gallium: remove dependencies on pipe_shader_state's semantic info
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "rtasm/rtasm_x86sse.h"
48 #include "tgsi/exec/tgsi_exec.h"
49 #include "tgsi/util/tgsi_scan.h"
50
51
52 struct pipe_context;
53 struct gallivm_prog;
54 struct gallivm_cpu_engine;
55
56 /**
57 * Basic vertex info.
58 * Carry some useful information around with the vertices in the prim pipe.
59 */
60 struct vertex_header {
61 unsigned clipmask:12;
62 unsigned edgeflag:1;
63 unsigned pad:3;
64 unsigned vertex_id:16;
65
66 float clip[4];
67
68 float data[][4]; /* Note variable size */
69 };
70
71 /* NOTE: It should match vertex_id size above */
72 #define UNDEFINED_VERTEX_ID 0xffff
73
74 /* XXX This is too large */
75 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
76
77
78
79 /**
80 * Basic info for a point/line/triangle primitive.
81 */
82 struct prim_header {
83 float det; /**< front/back face determinant */
84 unsigned reset_line_stipple:1;
85 unsigned edgeflags:3;
86 unsigned pad:28;
87 struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */
88 };
89
90
91
92 struct draw_context;
93
94 /**
95 * Base class for all primitive drawing stages.
96 */
97 struct draw_stage
98 {
99 struct draw_context *draw; /**< parent context */
100
101 struct draw_stage *next; /**< next stage in pipeline */
102
103 struct vertex_header **tmp; /**< temp vert storage, such as for clipping */
104 unsigned nr_tmps;
105
106 void (*point)( struct draw_stage *,
107 struct prim_header * );
108
109 void (*line)( struct draw_stage *,
110 struct prim_header * );
111
112 void (*tri)( struct draw_stage *,
113 struct prim_header * );
114
115 void (*flush)( struct draw_stage *,
116 unsigned flags );
117
118 void (*reset_stipple_counter)( struct draw_stage * );
119
120 void (*destroy)( struct draw_stage * );
121 };
122
123
124 #define PRIM_QUEUE_LENGTH 32
125 #define VCACHE_SIZE 32
126 #define VCACHE_OVERFLOW 4
127 #define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
128
129 /**
130 * Private version of the compiled vertex_shader
131 */
132 struct draw_vertex_shader {
133
134 /* This member will disappear shortly:
135 */
136 const struct pipe_shader_state *state;
137
138 struct tgsi_shader_info info;
139
140 void (*prepare)( struct draw_vertex_shader *shader,
141 struct draw_context *draw );
142
143 /* Run the shader - this interface will get cleaned up in the
144 * future:
145 */
146 void (*run)( struct draw_vertex_shader *shader,
147 struct draw_context *draw,
148 const unsigned *elts,
149 unsigned count,
150 struct vertex_header *vOut[] );
151
152
153 void (*delete)( struct draw_vertex_shader * );
154 };
155
156
157 /* Internal function for vertex fetch.
158 */
159 typedef void (*fetch_func)(const void *ptr, float *attrib);
160 typedef void (*full_fetch_func)( struct draw_context *draw,
161 struct tgsi_exec_machine *machine,
162 const unsigned *elts,
163 unsigned count );
164
165
166
167 /**
168 * Private context for the drawing module.
169 */
170 struct draw_context
171 {
172 /** Drawing/primitive pipeline stages */
173 struct {
174 struct draw_stage *first; /**< one of the following */
175
176 struct draw_stage *validate;
177
178 /* stages (in logical order) */
179 struct draw_stage *flatshade;
180 struct draw_stage *clip;
181 struct draw_stage *cull;
182 struct draw_stage *twoside;
183 struct draw_stage *offset;
184 struct draw_stage *unfilled;
185 struct draw_stage *stipple;
186 struct draw_stage *aapoint;
187 struct draw_stage *aaline;
188 struct draw_stage *pstipple;
189 struct draw_stage *wide;
190 struct draw_stage *rasterize;
191 } pipeline;
192
193 /* pipe state that we need: */
194 const struct pipe_rasterizer_state *rasterizer;
195 struct pipe_viewport_state viewport;
196 struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
197 struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
198 struct draw_vertex_shader *vertex_shader;
199
200 uint num_vs_outputs; /**< convenience, from vertex_shader */
201
202 /* user-space vertex data, buffers */
203 struct {
204 /** vertex element/index buffer (ex: glDrawElements) */
205 const void *elts;
206 /** bytes per index (0, 1, 2 or 4) */
207 unsigned eltSize;
208
209 /** vertex arrays */
210 const void *vbuffer[PIPE_ATTRIB_MAX];
211
212 /** constant buffer (for vertex shader) */
213 const void *constants;
214 } user;
215
216 /* Clip derived state:
217 */
218 float plane[12][4];
219 unsigned nr_planes;
220
221 float wide_point_threshold; /**< convert pnts to tris if larger than this */
