9f172418544c6f1911ae4d1a0ea48e21c15d898f
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline_llvm.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_prim.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_gs.h"
33 #include "draw/draw_vbuf.h"
34 #include "draw/draw_vertex.h"
35 #include "draw/draw_pt.h"
36 #include "draw/draw_prim_assembler.h"
37 #include "draw/draw_vs.h"
38 #include "draw/draw_llvm.h"
39 #include "gallivm/lp_bld_init.h"
40
41
42 struct llvm_middle_end {
43 struct draw_pt_middle_end base;
44 struct draw_context *draw;
45
46 struct pt_emit *emit;
47 struct pt_so_emit *so_emit;
48 struct pt_fetch *fetch;
49 struct pt_post_vs *post_vs;
50
51
52 unsigned vertex_data_offset;
53 unsigned vertex_size;
54 unsigned input_prim;
55 unsigned opt;
56
57 struct draw_llvm *llvm;
58 struct draw_llvm_variant *current_variant;
59 };
60
61
62 static void
63 llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
64 {
65 struct draw_context *draw = fpme->draw;
66 struct draw_geometry_shader *gs = draw->gs.geometry_shader;
67 struct draw_gs_llvm_variant_key *key;
68 struct draw_gs_llvm_variant *variant = NULL;
69 struct draw_gs_llvm_variant_list_item *li;
70 struct llvm_geometry_shader *shader = llvm_geometry_shader(gs);
71 char store[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE];
72 unsigned i;
73
74 key = draw_gs_llvm_make_variant_key(fpme->llvm, store);
75
76 /* Search shader's list of variants for the key */
77 li = first_elem(&shader->variants);
78 while (!at_end(&shader->variants, li)) {
79 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
80 variant = li->base;
81 break;
82 }
83 li = next_elem(li);
84 }
85
86 if (variant) {
87 /* found the variant, move to head of global list (for LRU) */
88 move_to_head(&fpme->llvm->gs_variants_list,
89 &variant->list_item_global);
90 }
91 else {
92 /* Need to create new variant */
93
94 /* First check if we've created too many variants. If so, free
95 * 25% of the LRU to avoid using too much memory.
96 */
97 if (fpme->llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
98 /*
99 * XXX: should we flush here ?
100 */
101 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
102 struct draw_gs_llvm_variant_list_item *item;
103 if (is_empty_list(&fpme->llvm->gs_variants_list)) {
104 break;
105 }
106 item = last_elem(&fpme->llvm->gs_variants_list);
107 assert(item);
108 assert(item->base);
109 draw_gs_llvm_destroy_variant(item->base);
110 }
111 }
112
113 variant = draw_gs_llvm_create_variant(fpme->llvm, gs->info.num_outputs, key);
114
115 if (variant) {
116 insert_at_head(&shader->variants, &variant->list_item_local);
117 insert_at_head(&fpme->llvm->gs_variants_list,
118 &variant->list_item_global);
119 fpme->llvm->nr_gs_variants++;
120 shader->variants_cached++;
121 }
122 }
123
124 gs->current_variant = variant;
125 }
126
127 /**
128 * Prepare/validate middle part of the vertex pipeline.
129 * NOTE: if you change this function, also look at the non-LLVM
130 * function fetch_pipeline_prepare() for similar changes.
131 */
132 static void
133 llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
134 unsigned in_prim,
135 unsigned opt,
136 unsigned *max_vertices )
137 {
138 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
139 struct draw_context *draw = fpme->draw;
140 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
141 struct draw_geometry_shader *gs = draw->gs.geometry_shader;
142 const unsigned out_prim = gs ? gs->output_primitive :
143 u_assembled_prim(in_prim);
144 const unsigned nr = MAX2(vs->info.num_inputs,
145 draw_total_vs_outputs(draw));
146
147 fpme->input_prim = in_prim;
148 fpme->opt = opt;
149
150 /* Always leave room for the vertex header whether we need it or
151 * not. It's hard to get rid of it in particular because of the
152 * viewport code in draw_pt_post_vs.c.
