draw: remove another debug assert on failover to generic vs varient
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
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2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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16 * of the Software.
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27
28 #include "pipe/p_util.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37 struct pt_emit {
38 struct draw_context *draw;
39
40 struct translate *translate;
41
42 struct translate_cache *cache;
43 unsigned prim;
44
45 const struct vertex_info *vinfo;
46 };
47
48 void draw_pt_emit_prepare( struct pt_emit *emit,
49 unsigned prim,
50 unsigned *max_vertices )
51 {
52 struct draw_context *draw = emit->draw;
53 const struct vertex_info *vinfo;
54 unsigned dst_offset;
55 struct translate_key hw_key;
56 unsigned i;
57 boolean ok;
58
59 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
60 */
61 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
62
63
64 /* XXX: may need to defensively reset this later on as clipping can
65 * clobber this state in the render backend.
66 */
67 emit->prim = prim;
68
69 ok = draw->render->set_primitive(draw->render, emit->prim);
70 if (!ok) {
71 assert(0);
72 return;
73 }
74
75 /* Must do this after set_primitive() above:
76 */
77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
78
79
80 /* Translate from pipeline vertices to hw vertices.
81 */
82 dst_offset = 0;
83 for (i = 0; i < vinfo->num_attribs; i++) {
84 unsigned emit_sz = 0;
85 unsigned src_buffer = 0;
86 unsigned output_format;
87 unsigned src_offset = (vinfo->src_index[i] * 4 * sizeof(float) );
88
89
90
91 switch (vinfo->emit[i]) {
92 case EMIT_4F:
93 output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94 emit_sz = 4 * sizeof(float);
95 break;
96 case EMIT_3F:
97 output_format = PIPE_FORMAT_R32G32B32_FLOAT;
98 emit_sz = 3 * sizeof(float);
99 break;
100 case EMIT_2F:
101 output_format = PIPE_FORMAT_R32G32_FLOAT;
102 emit_sz = 2 * sizeof(float);
103 break;
104 case EMIT_1F:
105 output_format = PIPE_FORMAT_R32_FLOAT;
106 emit_sz = 1 * sizeof(float);
107 break;
108 case EMIT_1F_PSIZE:
109 output_format = PIPE_FORMAT_R32_FLOAT;
110 emit_sz = 1 * sizeof(float);
111 src_buffer = 1;
112 src_offset = 0;
113 break;
114 case EMIT_4UB:
115 output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
116 emit_sz = 4 * sizeof(ubyte);
117 break;
118 default:
119 assert(0);
120 output_format = PIPE_FORMAT_NONE;
121 emit_sz = 0;
122 break;
123 }
124
125 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
126 hw_key.element[i].input_buffer = src_buffer;
127 hw_key.element[i].input_offset = src_offset;
128 hw_key.element[i].output_format = output_format;
129 hw_key.element[i].output_offset = dst_offset;
130
131 dst_offset += emit_sz;
132 }
133
134 hw_key.nr_elements = vinfo->num_attribs;
135 hw_key.output_stride = vinfo->size * 4;
136
137 if (!emit->translate ||
138 translate_key_compare(&emit->translate->key, &hw_key) != 0)
139 {
140 translate_key_sanitize(&hw_key);
141 emit->translate = translate_cache_find(emit->cache, &hw_key);
142 }
143
144 *max_vertices = (draw->render->max_vertex_buffer_bytes /
145 (vinfo->size * 4));
146 }
147
148
149 void draw_pt_emit( struct pt_emit *emit,
150 const float (*vertex_data)[4],
151 unsigned vertex_count,
152 unsigned stride,
153 const ushort *elts,
154 unsigned count )
155 {
156 struct draw_context *draw = emit->draw;
157 struct translate *translate = emit->translate;
158 struct vbuf_render *render = draw->render;
159 void *hw_verts;
160
161 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
162 */
163 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
164
165 /* XXX: and work out some way to coordinate the render primitive
166 * between vbuf.c and here...
167 */
168 if (!draw->render->set_primitive(draw->render, emit->prim)) {
169 assert(0);
170 return;
171 }
172
173 hw_verts = render->allocate_vertices(render,
174 (ushort)translate->key.output_stride,
175 (ushort)vertex_count);
176 if (!hw_verts) {
177 assert(0);
178 return;
179 }
180
181 translate->set_buffer(translate,
182 0,
183 vertex_data,
184 stride );
185
186 translate->set_buffer(translate,
187 1,
188 &draw->rasterizer->point_size,
189 0);
190
191 translate->run( translate,
192 0,
193 vertex_count,
194 hw_verts );
195
196 render->draw(render,
197 elts,
198 count);
199
200 render->release_vertices(render,
201 hw_verts,
202 translate->key.output_stride,
203 vertex_count);
204 }
205
206
207 void draw_pt_emit_linear(struct pt_emit *emit,
208 const float (*vertex_data)[4],
209 unsigned vertex_count,
210 unsigned stride,
211 unsigned start,
212 unsigned count)
213 {
214 struct draw_context *draw = emit->draw;
215 struct translate *translate = emit->translate;
216 struct vbuf_render *render = draw->render;
217 void *hw_verts;
218
219 #if 0
220 debug_printf("Linear emit\n");
221 #endif
222 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
223 */
224 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
225
226 /* XXX: and work out some way to coordinate the render primitive
227 * between vbuf.c and here...
228 */
229 if (!draw->render->set_primitive(draw->render, emit->prim)) {
230 assert(0);
231 return;
232 }
233
234 hw_verts = render->allocate_vertices(render,
235 (ushort)translate->key.output_stride,
236 (ushort)count);
237 if (!hw_verts) {
238 assert(0);
239 return;
240 }
241
242 translate->set_buffer(translate, 0,
243 vertex_data, stride);
244
245 translate->set_buffer(translate, 1,
246 &draw->rasterizer->point_size,
247 0);
248
249 translate->run(translate,
250 0,
251 vertex_count,
252 hw_verts);
253
254 if (0) {
255 unsigned i;
256 for (i = 0; i < vertex_count; i++) {
257 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
258 draw_dump_emitted_vertex( emit->vinfo,
259 (const uint8_t *)hw_verts +
260 translate->key.output_stride * i );
261 }
262 }
263
264
265 render->draw_arrays(render, start, count);
266
267 render->release_vertices(render,
268 hw_verts,
269 translate->key.output_stride,
270 vertex_count);
271 }
272
273 struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
274 {
275 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
276 if (!emit)
277 return NULL;
278
279 emit->draw = draw;
280 emit->cache = translate_cache_create();
281 if (!emit->cache) {
282 FREE(emit);
283 return NULL;
284 }
285
286 return emit;
287 }
288
289 void draw_pt_emit_destroy( struct pt_emit *emit )
290 {
291 if (emit->cache)
292 translate_cache_destroy(emit->cache);
293
294 FREE(emit);
295 }