222 boolean convert_wide_lines; /**< convert wide lines to tris? */
223 boolean use_sse;
224
225 /* If a prim stage introduces new vertex attributes, they'll be stored here
226 */
227 struct {
228 uint semantic_name;
229 uint semantic_index;
230 int slot;
231 } extra_vp_outputs;
232
233 unsigned reduced_prim;
234
235 /** TGSI program interpreter runtime state */
236 struct tgsi_exec_machine machine;
237
238 /* Vertex fetch internal state
239 */
240 struct {
241 const ubyte *src_ptr[PIPE_ATTRIB_MAX];
242 unsigned pitch[PIPE_ATTRIB_MAX];
243 fetch_func fetch[PIPE_ATTRIB_MAX];
244 unsigned nr_attrs;
245 full_fetch_func fetch_func;
246 } vertex_fetch;
247
248 /* Post-tnl vertex cache:
249 */
250 struct {
251 unsigned referenced; /**< bitfield */
252
253 struct {
254 unsigned in; /* client array element */
255 unsigned out; /* index in vs queue/array */
256 } idx[VCACHE_SIZE + VCACHE_OVERFLOW];
257
258 unsigned overflow;
259
260 /** To find space in the vertex cache: */
261 struct vertex_header *(*get_vertex)( struct draw_context *draw,
262 unsigned i );
263 } vcache;
264
265 /* Vertex shader queue:
266 */
267 struct {
268 struct {
269 unsigned elt; /**< index into the user's vertex arrays */
270 struct vertex_header *vertex;
271 } queue[VS_QUEUE_LENGTH];
272 unsigned queue_nr;
273 unsigned post_nr;
274 } vs;
275
276 /**
277 * Run the vertex shader on all vertices in the vertex queue.
278 */
279 void (*shader_queue_flush)(struct draw_context *draw);
280
281 /* Prim pipeline queue:
282 */
283 struct {
284 /* Need to queue up primitives until their vertices have been
285 * transformed by a vs queue flush.
286 */
287 struct prim_header queue[PRIM_QUEUE_LENGTH];
288 unsigned queue_nr;
289 } pq;
290
291
292 /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
293 */
294 struct gallivm_cpu_engine *engine;
295 void *driver_private;
296 };
297
298
299
300 extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
301 extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
302 extern struct draw_stage *draw_offset_stage( struct draw_context *context );
303 extern struct draw_stage *draw_clip_stage( struct draw_context *context );
304 extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
305 extern struct draw_stage *draw_cull_stage( struct draw_context *context );
306 extern struct draw_stage *draw_stipple_stage( struct draw_context *context );
307 extern struct draw_stage *draw_wide_stage( struct draw_context *context );
308 extern struct draw_stage *draw_validate_stage( struct draw_context *context );
309
310
311 extern void draw_free_temp_verts( struct draw_stage *stage );
312
313 extern void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr );
314
315 extern void draw_reset_vertex_ids( struct draw_context *draw );
316
317
318 extern int draw_vertex_cache_check_space( struct draw_context *draw,
319 unsigned nr_verts );
320
321 extern void draw_vertex_cache_invalidate( struct draw_context *draw );
322 extern void draw_vertex_cache_unreference( struct draw_context *draw );
323 extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw );
324
325 extern void draw_vertex_shader_queue_flush( struct draw_context *draw );
326
327 struct tgsi_exec_machine;
328
329 extern void draw_update_vertex_fetch( struct draw_context *draw );
330
331
332 #define DRAW_FLUSH_SHADER_QUEUE 0x1 /* sized not to overflow, never raised */
333 #define DRAW_FLUSH_PRIM_QUEUE 0x2
334 #define DRAW_FLUSH_VERTEX_CACHE 0x4
335 #define DRAW_FLUSH_STATE_CHANGE 0x8
336 #define DRAW_FLUSH_BACKEND 0x10
337
338
339 void draw_do_flush( struct draw_context *draw, unsigned flags );
340
341
342
343 /**
344 * Get a writeable copy of a vertex.
345 * \param stage drawing stage info
346 * \param vert the vertex to copy (source)
347 * \param idx index into stage's tmp[] array to put the copy (dest)
348 * \return pointer to the copied vertex
349 */
350 static INLINE struct vertex_header *
351 dup_vert( struct draw_stage *stage,
352 const struct vertex_header *vert,
353 unsigned idx )
354 {
355 struct vertex_header *tmp = stage->tmp[idx];
356 const uint vsize = sizeof(struct vertex_header)
357 + stage->draw->num_vs_outputs * 4 * sizeof(float);
358 memcpy(tmp, vert, vsize);
359 tmp->vertex_id = UNDEFINED_VERTEX_ID;
360 return tmp;
361 }
362
363 static INLINE float
364 dot4(const float *a, const float *b)
365 {
366 float result = (a[0]*b[0] +
367 a[1]*b[1] +
368 a[2]*b[2] +
369 a[3]*b[3]);
370
371 return result;
372 }
373
374 #endif /* DRAW_PRIVATE_H */