader *vertex_shader;
259 uint num_vs_outputs; /**< convenience, from vertex_shader */
260 uint position_output;
261 uint edgeflag_output;
262 uint clipvertex_output;
263 uint clipdistance_output[2];
264
265 /** Fields for TGSI interpreter / execution */
266 struct {
267 struct tgsi_exec_machine *machine;
268
269 struct tgsi_sampler *sampler;
270 } tgsi;
271
272 struct translate *fetch;
273 struct translate_cache *fetch_cache;
274 struct translate *emit;
275 struct translate_cache *emit_cache;
276 } vs;
277
278 /** Geometry shader state */
279 struct {
280 struct draw_geometry_shader *geometry_shader;
281 uint num_gs_outputs; /**< convenience, from geometry_shader */
282 uint position_output;
283
284 /** Fields for TGSI interpreter / execution */
285 struct {
286 struct tgsi_exec_machine *machine;
287
288 struct tgsi_sampler *sampler;
289 } tgsi;
290
291 } gs;
292
293 /** Fragment shader state */
294 struct {
295 struct draw_fragment_shader *fragment_shader;
296 } fs;
297
298 /** Stream output (vertex feedback) state */
299 struct {
300 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
301 uint num_targets;
302 } so;
303
304 /* Clip derived state:
305 */
306 float plane[DRAW_TOTAL_CLIP_PLANES][4];
307
308 /* If a prim stage introduces new vertex attributes, they'll be stored here
309 */
310 struct {
311 uint num;
312 uint semantic_name[10];
313 uint semantic_index[10];
314 uint slot[10];
315 } extra_shader_outputs;
316
317 unsigned instance_id;
318 unsigned start_instance;
319 unsigned start_index;
320
321 #ifdef HAVE_LLVM
322 struct draw_llvm *llvm;
323 #endif
324
325 /** Texture sampler and sampler view state.
326 * Note that we have arrays indexed by shader type. At this time
327 * we only handle vertex and geometry shaders in the draw module, but
328 * there may be more in the future (ex: hull and tessellation).
329 */
330 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
331 unsigned num_sampler_views[PIPE_SHADER_TYPES];
332 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
333 unsigned num_samplers[PIPE_SHADER_TYPES];
334
335 struct pipe_query_data_pipeline_statistics statistics;
336 boolean collect_statistics;
337
338 struct draw_assembler *ia;
339
340 void *driver_private;
341 };
342
343
344 struct draw_fetch_info {
345 boolean linear;
346 unsigned start;
347 const unsigned *elts;
348 unsigned count;
349 };
350
351 struct draw_vertex_info {
352 struct vertex_header *verts;
353 unsigned vertex_size;
354 unsigned stride;
355 unsigned count;
356 };
357
358 /* these flags are set if the primitive is a segment of a larger one */
359 #define DRAW_SPLIT_BEFORE 0x1
360 #define DRAW_SPLIT_AFTER 0x2
361
362 struct draw_prim_info {
363 boolean linear;
364 unsigned start;
365
366 const ushort *elts;
367 unsigned count;
368
369 unsigned prim;
370 unsigned flags;
371 unsigned *primitive_lengths;
372 unsigned primitive_count;
373 };
374
375
376 /*******************************************************************************
377 * Draw common initialization code
378 */
379 boolean draw_init(struct draw_context *draw);
380 void draw_new_instance(struct draw_context *draw);
381
382 /*******************************************************************************
383 * Vertex shader code:
384 */
385 boolean draw_vs_init( struct draw_context *draw );
386 void draw_vs_destroy( struct draw_context *draw );
387
388
389 /*******************************************************************************
390 * Geometry shading code:
391 */
392 boolean draw_gs_init( struct draw_context *draw );
393
394
395 void draw_gs_destroy( struct draw_context *draw );
396
397 /*******************************************************************************
398 * Common shading code:
399 */
400 uint draw_current_shader_outputs(const struct draw_context *draw);
401 uint draw_current_shader_position_output(const struct draw_context *draw);
402 uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
403 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
404 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
405 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
406 uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
407 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
408 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
409 uint semantic_name, uint semantic_index);
410 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
411 boolean draw_current_shader_uses_viewport_index(
412 const struct draw_context *draw);
413
414
415 /*******************************************************************************
416 * Vertex processing (was passthrough) code:
417 */
418 boolean draw_pt_init( struct draw_context *draw );
419 void draw_pt_destroy( struct draw_context *draw );
420 void draw_pt_reset_vertex_ids( struct draw_context *draw );
421 void draw_pt_flush( struct draw_context *draw, unsigned flags );
422
423
424 /*******************************************************************************
425 * Primitive processing (pipeline) code:
426 */
427
428 boolean draw_pipeline_init( struct draw_context *draw );
429 void draw_pipeline_destroy( struct draw_context *draw );
430
431
432
433
434
435 /*
436 * These flags are used by the pipeline when unfilled and/or line stipple modes
437 * are operational.
438 */
439 #define DRAW_PIPE_EDGE_FLAG_0 0x1
440 #define DRAW_PIPE_EDGE_FLAG_1 0x2
441 #define DRAW_PIPE_EDGE_FLAG_2 0x4
442 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
443 #define DRAW_PIPE_RESET_STIPPLE 0x8
444
445 void draw_pipeline_run( struct draw_context *draw,
446 const struct draw_vertex_info *vert,
447 const struct draw_prim_info *prim);
448
449 void draw_pipeline_run_linear( struct draw_context *draw,
450 const struct draw_vertex_info *vert,
451 const struct draw_prim_info *prim);
452
453
454
455
456 void draw_pipeline_flush( struct draw_context *draw,
457 unsigned flags );
458
459
460
461 /*******************************************************************************
462 * Flushing
463 */
464
465 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
466 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
467 #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
468
469
470 void draw_do_flush( struct draw_context *draw, unsigned flags );
471
472
473
474 void *
475 draw_get_rasterizer_no_cull( struct draw_context *draw,
476 boolean scissor,
477 boolean flatshade );
478
479 void
480 draw_stats_clipper_primitives(struct draw_context *draw,
481 const struct draw_prim_info *prim_info);
482
483 /**
484 * Return index i from the index buffer.
485 * If the index buffer would overflow we return the
486 * maximum possible index.
487 */
488 #define DRAW_GET_IDX(_elts, _i) \
489 (((_i) >= draw->pt.user.eltMax) ? DRAW_MAX_FETCH_IDX : (_elts)[_i])
490
491 /**
492 * Return index of the given viewport clamping it
493 * to be between 0 <= and < PIPE_MAX_VIEWPORTS
494 */
495 static INLINE unsigned
496 draw_clamp_viewport_idx(int idx)
497 {
498 return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0);
499 }
500
501 /**
502 * Adds two unsigned integers and if the addition
503 * overflows then it returns the value from
504 * from the overflow_value variable.
505 */
506 static INLINE unsigned
507 draw_overflow_uadd(unsigned a, unsigned b,
508 unsigned overflow_value)
509 {
510 unsigned res = a + b;
511 if (res < a || res < b) {
512 res = overflow_value;
513 }
514 return res;
515 }
516
517 #endif /* DRAW_PRIVATE_H */