draw: add map/unmap directives for swtnl driver interface
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37 struct pt_emit {
38 struct draw_context *draw;
39
40 struct translate *translate;
41
42 struct translate_cache *cache;
43 unsigned prim;
44
45 const struct vertex_info *vinfo;
46 };
47
48 void draw_pt_emit_prepare( struct pt_emit *emit,
49 unsigned prim,
50 unsigned *max_vertices )
51 {
52 struct draw_context *draw = emit->draw;
53 const struct vertex_info *vinfo;
54 unsigned dst_offset;
55 struct translate_key hw_key;
56 unsigned i;
57 boolean ok;
58
59 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
60 */
61 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
62
63
64 /* XXX: may need to defensively reset this later on as clipping can
65 * clobber this state in the render backend.
66 */
67 emit->prim = prim;
68
69 ok = draw->render->set_primitive(draw->render, emit->prim);
70 if (!ok) {
71 assert(0);
72 return;
73 }
74
75 /* Must do this after set_primitive() above:
76 */
77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
78
79
80 /* Translate from pipeline vertices to hw vertices.
81 */
82 dst_offset = 0;
83 for (i = 0; i < vinfo->num_attribs; i++) {
84 unsigned emit_sz = 0;
85 unsigned src_buffer = 0;
86 unsigned output_format;
87 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
88
89
90
91 switch (vinfo->attrib[i].emit) {
92 case EMIT_4F:
93 output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94 emit_sz = 4 * sizeof(float);
95 break;
96 case EMIT_3F:
97 output_format = PIPE_FORMAT_R32G32B32_FLOAT;
98 emit_sz = 3 * sizeof(float);
99 break;
100 case EMIT_2F:
101 output_format = PIPE_FORMAT_R32G32_FLOAT;
102 emit_sz = 2 * sizeof(float);
103 break;
104 case EMIT_1F:
105 output_format = PIPE_FORMAT_R32_FLOAT;
106 emit_sz = 1 * sizeof(float);
107 break;
108 case EMIT_1F_PSIZE:
109 output_format = PIPE_FORMAT_R32_FLOAT;
110 emit_sz = 1 * sizeof(float);
111 src_buffer = 1;
112 src_offset = 0;
113 break;
114 case EMIT_4UB:
115 output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
116 emit_sz = 4 * sizeof(ubyte);
117 break;
118 default:
119 assert(0);
120 output_format = PIPE_FORMAT_NONE;
121 emit_sz = 0;
122 break;
123 }
124
125 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
126 hw_key.element[i].input_buffer = src_buffer;
127 hw_key.element[i].input_offset = src_offset;
128 hw_key.element[i].output_format = output_format;
129 hw_key.element[i].output_offset = dst_offset;
130
131 dst_offset += emit_sz;
132 }
133
134 hw_key.nr_elements = vinfo->num_attribs;
135 hw_key.output_stride = vinfo->size * 4;
136
137 if (!emit->translate ||
138 translate_key_compare(&emit->translate->key, &hw_key) != 0)
139 {
140 translate_key_sanitize(&hw_key);
141 emit->translate = translate_cache_find(emit->cache, &hw_key);
142 }
143
144 *max_vertices = (draw->render->max_vertex_buffer_bytes /
145 (vinfo->size * 4));
146
147 /* even number */
148 *max_vertices = *max_vertices & ~1;
149 }
150
151
152 void draw_pt_emit( struct pt_emit *emit,
153 const float (*vertex_data)[4],
154 unsigned vertex_count,
155 unsigned stride,
156 const ushort *elts,
157 unsigned count )
158 {
159 struct draw_context *draw = emit->draw;
160 struct translate *translate = emit->translate;
161 struct vbuf_render *render = draw->render;
162 void *hw_verts;
163
164 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
165 */
166 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
167
168 if (vertex_count >= UNDEFINED_VERTEX_ID) {
169 assert(0);
170 return;
171 }
172
173 /* XXX: and work out some way to coordinate the render primitive
174 * between vbuf.c and here...
175 */
176 if (!draw->render->set_primitive(draw->render, emit->prim)) {
177 assert(0);
178 return;
179 }
180
181 render->allocate_vertices(render,
182 (ushort)translate->key.output_stride,
183 (ushort)vertex_count);
184
185 hw_verts = render->map_vertices( render );
186 if (!hw_verts) {
187 assert(0);
188 return;
189 }
190
191 translate->set_buffer(translate,
192 0,
193 vertex_data,
194 stride );
195
196 translate->set_buffer(translate,
197 1,
198 &draw->rasterizer->point_size,
199 0);
200
201 translate->run( translate,
202 0,
203 vertex_count,
204 hw_verts );
205
206 render->unmap_vertices( render,
207 0,
208 vertex_count );
209
210 render->draw(render,
211 elts,
212 count);
213
214 render->release_vertices(render);
215 }
216
217
218 void draw_pt_emit_linear(struct pt_emit *emit,
219 const float (*vertex_data)[4],
220 unsigned stride,
221 unsigned count)
222 {
223 struct draw_context *draw = emit->draw;
224 struct translate *translate = emit->translate;
225 struct vbuf_render *render = draw->render;
226 void *hw_verts;
227
228 #if 0
229 debug_printf("Linear emit\n");
230 #endif
231 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
232 */
233 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
234
235 if (count >= UNDEFINED_VERTEX_ID)
236 goto fail;
237
238 /* XXX: and work out some way to coordinate the render primitive
239 * between vbuf.c and here...
240 */
241 if (!draw->render->set_primitive(draw->render, emit->prim))
242 goto fail;
243
244 if (!render->allocate_vertices(render,
245 (ushort)translate->key.output_stride,
246 (ushort)count))
247 goto fail;
248
249 hw_verts = render->map_vertices( render );
250 if (!hw_verts)
251 goto fail;
252
253 translate->set_buffer(translate, 0,
254 vertex_data, stride);
255
256 translate->set_buffer(translate, 1,
257 &draw->rasterizer->point_size,
258 0);
259
260 translate->run(translate,
261 0,
262 count,
263 hw_verts);
264
265 if (0) {
266 unsigned i;
267 for (i = 0; i < count; i++) {
268 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
269 draw_dump_emitted_vertex( emit->vinfo,
270 (const uint8_t *)hw_verts +
271 translate->key.output_stride * i );
272 }
273 }
274
275 render->unmap_vertices( render, 0, count );
276
277 render->draw_arrays(render, 0, count);
278
279 render->release_vertices(render);
280
281 return;
282
283 fail:
284 assert(0);
285 return;
286 }
287
288 struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
289 {
290 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
291 if (!emit)
292 return NULL;
293
294 emit->draw = draw;
295 emit->cache = translate_cache_create();
296 if (!emit->cache) {
297 FREE(emit);
298 return NULL;
299 }
300
301 return emit;
302 }
303
304 void draw_pt_emit_destroy( struct pt_emit *emit )
305 {
306 if (emit->cache)
307 translate_cache_destroy(emit->cache);
308
309 FREE(emit);
310 }