Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 struct draw_llvm;
52 #endif
53
54
55 struct pipe_context;
56 struct draw_vertex_shader;
57 struct draw_context;
58 struct draw_stage;
59 struct vbuf_render;
60 struct tgsi_exec_machine;
61 struct tgsi_sampler;
62
63
64 /**
65 * Basic vertex info.
66 * Carry some useful information around with the vertices in the prim pipe.
67 */
68 struct vertex_header {
69 unsigned clipmask:12;
70 unsigned edgeflag:1;
71 unsigned pad:3;
72 unsigned vertex_id:16;
73
74 float clip[4];
75
76 /* This will probably become float (*data)[4] soon:
77 */
78 float data[][4];
79 };
80
81 /* NOTE: It should match vertex_id size above */
82 #define UNDEFINED_VERTEX_ID 0xffff
83
84
85 /* maximum number of shader variants we can cache */
86 #define DRAW_MAX_SHADER_VARIANTS 1024
87
88 /**
89 * Private context for the drawing module.
90 */
91 struct draw_context
92 {
93 struct pipe_context *pipe;
94
95 /** Drawing/primitive pipeline stages */
96 struct {
97 struct draw_stage *first; /**< one of the following */
98
99 struct draw_stage *validate;
100
101 /* stages (in logical order) */
102 struct draw_stage *flatshade;
103 struct draw_stage *clip;
104 struct draw_stage *cull;
105 struct draw_stage *twoside;
106 struct draw_stage *offset;
107 struct draw_stage *unfilled;
108 struct draw_stage *stipple;
109 struct draw_stage *aapoint;
110 struct draw_stage *aaline;
111 struct draw_stage *pstipple;
112 struct draw_stage *wide_line;
113 struct draw_stage *wide_point;
114 struct draw_stage *rasterize;
115
116 float wide_point_threshold; /**< convert pnts to tris if larger than this */
117 float wide_line_threshold; /**< convert lines to tris if wider than this */
118 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
119 boolean line_stipple; /**< do line stipple? */
120 boolean point_sprite; /**< convert points to quads for sprites? */
121
122 /* Temporary storage while the pipeline is being run:
123 */
124 char *verts;
125 unsigned vertex_stride;
126 unsigned vertex_count;
127 } pipeline;
128
129
130 struct vbuf_render *render;
131
132 /* Support prototype passthrough path:
133 */
134 struct {
135 struct {
136 struct draw_pt_middle_end *fetch_emit;
137 struct draw_pt_middle_end *fetch_shade_emit;
138 struct draw_pt_middle_end *general;
139 struct draw_pt_middle_end *llvm;
140 } middle;
141
142 struct {
143 struct draw_pt_front_end *vsplit;
144 } front;
145
146 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
147 unsigned nr_vertex_buffers;
148
149 /*
150 * This is the largest legal index value for the current set of
151 * bound vertex buffers. Regardless of any other consideration,
152 * all vertex lookups need to be clamped to 0..max_index to
153 * prevent out-of-bound access.
154 */
155 unsigned max_index;
156
157 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
158 unsigned nr_vertex_elements;
159
160 struct pipe_index_buffer index_buffer;
161
162 /* user-space vertex data, buffers */
163 struct {
164 /** vertex element/index buffer (ex: glDrawElements) */
165 const void *elts;
166 /** bytes per index (0, 1, 2 or 4) */
167 unsigned eltSize;
168 int eltBias;
169 unsigned min_index;
170 unsigned max_index;
171
172 /** vertex arrays */
173 const void *vbuffer[PIPE_MAX_ATTRIBS];
174
175 /** constant buffers (for vertex/geometry shader) */
176 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
177 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
178 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
179 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
180
181 /* pointer to planes */
182 float (*planes)[12][4];
183 } user;
184
185 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
186 boolean no_fse; /* disable FSE even when it is correct */
187 } pt;
188
189 struct {
190 boolean bypass_clip_xy;
191 boolean bypass_clip_z;
192 } driver;
193
194 boolean flushing; /**< debugging/sanity */
195 boolean suspend_flushing; /**< internally set */
196
197 /* Flags set if API requires clipping in these planes and the
198 * driver doesn't indicate that it can do it for us.
