Merge remote branch 'origin/master' into lp-binning
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "draw/draw_context.h"
37 #include "draw/draw_private.h"
38 #include "draw/draw_vbuf.h"
39 #include "draw/draw_vertex.h"
40 #include "draw/draw_pt.h"
41 #include "draw/draw_vs.h"
42
43
44 struct fetch_shade_emit;
45
46
47 /* Prototype fetch, shade, emit-hw-verts all in one go.
48 */
49 struct fetch_shade_emit {
50 struct draw_pt_middle_end base;
51 struct draw_context *draw;
52
53
54 /* Temporaries:
55 */
56 const float *constants;
57 unsigned pitch[PIPE_MAX_ATTRIBS];
58 const ubyte *src[PIPE_MAX_ATTRIBS];
59 unsigned prim;
60
61 struct draw_vs_varient_key key;
62 struct draw_vs_varient *active;
63
64
65 const struct vertex_info *vinfo;
66 };
67
68
69
70
71 static void fse_prepare( struct draw_pt_middle_end *middle,
72 unsigned prim,
73 unsigned opt,
74 unsigned *max_vertices )
75 {
76 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
77 struct draw_context *draw = fse->draw;
78 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
79 const struct vertex_info *vinfo;
80 unsigned i;
81 unsigned nr_vbs = 0;
82
83
84 if (!draw->render->set_primitive( draw->render,
85 prim )) {
86 assert(0);
87 return;
88 }
89
90 /* Must do this after set_primitive() above:
91 */
92 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
93
94
95
96 fse->key.output_stride = vinfo->size * 4;
97 fse->key.nr_outputs = vinfo->num_attribs;
98 fse->key.nr_inputs = num_vs_inputs;
99
100 fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
101 fse->key.nr_inputs); /* inputs - fetch from api format */
102
103 fse->key.viewport = (!draw->rasterizer->bypass_vs_clip_and_viewport &&
104 !draw->identity_viewport);
105 fse->key.clip = !draw->bypass_clipping;
106 fse->key.const_vbuffers = 0;
107
108 memset(fse->key.element, 0,
109 fse->key.nr_elements * sizeof(fse->key.element[0]));
110
111 for (i = 0; i < num_vs_inputs; i++) {
112 const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
113 fse->key.element[i].in.format = src->src_format;
114
115 /* Consider ignoring these, ie make generated programs
116 * independent of this state:
117 */
118 fse->key.element[i].in.buffer = src->vertex_buffer_index;
119 fse->key.element[i].in.offset = src->src_offset;
120 nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
121 }
122
123 for (i = 0; i < 5 && i < nr_vbs; i++) {
124 if (draw->pt.vertex_buffer[i].stride == 0)
125 fse->key.const_vbuffers |= (1<<i);
126 }
127
128 if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
129
130 {
131 unsigned dst_offset = 0;
132
133 for (i = 0; i < vinfo->num_attribs; i++) {
134 unsigned emit_sz = 0;
135
136 switch (vinfo->attrib[i].emit) {
137 case EMIT_4F:
138 emit_sz = 4 * sizeof(float);
139 break;
140 case EMIT_3F:
141 emit_sz = 3 * sizeof(float);
142 break;
143 case EMIT_2F:
144 emit_sz = 2 * sizeof(float);
145 break;
146 case EMIT_1F:
147 emit_sz = 1 * sizeof(float);
148 break;
149 case EMIT_1F_PSIZE:
150 emit_sz = 1 * sizeof(float);
151 break;
152 case EMIT_4UB:
153 emit_sz = 4 * sizeof(ubyte);
154 break;
155 default:
156 assert(0);
157 break;
158 }
159
160 /* The elements in the key correspond to vertex shader output
161 * numbers, not to positions in the hw vertex description --
162 * that's handled by the output_offset field.
163 */
164 fse->key.element[i].out.format = vinfo->attrib[i].emit;
165 fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
166 fse->key.element[i].out.offset = dst_offset;
167
168 dst_offset += emit_sz;
169 assert(fse->key.output_stride >= dst_offset);
170 }
171 }
172
173
174 fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
175 &fse->key );
176
177 if (!fse->active) {
178 assert(0);
179 return ;
180 }
181
182 if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__,
183 fse->active->key.const_vbuffers);
184
185 /* Now set buffer pointers:
186 */
187 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
188 fse->active->set_buffer( fse->active,
189 i,
190 ((const ubyte *) draw->pt.user.vbuffer[i] +
191 draw->pt.vertex_buffer[i].buffer_offset),
192 draw->pt.vertex_buffer[i].stride );
193 }
194
195 *max_vertices = (draw->render->max_vertex_buffer_bytes /
196 (vinfo->size * 4));
197
198 /* Return an even number of verts.
199 * This prevents "parity" errors when splitting long triangle strips which
200 * can lead to front/back culling mix-ups.
201 * Every other triangle in a strip has an alternate front/back orientation
202 * so splitting at an odd position can cause the orientation of subsequent
203 * triangles to get reversed.
