Revert "draw: no need to rearrange most primitives in vcache for flatshade-first"
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_util.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37
38 struct pt_fetch {
39 struct draw_context *draw;
40
41 struct translate *translate;
42
43 unsigned vertex_size;
44 boolean need_edgeflags;
45
46 struct translate_cache *cache;
47 };
48
49 /* Perform the fetch from API vertex elements & vertex buffers, to a
50 * contiguous set of float[4] attributes as required for the
51 * vertex_shader->run_linear() method.
52 *
53 * This is used in all cases except pure passthrough
54 * (draw_pt_fetch_emit.c) which has its own version to translate
55 * directly to hw vertices.
56 *
57 */
58 void draw_pt_fetch_prepare( struct pt_fetch *fetch,
59 unsigned vertex_size )
60 {
61 struct draw_context *draw = fetch->draw;
62 unsigned i, nr = 0;
63 unsigned dst_offset = 0;
64 struct translate_key key;
65
66 fetch->vertex_size = vertex_size;
67
68 /* Always emit/leave space for a vertex header.
69 *
70 * It's worth considering whether the vertex headers should contain
71 * a pointer to the 'data', rather than having it inline.
72 * Something to look at after we've fully switched over to the pt
73 * paths.
74 */
75 {
76 /* Need to set header->vertex_id = 0xffff somehow.
77 */
78 key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT;
79 key.element[nr].input_buffer = draw->pt.nr_vertex_buffers;
80 key.element[nr].input_offset = 0;
81 key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT;
82 key.element[nr].output_offset = dst_offset;
83 dst_offset += 1 * sizeof(float);
84 nr++;
85
86
87 /* Just leave the clip[] array untouched.
88 */
89 dst_offset += 4 * sizeof(float);
90 }
91
92
93 for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
94 key.element[nr].input_format = draw->pt.vertex_element[i].src_format;
95 key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index;
96 key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset;
97 key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
98 key.element[nr].output_offset = dst_offset;
99
100 dst_offset += 4 * sizeof(float);
101 nr++;
102 }
103
104 assert(dst_offset <= vertex_size);
105
106 key.nr_elements = nr;
107 key.output_stride = vertex_size;
108
109
110 if (!fetch->translate ||
111 translate_key_compare(&fetch->translate->key, &key) != 0)
112 {
113 translate_key_sanitize(&key);
114 fetch->translate = translate_cache_find(fetch->cache, &key);
115
116 {
117 static struct vertex_header vh = { 0, 1, 0, 0xffff };
118 fetch->translate->set_buffer(fetch->translate,
119 draw->pt.nr_vertex_buffers,
120 &vh,
121 0);
122 }
123 }
124
125 fetch->need_edgeflags = ((draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
126 draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) &&
127 draw->pt.user.edgeflag);
128 }
129
130
131
132
133 void draw_pt_fetch_run( struct pt_fetch *fetch,
134 const unsigned *elts,
135 unsigned count,
136 char *verts )
137 {
138 struct draw_context *draw = fetch->draw;
139 struct translate *translate = fetch->translate;
140 unsigned i;
141
142 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
143 translate->set_buffer(translate,
144 i,
145 ((char *)draw->pt.user.vbuffer[i] +
146 draw->pt.vertex_buffer[i].buffer_offset),
147 draw->pt.vertex_buffer[i].pitch );
148 }
149
150 translate->run_elts( translate,
151 elts,
152 count,
153 verts );
154
155 /* Edgeflags are hard to fit into a translate program, populate
156 * them separately if required. In the setup above they are
157 * defaulted to one, so only need this if there is reason to change
158 * that default:
159 */
160 if (fetch->need_edgeflags) {
161 for (i = 0; i < count; i++) {
162 struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
163 vh->edgeflag = draw_pt_get_edgeflag( draw, elts[i] );
164 }
165 }
166 }
167
168
169 void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
170 unsigned start,
171 unsigned count,
172 char *verts )
173 {
174 struct draw_context *draw = fetch->draw;
175 struct translate *translate = fetch->translate;
176 unsigned i;
177
178 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
179 translate->set_buffer(translate,
180 i,
181 ((char *)draw->pt.user.vbuffer[i] +
182 draw->pt.vertex_buffer[i].buffer_offset),
183 draw->pt.vertex_buffer[i].pitch );
184 }
185
186 translate->run( translate,
187 start,
188 count,
189 verts );
190
191 /* Edgeflags are hard to fit into a translate program, populate
192 * them separately if required. In the setup above they are
193 * defaulted to one, so only need this if there is reason to change
194 * that default:
195 */
196 if (fetch->need_edgeflags) {
197 for (i = 0; i < count; i++) {
198 struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
199 vh->edgeflag = draw_pt_get_edgeflag( draw, start + i );
200 }
201 }
202 }
203
204
205 struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw )
206 {
207 struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch);
208 if (!fetch)
209 return NULL;
210
211 fetch->draw = draw;
212 fetch->cache = translate_cache_create();
213 if (!fetch->cache) {
214 FREE(fetch);
215 return NULL;
216 }
217
218 return fetch;
219 }
220
221 void draw_pt_fetch_destroy( struct pt_fetch *fetch )
222 {
223 if (fetch->cache)
224 translate_cache_destroy(fetch->cache);
225
226 FREE(fetch);
227 }
228