gallium: first steps to treat edgeflags as regular vertex element
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch.c
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27
28 #include "util/u_memory.h"
29 #include "util/u_math.h"
30 #include "draw/draw_context.h"
31 #include "draw/draw_private.h"
32 #include "draw/draw_vbuf.h"
33 #include "draw/draw_vertex.h"
34 #include "draw/draw_pt.h"
35 #include "translate/translate.h"
36 #include "translate/translate_cache.h"
37
38
39 struct pt_fetch {
40 struct draw_context *draw;
41
42 struct translate *translate;
43
44 unsigned vertex_size;
45 boolean need_edgeflags;
46
47 struct translate_cache *cache;
48 };
49
50 /* Perform the fetch from API vertex elements & vertex buffers, to a
51 * contiguous set of float[4] attributes as required for the
52 * vertex_shader->run_linear() method.
53 *
54 * This is used in all cases except pure passthrough
55 * (draw_pt_fetch_emit.c) which has its own version to translate
56 * directly to hw vertices.
57 *
58 */
59 void draw_pt_fetch_prepare( struct pt_fetch *fetch,
60 unsigned vs_input_count,
61 unsigned vertex_size )
62 {
63 struct draw_context *draw = fetch->draw;
64 unsigned nr_inputs;
65 unsigned i, nr = 0;
66 unsigned dst_offset = 0;
67 struct translate_key key;
68
69 fetch->vertex_size = vertex_size;
70
71 /* Always emit/leave space for a vertex header.
72 *
73 * It's worth considering whether the vertex headers should contain
74 * a pointer to the 'data', rather than having it inline.
75 * Something to look at after we've fully switched over to the pt
76 * paths.
77 */
78 {
79 /* Need to set header->vertex_id = 0xffff somehow.
80 */
81 key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT;
82 key.element[nr].input_buffer = draw->pt.nr_vertex_buffers;
83 key.element[nr].input_offset = 0;
84 key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT;
85 key.element[nr].output_offset = dst_offset;
86 dst_offset += 1 * sizeof(float);
87 nr++;
88
89
90 /* Just leave the clip[] array untouched.
91 */
92 dst_offset += 4 * sizeof(float);
93 }
94
95 assert( draw->pt.nr_vertex_elements >= vs_input_count );
96
97 nr_inputs = MIN2( vs_input_count, draw->pt.nr_vertex_elements );
98
99 for (i = 0; i < nr_inputs; i++) {
100 key.element[nr].input_format = draw->pt.vertex_element[i].src_format;
101 key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index;
102 key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset;
103 key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
104 key.element[nr].output_offset = dst_offset;
105
106 dst_offset += 4 * sizeof(float);
107 nr++;
108 }
109
110 assert(dst_offset <= vertex_size);
111
112 key.nr_elements = nr;
113 key.output_stride = vertex_size;
114
115
116 if (!fetch->translate ||
117 translate_key_compare(&fetch->translate->key, &key) != 0)
118 {
119 translate_key_sanitize(&key);
120 fetch->translate = translate_cache_find(fetch->cache, &key);
121
122 {
123 static struct vertex_header vh = { 0,
124 1,
125 0,
126 UNDEFINED_VERTEX_ID,
127 { .0f, .0f, .0f, .0f } };
128
129 fetch->translate->set_buffer(fetch->translate,
130 draw->pt.nr_vertex_buffers,
131 &vh,
132 0);
133 }
134 }
135
136 }
137
138
139
140
141 void draw_pt_fetch_run( struct pt_fetch *fetch,
142 const unsigned *elts,
143 unsigned count,
144 char *verts )
145 {
146 struct draw_context *draw = fetch->draw;
147 struct translate *translate = fetch->translate;
148 unsigned i;
149
150 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
151 translate->set_buffer(translate,
152 i,
153 ((char *)draw->pt.user.vbuffer[i] +
154 draw->pt.vertex_buffer[i].buffer_offset),
155 draw->pt.vertex_buffer[i].stride );
156 }
157
158 translate->run_elts( translate,
159 elts,
160 count,
161 verts );
162
163 /* Extract edgeflag values from vertex data into the header.
164 */
165 if (fetch->need_edgeflags) {
166 extract_edge_flags( fetch, count );
167 }
168 }
169
170
171 void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
172 unsigned start,
173 unsigned count,
174 char *verts )
175 {
176 struct draw_context *draw = fetch->draw;
177 struct translate *translate = fetch->translate;
178 unsigned i;
179
180 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
181 translate->set_buffer(translate,
182 i,
183 ((char *)draw->pt.user.vbuffer[i] +
184 draw->pt.vertex_buffer[i].buffer_offset),
185 draw->pt.vertex_buffer[i].stride );
186 }
187
188 translate->run( translate,
189 start,
190 count,
191 verts );
192
193 /* Extract edgeflag values from vertex data into the header. XXX:
194 * this should be done after the vertex shader is run.
195 * Bypass-vs-and-clip interaction with pipeline???
196 */
197 if (fetch->need_edgeflags) {
198 extract_edge_flags( fetch, count );
199 }
200 }
201
202
203 struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw )
204 {
205 struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch);
206 if (!fetch)
207 return NULL;
208
209 fetch->draw = draw;
210 fetch->cache = translate_cache_create();
211 if (!fetch->cache) {
212 FREE(fetch);
213 return NULL;
214 }
215
216 return fetch;
217 }
218
219 void draw_pt_fetch_destroy( struct pt_fetch *fetch )
220 {
221 if (fetch->cache)
222 translate_cache_destroy(fetch->cache);
223
224 FREE(fetch);
225 }
226