Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "draw/draw_context.h"
37 #include "draw/draw_private.h"
38 #include "draw/draw_vbuf.h"
39 #include "draw/draw_vertex.h"
40 #include "draw/draw_pt.h"
41 #include "draw/draw_vs.h"
42
43 #include "translate/translate.h"
44
45 struct fetch_shade_emit;
46
47
48 /* Prototype fetch, shade, emit-hw-verts all in one go.
49 */
50 struct fetch_shade_emit {
51 struct draw_pt_middle_end base;
52 struct draw_context *draw;
53
54
55 /* Temporaries:
56 */
57 const float *constants;
58 unsigned pitch[PIPE_MAX_ATTRIBS];
59 const ubyte *src[PIPE_MAX_ATTRIBS];
60 unsigned prim;
61
62 struct draw_vs_varient_key key;
63 struct draw_vs_varient *active;
64
65
66 const struct vertex_info *vinfo;
67 };
68
69
70
71
72 static void fse_prepare( struct draw_pt_middle_end *middle,
73 unsigned prim,
74 unsigned opt,
75 unsigned *max_vertices )
76 {
77 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
78 struct draw_context *draw = fse->draw;
79 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
80 const struct vertex_info *vinfo;
81 unsigned i;
82 unsigned nr_vbs = 0;
83
84
85 if (!draw->render->set_primitive( draw->render,
86 prim )) {
87 assert(0);
88 return;
89 }
90
91 /* Must do this after set_primitive() above:
92 */
93 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
94
95
96
97 fse->key.output_stride = vinfo->size * 4;
98 fse->key.nr_outputs = vinfo->num_attribs;
99 fse->key.nr_inputs = num_vs_inputs;
100
101 fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
102 fse->key.nr_inputs); /* inputs - fetch from api format */
103
104 fse->key.viewport = (!draw->rasterizer->bypass_vs_clip_and_viewport &&
105 !draw->identity_viewport);
106 fse->key.clip = !draw->bypass_clipping;
107 fse->key.const_vbuffers = 0;
108
109 memset(fse->key.element, 0,
110 fse->key.nr_elements * sizeof(fse->key.element[0]));
111
112 for (i = 0; i < num_vs_inputs; i++) {
113 const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
114 fse->key.element[i].in.format = src->src_format;
115
116 /* Consider ignoring these, ie make generated programs
117 * independent of this state:
118 */
119 fse->key.element[i].in.buffer = src->vertex_buffer_index;
120 fse->key.element[i].in.offset = src->src_offset;
121 nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
122 }
123
124 for (i = 0; i < 5 && i < nr_vbs; i++) {
125 if (draw->pt.vertex_buffer[i].stride == 0)
126 fse->key.const_vbuffers |= (1<<i);
127 }
128
129 if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
130
131 {
132 unsigned dst_offset = 0;
133
134 for (i = 0; i < vinfo->num_attribs; i++) {
135 unsigned emit_sz = 0;
136
137 switch (vinfo->attrib[i].emit) {
138 case EMIT_4F:
139 emit_sz = 4 * sizeof(float);
140 break;
141 case EMIT_3F:
142 emit_sz = 3 * sizeof(float);
143 break;
144 case EMIT_2F:
145 emit_sz = 2 * sizeof(float);
146 break;
147 case EMIT_1F:
148 emit_sz = 1 * sizeof(float);
149 break;
150 case EMIT_1F_PSIZE:
151 emit_sz = 1 * sizeof(float);
152 break;
153 case EMIT_4UB:
154 emit_sz = 4 * sizeof(ubyte);
155 break;
156 default:
157 assert(0);
158 break;
159 }
160
161 /* The elements in the key correspond to vertex shader output
162 * numbers, not to positions in the hw vertex description --
163 * that's handled by the output_offset field.
164 */
165 fse->key.element[i].out.format = vinfo->attrib[i].emit;
166 fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
167 fse->key.element[i].out.offset = dst_offset;
168
169 dst_offset += emit_sz;
170 assert(fse->key.output_stride >= dst_offset);
171 }
172 }
173
174
175 fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
176 &fse->key );
177
178 if (!fse->active) {
179 assert(0);
180 return ;
181 }
182
183 if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__,
184 fse->active->key.const_vbuffers);
185
186 /* Now set buffer pointers:
187 */
188 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
189 fse->active->set_buffer( fse->active,
190 i,
191 ((const ubyte *) draw->pt.user.vbuffer[i] +
192 draw->pt.vertex_buffer[i].buffer_offset),
193 draw->pt.vertex_buffer[i].stride );
194 }
195
196 *max_vertices = (draw->render->max_vertex_buffer_bytes /
197 (vinfo->size * 4));
198
199 /* Return an even number of verts.
200 * This prevents "parity" errors when splitting long triangle strips which
201 * can lead to front/back culling mix-ups.
202 * Every other triangle in a strip has an alternate front/back orientation
203 * so splitting at an odd position can cause the orientation of subsequent
204 * triangles to get reversed.
