draw: Replace vcache by vsplit.
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 struct draw_llvm;
52 #endif
53
54
55 struct pipe_context;
56 struct draw_vertex_shader;
57 struct draw_context;
58 struct draw_stage;
59 struct vbuf_render;
60 struct tgsi_exec_machine;
61 struct tgsi_sampler;
62
63
64 /**
65 * Basic vertex info.
66 * Carry some useful information around with the vertices in the prim pipe.
67 */
68 struct vertex_header {
69 unsigned clipmask:12;
70 unsigned edgeflag:1;
71 unsigned pad:3;
72 unsigned vertex_id:16;
73
74 float clip[4];
75
76 /* This will probably become float (*data)[4] soon:
77 */
78 float data[][4];
79 };
80
81 /* NOTE: It should match vertex_id size above */
82 #define UNDEFINED_VERTEX_ID 0xffff
83
84
85 /* maximum number of shader variants we can cache */
86 #define DRAW_MAX_SHADER_VARIANTS 1024
87
88 /**
89 * Private context for the drawing module.
90 */
91 struct draw_context
92 {
93 struct pipe_context *pipe;
94
95 /** Drawing/primitive pipeline stages */
96 struct {
97 struct draw_stage *first; /**< one of the following */
98
99 struct draw_stage *validate;
100
101 /* stages (in logical order) */
102 struct draw_stage *flatshade;
103 struct draw_stage *clip;
104 struct draw_stage *cull;
105 struct draw_stage *twoside;
106 struct draw_stage *offset;
107 struct draw_stage *unfilled;
108 struct draw_stage *stipple;
109 struct draw_stage *aapoint;
110 struct draw_stage *aaline;
111 struct draw_stage *pstipple;
112 struct draw_stage *wide_line;
113 struct draw_stage *wide_point;
114 struct draw_stage *rasterize;
115
116 float wide_point_threshold; /**< convert pnts to tris if larger than this */
117 float wide_line_threshold; /**< convert lines to tris if wider than this */
118 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
119 boolean line_stipple; /**< do line stipple? */
120 boolean point_sprite; /**< convert points to quads for sprites? */
121
122 /* Temporary storage while the pipeline is being run:
123 */
124 char *verts;
125 unsigned vertex_stride;
126 unsigned vertex_count;
127 } pipeline;
128
129
130 struct vbuf_render *render;
131
132 /* Support prototype passthrough path:
133 */
134 struct {
135 struct {
136 struct draw_pt_middle_end *fetch_emit;
137 struct draw_pt_middle_end *fetch_shade_emit;
138 struct draw_pt_middle_end *general;
139 struct draw_pt_middle_end *llvm;
140 } middle;
141
142 struct {
143 struct draw_pt_front_end *vsplit;
144 } front;
145
146 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
147 unsigned nr_vertex_buffers;
148
149 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
150 unsigned nr_vertex_elements;
151
152 /* user-space vertex data, buffers */
153 struct {
154 /** vertex element/index buffer (ex: glDrawElements) */
155 const void *elts;
156 /** bytes per index (0, 1, 2 or 4) */
157 unsigned eltSize;
158 int eltBias;
159 unsigned min_index;
160 unsigned max_index;
161
162 /** vertex arrays */
163 const void *vbuffer[PIPE_MAX_ATTRIBS];
164
165 /** constant buffers (for vertex/geometry shader) */
166 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
167 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
168 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
169 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
170 } user;
171
172 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
173 boolean no_fse; /* disable FSE even when it is correct */
174 } pt;
175
176 struct {
177 boolean bypass_clipping;
178 boolean bypass_vs;
179 } driver;
180
181 boolean flushing; /**< debugging/sanity */
182 boolean suspend_flushing; /**< internally set */
183 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
184
185 boolean force_passthrough; /**< never clip or shade */
186
187 boolean dump_vs;
188
189 double mrd; /**< minimum resolvable depth value, for polygon offset */
190
191 /** Current rasterizer state given to us by the driver */
192 const struct pipe_rasterizer_state *rasterizer;
193 /** Driver CSO handle for the current rasterizer state */
194 void *rast_handle;
195
196 /** Rasterizer CSOs without culling/stipple/etc */
197 void *rasterizer_no_cull[2][2];
198
199 struct pipe_viewport_state viewport;
200 boolean identity_viewport;
201
202 /** Vertex shader state */
203 struct {
204 struct draw_vertex_shader *vertex_shader;
205 uint num_vs_outputs; /**< convenience, from vertex_shader */
206 uint position_output;
207 uint edgeflag_output;
208
209 /** TGSI program interpreter runtime state */
210 struct tgsi_exec_machine *machine;
211
212 uint num_samplers;
213 struct tgsi_sampler **samplers;
214
215 /* Here's another one:
216 */
217 struct aos_machine *aos_machine;
218
219
220 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
221
222 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
223 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
224
225
226 struct translate *fetch;
227 struct translate_cache *fetch_cache;
228 struct translate *emit;
229 struct translate_cache *emit_cache;
230 } vs;
231
232 /** Geometry shader state */
233 struct {
234 struct draw_geometry_shader *geometry_shader;
235 uint num_gs_outputs; /**< convenience, from geometry_shader */
236 uint position_output;
237
