232dfdaed2d71e23a65dd1b6d94599148f5e08e3
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37 struct pt_emit {
38 struct draw_context *draw;
39
40 struct translate *translate;
41
42 struct translate_cache *cache;
43 unsigned prim;
44
45 const struct vertex_info *vinfo;
46 };
47
48 void draw_pt_emit_prepare( struct pt_emit *emit,
49 unsigned prim,
50 unsigned *max_vertices )
51 {
52 struct draw_context *draw = emit->draw;
53 const struct vertex_info *vinfo;
54 unsigned dst_offset;
55 struct translate_key hw_key;
56 unsigned i;
57 boolean ok;
58
59 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
60 */
61 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
62
63
64 /* XXX: may need to defensively reset this later on as clipping can
65 * clobber this state in the render backend.
66 */
67 emit->prim = prim;
68
69 ok = draw->render->set_primitive(draw->render, emit->prim);
70 if (!ok) {
71 assert(0);
72 return;
73 }
74
75 /* Must do this after set_primitive() above:
76 */
77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
78
79
80 /* Translate from pipeline vertices to hw vertices.
81 */
82 dst_offset = 0;
83 for (i = 0; i < vinfo->num_attribs; i++) {
84 unsigned emit_sz = 0;
85 unsigned src_buffer = 0;
86 unsigned output_format;
87 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
88
89
90
91 switch (vinfo->attrib[i].emit) {
92 case EMIT_4F:
93 output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94 emit_sz = 4 * sizeof(float);
95 break;
96 case EMIT_3F:
97 output_format = PIPE_FORMAT_R32G32B32_FLOAT;
98 emit_sz = 3 * sizeof(float);
99 break;
100 case EMIT_2F:
101 output_format = PIPE_FORMAT_R32G32_FLOAT;
102 emit_sz = 2 * sizeof(float);
103 break;
104 case EMIT_1F:
105 output_format = PIPE_FORMAT_R32_FLOAT;
106 emit_sz = 1 * sizeof(float);
107 break;
108 case EMIT_1F_PSIZE:
109 output_format = PIPE_FORMAT_R32_FLOAT;
110 emit_sz = 1 * sizeof(float);
111 src_buffer = 1;
112 src_offset = 0;
113 break;
114 case EMIT_4UB:
115 output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
116 emit_sz = 4 * sizeof(ubyte);
117 break;
118 default:
119 assert(0);
120 output_format = PIPE_FORMAT_NONE;
121 emit_sz = 0;
122 break;
123 }
124
125 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
126 hw_key.element[i].input_buffer = src_buffer;
127 hw_key.element[i].input_offset = src_offset;
128 hw_key.element[i].output_format = output_format;
129 hw_key.element[i].output_offset = dst_offset;
130
131 dst_offset += emit_sz;
132 }
133
134 hw_key.nr_elements = vinfo->num_attribs;
135 hw_key.output_stride = vinfo->size * 4;
136
137 if (!emit->translate ||
138 translate_key_compare(&emit->translate->key, &hw_key) != 0)
139 {
140 translate_key_sanitize(&hw_key);
141 emit->translate = translate_cache_find(emit->cache, &hw_key);
142 }
143
144 *max_vertices = (draw->render->max_vertex_buffer_bytes /
145 (vinfo->size * 4));
146
147 /* even number */
148 *max_vertices = *max_vertices & ~1;
149 }
150
151
152 void draw_pt_emit( struct pt_emit *emit,
153 const float (*vertex_data)[4],
154 unsigned vertex_count,
155 unsigned stride,
156 const ushort *elts,
157 unsigned count )
158 {
159 struct draw_context *draw = emit->draw;
160 struct translate *translate = emit->translate;
161 struct vbuf_render *render = draw->render;
162 void *hw_verts;
163
164 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
165 */
166 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
167
168 if (vertex_count >= UNDEFINED_VERTEX_ID) {
169 assert(0);
170 return;
171 }
172
173 /* XXX: and work out some way to coordinate the render primitive
174 * between vbuf.c and here...
175 */
176 if (!draw->render->set_primitive(draw->render, emit->prim)) {
177 assert(0);
178 return;
179 }
180
181 hw_verts = render->allocate_vertices(render,
182 (ushort)translate->key.output_stride,
183 (ushort)vertex_count);
184 if (!hw_verts) {
185 assert(0);
186 return;
187 }
188
189 translate->set_buffer(translate,
190 0,
191 vertex_data,
192 stride );
193
194 translate->set_buffer(translate,
195 1,
196 &draw->rasterizer->point_size,
197 0);
198
199 translate->run( translate,
200 0,
201 vertex_count,
202 hw_verts );
203
204 render->draw(render,
205 elts,
206 count);
207
208 render->release_vertices(render,
209 hw_verts,
210 translate->key.output_stride,
211 vertex_count);
212 }
213
214
215 void draw_pt_emit_linear(struct pt_emit *emit,
216 const float (*vertex_data)[4],
217 unsigned vertex_count,
218 unsigned stride,
219 unsigned start,
220 unsigned count)
221 {
222 struct draw_context *draw = emit->draw;
223 struct translate *translate = emit->translate;
224 struct vbuf_render *render = draw->render;
225 void *hw_verts;
226
227 #if 0
228 debug_printf("Linear emit\n");
229 #endif
230 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
231 */
232 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
233
234 if (count >= UNDEFINED_VERTEX_ID) {
235 assert(0);
236 return;
237 }
238
239 /* XXX: and work out some way to coordinate the render primitive
240 * between vbuf.c and here...
241 */
242 if (!draw->render->set_primitive(draw->render, emit->prim)) {
243 assert(0);
244 return;
245 }
246
247 hw_verts = render->allocate_vertices(render,
248 (ushort)translate->key.output_stride,
249 (ushort)count);
250 if (!hw_verts) {
251 assert(0);
252 return;
253 }
254
255 translate->set_buffer(translate, 0,
256 vertex_data, stride);
257
258 translate->set_buffer(translate, 1,
259 &draw->rasterizer->point_size,
260 0);
261
262 translate->run(translate,
263 0,
264 vertex_count,
265 hw_verts);
266
267 if (0) {
268 unsigned i;
269 for (i = 0; i < vertex_count; i++) {
270 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
271 draw_dump_emitted_vertex( emit->vinfo,
272 (const uint8_t *)hw_verts +
273 translate->key.output_stride * i );
274 }
275 }
276
277
278 render->draw_arrays(render, start, count);
279
280 render->release_vertices(render,
281 hw_verts,
282 translate->key.output_stride,
283 vertex_count);
284 }
285
286 struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
287 {
288 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
289 if (!emit)
290 return NULL;
291
292 emit->draw = draw;
293 emit->cache = translate_cache_create();
294 if (!emit->cache) {
295 FREE(emit);
296 return NULL;
297 }
298
299 return emit;
300 }
301
302 void draw_pt_emit_destroy( struct pt_emit *emit )
303 {
304 if (emit->cache)
305 translate_cache_destroy(emit->cache);
306
307 FREE(emit);
308 }