draw: defensively flush pipeline backend when setting primitive
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
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2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "pipe/p_util.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37 struct pt_emit {
38 struct draw_context *draw;
39
40 struct translate *translate;
41
42 struct translate_cache *cache;
43 unsigned prim;
44 };
45
46 void draw_pt_emit_prepare( struct pt_emit *emit,
47 unsigned prim )
48 {
49 struct draw_context *draw = emit->draw;
50 const struct vertex_info *vinfo;
51 unsigned dst_offset;
52 struct translate_key hw_key;
53 unsigned i;
54 boolean ok;
55
56 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
57 */
58 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
59
60
61 /* XXX: may need to defensively reset this later on as clipping can
62 * clobber this state in the render backend.
63 */
64 emit->prim = prim;
65
66 ok = draw->render->set_primitive(draw->render, emit->prim);
67 if (!ok) {
68 assert(0);
69 return;
70 }
71
72 /* Must do this after set_primitive() above:
73 */
74 vinfo = draw->render->get_vertex_info(draw->render);
75
76
77 /* Translate from pipeline vertices to hw vertices.
78 */
79 dst_offset = 0;
80 for (i = 0; i < vinfo->num_attribs; i++) {
81 unsigned emit_sz = 0;
82 unsigned src_buffer = 0;
83 unsigned output_format;
84 unsigned src_offset = (vinfo->src_index[i] * 4 * sizeof(float) );
85
86
87
88 switch (vinfo->emit[i]) {
89 case EMIT_4F:
90 output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
91 emit_sz = 4 * sizeof(float);
92 break;
93 case EMIT_3F:
94 output_format = PIPE_FORMAT_R32G32B32_FLOAT;
95 emit_sz = 3 * sizeof(float);
96 break;
97 case EMIT_2F:
98 output_format = PIPE_FORMAT_R32G32_FLOAT;
99 emit_sz = 2 * sizeof(float);
100 break;
101 case EMIT_1F:
102 output_format = PIPE_FORMAT_R32_FLOAT;
103 emit_sz = 1 * sizeof(float);
104 break;
105 case EMIT_1F_PSIZE:
106 output_format = PIPE_FORMAT_R32_FLOAT;
107 emit_sz = 1 * sizeof(float);
108 src_buffer = 1;
109 src_offset = 0;
110 break;
111 case EMIT_4UB:
112 output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
113 emit_sz = 4 * sizeof(ubyte);
114 break;
115 default:
116 assert(0);
117 output_format = PIPE_FORMAT_NONE;
118 emit_sz = 0;
119 break;
120 }
121
122 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
123 hw_key.element[i].input_buffer = src_buffer;
124 hw_key.element[i].input_offset = src_offset;
125 hw_key.element[i].output_format = output_format;
126 hw_key.element[i].output_offset = dst_offset;
127
128 dst_offset += emit_sz;
129 }
130
131 hw_key.nr_elements = vinfo->num_attribs;
132 hw_key.output_stride = vinfo->size * 4;
133
134 if (!emit->translate ||
135 translate_key_compare(&emit->translate->key, &hw_key) != 0)
136 {
137 translate_key_sanitize(&hw_key);
138 emit->translate = translate_cache_find(emit->cache, &hw_key);
139 }
140 }
141
142
143 void draw_pt_emit( struct pt_emit *emit,
144 const float (*vertex_data)[4],
145 unsigned vertex_count,
146 unsigned stride,
147 const ushort *elts,
148 unsigned count )
149 {
150 struct draw_context *draw = emit->draw;
151 struct translate *translate = emit->translate;
152 struct vbuf_render *render = draw->render;
153 void *hw_verts;
154
155 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
156 */
157 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
158
159 /* XXX: and work out some way to coordinate the render primitive
160 * between vbuf.c and here...
161 */
162 if (!draw->render->set_primitive(draw->render, emit->prim)) {
163 assert(0);
164 return;
165 }
166
167 hw_verts = render->allocate_vertices(render,
168 (ushort)translate->key.output_stride,
169 (ushort)vertex_count);
170 if (!hw_verts) {
171 assert(0);
172 return;
173 }
174
175 translate->set_buffer(translate,
176 0,
177 vertex_data,
178 stride );
179
180 translate->set_buffer(translate,
181 1,
182 &draw->rasterizer->point_size,
183 0);
184
185 translate->run( translate,
186 0,
187 vertex_count,
188 hw_verts );
189
190 render->draw(render,
191 elts,
192 count);
193
194 render->release_vertices(render,
195 hw_verts,
196 translate->key.output_stride,
197 vertex_count);
198 }
199
200
201 void draw_pt_emit_linear(struct pt_emit *emit,
202 const float (*vertex_data)[4],
203 unsigned vertex_count,
204 unsigned stride,
205 unsigned start,
206 unsigned count)
207 {
208 struct draw_context *draw = emit->draw;
209 struct translate *translate = emit->translate;
210 struct vbuf_render *render = draw->render;
211 void *hw_verts;
212
213 #if 0
214 debug_printf("Linear emit\n");
215 #endif
216 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
217 */
218 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
219
220 /* XXX: and work out some way to coordinate the render primitive
221 * between vbuf.c and here...
222 */
223 if (!draw->render->set_primitive(draw->render, emit->prim)) {
224 assert(0);
225 return;
226 }
227
228 hw_verts = render->allocate_vertices(render,
229 (ushort)translate->key.output_stride,
230 (ushort)count);
231 if (!hw_verts) {
232 assert(0);
233 return;
234 }
235
236 translate->set_buffer(translate, 0,
237 vertex_data, stride);
238
239 translate->set_buffer(translate, 1,
240 &draw->rasterizer->point_size,
241 0);
242
243 translate->run(translate,
244 0,
245 vertex_count,
246 hw_verts);
247
248 render->draw_arrays(render, start, count);
249
250 render->release_vertices(render,
251 hw_verts,
252 translate->key.output_stride,
253 vertex_count);
254 }
255
256 struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
257 {
258 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
259 if (!emit)
260 return NULL;
261
262 emit->draw = draw;
263 emit->cache = translate_cache_create();
264 if (!emit->cache) {
265 FREE(emit);
266 return NULL;
267 }
268
269 return emit;
270 }
271
272 void draw_pt_emit_destroy( struct pt_emit *emit )
273 {
274 if (emit->cache)
275 translate_cache_destroy(emit->cache);
276
277 FREE(emit);
278 }