238 /** TGSI program interpreter runtime state */
239 struct tgsi_exec_machine *machine;
240
241 uint num_samplers;
242 struct tgsi_sampler **samplers;
243 } gs;
244
245 /** Stream output (vertex feedback) state */
246 struct {
247 struct pipe_stream_output_state state;
248 void *buffers[PIPE_MAX_SO_BUFFERS];
249 uint num_buffers;
250 } so;
251
252 /* Clip derived state:
253 */
254 float plane[12][4];
255 unsigned nr_planes;
256 boolean depth_clamp;
257
258 /* If a prim stage introduces new vertex attributes, they'll be stored here
259 */
260 struct {
261 uint semantic_name;
262 uint semantic_index;
263 int slot;
264 } extra_shader_outputs;
265
266 unsigned reduced_prim;
267
268 unsigned instance_id;
269
270 #ifdef HAVE_LLVM
271 struct draw_llvm *llvm;
272 LLVMExecutionEngineRef engine;
273 #endif
274
275 struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
276 unsigned num_sampler_views;
277 const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
278 unsigned num_samplers;
279
280 void *driver_private;
281 };
282
283
284 struct draw_fetch_info {
285 boolean linear;
286 unsigned start;
287 const unsigned *elts;
288 unsigned count;
289 };
290
291 struct draw_vertex_info {
292 struct vertex_header *verts;
293 unsigned vertex_size;
294 unsigned stride;
295 unsigned count;
296 };
297
298 /* these flags are set if the primitive is a segment of a larger one */
299 #define DRAW_SPLIT_BEFORE 0x1
300 #define DRAW_SPLIT_AFTER 0x2
301
302 struct draw_prim_info {
303 boolean linear;
304 unsigned start;
305
306 const ushort *elts;
307 unsigned count;
308
309 unsigned prim;
310 unsigned flags;
311 unsigned *primitive_lengths;
312 unsigned primitive_count;
313 };
314
315
316 /*******************************************************************************
317 * Draw common initialization code
318 */
319 boolean draw_init(struct draw_context *draw);
320
321 /*******************************************************************************
322 * Vertex shader code:
323 */
324 boolean draw_vs_init( struct draw_context *draw );
325 void draw_vs_destroy( struct draw_context *draw );
326
327 void draw_vs_set_viewport( struct draw_context *,
328 const struct pipe_viewport_state * );
329
330 void
331 draw_vs_set_constants(struct draw_context *,
332 unsigned slot,
333 const void *constants,
334 unsigned size);
335
336
337
338 /*******************************************************************************
339 * Geometry shading code:
340 */
341 boolean draw_gs_init( struct draw_context *draw );
342
343 void
344 draw_gs_set_constants(struct draw_context *,
345 unsigned slot,
346 const void *constants,
347 unsigned size);
348
349 void draw_gs_destroy( struct draw_context *draw );
350
351 /*******************************************************************************
352 * Common shading code:
353 */
354 uint draw_current_shader_outputs(const struct draw_context *draw);
355 uint draw_current_shader_position_output(const struct draw_context *draw);
356
357 /*******************************************************************************
358 * Vertex processing (was passthrough) code:
359 */
360 boolean draw_pt_init( struct draw_context *draw );
361 void draw_pt_destroy( struct draw_context *draw );
362 void draw_pt_reset_vertex_ids( struct draw_context *draw );
363
364
365 /*******************************************************************************
366 * Primitive processing (pipeline) code:
367 */
368
369 boolean draw_pipeline_init( struct draw_context *draw );
370 void draw_pipeline_destroy( struct draw_context *draw );
371
372
373
374
375
376 /* We use the top few bits in the elts[] parameter to convey a little
377 * API information. This limits the number of vertices we can address
378 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
379 * draw indices.
380 *
381 * These flags expected at first vertex of lines & triangles when
382 * unfilled and/or line stipple modes are operational.
383 */
384 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
385 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
386 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
387 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
388 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
389 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
390 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
391
392 void draw_pipeline_run( struct draw_context *draw,
393 const struct draw_vertex_info *vert,
394 const struct draw_prim_info *prim);
395
396 void draw_pipeline_run_linear( struct draw_context *draw,
397 const struct draw_vertex_info *vert,
398 const struct draw_prim_info *prim);
399
400
401
402
403 void draw_pipeline_flush( struct draw_context *draw,
404 unsigned flags );
405
406
407
408 /*******************************************************************************
409 * Flushing
410 */
411
412 #define DRAW_FLUSH_STATE_CHANGE 0x8
413 #define DRAW_FLUSH_BACKEND 0x10
414
415
416 void draw_do_flush( struct draw_context *draw, unsigned flags );
417
418
419
420 void *
421 draw_get_rasterizer_no_cull( struct draw_context *draw,
422 boolean scissor,
423 boolean flatshade );
424
425
426 #endif /* DRAW_PRIVATE_H */