205 */
206 *max_vertices = *max_vertices & ~1;
207
208 /* Probably need to do this somewhere (or fix exec shader not to
209 * need it):
210 */
211 if (1) {
212 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
213 vs->prepare(vs, draw);
214 }
215
216
217 //return TRUE;
218 }
219
220
221
222
223
224
225
226 static void fse_run_linear( struct draw_pt_middle_end *middle,
227 unsigned start,
228 unsigned count )
229 {
230 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
231 struct draw_context *draw = fse->draw;
232 char *hw_verts;
233
234 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
235 */
236 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
237
238 if (count >= UNDEFINED_VERTEX_ID)
239 goto fail;
240
241 if (!draw->render->allocate_vertices( draw->render,
242 (ushort)fse->key.output_stride,
243 (ushort)count ))
244 goto fail;
245
246 hw_verts = draw->render->map_vertices( draw->render );
247 if (!hw_verts)
248 goto fail;
249
250 /* Single routine to fetch vertices, run shader and emit HW verts.
251 * Clipping is done elsewhere -- either by the API or on hardware,
252 * or for some other reason not required...
253 */
254 fse->active->run_linear( fse->active,
255 start, count,
256 hw_verts );
257
258
259 if (0) {
260 unsigned i;
261 for (i = 0; i < count; i++) {
262 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
263 fse->key.output_stride,
264 fse->key.output_stride * i);
265
266 draw_dump_emitted_vertex( fse->vinfo,
267 (const uint8_t *)hw_verts + fse->key.output_stride * i );
268 }
269 }
270
271 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
272
273 /* Draw arrays path to avoid re-emitting index list again and
274 * again.
275 */
276 draw->render->draw_arrays( draw->render,
277 0,
278 count );
279
280
281 draw->render->release_vertices( draw->render );
282
283 return;
284
285 fail:
286 assert(0);
287 return;
288 }
289
290
291 static void
292 fse_run(struct draw_pt_middle_end *middle,
293 const unsigned *fetch_elts,
294 unsigned fetch_count,
295 const ushort *draw_elts,
296 unsigned draw_count )
297 {
298 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
299 struct draw_context *draw = fse->draw;
300 void *hw_verts;
301
302 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
303 */
304 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
305
306 if (fetch_count >= UNDEFINED_VERTEX_ID)
307 goto fail;
308
309 if (!draw->render->allocate_vertices( draw->render,
310 (ushort)fse->key.output_stride,
311 (ushort)fetch_count ))
312 goto fail;
313
314 hw_verts = draw->render->map_vertices( draw->render );
315 if (!hw_verts)
316 goto fail;
317
318
319 /* Single routine to fetch vertices, run shader and emit HW verts.
320 */
321 fse->active->run_elts( fse->active,
322 fetch_elts,
323 fetch_count,
324 hw_verts );
325
326
327 if (0) {
328 unsigned i;
329 for (i = 0; i < fetch_count; i++) {
330 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
331 draw_dump_emitted_vertex( fse->vinfo,
332 (const uint8_t *)hw_verts +
333 fse->key.output_stride * i );
334 }
335 }
336
337 draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
338
339 draw->render->draw( draw->render,
340 draw_elts,
341 draw_count );
342
343
344 draw->render->release_vertices( draw->render );
345 return;
346
347 fail:
348 assert(0);
349 return;
350 }
351
352
353
354 static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
355 unsigned start,
356 unsigned count,
357 const ushort *draw_elts,
358 unsigned draw_count )
359 {
360 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
361 struct draw_context *draw = fse->draw;
362 char *hw_verts;
363
364 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
365 */
366 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
367
368 if (count >= UNDEFINED_VERTEX_ID)
369 return FALSE;
370
371 if (!draw->render->allocate_vertices( draw->render,
372 (ushort)fse->key.output_stride,
373 (ushort)count ))
374 return FALSE;
375
376 hw_verts = draw->render->map_vertices( draw->render );
377 if (!hw_verts)
378 return FALSE;
379
380 /* Single routine to fetch vertices, run shader and emit HW verts.
381 * Clipping is done elsewhere -- either by the API or on hardware,
382 * or for some other reason not required...
383 */
384 fse->active->run_linear( fse->active,
385 start, count,
386 hw_verts );
387
388
389 draw->render->draw( draw->render,
390 draw_elts,
391 draw_count );
392
393
394 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
395
396 draw->render->release_vertices( draw->render );
397
398 return TRUE;
399 }
400
401
402
403 static void fse_finish( struct draw_pt_middle_end *middle )
404 {
405 }
406
407
408 static void
409 fse_destroy( struct draw_pt_middle_end *middle )
410 {
411 FREE(middle);
412 }
413
414 struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
415 {
416 struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
417 if (!fse)
418 return NULL;
419
420 fse->base.prepare = fse_prepare;
421 fse->base.run = fse_run;
422 fse->base.run_linear = fse_run_linear;
423 fse->base.run_linear_elts = fse_run_linear_elts;
424 fse->base.finish = fse_finish;
425 fse->base.destroy = fse_destroy;
426 fse->draw = draw;
427
428 return &fse->base;
429 }