make draw's vertex_info struct smaller/quicker to compare with memcmp()
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37 struct pt_emit {
38 struct draw_context *draw;
39
40 struct translate *translate;
41
42 struct translate_cache *cache;
43 unsigned prim;
44
45 const struct vertex_info *vinfo;
46 };
47
48 void draw_pt_emit_prepare( struct pt_emit *emit,
49 unsigned prim,
50 unsigned *max_vertices )
51 {
52 struct draw_context *draw = emit->draw;
53 const struct vertex_info *vinfo;
54 unsigned dst_offset;
55 struct translate_key hw_key;
56 unsigned i;
57 boolean ok;
58
59 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
60 */
61 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
62
63
64 /* XXX: may need to defensively reset this later on as clipping can
65 * clobber this state in the render backend.
66 */
67 emit->prim = prim;
68
69 ok = draw->render->set_primitive(draw->render, emit->prim);
70 if (!ok) {
71 assert(0);
72 return;
73 }
74
75 /* Must do this after set_primitive() above:
76 */
77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
78
79
80 /* Translate from pipeline vertices to hw vertices.
81 */
82 dst_offset = 0;
83 for (i = 0; i < vinfo->num_attribs; i++) {
84 unsigned emit_sz = 0;
85 unsigned src_buffer = 0;
86 unsigned output_format;
87 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
88
89
90
91 switch (vinfo->attrib[i].emit) {
92 case EMIT_4F:
93 output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
94 emit_sz = 4 * sizeof(float);
95 break;
96 case EMIT_3F:
97 output_format = PIPE_FORMAT_R32G32B32_FLOAT;
98 emit_sz = 3 * sizeof(float);
99 break;
100 case EMIT_2F:
101 output_format = PIPE_FORMAT_R32G32_FLOAT;
102 emit_sz = 2 * sizeof(float);
103 break;
104 case EMIT_1F:
105 output_format = PIPE_FORMAT_R32_FLOAT;
106 emit_sz = 1 * sizeof(float);
107 break;
108 case EMIT_1F_PSIZE:
109 output_format = PIPE_FORMAT_R32_FLOAT;
110 emit_sz = 1 * sizeof(float);
111 src_buffer = 1;
112 src_offset = 0;
113 break;
114 case EMIT_4UB:
115 output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
116 emit_sz = 4 * sizeof(ubyte);
117 break;
118 default:
119 assert(0);
120 output_format = PIPE_FORMAT_NONE;
121 emit_sz = 0;
122 break;
123 }
124
125 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
126 hw_key.element[i].input_buffer = src_buffer;
127 hw_key.element[i].input_offset = src_offset;
128 hw_key.element[i].output_format = output_format;
129 hw_key.element[i].output_offset = dst_offset;
130
131 dst_offset += emit_sz;
132 }
133
134 hw_key.nr_elements = vinfo->num_attribs;
135 hw_key.output_stride = vinfo->size * 4;
136
137 if (!emit->translate ||
138 translate_key_compare(&emit->translate->key, &hw_key) != 0)
139 {
140 translate_key_sanitize(&hw_key);
141 emit->translate = translate_cache_find(emit->cache, &hw_key);
142 }
143
144 *max_vertices = (draw->render->max_vertex_buffer_bytes /
145 (vinfo->size * 4));
146
147 /* even number */
148 *max_vertices = *max_vertices & ~1;
149 }
150
151
152 void draw_pt_emit( struct pt_emit *emit,
153 const float (*vertex_data)[4],
154 unsigned vertex_count,
155 unsigned stride,
156 const ushort *elts,
157 unsigned count )
158 {
159 struct draw_context *draw = emit->draw;
160 struct translate *translate = emit->translate;
161 struct vbuf_render *render = draw->render;
162 void *hw_verts;
163
164 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
165 */
166 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
167
168 /* XXX: and work out some way to coordinate the render primitive
169 * between vbuf.c and here...
170 */
171 if (!draw->render->set_primitive(draw->render, emit->prim)) {
172 assert(0);
173 return;
174 }
175
176 hw_verts = render->allocate_vertices(render,
177 (ushort)translate->key.output_stride,
178 (ushort)vertex_count);
179 if (!hw_verts) {
180 assert(0);
181 return;
182 }
183
184 translate->set_buffer(translate,
185 0,
186 vertex_data,
187 stride );
188
189 translate->set_buffer(translate,
190 1,
191 &draw->rasterizer->point_size,
192 0);
193
194 translate->run( translate,
195 0,
196 vertex_count,
197 hw_verts );
198
199 render->draw(render,
200 elts,
201 count);
202
203 render->release_vertices(render,
204 hw_verts,
205 translate->key.output_stride,
206 vertex_count);
207 }
208
209
210 void draw_pt_emit_linear(struct pt_emit *emit,
211 const float (*vertex_data)[4],
212 unsigned vertex_count,
213 unsigned stride,
214 unsigned start,
215 unsigned count)
216 {
217 struct draw_context *draw = emit->draw;
218 struct translate *translate = emit->translate;
219 struct vbuf_render *render = draw->render;
220 void *hw_verts;
221
222 #if 0
223 debug_printf("Linear emit\n");
224 #endif
225 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
226 */
227 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
228
229 /* XXX: and work out some way to coordinate the render primitive
230 * between vbuf.c and here...
231 */
232 if (!draw->render->set_primitive(draw->render, emit->prim)) {
233 assert(0);
234 return;
235 }
236
237 hw_verts = render->allocate_vertices(render,
238 (ushort)translate->key.output_stride,
239 (ushort)count);
240 if (!hw_verts) {
241 assert(0);
242 return;
243 }
244
245 translate->set_buffer(translate, 0,
246 vertex_data, stride);
247
248 translate->set_buffer(translate, 1,
249 &draw->rasterizer->point_size,
250 0);
251
252 translate->run(translate,
253 0,
254 vertex_count,
255 hw_verts);
256
257 if (0) {
258 unsigned i;
259 for (i = 0; i < vertex_count; i++) {
260 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
261 draw_dump_emitted_vertex( emit->vinfo,
262 (const uint8_t *)hw_verts +
263 translate->key.output_stride * i );
264 }
265 }
266
267
268 render->draw_arrays(render, start, count);
269
270 render->release_vertices(render,
271 hw_verts,
272 translate->key.output_stride,
273 vertex_count);
274 }
275
276 struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
277 {
278 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
279 if (!emit)
280 return NULL;
281
282 emit->draw = draw;
283 emit->cache = translate_cache_create();
284 if (!emit->cache) {
285 FREE(emit);
286 return NULL;
287 }
288
289 return emit;
290 }
291
292 void draw_pt_emit_destroy( struct pt_emit *emit )
293 {
294 if (emit->cache)
295 translate_cache_destroy(emit->cache);
296
297 FREE(emit);
298 }