1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "pipe/p_util.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_vbuf.h"
31 #include "draw/draw_vertex.h"
32 #include "draw/draw_pt.h"
33 #include "draw/draw_vs.h"
34 #include "translate/translate.h"
37 struct fetch_pipeline_middle_end
{
38 struct draw_pt_middle_end base
;
39 struct draw_context
*draw
;
42 struct pt_fetch
*fetch
;
43 struct pt_post_vs
*post_vs
;
45 unsigned vertex_data_offset
;
52 static void fetch_pipeline_prepare( struct draw_pt_middle_end
*middle
,
56 struct fetch_pipeline_middle_end
*fpme
= (struct fetch_pipeline_middle_end
*)middle
;
57 struct draw_context
*draw
= fpme
->draw
;
58 struct draw_vertex_shader
*vs
= draw
->vs
.vertex_shader
;
60 /* Add one to num_outputs because the pipeline occasionally tags on
61 * an additional texcoord, eg for AA lines.
63 unsigned nr
= MAX2( vs
->info
.num_inputs
,
64 vs
->info
.num_outputs
+ 1 );
69 /* Always leave room for the vertex header whether we need it or
70 * not. It's hard to get rid of it in particular because of the
71 * viewport code in draw_pt_post_vs.c.
73 fpme
->vertex_size
= sizeof(struct vertex_header
) + nr
* 4 * sizeof(float);
77 draw_pt_fetch_prepare( fpme
->fetch
,
80 /* XXX: it's not really gl rasterization rules we care about here,
81 * but gl vs dx9 clip spaces.
83 draw_pt_post_vs_prepare( fpme
->post_vs
,
84 draw
->bypass_clipping
,
85 draw
->identity_viewport
,
86 draw
->rasterizer
->gl_rasterization_rules
);
89 if (!(opt
& PT_PIPELINE
))
90 draw_pt_emit_prepare( fpme
->emit
,
93 /* No need to prepare the shader.
95 vs
->prepare(vs
, draw
);
101 static void fetch_pipeline_run( struct draw_pt_middle_end
*middle
,
102 const unsigned *fetch_elts
,
103 unsigned fetch_count
,
104 const ushort
*draw_elts
,
105 unsigned draw_count
)
107 struct fetch_pipeline_middle_end
*fpme
= (struct fetch_pipeline_middle_end
*)middle
;
108 struct draw_context
*draw
= fpme
->draw
;
109 struct draw_vertex_shader
*shader
= draw
->vs
.vertex_shader
;
110 unsigned opt
= fpme
->opt
;
111 unsigned alloc_count
= align_int( fetch_count
, 4 );
113 struct vertex_header
*pipeline_verts
=
114 (struct vertex_header
*)MALLOC(fpme
->vertex_size
* alloc_count
);
116 if (!pipeline_verts
) {
117 /* Not much we can do here - just skip the rendering.
123 /* Fetch into our vertex buffer
125 draw_pt_fetch_run( fpme
->fetch
,
128 (char *)pipeline_verts
);
130 /* Run the shader, note that this overwrites the data[] parts of
131 * the pipeline verts. If there is no shader, ie a bypass shader,
132 * then the inputs == outputs, and are already in the correct
137 shader
->run_linear(shader
,
138 (const float (*)[4])pipeline_verts
->data
,
139 ( float (*)[4])pipeline_verts
->data
,
140 (const float (*)[4])draw
->pt
.user
.constants
,
146 if (draw_pt_post_vs_run( fpme
->post_vs
,
154 /* Do we need to run the pipeline?
156 if (opt
& PT_PIPELINE
) {
157 draw_pipeline_run( fpme
->draw
,
166 draw_pt_emit( fpme
->emit
,
167 (const float (*)[4])pipeline_verts
->data
,
175 FREE(pipeline_verts
);
179 static void fetch_pipeline_linear_run( struct draw_pt_middle_end
*middle
,
183 struct fetch_pipeline_middle_end
*fpme
= (struct fetch_pipeline_middle_end
*)middle
;
184 struct draw_context
*draw
= fpme
->draw
;
185 struct draw_vertex_shader
*shader
= draw
->vs
.vertex_shader
;
186 unsigned opt
= fpme
->opt
;
187 unsigned alloc_count
= align_int( count
, 4 );
189 struct vertex_header
*pipeline_verts
=
190 (struct vertex_header
*)MALLOC(fpme
->vertex_size
* alloc_count
);
192 if (!pipeline_verts
) {
193 /* Not much we can do here - just skip the rendering.