153 */
154 fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
155
156
157 draw_pt_post_vs_prepare( fpme->post_vs,
158 draw->clip_xy,
159 draw->clip_z,
160 draw->clip_user,
161 draw->guard_band_xy,
162 draw->identity_viewport,
163 draw->rasterizer->clip_halfz,
164 (draw->vs.edgeflag_output ? TRUE : FALSE) );
165
166 draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL );
167
168 if (!(opt & PT_PIPELINE)) {
169 draw_pt_emit_prepare( fpme->emit,
170 out_prim,
171 max_vertices );
172
173 *max_vertices = MAX2( *max_vertices, 4096 );
174 }
175 else {
176 /* limit max fetches by limiting max_vertices */
177 *max_vertices = 4096;
178 }
179
180 /* return even number */
181 *max_vertices = *max_vertices & ~1;
182
183 /* Find/create the vertex shader variant */
184 {
185 struct draw_llvm_variant_key *key;
186 struct draw_llvm_variant *variant = NULL;
187 struct draw_llvm_variant_list_item *li;
188 struct llvm_vertex_shader *shader = llvm_vertex_shader(vs);
189 char store[DRAW_LLVM_MAX_VARIANT_KEY_SIZE];
190 unsigned i;
191
192 key = draw_llvm_make_variant_key(fpme->llvm, store);
193
194 /* Search shader's list of variants for the key */
195 li = first_elem(&shader->variants);
196 while (!at_end(&shader->variants, li)) {
197 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
198 variant = li->base;
199 break;
200 }
201 li = next_elem(li);
202 }
203
204 if (variant) {
205 /* found the variant, move to head of global list (for LRU) */
206 move_to_head(&fpme->llvm->vs_variants_list,
207 &variant->list_item_global);
208 }
209 else {
210 /* Need to create new variant */
211
212 /* First check if we've created too many variants. If so, free
213 * 25% of the LRU to avoid using too much memory.
214 */
215 if (fpme->llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
216 /*
217 * XXX: should we flush here ?
218 */
219 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
220 struct draw_llvm_variant_list_item *item;
221 if (is_empty_list(&fpme->llvm->vs_variants_list)) {
222 break;
223 }
224 item = last_elem(&fpme->llvm->vs_variants_list);
225 assert(item);
226 assert(item->base);
227 draw_llvm_destroy_variant(item->base);
228 }
229 }
230
231 variant = draw_llvm_create_variant(fpme->llvm, nr, key);
232
233 if (variant) {
234 insert_at_head(&shader->variants, &variant->list_item_local);
235 insert_at_head(&fpme->llvm->vs_variants_list,
236 &variant->list_item_global);
237 fpme->llvm->nr_variants++;
238 shader->variants_cached++;
239 }
240 }
241
242 fpme->current_variant = variant;
243 }
244
245 if (gs) {
246 llvm_middle_end_prepare_gs(fpme);
247 }
248 }
249
250
251 /**
252 * Bind/update constant buffer pointers, clip planes and viewport dims.
253 * These are "light weight" parameters which aren't baked into the
254 * generated code. Updating these items is much cheaper than revalidating
255 * and rebuilding the generated pipeline code.
256 */
257 static void
258 llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
259 {
260 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
261 struct draw_context *draw = fpme->draw;
262 unsigned i;
263
264 for (i = 0; i < Elements(fpme->llvm->jit_context.vs_constants); ++i) {
265 fpme->llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
266 }
267 for (i = 0; i < Elements(fpme->llvm->gs_jit_context.constants); ++i) {
268 fpme->llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];
269 }
270
271 fpme->llvm->jit_context.planes =
272 (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
273 fpme->llvm->gs_jit_context.planes =
274 (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
275
276 fpme->llvm->jit_context.viewport = (float *) draw->viewports[0].scale;
277 fpme->llvm->gs_jit_context.viewport = (float *) draw->viewports[0].scale;
278 }
279
280
281 static void pipeline(struct llvm_middle_end *llvm,
282 const struct draw_vertex_info *vert_info,
