gallium: util_blit_pixels() takes source sampler view as argument.
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "draw/draw_context.h"
37 #include "draw/draw_private.h"
38 #include "draw/draw_vbuf.h"
39 #include "draw/draw_vertex.h"
40 #include "draw/draw_pt.h"
41 #include "draw/draw_vs.h"
42
43
44 struct fetch_shade_emit;
45
46
47 /* Prototype fetch, shade, emit-hw-verts all in one go.
48 */
49 struct fetch_shade_emit {
50 struct draw_pt_middle_end base;
51 struct draw_context *draw;
52
53
54 /* Temporaries:
55 */
56 const float *constants;
57 unsigned pitch[PIPE_MAX_ATTRIBS];
58 const ubyte *src[PIPE_MAX_ATTRIBS];
59 unsigned prim;
60
61 struct draw_vs_varient_key key;
62 struct draw_vs_varient *active;
63
64
65 const struct vertex_info *vinfo;
66 };
67
68
69
70
71 static void fse_prepare( struct draw_pt_middle_end *middle,
72 unsigned prim,
73 unsigned opt,
74 unsigned *max_vertices )
75 {
76 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
77 struct draw_context *draw = fse->draw;
78 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
79 const struct vertex_info *vinfo;
80 unsigned i;
81 unsigned nr_vbs = 0;
82
83
84 if (!draw->render->set_primitive( draw->render,
85 prim )) {
86 assert(0);
87 return;
88 }
89
90 /* Must do this after set_primitive() above:
91 */
92 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
93
94
95
96 fse->key.output_stride = vinfo->size * 4;
97 fse->key.nr_outputs = vinfo->num_attribs;
98 fse->key.nr_inputs = num_vs_inputs;
99
100 fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
101 fse->key.nr_inputs); /* inputs - fetch from api format */
102
103 fse->key.viewport = !draw->identity_viewport;
104 fse->key.clip = !draw->bypass_clipping;
105 fse->key.const_vbuffers = 0;
106
107 memset(fse->key.element, 0,
108 fse->key.nr_elements * sizeof(fse->key.element[0]));
109
110 for (i = 0; i < num_vs_inputs; i++) {
111 const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
112 fse->key.element[i].in.format = src->src_format;
113
114 /* Consider ignoring these, ie make generated programs
115 * independent of this state:
116 */
117 fse->key.element[i].in.buffer = src->vertex_buffer_index;
118 fse->key.element[i].in.offset = src->src_offset;
119 nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
120 }
121
122 for (i = 0; i < 5 && i < nr_vbs; i++) {
123 if (draw->pt.vertex_buffer[i].stride == 0)
124 fse->key.const_vbuffers |= (1<<i);
125 }
126
127 if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
128
129 {
130 unsigned dst_offset = 0;
131
132 for (i = 0; i < vinfo->num_attribs; i++) {
133 unsigned emit_sz = 0;
134
135 switch (vinfo->attrib[i].emit) {
136 case EMIT_4F:
137 emit_sz = 4 * sizeof(float);
138 break;
139 case EMIT_3F:
140 emit_sz = 3 * sizeof(float);
141 break;
142 case EMIT_2F:
143 emit_sz = 2 * sizeof(float);
144 break;
145 case EMIT_1F:
146 emit_sz = 1 * sizeof(float);
147 break;
148 case EMIT_1F_PSIZE:
149 emit_sz = 1 * sizeof(float);
150 break;
151 case EMIT_4UB:
152 emit_sz = 4 * sizeof(ubyte);
153 break;
154 default:
155 assert(0);
156 break;
157 }
158
159 /* The elements in the key correspond to vertex shader output
160 * numbers, not to positions in the hw vertex description --
161 * that's handled by the output_offset field.
162 */
163 fse->key.element[i].out.format = vinfo->attrib[i].emit;
164 fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
165 fse->key.element[i].out.offset = dst_offset;
166
167 dst_offset += emit_sz;
168 assert(fse->key.output_stride >= dst_offset);
169 }
170 }
171
172
173 fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
174 &fse->key );
175
176 if (!fse->active) {
177 assert(0);
178 return ;
179 }
180
181 if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__,
182 fse->active->key.const_vbuffers);
183
184 /* Now set buffer pointers:
185 */
186 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
187 fse->active->set_buffer( fse->active,
188 i,
189 ((const ubyte *) draw->pt.user.vbuffer[i] +
190 draw->pt.vertex_buffer[i].buffer_offset),
191 draw->pt.vertex_buffer[i].stride );
192 }
193
194 *max_vertices = (draw->render->max_vertex_buffer_bytes /
195 (vinfo->size * 4));
196
197 /* Return an even number of verts.
198 * This prevents "parity" errors when splitting long triangle strips which
199 * can lead to front/back culling mix-ups.
200 * Every other triangle in a strip has an alternate front/back orientation
201 * so splitting at an odd position can cause the orientation of subsequent
202 * triangles to get reversed.