199 */
200 boolean clip_xy;
201 boolean clip_z;
202 boolean clip_user;
203
204 boolean force_passthrough; /**< never clip or shade */
205
206 boolean dump_vs;
207
208 double mrd; /**< minimum resolvable depth value, for polygon offset */
209
210 /** Current rasterizer state given to us by the driver */
211 const struct pipe_rasterizer_state *rasterizer;
212 /** Driver CSO handle for the current rasterizer state */
213 void *rast_handle;
214
215 /** Rasterizer CSOs without culling/stipple/etc */
216 void *rasterizer_no_cull[2][2];
217
218 struct pipe_viewport_state viewport;
219 boolean identity_viewport;
220
221 /** Vertex shader state */
222 struct {
223 struct draw_vertex_shader *vertex_shader;
224 uint num_vs_outputs; /**< convenience, from vertex_shader */
225 uint position_output;
226 uint edgeflag_output;
227
228 /** TGSI program interpreter runtime state */
229 struct tgsi_exec_machine *machine;
230
231 uint num_samplers;
232 struct tgsi_sampler **samplers;
233
234 /* Here's another one:
235 */
236 struct aos_machine *aos_machine;
237
238
239 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
240
241 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
242 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
243
244
245 struct translate *fetch;
246 struct translate_cache *fetch_cache;
247 struct translate *emit;
248 struct translate_cache *emit_cache;
249 } vs;
250
251 /** Geometry shader state */
252 struct {
253 struct draw_geometry_shader *geometry_shader;
254 uint num_gs_outputs; /**< convenience, from geometry_shader */
255 uint position_output;
256
257 /** TGSI program interpreter runtime state */
258 struct tgsi_exec_machine *machine;
259
260 uint num_samplers;
261 struct tgsi_sampler **samplers;
262 } gs;
263
264 /** Fragment shader state */
265 struct {
266 struct draw_fragment_shader *fragment_shader;
267 } fs;
268
269 /** Stream output (vertex feedback) state */
270 struct {
271 struct pipe_stream_output_state state;
272 void *buffers[PIPE_MAX_SO_BUFFERS];
273 uint num_buffers;
274 } so;
275
276 /* Clip derived state:
277 */
278 float plane[12][4];
279 unsigned nr_planes;
280 boolean depth_clamp;
281
282 /* If a prim stage introduces new vertex attributes, they'll be stored here
283 */
284 struct {
285 uint num;
286 uint semantic_name[10];
287 uint semantic_index[10];
288 uint slot[10];
289 } extra_shader_outputs;
290
291 unsigned reduced_prim;
292
293 unsigned instance_id;
294
295 #ifdef HAVE_LLVM
296 struct draw_llvm *llvm;
297 struct gallivm_state *own_gallivm;
298 #endif
299
300 struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
301 unsigned num_sampler_views;
302 const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
303 unsigned num_samplers;
304
305 void *driver_private;
306 };
307
308
309 struct draw_fetch_info {
310 boolean linear;
311 unsigned start;
312 const unsigned *elts;
313 unsigned count;
314 };
315
316 struct draw_vertex_info {
317 struct vertex_header *verts;
318 unsigned vertex_size;
319 unsigned stride;
320 unsigned count;
321 };
322
323 /* these flags are set if the primitive is a segment of a larger one */
324 #define DRAW_SPLIT_BEFORE 0x1
325 #define DRAW_SPLIT_AFTER 0x2
326
327 struct draw_prim_info {
328 boolean linear;
329 unsigned start;
330
331 const ushort *elts;
332 unsigned count;
333
334 unsigned prim;
335 unsigned flags;
336 unsigned *primitive_lengths;
337 unsigned primitive_count;
338 };
339
340
341 /*******************************************************************************
342 * Draw common initialization code
343 */
344 boolean draw_init(struct draw_context *draw);
345
346 /*******************************************************************************
347 * Vertex shader code:
348 */
349 boolean draw_vs_init( struct draw_context *draw );
350 void draw_vs_destroy( struct draw_context *draw );
351
352 void draw_vs_set_viewport( struct draw_context *,
353 const struct pipe_viewport_state * );
354
355 void
356 draw_vs_set_constants(struct draw_context *,
357 unsigned slot,
358 const void *constants,
359 unsigned size);
360
361
362
363 /*******************************************************************************
364 * Geometry shading code:
365 */
366 boolean draw_gs_init( struct draw_context *draw );
367
368 void
369 draw_gs_set_constants(struct draw_context *,
370 unsigned slot,
371 const void *constants,
372 unsigned size);
373
374 void draw_gs_destroy( struct draw_context *draw );
375
376 /*******************************************************************************
377 * Common shading code:
378 */
379 uint draw_current_shader_outputs(const struct draw_context *draw);
380 uint draw_current_shader_position_output(const struct draw_context *draw);
381
382 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
383 uint semantic_name, uint semantic_index);
384 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
385
386
387 /*******************************************************************************
388 * Vertex processing (was passthrough) code:
389 */
390 boolean draw_pt_init( struct draw_context *draw );
391 void draw_pt_destroy( struct draw_context *draw );
392 void draw_pt_reset_vertex_ids( struct draw_context *draw );
393
394
395 /*******************************************************************************
396 * Primitive processing (pipeline) code:
397 */
398
399 boolean draw_pipeline_init( struct draw_context *draw );
400 void draw_pipeline_destroy( struct draw_context *draw );
401
402
403
404
405
406 /*
407 * These flags are used by the pipeline when unfilled and/or line stipple modes
408 * are operational.
409 */
410 #define DRAW_PIPE_EDGE_FLAG_0 0x1
411 #define DRAW_PIPE_EDGE_FLAG_1 0x2
412 #define DRAW_PIPE_EDGE_FLAG_2 0x4
413 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
414 #define DRAW_PIPE_RESET_STIPPLE 0x8
415
416 void draw_pipeline_run( struct draw_context *draw,
417 const struct draw_vertex_info *vert,
418 const struct draw_prim_info *prim);
419
420 void draw_pipeline_run_linear( struct draw_context *draw,
421 const struct draw_vertex_info *vert,
422 const struct draw_prim_info *prim);
423
424
425
426
427 void draw_pipeline_flush( struct draw_context *draw,
428 unsigned flags );
429
430
431
432 /*******************************************************************************
433 * Flushing
434 */
435
436 #define DRAW_FLUSH_STATE_CHANGE 0x8
437 #define DRAW_FLUSH_BACKEND 0x10
438
439
440 void draw_do_flush( struct draw_context *draw, unsigned flags );
441
442
443
444 void *
445 draw_get_rasterizer_no_cull( struct draw_context *draw,
446 boolean scissor,
447 boolean flatshade );
448
449
450 #endif /* DRAW_PRIVATE_H */