204 */
205 *max_vertices = *max_vertices & ~1;
206
207 /* Probably need to do this somewhere (or fix exec shader not to
208 * need it):
209 */
210 if (1) {
211 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
212 vs->prepare(vs, draw);
213 }
214 }
215
216
217
218 static void fse_run_linear( struct draw_pt_middle_end *middle,
219 unsigned start,
220 unsigned count )
221 {
222 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
223 struct draw_context *draw = fse->draw;
224 char *hw_verts;
225
226 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
227 */
228 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
229
230 if (count >= UNDEFINED_VERTEX_ID)
231 goto fail;
232
233 if (!draw->render->allocate_vertices( draw->render,
234 (ushort)fse->key.output_stride,
235 (ushort)count ))
236 goto fail;
237
238 hw_verts = draw->render->map_vertices( draw->render );
239 if (!hw_verts)
240 goto fail;
241
242 /* Single routine to fetch vertices, run shader and emit HW verts.
243 * Clipping is done elsewhere -- either by the API or on hardware,
244 * or for some other reason not required...
245 */
246 fse->active->run_linear( fse->active,
247 start, count,
248 hw_verts );
249
250
251 if (0) {
252 unsigned i;
253 for (i = 0; i < count; i++) {
254 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
255 fse->key.output_stride,
256 fse->key.output_stride * i);
257
258 draw_dump_emitted_vertex( fse->vinfo,
259 (const uint8_t *)hw_verts + fse->key.output_stride * i );
260 }
261 }
262
263 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
264
265 /* Draw arrays path to avoid re-emitting index list again and
266 * again.
267 */
268 draw->render->draw_arrays( draw->render,
269 0,
270 count );
271
272
273 draw->render->release_vertices( draw->render );
274
275 return;
276
277 fail:
278 assert(0);
279 return;
280 }
281
282
283 static void
284 fse_run(struct draw_pt_middle_end *middle,
285 const unsigned *fetch_elts,
286 unsigned fetch_count,
287 const ushort *draw_elts,
288 unsigned draw_count )
289 {
290 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
291 struct draw_context *draw = fse->draw;
292 void *hw_verts;
293
294 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
295 */
296 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
297
298 if (fetch_count >= UNDEFINED_VERTEX_ID)
299 goto fail;
300
301 if (!draw->render->allocate_vertices( draw->render,
302 (ushort)fse->key.output_stride,
303 (ushort)fetch_count ))
304 goto fail;
305
306 hw_verts = draw->render->map_vertices( draw->render );
307 if (!hw_verts)
308 goto fail;
309
310
311 /* Single routine to fetch vertices, run shader and emit HW verts.
312 */
313 fse->active->run_elts( fse->active,
314 fetch_elts,
315 fetch_count,
316 hw_verts );
317
318
319 if (0) {
320 unsigned i;
321 for (i = 0; i < fetch_count; i++) {
322 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
323 draw_dump_emitted_vertex( fse->vinfo,
324 (const uint8_t *)hw_verts +
325 fse->key.output_stride * i );
326 }
327 }
328
329 draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
330
331 draw->render->draw( draw->render,
332 draw_elts,
333 draw_count );
334
335
336 draw->render->release_vertices( draw->render );
337 return;
338
339 fail:
340 assert(0);
341 return;
342 }
343
344
345
346 static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
347 unsigned start,
348 unsigned count,
349 const ushort *draw_elts,
350 unsigned draw_count )
351 {
352 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
353 struct draw_context *draw = fse->draw;
354 char *hw_verts;
355
356 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
357 */
358 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
359
360 if (count >= UNDEFINED_VERTEX_ID)
361 return FALSE;
362
363 if (!draw->render->allocate_vertices( draw->render,
364 (ushort)fse->key.output_stride,
365 (ushort)count ))
366 return FALSE;
367
368 hw_verts = draw->render->map_vertices( draw->render );
369 if (!hw_verts)
370 return FALSE;
371
372 /* Single routine to fetch vertices, run shader and emit HW verts.
373 * Clipping is done elsewhere -- either by the API or on hardware,
374 * or for some other reason not required...
375 */
376 fse->active->run_linear( fse->active,
377 start, count,
378 hw_verts );
379
380
381 draw->render->draw( draw->render,
382 draw_elts,
383 draw_count );
384
385
386 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
387
388 draw->render->release_vertices( draw->render );
389
390 return TRUE;
391 }
392
393
394
395 static void fse_finish( struct draw_pt_middle_end *middle )
396 {
397 }
398
399
400 static void
401 fse_destroy( struct draw_pt_middle_end *middle )
402 {
403 FREE(middle);
404 }
405
406 struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
407 {
408 struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
409 if (!fse)
410 return NULL;
411
412 fse->base.prepare = fse_prepare;
413 fse->base.run = fse_run;
414 fse->base.run_linear = fse_run_linear;
415 fse->base.run_linear_elts = fse_run_linear_elts;
416 fse->base.finish = fse_finish;
417 fse->base.destroy = fse_destroy;
418 fse->draw = draw;
419
420 return &fse->base;
421 }