draw: Add flags to draw_prim_info.
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 struct draw_llvm;
52 #endif
53
54
55 struct pipe_context;
56 struct draw_vertex_shader;
57 struct draw_context;
58 struct draw_stage;
59 struct vbuf_render;
60 struct tgsi_exec_machine;
61 struct tgsi_sampler;
62
63
64 /**
65 * Basic vertex info.
66 * Carry some useful information around with the vertices in the prim pipe.
67 */
68 struct vertex_header {
69 unsigned clipmask:12;
70 unsigned edgeflag:1;
71 unsigned pad:3;
72 unsigned vertex_id:16;
73
74 float clip[4];
75
76 /* This will probably become float (*data)[4] soon:
77 */
78 float data[][4];
79 };
80
81 /* NOTE: It should match vertex_id size above */
82 #define UNDEFINED_VERTEX_ID 0xffff
83
84
85 /* maximum number of shader variants we can cache */
86 #define DRAW_MAX_SHADER_VARIANTS 1024
87
88 /**
89 * Private context for the drawing module.
90 */
91 struct draw_context
92 {
93 struct pipe_context *pipe;
94
95 /** Drawing/primitive pipeline stages */
96 struct {
97 struct draw_stage *first; /**< one of the following */
98
99 struct draw_stage *validate;
100
101 /* stages (in logical order) */
102 struct draw_stage *flatshade;
103 struct draw_stage *clip;
104 struct draw_stage *cull;
105 struct draw_stage *twoside;
106 struct draw_stage *offset;
107 struct draw_stage *unfilled;
108 struct draw_stage *stipple;
109 struct draw_stage *aapoint;
110 struct draw_stage *aaline;
111 struct draw_stage *pstipple;
112 struct draw_stage *wide_line;
113 struct draw_stage *wide_point;
114 struct draw_stage *rasterize;
115
116 float wide_point_threshold; /**< convert pnts to tris if larger than this */
117 float wide_line_threshold; /**< convert lines to tris if wider than this */
118 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
119 boolean line_stipple; /**< do line stipple? */
120 boolean point_sprite; /**< convert points to quads for sprites? */
121
122 /* Temporary storage while the pipeline is being run:
123 */
124 char *verts;
125 unsigned vertex_stride;
126 unsigned vertex_count;
127 } pipeline;
128
129
130 struct vbuf_render *render;
131
132 /* Support prototype passthrough path:
133 */
134 struct {
135 struct {
136 struct draw_pt_middle_end *fetch_emit;
137 struct draw_pt_middle_end *fetch_shade_emit;
138 struct draw_pt_middle_end *general;
139 struct draw_pt_middle_end *llvm;
140 } middle;
141
142 struct {
143 struct draw_pt_front_end *vcache;
144 struct draw_pt_front_end *varray;
145 } front;
146
147 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
148 unsigned nr_vertex_buffers;
149
150 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
151 unsigned nr_vertex_elements;
152
153 /* user-space vertex data, buffers */
154 struct {
155 /** vertex element/index buffer (ex: glDrawElements) */
156 const void *elts;
157 /** bytes per index (0, 1, 2 or 4) */
158 unsigned eltSize;
159 int eltBias;
160 unsigned min_index;
161 unsigned max_index;
162
163 /** vertex arrays */
164 const void *vbuffer[PIPE_MAX_ATTRIBS];
165
166 /** constant buffers (for vertex/geometry shader) */
167 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
168 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
169 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
170 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
171 } user;
172
173 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
174 boolean no_fse; /* disable FSE even when it is correct */
175 } pt;
176
177 struct {
178 boolean bypass_clipping;
179 boolean bypass_vs;
180 } driver;
181
182 boolean flushing; /**< debugging/sanity */
183 boolean suspend_flushing; /**< internally set */
184 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
185
186 boolean force_passthrough; /**< never clip or shade */
187
188 boolean dump_vs;
189
190 double mrd; /**< minimum resolvable depth value, for polygon offset */
191
192 /** Current rasterizer state given to us by the driver */
193 const struct pipe_rasterizer_state *rasterizer;
194 /** Driver CSO handle for the current rasterizer state */
195 void *rast_handle;
196
197 /** Rasterizer CSOs without culling/stipple/etc */
198 void *rasterizer_no_cull[2][2];
199
200 struct pipe_viewport_state viewport;
201 boolean identity_viewport;
202
203 /** Vertex shader state */
204 struct {
205 struct draw_vertex_shader *vertex_shader;
206 uint num_vs_outputs; /**< convenience, from vertex_shader */
207 uint position_output;
208 uint edgeflag_output;
209
210 /** TGSI program interpreter runtime state */
211 struct tgsi_exec_machine *machine;
212
213 uint num_samplers;
214 struct tgsi_sampler **samplers;
215
216 /* Here's another one:
217 */
218 struct aos_machine *aos_machine;
219
220
221 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
222
223 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
224 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
225
226
227 struct translate *fetch;
228 struct translate_cache *fetch_cache;
229 struct translate *emit;
230 struct translate_cache *emit_cache;
231 } vs;
232
233 /** Geometry shader state */
234 struct {
235 struct draw_geometry_shader *geometry_shader;
236 uint num_gs_outputs; /**< convenience, from geometry_shader */