283 const struct draw_prim_info *prim_info)
284 {
285 if (prim_info->linear)
286 draw_pipeline_run_linear( llvm->draw,
287 vert_info,
288 prim_info);
289 else
290 draw_pipeline_run( llvm->draw,
291 vert_info,
292 prim_info );
293 }
294
295 static void emit(struct pt_emit *emit,
296 const struct draw_vertex_info *vert_info,
297 const struct draw_prim_info *prim_info)
298 {
299 if (prim_info->linear) {
300 draw_pt_emit_linear(emit, vert_info, prim_info);
301 }
302 else {
303 draw_pt_emit(emit, vert_info, prim_info);
304 }
305 }
306
307 static void
308 llvm_pipeline_generic( struct draw_pt_middle_end *middle,
309 const struct draw_fetch_info *fetch_info,
310 const struct draw_prim_info *in_prim_info )
311 {
312 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
313 struct draw_context *draw = fpme->draw;
314 struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
315 struct draw_prim_info gs_prim_info;
316 struct draw_vertex_info llvm_vert_info;
317 struct draw_vertex_info gs_vert_info;
318 struct draw_vertex_info *vert_info;
319 struct draw_prim_info ia_prim_info;
320 struct draw_vertex_info ia_vert_info;
321 const struct draw_prim_info *prim_info = in_prim_info;
322 boolean free_prim_info = FALSE;
323 unsigned opt = fpme->opt;
324 unsigned clipped = 0;
325
326 llvm_vert_info.count = fetch_info->count;
327 llvm_vert_info.vertex_size = fpme->vertex_size;
328 llvm_vert_info.stride = fpme->vertex_size;
329 llvm_vert_info.verts =
330 (struct vertex_header *)MALLOC(fpme->vertex_size *
331 align(fetch_info->count, lp_native_vector_width / 32));
332 if (!llvm_vert_info.verts) {
333 assert(0);
334 return;
335 }
336
337 if (draw->collect_statistics) {
338 draw->statistics.ia_vertices += prim_info->count;
339 draw->statistics.ia_primitives +=
340 u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
341 draw->statistics.vs_invocations += fetch_info->count;
342 }
343
344 if (fetch_info->linear)
345 clipped = fpme->current_variant->jit_func( &fpme->llvm->jit_context,
346 llvm_vert_info.verts,
347 draw->pt.user.vbuffer,
348 fetch_info->start,
349 fetch_info->count,
350 fpme->vertex_size,
351 draw->pt.vertex_buffer,
352 draw->instance_id,
353 draw->start_index);
354 else
355 clipped = fpme->current_variant->jit_func_elts( &fpme->llvm->jit_context,
356 llvm_vert_info.verts,
357 draw->pt.user.vbuffer,
358 fetch_info->elts,
359 draw->pt.user.eltMax,
360 fetch_info->count,
361 fpme->vertex_size,
362 draw->pt.vertex_buffer,
363 draw->instance_id,
364 draw->pt.user.eltBias);
365
366 /* Finished with fetch and vs:
367 */
368 fetch_info = NULL;
369 vert_info = &llvm_vert_info;
370
371
372 if ((opt & PT_SHADE) && gshader) {
373 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
374 draw_geometry_shader_run(gshader,
375 draw->pt.user.gs_constants,
376 draw->pt.user.gs_constants_size,
377 vert_info,
378 prim_info,
379 &vshader->info,
380 &gs_vert_info,
381 &gs_prim_info);
382
383 FREE(vert_info->verts);
384 vert_info = &gs_vert_info;
385 prim_info = &gs_prim_info;
386 } else {
387 if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
388 draw_prim_assembler_run(draw, prim_info, vert_info,
389 &ia_prim_info, &ia_vert_info);
390
391 if (ia_vert_info.count) {
392 FREE(vert_info->verts);
393 vert_info = &ia_vert_info;
394 prim_info = &ia_prim_info;
395 free_prim_info = TRUE;
396 }
397 }
398 }
399 if (prim_info->count == 0) {
400 debug_printf("GS/IA didn't emit any vertices!\n");
401
402 FREE(vert_info->verts);
403 if (free_prim_info) {
404 FREE(prim_info->primitive_lengths);
405 }
406 return;
407 }
408
409 /* stream output needs to be done before clipping */
410 draw_pt_so_emit( fpme->so_emit, vert_info, prim_info );
411
412 draw_stats_clipper_primitives(draw, prim_info);
413
414 /*
415 * if there's no position, need to stop now, or the latter stages
416 * will try to access non-existent position output.
