draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_vertex_info)
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline.c
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3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "pipe/p_util.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34
35 struct fetch_pipeline_middle_end {
36 struct draw_pt_middle_end base;
37 struct draw_context *draw;
38
39 const ubyte *input_buf[2];
40
41 struct {
42 const ubyte **input_buf;
43 unsigned input_offset;
44 unsigned output_offset;
45
46 void (*emit)( const float *attrib, void *ptr );
47 } translate[PIPE_MAX_ATTRIBS];
48 unsigned nr_translate;
49
50 unsigned pipeline_vertex_size;
51 unsigned hw_vertex_size;
52 unsigned prim;
53 };
54
55
56 static void emit_NULL( const float *attrib,
57 void *ptr )
58 {
59 }
60
61 static void emit_R32_FLOAT( const float *attrib,
62 void *ptr )
63 {
64 float *out = (float *)ptr;
65 out[0] = attrib[0];
66 }
67
68 static void emit_R32G32_FLOAT( const float *attrib,
69 void *ptr )
70 {
71 float *out = (float *)ptr;
72 out[0] = attrib[0];
73 out[1] = attrib[1];
74 }
75
76 static void emit_R32G32B32_FLOAT( const float *attrib,
77 void *ptr )
78 {
79 float *out = (float *)ptr;
80 out[0] = attrib[0];
81 out[1] = attrib[1];
82 out[2] = attrib[2];
83 }
84
85 static void emit_R32G32B32A32_FLOAT( const float *attrib,
86 void *ptr )
87 {
88 float *out = (float *)ptr;
89 out[0] = attrib[0];
90 out[1] = attrib[1];
91 out[2] = attrib[2];
92 out[3] = attrib[3];
93 }
94
95 static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
96 unsigned prim )
97 {
98 struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
99 struct draw_context *draw = fpme->draw;
100 unsigned i;
101 boolean ok;
102 const struct vertex_info *vinfo;
103 unsigned dst_offset;
104
105 fpme->prim = prim;
106
107 ok = draw->render->set_primitive(draw->render, prim);
108 if (!ok) {
109 assert(0);
110 return;
111 }
112
113 /* Must do this after set_primitive() above:
114 */
115 vinfo = draw->render->get_vertex_info(draw->render);
116
117
118 /* In passthrough mode, need to translate from vertex shader
119 * outputs to hw vertices.
120 */
121 dst_offset = 0;
122 for (i = 0; i < vinfo->num_attribs; i++) {
123 unsigned emit_sz = 0;
124 unsigned src_buffer = 0;
125 unsigned src_offset = (sizeof(struct vertex_header) +
126 vinfo->src_index[i] * 4 * sizeof(float) );
127
128
129
130 switch (vinfo->emit[i]) {
131 case EMIT_4F:
132 fpme->translate[i].emit = emit_R32G32B32A32_FLOAT;
133 emit_sz = 4 * sizeof(float);
134 break;
135 case EMIT_3F:
136 fpme->translate[i].emit = emit_R32G32B32_FLOAT;
137 emit_sz = 3 * sizeof(float);
138 break;
139 case EMIT_2F:
140 fpme->translate[i].emit = emit_R32G32_FLOAT;
141 emit_sz = 2 * sizeof(float);
142 break;
143 case EMIT_1F:
144 fpme->translate[i].emit = emit_R32_FLOAT;
145 emit_sz = 1 * sizeof(float);
146 break;
147 case EMIT_1F_PSIZE:
148 fpme->translate[i].emit = emit_R32_FLOAT;
149 emit_sz = 1 * sizeof(float);
150 src_buffer = 1;
151 src_offset = 0;
152 break;
153 default:
154 assert(0);
155 fpme->translate[i].emit = emit_NULL;
156 emit_sz = 0;
157 break;
158 }
159
160 fpme->translate[i].input_buf = &fpme->input_buf[src_buffer];
161 fpme->translate[i].input_offset = src_offset;
162 fpme->translate[i].output_offset = dst_offset;
163 dst_offset += emit_sz;
164 }
165
166 fpme->nr_translate = vinfo->num_attribs;
167 fpme->hw_vertex_size = vinfo->size * 4;
168
169 //fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
170 fpme->pipeline_vertex_size = MAX_VERTEX_ALLOCATION;
171 fpme->hw_vertex_size = vinfo->size * 4;
172 }
173
174
175
176
177 static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
178 const unsigned *fetch_elts,
179 unsigned fetch_count,
180 const ushort *draw_elts,
181 unsigned draw_count )
182 {
183 struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
184 struct draw_context *draw = fpme->draw;
185 struct draw_vertex_shader *shader = draw->vertex_shader;
186 char *pipeline_verts;
187
188 pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
189 fetch_count);
190
191 if (!pipeline_verts) {
192 assert(0);
193 return;
194 }
195
196
197 /* Shade
198 */
199 shader->prepare(shader, draw);
200 if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts,
201 fpme->pipeline_vertex_size)) {
202 /* Run the pipeline */
203 draw_pt_run_pipeline( fpme->draw,
204 fpme->prim,
205 pipeline_verts,
206 fpme->pipeline_vertex_size,
207 fetch_count,
208 draw_elts,
209 draw_count );
210 } else {
211 unsigned i, j;
212 void *hw_verts;
213 char *out_buf;
214
215 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
216 */
217 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
218
219 hw_verts = draw->render->allocate_vertices(draw->render,
220 (ushort)fpme->hw_vertex_size,
221 (ushort)fetch_count);
222 if (!hw_verts) {
223 assert(0);
224 return;
225 }
226
227 out_buf = (char *)hw_verts;
228 fpme->input_buf[0] = (const ubyte *)pipeline_verts;
229 fpme->input_buf[1] = (const ubyte *)&fpme->draw->rasterizer->point_size;
230
231 for (i = 0; i < fetch_count; i++) {
232
233 for (j = 0; j < fpme->nr_translate; j++) {
234
235 const float *attrib = (const float *)( (*fpme->translate[i].input_buf) +
236 fpme->translate[i].input_offset );
237
238 char *dest = out_buf + fpme->translate[i].output_offset;
239
240 /*debug_printf("emiting [%f, %f, %f, %f]\n",
241 attrib[0], attrib[1],
242 attrib[2], attrib[3]);*/
243
244 fpme->translate[j].emit(attrib, dest);
245 }
246
247 fpme->input_buf[0] += fpme->pipeline_vertex_size;
248 }
249
250 draw->render->draw(draw->render,
251 draw_elts,
252 draw_count);
253
254 draw->render->release_vertices(draw->render,
255 hw_verts,
256 fpme->hw_vertex_size,
257 fetch_count);
258 }
259
260
261 FREE(pipeline_verts);
262 }
263
264
265
266 static void fetch_pipeline_finish( struct draw_pt_middle_end *middle )
267 {
268 /* nothing to do */
269 }
270
271 static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
272 {
273 FREE(middle);
274 }
275
276
277 struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw )
278 {
279 struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end );
280
281 fetch_pipeline->base.prepare = fetch_pipeline_prepare;
282 fetch_pipeline->base.run = fetch_pipeline_run;
283 fetch_pipeline->base.finish = fetch_pipeline_finish;
284 fetch_pipeline->base.destroy = fetch_pipeline_destroy;
285
286 fetch_pipeline->draw = draw;
287
288 return &fetch_pipeline->base;
289 }