199 /* Fetch into our vertex buffer
201 draw_pt_fetch_run_linear( fpme
->fetch
,
204 (char *)pipeline_verts
);
206 /* Run the shader, note that this overwrites the data[] parts of
207 * the pipeline verts. If there is no shader, ie a bypass shader,
208 * then the inputs == outputs, and are already in the correct
213 shader
->run_linear(shader
,
214 (const float (*)[4])pipeline_verts
->data
,
215 ( float (*)[4])pipeline_verts
->data
,
216 (const float (*)[4])draw
->pt
.user
.constants
,
222 if (draw_pt_post_vs_run( fpme
->post_vs
,
230 /* Do we need to run the pipeline?
232 if (opt
& PT_PIPELINE
) {
233 draw_pipeline_run_linear( fpme
->draw
,
240 draw_pt_emit_linear( fpme
->emit
,
241 (const float (*)[4])pipeline_verts
->data
,
248 FREE(pipeline_verts
);
253 static void fetch_pipeline_linear_run_elts( struct draw_pt_middle_end
*middle
,
256 const ushort
*draw_elts
,
257 unsigned draw_count
)
259 struct fetch_pipeline_middle_end
*fpme
= (struct fetch_pipeline_middle_end
*)middle
;
260 struct draw_context
*draw
= fpme
->draw
;
261 struct draw_vertex_shader
*shader
= draw
->vs
.vertex_shader
;
262 unsigned opt
= fpme
->opt
;
263 unsigned alloc_count
= align_int( count
, 4 );
265 struct vertex_header
*pipeline_verts
=
266 (struct vertex_header
*)MALLOC(fpme
->vertex_size
* alloc_count
);
268 if (!pipeline_verts
) {
269 /* Not much we can do here - just skip the rendering.
275 /* Fetch into our vertex buffer
277 draw_pt_fetch_run_linear( fpme
->fetch
,
280 (char *)pipeline_verts
);
282 /* Run the shader, note that this overwrites the data[] parts of
283 * the pipeline verts. If there is no shader, ie a bypass shader,
284 * then the inputs == outputs, and are already in the correct
289 shader
->run_linear(shader
,
290 (const float (*)[4])pipeline_verts
->data
,
291 ( float (*)[4])pipeline_verts
->data
,
292 (const float (*)[4])draw
->pt
.user
.constants
,
298 if (draw_pt_post_vs_run( fpme
->post_vs
,
306 /* Do we need to run the pipeline?
308 if (opt
& PT_PIPELINE
) {
309 draw_pipeline_run( fpme
->draw
,
318 draw_pt_emit( fpme
->emit
,
319 (const float (*)[4])pipeline_verts
->data
,
326 FREE(pipeline_verts
);
331 static void fetch_pipeline_finish( struct draw_pt_middle_end
*middle
)
336 static void fetch_pipeline_destroy( struct draw_pt_middle_end
*middle
)
338 struct fetch_pipeline_middle_end
*fpme
= (struct fetch_pipeline_middle_end
*)middle
;
341 draw_pt_fetch_destroy( fpme
->fetch
);
344 draw_pt_emit_destroy( fpme
->emit
);
347 draw_pt_post_vs_destroy( fpme
->post_vs
);
353 struct draw_pt_middle_end
*draw_pt_fetch_pipeline_or_emit( struct draw_context
*draw
)
355 struct fetch_pipeline_middle_end
*fpme
= CALLOC_STRUCT( fetch_pipeline_middle_end
);
359 fpme
->base
.prepare
= fetch_pipeline_prepare
;
360 fpme
->base
.run
= fetch_pipeline_run
;
361 fpme
->base
.run_linear
= fetch_pipeline_linear_run
;
362 fpme
->base
.run_linear_elts
= fetch_pipeline_linear_run_elts
;
363 fpme
->base
.finish
= fetch_pipeline_finish
;
364 fpme
->base
.destroy
= fetch_pipeline_destroy
;
368 fpme
->fetch
= draw_pt_fetch_create( draw
);
372 fpme
->post_vs
= draw_pt_post_vs_create( draw
);
376 fpme
->emit
= draw_pt_emit_create( draw
);
384 fetch_pipeline_destroy( &fpme
->base
);