417 */
418 if (draw_current_shader_position_output(draw) != -1) {
419 if ((opt & PT_SHADE) && gshader) {
420 clipped = draw_pt_post_vs_run( fpme->post_vs, vert_info, prim_info );
421 }
422 if (clipped) {
423 opt |= PT_PIPELINE;
424 }
425
426 /* Do we need to run the pipeline? Now will come here if clipped
427 */
428 if (opt & PT_PIPELINE) {
429 pipeline( fpme, vert_info, prim_info );
430 }
431 else {
432 emit( fpme->emit, vert_info, prim_info );
433 }
434 }
435 FREE(vert_info->verts);
436 if (free_prim_info) {
437 FREE(prim_info->primitive_lengths);
438 }
439 }
440
441
442 static void llvm_middle_end_run( struct draw_pt_middle_end *middle,
443 const unsigned *fetch_elts,
444 unsigned fetch_count,
445 const ushort *draw_elts,
446 unsigned draw_count,
447 unsigned prim_flags )
448 {
449 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
450 struct draw_fetch_info fetch_info;
451 struct draw_prim_info prim_info;
452
453 fetch_info.linear = FALSE;
454 fetch_info.start = 0;
455 fetch_info.elts = fetch_elts;
456 fetch_info.count = fetch_count;
457
458 prim_info.linear = FALSE;
459 prim_info.start = 0;
460 prim_info.count = draw_count;
461 prim_info.elts = draw_elts;
462 prim_info.prim = fpme->input_prim;
463 prim_info.flags = prim_flags;
464 prim_info.primitive_count = 1;
465 prim_info.primitive_lengths = &draw_count;
466
467 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
468 }
469
470
471 static void llvm_middle_end_linear_run( struct draw_pt_middle_end *middle,
472 unsigned start,
473 unsigned count,
474 unsigned prim_flags)
475 {
476 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
477 struct draw_fetch_info fetch_info;
478 struct draw_prim_info prim_info;
479
480 fetch_info.linear = TRUE;
481 fetch_info.start = start;
482 fetch_info.count = count;
483 fetch_info.elts = NULL;
484
485 prim_info.linear = TRUE;
486 prim_info.start = 0;
487 prim_info.count = count;
488 prim_info.elts = NULL;
489 prim_info.prim = fpme->input_prim;
490 prim_info.flags = prim_flags;
491 prim_info.primitive_count = 1;
492 prim_info.primitive_lengths = &count;
493
494 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
495 }
496
497
498
499 static boolean
500 llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
501 unsigned start,
502 unsigned count,
503 const ushort *draw_elts,
504 unsigned draw_count,
505 unsigned prim_flags )
506 {
507 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
508 struct draw_fetch_info fetch_info;
509 struct draw_prim_info prim_info;
510
511 fetch_info.linear = TRUE;
512 fetch_info.start = start;
513 fetch_info.count = count;
514 fetch_info.elts = NULL;
515
516 prim_info.linear = FALSE;
517 prim_info.start = 0;
518 prim_info.count = draw_count;
519 prim_info.elts = draw_elts;
520 prim_info.prim = fpme->input_prim;
521 prim_info.flags = prim_flags;
522 prim_info.primitive_count = 1;
523 prim_info.primitive_lengths = &draw_count;
524
525 llvm_pipeline_generic( middle, &fetch_info, &prim_info );
526
527 return TRUE;
528 }
529
530
531
532 static void llvm_middle_end_finish( struct draw_pt_middle_end *middle )
533 {
534 /* nothing to do */
535 }
536
537 static void llvm_middle_end_destroy( struct draw_pt_middle_end *middle )
538 {
539 struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
540
541 if (fpme->fetch)
542 draw_pt_fetch_destroy( fpme->fetch );
543
544 if (fpme->emit)
545 draw_pt_emit_destroy( fpme->emit );
546
547 if (fpme->so_emit)
548 draw_pt_so_emit_destroy( fpme->so_emit );
549
550 if (fpme->post_vs)
551 draw_pt_post_vs_destroy( fpme->post_vs );
552
553 FREE(middle);
554 }
555
556
557 struct draw_pt_middle_end *
558 draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
559 {
560 struct llvm_middle_end *fpme = 0;
561
562 if (!draw->llvm)
563 return NULL;
564
565 fpme = CALLOC_STRUCT( llvm_middle_end );
566 if (!fpme)
567 goto fail;
568
569 fpme->base.prepare = llvm_middle_end_prepare;
570 fpme->base.bind_parameters = llvm_middle_end_bind_parameters;
571 fpme->base.run = llvm_middle_end_run;
572 fpme->base.run_linear = llvm_middle_end_linear_run;
573 fpme->base.run_linear_elts = llvm_middle_end_linear_run_elts;
574 fpme->base.finish = llvm_middle_end_finish;
575 fpme->base.destroy = llvm_middle_end_destroy;
576
577 fpme->draw = draw;
578
579 fpme->fetch = draw_pt_fetch_create( draw );
580 if (!fpme->fetch)
581 goto fail;
582
583 fpme->post_vs = draw_pt_post_vs_create( draw );
584 if (!fpme->post_vs)
585 goto fail;
586
587 fpme->emit = draw_pt_emit_create( draw );
588 if (!fpme->emit)
589 goto fail;
590
591 fpme->so_emit = draw_pt_so_emit_create( draw );
592 if (!fpme->so_emit)
593 goto fail;
594
595 fpme->llvm = draw->llvm;
596 if (!fpme->llvm)
597 goto fail;
598
599 fpme->current_variant = NULL;
600
601 return &fpme->base;
602
603 fail:
604 if (fpme)
605 llvm_middle_end_destroy( &fpme->base );
606
607 return NULL;
608 }