237 uint position_output;
238
239 /** TGSI program interpreter runtime state */
240 struct tgsi_exec_machine *machine;
241
242 uint num_samplers;
243 struct tgsi_sampler **samplers;
244 } gs;
245
246 /** Stream output (vertex feedback) state */
247 struct {
248 struct pipe_stream_output_state state;
249 void *buffers[PIPE_MAX_SO_BUFFERS];
250 uint num_buffers;
251 } so;
252
253 /* Clip derived state:
254 */
255 float plane[12][4];
256 unsigned nr_planes;
257 boolean depth_clamp;
258
259 /* If a prim stage introduces new vertex attributes, they'll be stored here
260 */
261 struct {
262 uint semantic_name;
263 uint semantic_index;
264 int slot;
265 } extra_shader_outputs;
266
267 unsigned reduced_prim;
268
269 unsigned instance_id;
270
271 #ifdef HAVE_LLVM
272 struct draw_llvm *llvm;
273 LLVMExecutionEngineRef engine;
274 #endif
275
276 struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
277 unsigned num_sampler_views;
278 const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
279 unsigned num_samplers;
280
281 void *driver_private;
282 };
283
284
285 struct draw_fetch_info {
286 boolean linear;
287 unsigned start;
288 const unsigned *elts;
289 unsigned count;
290 };
291
292 struct draw_vertex_info {
293 struct vertex_header *verts;
294 unsigned vertex_size;
295 unsigned stride;
296 unsigned count;
297 };
298
299 /* these flags are set if the primitive is a segment of a larger one */
300 #define DRAW_SPLIT_BEFORE 0x1
301 #define DRAW_SPLIT_AFTER 0x2
302
303 struct draw_prim_info {
304 boolean linear;
305 unsigned start;
306
307 const ushort *elts;
308 unsigned count;
309
310 unsigned prim;
311 unsigned flags;
312 unsigned *primitive_lengths;
313 unsigned primitive_count;
314 };
315
316
317 /*******************************************************************************
318 * Draw common initialization code
319 */
320 boolean draw_init(struct draw_context *draw);
321
322 /*******************************************************************************
323 * Vertex shader code:
324 */
325 boolean draw_vs_init( struct draw_context *draw );
326 void draw_vs_destroy( struct draw_context *draw );
327
328 void draw_vs_set_viewport( struct draw_context *,
329 const struct pipe_viewport_state * );
330
331 void
332 draw_vs_set_constants(struct draw_context *,
333 unsigned slot,
334 const void *constants,
335 unsigned size);
336
337
338
339 /*******************************************************************************
340 * Geometry shading code:
341 */
342 boolean draw_gs_init( struct draw_context *draw );
343
344 void
345 draw_gs_set_constants(struct draw_context *,
346 unsigned slot,
347 const void *constants,
348 unsigned size);
349
350 void draw_gs_destroy( struct draw_context *draw );
351
352 /*******************************************************************************
353 * Common shading code:
354 */
355 uint draw_current_shader_outputs(const struct draw_context *draw);
356 uint draw_current_shader_position_output(const struct draw_context *draw);
357
358 /*******************************************************************************
359 * Vertex processing (was passthrough) code:
360 */
361 boolean draw_pt_init( struct draw_context *draw );
362 void draw_pt_destroy( struct draw_context *draw );
363 void draw_pt_reset_vertex_ids( struct draw_context *draw );
364
365
366 /*******************************************************************************
367 * Primitive processing (pipeline) code:
368 */
369
370 boolean draw_pipeline_init( struct draw_context *draw );
371 void draw_pipeline_destroy( struct draw_context *draw );
372
373
374
375
376
377 /* We use the top few bits in the elts[] parameter to convey a little
378 * API information. This limits the number of vertices we can address
379 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
380 * draw indices.
381 *
382 * These flags expected at first vertex of lines & triangles when
383 * unfilled and/or line stipple modes are operational.
384 */
385 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
386 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
387 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
388 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
389 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
390 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
391 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
392
393 void draw_pipeline_run( struct draw_context *draw,
394 const struct draw_vertex_info *vert,
395 const struct draw_prim_info *prim);
396
397 void draw_pipeline_run_linear( struct draw_context *draw,
398 const struct draw_vertex_info *vert,
399 const struct draw_prim_info *prim);
400
401
402
403
404 void draw_pipeline_flush( struct draw_context *draw,
405 unsigned flags );
406
407
408
409 /*******************************************************************************
410 * Flushing
411 */
412
413 #define DRAW_FLUSH_STATE_CHANGE 0x8
414 #define DRAW_FLUSH_BACKEND 0x10
415
416
417 void draw_do_flush( struct draw_context *draw, unsigned flags );
418
419
420
421 void *
422 draw_get_rasterizer_no_cull( struct draw_context *draw,
423 boolean scissor,
424 boolean flatshade );
425
426
427 #endif /* DRAW_PRIVATE_H */