draw: increment output vertex properly
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "pipe/p_util.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34
35 struct fetch_pipeline_middle_end {
36 struct draw_pt_middle_end base;
37 struct draw_context *draw;
38
39 const ubyte *input_buf[2];
40
41 struct {
42 const ubyte **input_buf;
43 unsigned input_offset;
44 unsigned output_offset;
45
46 void (*emit)( const float *attrib, void *ptr );
47 } translate[PIPE_MAX_ATTRIBS];
48 unsigned nr_translate;
49
50 unsigned pipeline_vertex_size;
51 unsigned hw_vertex_size;
52 unsigned prim;
53 };
54
55
56 static void emit_NULL( const float *attrib,
57 void *ptr )
58 {
59 }
60
61 static void emit_R32_FLOAT( const float *attrib,
62 void *ptr )
63 {
64 float *out = (float *)ptr;
65 out[0] = attrib[0];
66 }
67
68 static void emit_R32G32_FLOAT( const float *attrib,
69 void *ptr )
70 {
71 float *out = (float *)ptr;
72 out[0] = attrib[0];
73 out[1] = attrib[1];
74 }
75
76 static void emit_R32G32B32_FLOAT( const float *attrib,
77 void *ptr )
78 {
79 float *out = (float *)ptr;
80 out[0] = attrib[0];
81 out[1] = attrib[1];
82 out[2] = attrib[2];
83 }
84
85 static void emit_R32G32B32A32_FLOAT( const float *attrib,
86 void *ptr )
87 {
88 float *out = (float *)ptr;
89 out[0] = attrib[0];
90 out[1] = attrib[1];
91 out[2] = attrib[2];
92 out[3] = attrib[3];
93 }
94
95 static void
96 emit_B8G8R8A8_UNORM( const float *attrib, void *ptr)
97 {
98 ubyte *out = (ubyte *)ptr;
99 out[2] = float_to_ubyte(attrib[0]);
100 out[1] = float_to_ubyte(attrib[1]);
101 out[0] = float_to_ubyte(attrib[2]);
102 out[3] = float_to_ubyte(attrib[3]);
103 }
104
105 static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
106 unsigned prim )
107 {
108 struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
109 struct draw_context *draw = fpme->draw;
110 unsigned i;
111 boolean ok;
112 const struct vertex_info *vinfo;
113 unsigned dst_offset;
114
115 fpme->prim = prim;
116
117 ok = draw->render->set_primitive(draw->render, prim);
118 if (!ok) {
119 assert(0);
120 return;
121 }
122
123 /* Must do this after set_primitive() above:
124 */
125 vinfo = draw->render->get_vertex_info(draw->render);
126
127
128 /* In passthrough mode, need to translate from vertex shader
129 * outputs to hw vertices.
130 */
131 dst_offset = 0;
132 for (i = 0; i < vinfo->num_attribs; i++) {
133 unsigned emit_sz = 0;
134 unsigned src_buffer = 0;
135 unsigned src_offset = (sizeof(struct vertex_header) +
136 vinfo->src_index[i] * 4 * sizeof(float) );
137
138
139
140 switch (vinfo->emit[i]) {
141 case EMIT_4F:
142 fpme->translate[i].emit = emit_R32G32B32A32_FLOAT;
143 emit_sz = 4 * sizeof(float);
144 break;
145 case EMIT_3F:
146 fpme->translate[i].emit = emit_R32G32B32_FLOAT;
147 emit_sz = 3 * sizeof(float);
148 break;
149 case EMIT_2F:
150 fpme->translate[i].emit = emit_R32G32_FLOAT;
151 emit_sz = 2 * sizeof(float);
152 break;
153 case EMIT_1F:
154 fpme->translate[i].emit = emit_R32_FLOAT;
155 emit_sz = 1 * sizeof(float);
156 break;
157 case EMIT_1F_PSIZE:
158 fpme->translate[i].emit = emit_R32_FLOAT;
159 emit_sz = 1 * sizeof(float);
160 src_buffer = 1;
161 src_offset = 0;
162 break;
163 case EMIT_4UB:
164 fpme->translate[i].emit = emit_B8G8R8A8_UNORM;
165 emit_sz = 4 * sizeof(ubyte);
166 default:
167 assert(0);
168 fpme->translate[i].emit = emit_NULL;
169 emit_sz = 0;
170 break;
