draw: fix division-by-zero for empty geometry shaders
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
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3 * Copyright 2008 VMware, Inc.
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27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36 #include "util/u_prim.h"
37
38 struct pt_emit {
39 struct draw_context *draw;
40
41 struct translate *translate;
42
43 struct translate_cache *cache;
44 unsigned prim;
45
46 const struct vertex_info *vinfo;
47 };
48
49
50 void
51 draw_pt_emit_prepare(struct pt_emit *emit,
52 unsigned prim,
53 unsigned *max_vertices)
54 {
55 struct draw_context *draw = emit->draw;
56 const struct vertex_info *vinfo;
57 unsigned dst_offset;
58 struct translate_key hw_key;
59 unsigned i;
60
61 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
62 */
63 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
64
65 /* XXX: may need to defensively reset this later on as clipping can
66 * clobber this state in the render backend.
67 */
68 emit->prim = prim;
69
70 draw->render->set_primitive(draw->render, emit->prim);
71
72 /* Must do this after set_primitive() above:
73 */
74 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
75
76 /* Translate from pipeline vertices to hw vertices.
77 */
78 dst_offset = 0;
79 for (i = 0; i < vinfo->num_attribs; i++) {
80 unsigned emit_sz = 0;
81 unsigned src_buffer = 0;
82 unsigned output_format;
83 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
84
85 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
86 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
87
88 /* doesn't handle EMIT_OMIT */
89 assert(emit_sz != 0);
90
91 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
92 src_buffer = 1;
93 src_offset = 0;
94 }
95
96 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
97 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
98 hw_key.element[i].input_buffer = src_buffer;
99 hw_key.element[i].input_offset = src_offset;
100 hw_key.element[i].instance_divisor = 0;
101 hw_key.element[i].output_format = output_format;
102 hw_key.element[i].output_offset = dst_offset;
103
104 dst_offset += emit_sz;
105 }
106
107 hw_key.nr_elements = vinfo->num_attribs;
108 hw_key.output_stride = vinfo->size * 4;
109
110 if (!emit->translate ||
111 translate_key_compare(&emit->translate->key, &hw_key) != 0) {
112 translate_key_sanitize(&hw_key);
113 emit->translate = translate_cache_find(emit->cache, &hw_key);
114 }
115
116 if (!vinfo->size)
117 *max_vertices = 0;
118 else
119 *max_vertices = (draw->render->max_vertex_buffer_bytes /
120 (vinfo->size * 4));
121 }
122
123
124 void
125 draw_pt_emit(struct pt_emit *emit,
126 const struct draw_vertex_info *vert_info,
127 const struct draw_prim_info *prim_info)
128 {
129 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
130 unsigned vertex_count = vert_info->count;
131 unsigned stride = vert_info->stride;
132 const ushort *elts = prim_info->elts;
133 struct draw_context *draw = emit->draw;
134 struct translate *translate = emit->translate;
135 struct vbuf_render *render = draw->render;
136 unsigned start, i;
137 void *hw_verts;
138
139 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
140 */
141 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
142
143 if (vertex_count == 0)
144 return;
145
146 /* XXX: and work out some way to coordinate the render primitive
147 * between vbuf.c and here...
148 */
149 render->set_primitive(draw->render, prim_info->prim);
150
151 render->allocate_vertices(render,
152 (ushort)translate->key.output_stride,
153 (ushort)vertex_count);
154
155 hw_verts = render->map_vertices( render );
156 if (!hw_verts) {
157 debug_warn_once("map of vertex buffer failed (out of memory?)");
158 return;
159 }
160
161 translate->set_buffer(translate,
162 0,
163 vertex_data,
164 stride,
165 ~0);
166
167 translate->set_buffer(translate,
168 1,
169 &draw->rasterizer->point_size,
170 0,
171 ~0);
172
173 /* fetch/translate vertex attribs to fill hw_verts[] */
174 translate->run(translate,
175 0,
176 vertex_count,
177 draw->start_instance,
178 draw->instance_id,
179 hw_verts );
180
181 render->unmap_vertices(render, 0, vertex_count - 1);
182
183 for (start = i = 0;
184 i < prim_info->primitive_count;
185 start += prim_info->primitive_lengths[i], i++)
186 {
187 render->draw_elements(render,
188 elts + start,
189 prim_info->primitive_lengths[i]);
190 }
191
192 render->release_vertices(render);
193 }
194
195
196 void
197 draw_pt_emit_linear(struct pt_emit *emit,
198 const struct draw_vertex_info *vert_info,
199 const struct draw_prim_info *prim_info)
200 {
201 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
202 unsigned stride = vert_info->stride;
203 unsigned count = vert_info->count;
204 struct draw_context *draw = emit->draw;
205 struct translate *translate = emit->translate;
206 struct vbuf_render *render = draw->render;
207 void *hw_verts;
208 unsigned start, i;
209
210 #if 0
211 debug_printf("Linear emit\n");
212 #endif
213 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
214 */
215 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
216
217 /* XXX: and work out some way to coordinate the render primitive
218 * between vbuf.c and here...
219 */
220 render->set_primitive(draw->render, prim_info->prim);
221
222 if (!render->allocate_vertices(render,
223 (ushort)translate->key.output_stride,
224 (ushort)count))
225 goto fail;
226
227 hw_verts = render->map_vertices( render );
228 if (!hw_verts)
229 goto fail;
230
231 translate->set_buffer(translate, 0,
232 vertex_data, stride, count - 1);
233
234 translate->set_buffer(translate, 1,
235 &draw->rasterizer->point_size,
236 0, ~0);
237
238 translate->run(translate,
239 0,
240 count,
241 draw->start_instance,
242 draw->instance_id,
243 hw_verts);
244
245 if (0) {
246 unsigned i;
247 for (i = 0; i < count; i++) {
248 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
249 draw_dump_emitted_vertex( emit->vinfo,
250 (const uint8_t *)hw_verts +
251 translate->key.output_stride * i );
252 }
253 }
254
255 render->unmap_vertices( render, 0, count - 1 );
256
257 for (start = i = 0;
258 i < prim_info->primitive_count;
259 start += prim_info->primitive_lengths[i], i++)
260 {
261 render->draw_arrays(render,
262 start,
263 prim_info->primitive_lengths[i]);
264 }
265
266 render->release_vertices(render);
267
268 return;
269
270 fail:
271 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
272 return;
273 }
274
275
276 struct pt_emit *
277 draw_pt_emit_create(struct draw_context *draw)
278 {
279 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
280 if (!emit)
281 return NULL;
282
283 emit->draw = draw;
284 emit->cache = translate_cache_create();
285 if (!emit->cache) {
286 FREE(emit);
287 return NULL;
288 }
289
290 return emit;
291 }
292
293
294 void
295 draw_pt_emit_destroy(struct pt_emit *emit)
296 {
297 if (emit->cache)
298 translate_cache_destroy(emit->cache);
299
300 FREE(emit);
301 }