203 */
204 *max_vertices = *max_vertices & ~1;
205
206 /* Probably need to do this somewhere (or fix exec shader not to
207 * need it):
208 */
209 if (1) {
210 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
211 vs->prepare(vs, draw);
212 }
213 }
214
215
216
217 static void fse_run_linear( struct draw_pt_middle_end *middle,
218 unsigned start,
219 unsigned count )
220 {
221 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
222 struct draw_context *draw = fse->draw;
223 char *hw_verts;
224
225 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
226 */
227 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
228
229 if (count >= UNDEFINED_VERTEX_ID)
230 goto fail;
231
232 if (!draw->render->allocate_vertices( draw->render,
233 (ushort)fse->key.output_stride,
234 (ushort)count ))
235 goto fail;
236
237 hw_verts = draw->render->map_vertices( draw->render );
238 if (!hw_verts)
239 goto fail;
240
241 /* Single routine to fetch vertices, run shader and emit HW verts.
242 * Clipping is done elsewhere -- either by the API or on hardware,
243 * or for some other reason not required...
244 */
245 fse->active->run_linear( fse->active,
246 start, count,
247 hw_verts );
248
249
250 if (0) {
251 unsigned i;
252 for (i = 0; i < count; i++) {
253 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
254 fse->key.output_stride,
255 fse->key.output_stride * i);
256
257 draw_dump_emitted_vertex( fse->vinfo,
258 (const uint8_t *)hw_verts + fse->key.output_stride * i );
259 }
260 }
261
262 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
263
264 /* Draw arrays path to avoid re-emitting index list again and
265 * again.
266 */
267 draw->render->draw_arrays( draw->render,
268 0,
269 count );
270
271
272 draw->render->release_vertices( draw->render );
273
274 return;
275
276 fail:
277 assert(0);
278 return;
279 }
280
281
282 static void
283 fse_run(struct draw_pt_middle_end *middle,
284 const unsigned *fetch_elts,
285 unsigned fetch_count,
286 const ushort *draw_elts,
287 unsigned draw_count )
288 {
289 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
290 struct draw_context *draw = fse->draw;
291 void *hw_verts;
292
293 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
294 */
295 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
296
297 if (fetch_count >= UNDEFINED_VERTEX_ID)
298 goto fail;
299
300 if (!draw->render->allocate_vertices( draw->render,
301 (ushort)fse->key.output_stride,
302 (ushort)fetch_count ))
303 goto fail;
304
305 hw_verts = draw->render->map_vertices( draw->render );
306 if (!hw_verts)
307 goto fail;
308
309
310 /* Single routine to fetch vertices, run shader and emit HW verts.
311 */
312 fse->active->run_elts( fse->active,
313 fetch_elts,
314 fetch_count,
315 hw_verts );
316
317
318 if (0) {
319 unsigned i;
320 for (i = 0; i < fetch_count; i++) {
321 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
322 draw_dump_emitted_vertex( fse->vinfo,
323 (const uint8_t *)hw_verts +
324 fse->key.output_stride * i );
325 }
326 }
327
328 draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
329
330 draw->render->draw( draw->render,
331 draw_elts,
332 draw_count );
333
334
335 draw->render->release_vertices( draw->render );
336 return;
337
338 fail:
339 assert(0);
340 return;
341 }
342
343
344
345 static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
346 unsigned start,
347 unsigned count,
348 const ushort *draw_elts,
349 unsigned draw_count )
350 {
351 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
352 struct draw_context *draw = fse->draw;
353 char *hw_verts;
354
355 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
356 */
357 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
358
359 if (count >= UNDEFINED_VERTEX_ID)
360 return FALSE;
361
362 if (!draw->render->allocate_vertices( draw->render,
363 (ushort)fse->key.output_stride,
364 (ushort)count ))
365 return FALSE;
366
367 hw_verts = draw->render->map_vertices( draw->render );
368 if (!hw_verts)
369 return FALSE;
370
371 /* Single routine to fetch vertices, run shader and emit HW verts.
372 * Clipping is done elsewhere -- either by the API or on hardware,
373 * or for some other reason not required...
374 */
375 fse->active->run_linear( fse->active,
376 start, count,
377 hw_verts );
378
379
380 draw->render->draw( draw->render,
381 draw_elts,
382 draw_count );
383
384
385 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
386
387 draw->render->release_vertices( draw->render );
388
389 return TRUE;
390 }
391
392
393
394 static void fse_finish( struct draw_pt_middle_end *middle )
395 {
396 }
397
398
399 static void
400 fse_destroy( struct draw_pt_middle_end *middle )
401 {
402 FREE(middle);
403 }
404
405 struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
406 {
407 struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
408 if (!fse)
409 return NULL;
410
411 fse->base.prepare = fse_prepare;
412 fse->base.run = fse_run;
413 fse->base.run_linear = fse_run_linear;
414 fse->base.run_linear_elts = fse_run_linear_elts;
415 fse->base.finish = fse_finish;
416 fse->base.destroy = fse_destroy;
417 fse->draw = draw;
418
419 return &fse->base;
420 }