171 }
172
173 fpme->translate[i].input_buf = &fpme->input_buf[src_buffer];
174 fpme->translate[i].input_offset = src_offset;
175 fpme->translate[i].output_offset = dst_offset;
176 dst_offset += emit_sz;
177 }
178
179 fpme->nr_translate = vinfo->num_attribs;
180 fpme->hw_vertex_size = vinfo->size * 4;
181
182 //fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
183 fpme->pipeline_vertex_size = MAX_VERTEX_ALLOCATION;
184 fpme->hw_vertex_size = vinfo->size * 4;
185 }
186
187
188
189
190 static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
191 const unsigned *fetch_elts,
192 unsigned fetch_count,
193 const ushort *draw_elts,
194 unsigned draw_count )
195 {
196 struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
197 struct draw_context *draw = fpme->draw;
198 struct draw_vertex_shader *shader = draw->vertex_shader;
199 char *pipeline_verts;
200
201 pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
202 fetch_count);
203
204 if (!pipeline_verts) {
205 assert(0);
206 return;
207 }
208
209
210 /* Shade
211 */
212 shader->prepare(shader, draw);
213 if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts,
214 fpme->pipeline_vertex_size)) {
215 /* Run the pipeline */
216 draw_pt_run_pipeline( fpme->draw,
217 fpme->prim,
218 pipeline_verts,
219 fpme->pipeline_vertex_size,
220 fetch_count,
221 draw_elts,
222 draw_count );
223 } else {
224 unsigned i, j;
225 void *hw_verts;
226 char *out_buf;
227
228 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
229 */
230 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
231
232 hw_verts = draw->render->allocate_vertices(draw->render,
233 (ushort)fpme->hw_vertex_size,
234 (ushort)fetch_count);
235 if (!hw_verts) {
236 assert(0);
237 return;
238 }
239
240 out_buf = (char *)hw_verts;
241 fpme->input_buf[0] = (const ubyte *)pipeline_verts;
242 fpme->input_buf[1] = (const ubyte *)&fpme->draw->rasterizer->point_size;
243
244 for (i = 0; i < fetch_count; i++) {
245
246 for (j = 0; j < fpme->nr_translate; j++) {
247
248 const float *attrib = (const float *)( (*fpme->translate[j].input_buf) +
249 fpme->translate[j].input_offset );
250
251 char *dest = out_buf + fpme->translate[j].output_offset;
252
253 if (0)
254 debug_printf("emiting [%f, %f, %f, %f]\n",
255 attrib[0], attrib[1],
256 attrib[2], attrib[3]);
257
258 fpme->translate[j].emit(attrib, dest);
259 }
260
261 fpme->input_buf[0] += fpme->pipeline_vertex_size;
262 out_buf += fpme->hw_vertex_size;
263 }
264
265 draw->render->draw(draw->render,
266 draw_elts,
267 draw_count);
268
269 draw->render->release_vertices(draw->render,
270 hw_verts,
271 fpme->hw_vertex_size,
272 fetch_count);
273 }
274
275
276 FREE(pipeline_verts);
277 }
278
279
280
281 static void fetch_pipeline_finish( struct draw_pt_middle_end *middle )
282 {
283 /* nothing to do */
284 }
285
286 static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
287 {
288 FREE(middle);
289 }
290
291
292 struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw )
293 {
294 struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end );
295
296 fetch_pipeline->base.prepare = fetch_pipeline_prepare;
297 fetch_pipeline->base.run = fetch_pipeline_run;
298 fetch_pipeline->base.finish = fetch_pipeline_finish;
299 fetch_pipeline->base.destroy = fetch_pipeline_destroy;
300
301 fetch_pipeline->draw = draw;
302
303 return &fetch_pipeline->base;
304 }