1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36 #include "util/u_prim.h"
39 struct draw_context
*draw
;
41 struct translate
*translate
;
43 struct translate_cache
*cache
;
46 const struct vertex_info
*vinfo
;
51 draw_pt_emit_prepare(struct pt_emit
*emit
,
53 unsigned *max_vertices
)
55 struct draw_context
*draw
= emit
->draw
;
56 const struct vertex_info
*vinfo
;
58 struct translate_key hw_key
;
61 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
63 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
65 /* XXX: may need to defensively reset this later on as clipping can
66 * clobber this state in the render backend.
70 draw
->render
->set_primitive(draw
->render
, emit
->prim
);
72 /* Must do this after set_primitive() above:
74 emit
->vinfo
= vinfo
= draw
->render
->get_vertex_info(draw
->render
);
76 /* Translate from pipeline vertices to hw vertices.
79 for (i
= 0; i
< vinfo
->num_attribs
; i
++) {
81 unsigned src_buffer
= 0;
82 unsigned output_format
;
83 unsigned src_offset
= (vinfo
->attrib
[i
].src_index
* 4 * sizeof(float) );
85 output_format
= draw_translate_vinfo_format(vinfo
->attrib
[i
].emit
);
86 emit_sz
= draw_translate_vinfo_size(vinfo
->attrib
[i
].emit
);
88 /* doesn't handle EMIT_OMIT */
91 if (vinfo
->attrib
[i
].emit
== EMIT_1F_PSIZE
) {
96 hw_key
.element
[i
].type
= TRANSLATE_ELEMENT_NORMAL
;
97 hw_key
.element
[i
].input_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
98 hw_key
.element
[i
].input_buffer
= src_buffer
;
99 hw_key
.element
[i
].input_offset
= src_offset
;
100 hw_key
.element
[i
].instance_divisor
= 0;
101 hw_key
.element
[i
].output_format
= output_format
;
102 hw_key
.element
[i
].output_offset
= dst_offset
;
104 dst_offset
+= emit_sz
;
107 hw_key
.nr_elements
= vinfo
->num_attribs
;
108 hw_key
.output_stride
= vinfo
->size
* 4;
110 if (!emit
->translate
||
111 translate_key_compare(&emit
->translate
->key
, &hw_key
) != 0) {
112 translate_key_sanitize(&hw_key
);
113 emit
->translate
= translate_cache_find(emit
->cache
, &hw_key
);
119 *max_vertices
= (draw
->render
->max_vertex_buffer_bytes
/
125 draw_pt_emit(struct pt_emit
*emit
,
126 const struct draw_vertex_info
*vert_info
,
127 const struct draw_prim_info
*prim_info
)
129 const float (*vertex_data
)[4] = (const float (*)[4])vert_info
->verts
->data
;
130 unsigned vertex_count
= vert_info
->count
;
131 unsigned stride
= vert_info
->stride
;
132 const ushort
*elts
= prim_info
->elts
;
133 struct draw_context
*draw
= emit
->draw
;
134 struct translate
*translate
= emit
->translate
;
135 struct vbuf_render
*render
= draw
->render
;
139 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
141 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
143 if (vertex_count
== 0)
146 /* XXX: and work out some way to coordinate the render primitive
147 * between vbuf.c and here...
149 render
->set_primitive(draw
->render
, prim_info
->prim
);
151 render
->allocate_vertices(render
,
152 (ushort
)translate
->key
.output_stride
,
153 (ushort
)vertex_count
);
155 hw_verts
= render
->map_vertices( render
);
157 debug_warn_once("map of vertex buffer failed (out of memory?)");
161 translate
->set_buffer(translate
,
167 translate
->set_buffer(translate
,
169 &draw
->rasterizer
->point_size
,
173 /* fetch/translate vertex attribs to fill hw_verts[] */
174 translate
->run(translate
,
177 draw
->start_instance
,
181 render
->unmap_vertices(render
, 0, vertex_count
- 1);
184 i
< prim_info
->primitive_count
;
185 start
+= prim_info
->primitive_lengths
[i
], i
++)
187 render
->draw_elements(render
,
189 prim_info
->primitive_lengths
[i
]);
192 render
->release_vertices(render
);
197 draw_pt_emit_linear(struct pt_emit
*emit
,
198 const struct draw_vertex_info
*vert_info
,
199 const struct draw_prim_info
*prim_info
)
201 const float (*vertex_data
)[4] = (const float (*)[4])vert_info
->verts
->data
;
202 unsigned stride
= vert_info
->stride
;
203 unsigned count
= vert_info
->count
;
204 struct draw_context
*draw
= emit
->draw
;
205 struct translate
*translate
= emit
->translate
;
206 struct vbuf_render
*render
= draw
->render
;
211 debug_printf("Linear emit\n");
213 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
215 draw_do_flush( draw
, DRAW_FLUSH_BACKEND
);
217 /* XXX: and work out some way to coordinate the render primitive
218 * between vbuf.c and here...
220 render
->set_primitive(draw
->render
, prim_info
->prim
);
222 if (!render
->allocate_vertices(render
,
223 (ushort
)translate
->key
.output_stride
,
227 hw_verts
= render
->map_vertices( render
);
231 translate
->set_buffer(translate
, 0,
232 vertex_data
, stride
, count
- 1);
234 translate
->set_buffer(translate
, 1,
235 &draw
->rasterizer
->point_size
,
238 translate
->run(translate
,
241 draw
->start_instance
,
247 for (i
= 0; i
< count
; i
++) {
248 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__
, i
);
249 draw_dump_emitted_vertex( emit
->vinfo
,
250 (const uint8_t *)hw_verts
+
251 translate
->key
.output_stride
* i
);
255 render
->unmap_vertices( render
, 0, count
- 1 );
258 i
< prim_info
->primitive_count
;
259 start
+= prim_info
->primitive_lengths
[i
], i
++)
261 render
->draw_arrays(render
,
263 prim_info
->primitive_lengths
[i
]);
266 render
->release_vertices(render
);
271 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
277 draw_pt_emit_create(struct draw_context
*draw
)
279 struct pt_emit
*emit
= CALLOC_STRUCT(pt_emit
);
284 emit
->cache
= translate_cache_create();
295 draw_pt_emit_destroy(struct pt_emit
*emit
)
298 translate_cache_destroy(emit
->cache
);